I'd recommend turning up the charge rate for specials. It speeds the battles up a lot. Personally, I'm enjoying the enemy health and attack strength sliders. They've allowed me to retain some degree of challenge on new game plus.
Enemy aggression can be turned off completely.
This is my main problem with the game's world, which is otherwise breathtaking.I love these extra settings to tweak gameplay. I think the enemy aggression feature is fantastic, because I often find myself exploring but having to hug the edges of areas sometimes so I don't aggro enemies way overleveled than me and 1HKO'ing me just for being curious.
This is my main problem with the game's world, which is otherwise breathtaking.
So I'm on chapter 5 and the game has been pretty easy before but now everything is level ~45 and I'm level ~35. I know I need to improve tactically and realized I don't know (or understand) the breaking orbs thing. Anyone have a "for dummies" version of it?
I believe there's a combat guide in the OP.
The game is very easy when you're at or above the enemy's level, and can be very challenging when you're even a few levels below unless you play specific strategies or construct specific builds.
Have you been using Bonus Exp to level up at inns? Experience points gained from sidequests gets banked into a Bonus Exp pool that you can access when resting at an inn.
Have you been using Bonus Exp to level up at inns? Experience points gained from sidequests gets banked into a Bonus Exp pool that you can access when resting at an inn.
So I'm on chapter 5 and the game has been pretty easy before but now everything is level ~45 and I'm level ~35. I know I need to improve tactically and realized I don't know (or understand) the breaking orbs thing. Anyone have a "for dummies" version of it?
It's chain attack, press the + button when the top left bars are full
I got that part, but it only ever does their level one arts and every once in a while it gives me the chance to do more
I got that part, but it only ever does their level one arts and every once in a while it gives me the chance to do more
This is also why you want to have a diverse set of blades on your characters. The more elements you have available, the easier chain attacking becomes.You extend your chain attack by bursting orbs. Each orb needs three hits to break. Attacks from Blades of opposing elements (fire/water, electric/earth, wind/ice, dark/light) count as two hits and will always hit the opposing element orb, so you can use that to your advantage to make sure you break one orb each round to keep extending your chain attack.
So for example, you have three orbs on an enemy: water, fire, and wind. You start with an attack from Pyra which targets the water orb specifically for two hits because they're opposing elements. You then use a wind attack which hits the fire orb at random. You then use an electric attack which hits the fire orb again at random. Your chain attack then ends because you didn't burst any orbs that round. Now if one of those two later attacks had hit the already damaged water orb at random, you would have burst it and you'd continue on to the next round where your specials would level up to 2, provided you got the QTE prompt at the end of round 1.
You extend your chain attack by bursting orbs. Each orb needs three hits to break. Attacks from Blades of opposing elements (fire/water, electric/earth, wind/ice, dark/light) count as two hits and will always hit the opposing element orb, so you can use that to your advantage to make sure you break one orb each round to keep extending your chain attack.
So for example, you have three orbs on an enemy: water, fire, and wind. You start with an attack from Pyra which targets the water orb specifically for two hits because they're opposing elements. You then use a wind attack which hits the fire orb at random. You then use an electric attack which hits the fire orb again at random. Your chain attack then ends because you didn't burst any orbs that round. Now if one of those two later attacks had hit the already damaged water orb at random, you would have burst it and you'd continue on to the next round where your specials would level up to 2, provided you got the QTE prompt at the end of round 1.
I'm thinking of starting New Game+ now that I'm done with Torna. What are some fun build I can use? In my regular playthrough I just used Rex and Mythra critbuild but I'd like to focus on another character and set of blades.
Thanks! I'll defo go for this. I had no idea you could skip Tiger Tiger now, that's huge! More excited for my playthrough now.Tora is the way to go. I couldn't be bothered with Tiger Tiger! in the base game, so he fell out of favour pretty quickly.
But you can buy ether crystals from one of the NG+ bards, allowing you to customise all the Poppis without having to play the mini game at all.
QT Pi (third form) in particular is so much fun to toy around with.
With all three Poppis, Tora can perform the entire blad combo (break/topple/launch/smash) himself. Plus you can customise their elements and equip all different types of upgrades.
You can turn Tora into a better evision tank than Morag with the right upgrades. Plus you can always tinker around and change his play style between battles.
I had loads of satisfaction building up Poppi and Tora. When you've got them all kitted out and you wreck everything, it's a blast.
In general:Going to start a fresh game tomorrow. Never got very far so it's not much of a loss.
Any tips on who should get what blades? That was the most confusing part for me.
There's an unpredictability with the core openings though so don't stress about it too much.
The only real rule is to make sure the elements are diverse and you cover everything.This.
The default blades attached to each character (Pyra > Rex, Dromarch > Nia, etc) are good enough that no matter what you do when choosing the other blades, you will be able to finish the game (and you can also lower the difficulty at will).
Elma forced me to dive into the custom difficulty options - she gave 200+ hour team the run-around.
Don't use a bunch of of core crystals on Rex.Hi everyone. Just getting back into this after giving up on it at launch only something like 6-10 hours in. Found it too difficult and hard to grasp the systems, particularly the map.
Just rebought it and will start with easy mode. Any tips for a beginner?
Hi everyone. Just getting back into this after giving up on it at launch only something like 6-10 hours in. Found it too difficult and hard to grasp the systems, particularly the map.
Just rebought it and will start with easy mode. Any tips for a beginner?
Hi everyone. Just getting back into this after giving up on it at launch only something like 6-10 hours in. Found it too difficult and hard to grasp the systems, particularly the map.
Just rebought it and will start with easy mode. Any tips for a beginner?
Try not to get overwhelmed. The game throws a lot of systems at you early doors, but it will eventually click if you give it a bit of time.
Also, use us. The XC2 community is super friendly and quite active. If you have any questions throw them in here and someone will answer them.
Yeah, Like Mr. Fletcher said... Try not to get overwhelmed and don't be afraid to ask for help. Once you "get it", it's incredibly addictive. It's no coincidence that we have members here with over 300+ played hours.
Just finished the main story, where should I explore and beat unique monsters? Is it in New Game Plus or in my current save?
You can fight all the unique monsters and super bosses on your normal save. It might be easier on NG+ as you can buy an extra accessory slot, but everything can be done on your first save. However, there are a few blades you can only get in NG+.
How do i level up? Do i have to kill all these innocent creatures that are just going about their business?