Yup, Monolith Soft makes great RPG's but they just don't look great.
So is this new entry more like the first and less like x? Or is it more its own thing? Sorry if a dumb question.
Even forgetting the technical improvements that have obviously happened since then this still looks much better than the original XC.
More vibrant world, characters that mix much better with such universe, better animations, etc.
I would like to know this as well.
I completely agree. I don't play Xeno games for top end graphics. BOTW is a better graphical showcase for the Switch but Xenoblade 2 looks more impressive to me in various location design, music, and storytelling.
Out of curiosity, what are you basing the premise that Xenoblade is budget constrained on?Same. I'm sure if Monolith Soft were given a higher budget to work with, the games would look better graphically. Not really Monolithsoft's fault, but Nintendo's.
Out of curiosity, what are you basing the premise that Xenoblade is budget constrained on?
Not saying it isn't true, but I'd love to know where that kind of information is coming from.
Out of curiosity, what are you basing the premise that Xenoblade is budget constrained on?
Not saying it isn't true, but I'd love to know where that kind of information is coming from.
Not really Nintendo's fault when the games sell less than one million copies.they look great for what they are.Same. I'm sure if Monolith Soft were given a higher budget to work with, the games would look better graphically. Not really Monolithsoft's fault but Nintendo's.
I believe each game does something technically better than the other.I completely agree. I don't play Xeno games for top end graphics. BOTW is a better graphical showcase for the Switch but Xenoblade 2 looks more impressive to me in various location design, music, and storytelling.
I believe each game does something technically better than the other.
Xenoblade 2 may have a lower resolution and a lower draw distance, but it has MUCH better:
-Anti Aliasing (That's a big one)
-Higher quality textures
-More complex character models (Also like 6 party members with you at all times which takes up resources vs just Link)
-Better LOD blending (Meaning you don't see that line load higher quality textures right in front of the character like in Botw)
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All though Botw has these over Xenoblade 2:
-Much better lighting system in place (Although X2 did upgrade the lighting system a lot since XBX)
-Better LOD in the distance (Xenoblade 2 for some reason can look really bad in the distance in the Gormott Province but good close up while Zelda looks pretty even close and far)
-Looks sharper and not as soft (Xenoblade has better AA, but that can make a game look quite soft with a lower resolution. Zelda is 900p dynamic, while Xenoblade is unconfirmed. Could be 720p or 900 dynamic, TBD if Zelda has better resolution)
-Interactive grass, plants, trees, and physics
Imagine what Monolith can do on their second Switch game coming up now that they're established on the hardware!
Combining medieval fantasy with sci-fi. Imagine the possibilities!We will see with their medieval action rpg. Maybe it will be a fantasy world with mechs like The Vision of Escaflowne. One can hope.
I am super excited for this game but I'm not sure the game is going to look good no matter how you play it. The environmental design is very impressive but the actual textures are not great and the character models are also not great.
Yup, Monolith Soft makes great RPG's but they just don't look great.
Yup, Monolith Soft makes great RPG's but they just don't look great.
Gamexplain just uploaded a Q&A with Chuggaaconroy about the game.
I'm almost curious as to what they'd be able to achieve if they created a game with more closed environments like Alien Isolation. Not that I'd want them to make a game like that, but I'd love to see what they'd be capable of in a more focused environment where they don't have to stretch their resources across huge landscapes. If they can do these big open areas with lots of foliage, enemies, and party members on Switch in its first year, just think of what could come in the futureCharacter models are a big step up from the last games. There will be compromises because of the hardware, but they will be made more in the distance, or the middle ground of the viewdistance. But that goes for every Switch game, even Skyrim, which doesn't seem to be as demanding as Xenoblade 2. The textures seem to be fine for a Switch game, the mostly blurry videos aren't a help though.
In my opinion they look pretty good for the hardware they are developed for. They have a smaller budget and not 300+ devs like Aonuma had for BotW, you will see some less than stellar animations here and there (jumping, swimming), but i have no doubt they will bring the most beautiful landscapes to the Switch we have seen so far. Also bigger cities than BotW with more population and better framerate in those places. Lighting and anti aliasing also seem better.
What did i miss? Suddenly the game looks like shit. This game can never catch a break.
The biggest sticking point for some of them seems to the Intro to the game, some find it too linear and slow paced. Though, for me that's usually something I prefer in JRPG's.
Yup, Monolith Soft makes great RPG's but they just don't look great.
Let's not also forget that some of Monolith Soft's (Not the Tokyo support studio I believe) workforce was busy on Zelda Breasth of the Wild for some to most of Xenoblade 2s development. So they didn't even have all their workforce either for this game
True, but how many was just the support studio and which games besides Skyward sword and Botw were made by the main studio?That's always the case though. Monolith Soft has 143 employees between two studios, and in the last years they developed XC, PXZ (with Banpresto), XCX, PXZ2 and XC2, and helped with Skyward Sword, Breath of the Wild, A Link Between Worlds, New Leaf, Happy Home Designer, Splatoon 1 and 2 and Pikmin 3.
Man, imagine if the Switch gets 3 Monolith Soft games in its lifetime. If that second game is already in development that seems well within the realm of possibility.
Just in case you were confused, the screenshots directly above your post aren't Xenoblade 2.What did i miss? Suddenly the game looks like shit. This game can never catch a break.
I'm almost curious as to what they'd be able to achieve if they created a game with more closed environments like Alien Isolation. Not that I'd want them to make a game like that, but I'd love to see what they'd be capable of in a more focused environment where they don't have to stretch their resources across huge landscapes. If they can do these big open areas with lots of foliage, enemies, and party members on Switch in its first year, just think of what could come in the future
Monolith has always had great artistic quality to their world and environmental design. Just recall the amazing visuals of the Baten Kaitos backgrounds:
See I'm extremely curious about that too. Who's directing the medieval game? Like you said he didn't infer at all that he was involved in something like this. Is he directing like how they began X2 before the end of XBXs development? Who's the lead artist/character designer? It's not the same person as X2 I don't think.Yeah we can't forget that Switch is a 400gflops machine, imo they are doing a good job balancing characters and landscapes but with an open world there will always be some not so beautiful things. I played Xenoblade this year and this will be a major step up on my TV lol. If they would go for an even more guided experience they could upgrade the graphics, but there would be another price to pay, i love the gigantic areas in Xeno games.
I wonder if the medieval game is Takahashis next project, didn't sound like it in the last interview. He talked about the potential of a new storydriven Xenoblade (numbers would go on) and that he has his ears to the ground what fans want. Would be great if we got 2 different games from Monolithsoft
CGiRanger : Baten Kaitos is Honnes work, i love his art and would love to see a new game from him (Baten Kaitos or a new IP).
True, but how many was just the support studio and which games besides Skyward sword and Botw were made by the main studio?
Also what happened to the smaller team that made XOX? I know the director/producer left, but did the rest just get absorbed by the rest of the studio? It'd be a shame, I'd like to see a side project from them (a better one of course lol)
What did i miss? Suddenly the game looks like shit. This game can never catch a break.
Oh yes sorry, autocorrect changed it. PXZ. And hmm, that's a shame. I'm hoping Monolith can expand soon. They've been a very useful studio to Nintendo for so many projects including the Xenoblade series I'm surprise they haven't grown the studio moreI... don't think I know that game? Unless you are referring to Project X Zone? If that's the case, we haven't heard a word since Morizumi and Ishitani left, but I'd say it's safe to assume the rest of the team merged with other units in the company.
See I'm extremely curious about that too. Who's directing the medieval game? Like you said he didn't infer at all that he was involved in something like this. Is he directing like how they began X2 before the end of XBXs development? Who's the lead artist/character designer? It's not the same person as X2 I don't think.
WHO, WHAT, WHERE, WHEN, HOW? SO MANY QUESTIONS
See I'm extremely curious about that too. Who's directing the medieval game? Like you said he didn't infer at all that he was involved in something like this. Is he directing like how they began X2 before the end of XBXs development? Who's the lead artist/character designer? It's not the same person as X2 I don't think.
WHO, WHAT, WHERE, WHEN, HOW? SO MANY QUESTIONS
I'd actually like to see if Aostia82 could re-emphasize how visually good the game looks like in docked and handheld mode.Xenoblade 2 in motion looks beautiful. Screenshots do not do it justice and should NEVER be used to judge.
I checked his Wikipedia and at the end it says he was working on an unannounced title, but I don't know if that information is outdated or not? Do you see him being a game director or just an art director?I'm REALLY hoping that Honne is doing a new project. I don't care if it is the new IP they teased or something completely different but his art direction is definitely needed again.
XC is already an established Nintendo franchise and they will probably keep releasing more entries so is possible that Honne is working on something new.
To be fair, it's more like maybe 2.5 years, since they started the game at the tail end of X's development, which was launched in Japan end of April 2015.You guys keep in mind this game was made in what... 2 years? That's pretty damn impressive, to make a game this big, this complex in such a short time. If they had one more year I'm sure the visuals would be much more impressive.
It's actually not that crazy. They've been pumping out large scale RPGs pretty regularly for a long time now.You guys keep in mind this game was made in what... 2 years? That's pretty damn impressive, to make a game this big, this complex in such a short time. If they had one more year I'm sure the visuals would be much more impressive.
I checked his Wikipedia and at the end it says he was working on an unannounced title, but I don't know if that information is outdated or not? Do you see him being a game director or just an art director?
I checked his Wikipedia and at the end it says he was working on an unannounced title, but I don't know if that information is outdated or not? Do you see him being a game director or just an art director?
I agree that I hope Xenoblade 2 sells well. I just hope they don't get the idea that pandering is why it sold better. But I do want success for Monolith to become even better with more resources in the future.They should be hard at work on that new IP now, since it seems like the game was actually finished several weeks ago and pre-planning for it was no doubt before we even heard about the news of its existence.
One of the reasons I hope XB2 does well (better than its predecessors at least) is so that Nintendo may be a bit more generous in freeing up funds for Monolith's future endeavors, or to at least ensure that the studio maintains its current staffing levels.