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ShinRPGamer

Member
Nov 4, 2017
2,179
New Fire Emblem artist is Xenoblade Chronicles 2's Masatsugu's Saito signing a new contract having him for the next 3 Fire Emblem games.

I wouldn't mind this at all as I think his art is good and he can make some great characters but this would absolutely induce the most salt.

Oh god, I don't want him anywhere near FE. Absolutely do not care for his art at all.
 
Actually, no, Kirby is consistently 1-2.5 million per entry. Metroid's highest entries read that amount.
Yeah, it's the combination of the consistency of sales and the series being one of the lower budgeted major series in Nintendo's stable that keeps it going strong. Metroid just doesn't have the kind of pull to pump the kind of money it needs as often as other series. That's why I'm looking forward to seeing what they have cooked up for Prime 4, since we really don't have any precedent for that kind of game from Nintendo in the HD era of gaming.
 

Deleted member 11413

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Kozaki may not be available for FE16 because of the new NMH, but there are so many artists that do lewder designs, that not wanting Kozaki back may be a monkey paw wish :^)
Never said I didn't want Kozaki to come back (I don't care either way tbh) but based on series history I don't expect him to return. FE Switch will be a new continent, new tone, new era (if you will) for FE. Artists usually work on the series for two games max, and sometimes only one game. That's why I think they will switch to a new artist.
 

Deleted member 249

User requested account closure
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28,828
Yeah, it's the combination of the consistency of sales and the series being one of the lower budgeted major series in Nintendo's stable that keeps it going strong. Metroid just doesn't have the kind of pull to pump the kind of money it needs as often as other series. That's why I'm looking forward to seeing what they have cooked up for Prime 4, since we really don't have any precedent for that kind of game from Nintendo in the HD era of gaming.
Yeah, absolutely, I am interested in seeing what kind of game Prime 4 will be- how much budget will it have? What compromises will be made to try and expand its appeal?

Metroid prime is almost 3 or 4 million iirc.

But yeah, even so, I feel demolish is too strong a word looking back at it.
Metroid Prime 1 is 2.8 million, actually.
 

Rahxephon91

Banned
Oct 25, 2017
1,371
Why, because you like her? You know what "otaku" means, right? Having a damn artstyle that isn't faux-realistic isn't "otaku pandering".
Do you?

It's usually characters that look like or have childish features in order to promote some sort of inoccence and desire to protect from the player. They are also usually in a game or anime where the main character takes on the role or stand in for the player so they can see themselves in the character and have feelings that if they were like the MC or had thier situation they could also have a girlfriend.

Lady is'nt designed to look like an inocent girl. She has no child features. She looks like a grown woman. She is'nt written as female that needs to be protected, broken down by the main character, have her heart warmed by the main character, become the main character. Dante is not your self insert character. Devil May Cry is not otaku bait and neither is lady.

It has fanservice though. Yes.



Xenoblade was never hard sci-fi... This game succeeding doesn't mean shit for XBX, XBX selling like shit means shit for XBX. How dare people buy something I don't like and not harp on about artstyles!
Xenoblade X was as close as hard sci-fi as JRPGS get. It had a stylish military asthetich, adult characters with adult problems, did'nt have shounen power of freindhsip crap, did'nt have Elma desiring to be your girlfriend, did'nt have the otaku crap that XB2 has. XBX sold like crap because it was on the WiiU. If the situation was reversed with XB2 on the WiiU and X on the Switch, the sales would probably be the same. XB2 sold well because it was on the Switch at the right time and probably for no better reason.



I mean it has the same themes, gameplay, and design as the games that came before it but Pyra's tits are larger than average so it's like an entirely different game!
It really doesn't.



Mature

Mature No fanservice here
I never said there was no fanservice. There's a diffrence between just fanservice and the otaku waifu type. Kos Mos is not written or presented like Pyra is. She dosen't have a self insert male character who's only trait is that they are positive(LIKE YOU COULD BE PLAYER) to warm her heart and protect her. Kos Mos is a cold, calculating, and determined female character with her own agency and action. Her relationship is with Shion who is'nt a self insert character and the two are written as equals who complete each other.

Fiora is'nt at all like Pyra, she's the simple childhood friend and while that's cliche, their relationship is a lot more tolerable and believable then "super weapon who has to have her heart warmed by 12 year old over optimistic boy".

And I never said their can't be non-adult characters. You'll bring up Momo as some false equivalency, but Momo wasn't written or framed as a character you wanted to fuck. If you jerked off to her, thats your own issue and not what the game promoted. She was a little loli, but completely tolerable and jrpgs have always had kid characters.


I am confused how u can even finish RoF with that mentality lol. Just because the game had a single mechanic that u can spammed till death does not mean u should not try to innovate ur self right? It is not the game fault if u are literally handicapping urself there by playing it hard ball on urself.
RoF has plenty of staregies and uses for characters that can make for an exciting battle. It also has an awesome tinkering system not crippled by gotcha mechanics. I also did'nt cripple myself with XB2 until the final battle.

Right, people are complex and prone to hypocrisy, I understand that very well, trust me. Saying that the designs in Xenoblade Chronicles 2 are unacceptable but the designs in Senran Kagura are acceptable is hypocritical. You can obviously have that opinion, but you should recognize it's a hypocritical viewpoint. And you shouldn't be surprised when people don't take you seriously because that hypocrisy undermines your position.
Senran Kagura is a game all about fanservice. It is'nt anything lie XB2 or any Xeno games. It is'nt about having characters that you feel anything beyond "are they hot". Xenoblade is not all the same series. If you can't get past that people would find one thing acceptable in one context over an other then I don't know how you deal with real life at all. It's not hypocrisy. I don't play jrpgs that feature that level of fanservice. I don't play what NIS or Idea Factory put out. I also don't play SK for those visuals either. And I honestly don't care if you don't take me seriously. I on the other hand am not for holding it above people if they like some sexiness when they find it appropriate and not when it gets in the way of a story they are trying to enjoy.
And u know whats funny. He said that he would also hate seeing Porn in his Gundam..... when literally porn is in the shows since the first one lol.
Yes because cheap cheasscake that shows nothing and a sex scene that isn't at all framed as jerk off material is the same as straight up porn. If you're going to accuse people of fale equivalency, how about you don't do it yourself? Either way even in your examples they don't match the style of what actual otaku pandering that has infected Xenoblade goes for. Flay is a bitch and you aren't supposed to like her. Certainly is'nt supposed to be your girlfriend and you certainly aren't supposed to watch Seed for her. Puru is a cute anime girl yes and yes those are in anime. Big deal. Yes she's written to be enduring. But without the creepy fetish overtones and nice guy self insert vibes that character's like Pyra are.

And that is shitty argument as the one IP he is fighting for right now is one hella of an otaku pandering IP with Xenosaga existing. Kos-Mos is sexy robot, T-Elos is some sexy robot, Momo is loli pandering. And now suddenly he had hard time accepting that Xeno series is not pandering IP?
Please what a farce of a lie this is. The existence of female characters does not make something otaku pandering. There is a world of difference between anime such as Bebop or GiTS and "I love my sister" or whatever. The fact that you are trying to create some false vague narrative about what otaku pandering is, is pretty disingenuous. Because I guess by your logic, every single anime ever is otaku pandering and that isn't true.

There is a world of difference between how Kos Mos and Pyra are written and presented. If you want to lie to yourself for the same of your "it has boobs so it's just like Oriemeo" then be my guess.

Either way, this is off topic now. I'm really sad that XB2 sold so well as it represents the death of the Xeno series and the inclusion of everything wrong with Japanese games. Hopefully their fantasy game is a complete rejection of this type of game. That's really all I have to say, I think it sucks this game is a success and am mad that you type of fans have taken a series I actually liked and turned it into this. It angers me.
 

Łazy

Member
Nov 1, 2017
5,249
Nice for the game and Monolithsoft.

Also, it seems that, for some people here, this game should stop to exist. I'll never understand that.
Which is a shame because some people are perfectly ok with it and are just disappointed in specific details but can't really talk about it as the overly dramatic ones make it hard.

It's fun how the art style and stuff around it are mostly the only thing coming back while for me, the problem was around the game systems, battles/bades.
If Monolith continues to create all kind of stuff and I get to play again what I like, I'm quite happy for them and even if what I said doesn't happen, at least they get attention.
They deserved it since their first games so it's weird for me to see that so late.

I just wonder if Xenoblade 1 or X would have done more or less the same if they had been the one releasing on the Switch. I'm really curious about that.
 

Echizen

Member
Oct 27, 2017
597
Not gonna lie. I was really disappointed she didn't have a bigger role.

She was pretty cool. (Foolishly hoping DLC is about her)

Yeah, playable Lora with the two Blades we know were originally hers is at the top of my list for what I want from the story DLC. I think there's a good chance we might get it if the overall theme of the DLC is old Torna and the Aigis War, but yeah, I don't want to get my hopes up too high right now.
 

Phendrift

Member
Oct 25, 2017
32,303
Actually, no, Kirby is consistently 1-2.5 million per entry. Metroid's highest entries read that amount.
The only mainline Metroids that didn't hit that are Other M (understandably due to WoM) and Zero Mission (I'll never forgive gamers for letting that flop! :( )

Metroid II, Primes 2, 3, Hunters and Fusion are all above 1m with Metroid 1 and Prime 1 above 2m
 

Deleted member 249

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The only mainline Metroids that didn't hit that are Other M (understandably due to WoM) and Zero Mission (I'll never forgive gamers for letting that flop! :( )

Metroid II, Primes 2, 3, Hunters and Fusion are all above 1m with Metroid 1 and Prime 1 above 2m
Samus Returns also didn't hit 1 million
Zero Mission's failure personally offends me
 

Negator

Member
Oct 25, 2017
541
Edit

Apparantly quoting people on a phone is difficult for me. rip
 
Last edited:

OuterLimits

Banned
Nov 2, 2017
987
Still amazes me that America almost missed out on the first game because of the stupidity at NoA. Plus, didn't it take Gamestop getting involved, otherwise it may never have come?

Years later, Xeno 2 is selling well, and a significant portion from the region that almost didn't get the first game released.
 

Deleted member 11413

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Do you?

It's usually characters that look like or have childish features in order to promote some sort of inoccence and desire to protect from the player. They are also usually in a game or anime where the main character takes on the role or stand in for the player so they can see themselves in the character and have feelings that if they were like the MC or had thier situation they could also have a girlfriend.

Lady is'nt designed to look like an inocent girl. She has no child features. She looks like a grown woman. She is'nt written as female that needs to be protected, broken down by the main character, have her heart warmed by the main character, become the main character. Dante is not your self insert character. Devil May Cry is not otaku bait and neither is lady.

It has fanservice though. Yes.



Xenoblade X was as close as hard sci-fi as JRPGS get. It had a stylish military asthetich, adult characters with adult problems, did'nt have shounen power of freindhsip crap, did'nt have Elma desiring to be your girlfriend, did'nt have the otaku crap that XB2 has. XBX sold like crap because it was on the WiiU. If the situation was reversed with XB2 on the WiiU and X on the Switch, the sales would probably be the same. XB2 sold well because it was on the Switch at the right time and probably for no better reason.



It really doesn't.



Mature


I never said there was no fanservice. There's a diffrence between just fanservice and the otaku waifu type. Kos Mos is not written or presented like Pyra is. She dosen't have a self insert male character who's only trait is that they are positive(LIKE YOU COULD BE PLAYER) to warm her heart and protect her. Kos Mos is a cold, calculating, and determined female character with her own agency and action. Her relationship is with Shion who is'nt a self insert character and the two are written as equals who complete each other.

Fiora is'nt at all like Pyra, she's the simple childhood friend and while that's cliche, their relationship is a lot more tolerable and believable then "super weapon who has to have her heart warmed by 12 year old over optimistic boy".

And I never said their can't be non-adult characters. You'll bring up Momo as some false equivalency, but Momo wasn't written or framed as a character you wanted to fuck. If you jerked off to her, thats your own issue and not what the game promoted. She was a little loli, but completely tolerable and jrpgs have always had kid characters.


RoF has plenty of staregies and uses for characters that can make for an exciting battle. It also has an awesome tinkering system not crippled by gotcha mechanics. I also did'nt cripple myself with XB2 until the final battle.

Senran Kagura is a game all about fanservice. It is'nt anything lie XB2 or any Xeno games. It is'nt about having characters that you feel anything beyond "are they hot". Xenoblade is not all the same series. If you can't get past that people would find one thing acceptable in one context over an other then I don't know how you deal with real life at all. It's not hypocrisy. I don't play jrpgs that feature that level of fanservice. I don't play what NIS or Idea Factory put out. I also don't play SK for those visuals either. And I honestly don't care if you don't take me seriously. I on the other hand am not for holding it above people if they like some sexiness when they find it appropriate and not when it gets in the way of a story they are trying to enjoy.
Yes because cheap cheasscake that shows nothing and a sex scene that isn't at all framed as jerk off material is the same as straight up porn. If you're going to accuse people of fale equivalency, how about you don't do it yourself? Either way even in your examples they don't match the style of what actual otaku pandering that has infected Xenoblade goes for. Flay is a bitch and you aren't supposed to like her. Certainly is'nt supposed to be your girlfriend and you certainly aren't supposed to watch Seed for her. Puru is a cute anime girl yes and yes those are in anime. Big deal. Yes she's written to be enduring. But without the creepy fetish overtones and nice guy self insert vibes that character's like Pyra are.

Please what a farce of a lie this is. The existence of female characters does not make something otaku pandering. There is a world of difference between anime such as Bebop or GiTS and "I love my sister" or whatever. The fact that you are trying to create some false vague narrative about what otaku pandering is, is pretty disingenuous. Because I guess by your logic, every single anime ever is otaku pandering and that isn't true.

There is a world of difference between how Kos Mos and Pyra are written and presented. If you want to lie to yourself for the same of your "it has boobs so it's just like Oriemeo" then be my guess.

Either way, this is off topic now. I'm really sad that XB2 sold so well as it represents the death of the Xeno series and the inclusion of everything wrong with Japanese games. Hopefully their fantasy game is a complete rejection of this type of game. That's really all I have to say, I think it sucks this game is a success and am mad that you type of fans have taken a series I actually liked and turned it into this. It angers me.
I really have no problem with whether or not you like Senran Kagura or fanservice or porn or whatever. That is your business, and I'm not judging you for it (that would be incredibly hypocritical of me to do). I'm just trying to explain to you why there is some level of hypocrisy in liking Senran Kagura but getting mad about Pyra's design in Xenoblade Chronicles 2. Yes, there is a world of difference between Cowboy Bebop as a whole and, like, an ecchi anime, but there isn't a significant difference between the scenes that ogle Faye's body and the scenes that ogle Pyra's body, nor is there a significant difference between Faye's extremely pandering outfit and Pyra's extremely pandering outfit. I love Cowboy Bebop, it's my favorite anime and one of my favorite pieces of media of all time. But pretending that it doesn't have problematic aspects just like many other Japanese media works doesn't do anyone any good. You can like something and still admit its flaws. But what you can't do is point of the flaws in one work because you don't like it, but ignore the exact same flaws in another work because you do like it. That is what is hypocritical about what you are doing.
 

4859

Banned
Oct 27, 2017
7,046
In the weak and the wounded
I just wonder if Xenoblade 1 or X would have done more or less the same if they had been the one releasing on the Switch. I'm really curious about that.

There's a lot of variables on that.

On one hand, the first games releases were worst case scenarios.

On the other hand, despite the first games 'low' sales, it's undeniable Xenoblade made a huge splash, and paved the groundwork with super solid word of mouth, and media exposure.

Would Xb2 had made the same splash and laid the same groundwork as xenoblade despite having 'ps2 graphix' compared to 'next gen' at it's release, or would it have been dismissed for other games that had similar character designs and were considered among shovelware of the period, without ever getting a fair look at what it does beyond that?
 

Drax

Oregon tag
Member
Oct 25, 2017
5,081
Never said I didn't want Kozaki to come back (I don't care either way tbh) but based on series history I don't expect him to return. FE Switch will be a new continent, new tone, new era (if you will) for FE. Artists usually work on the series for two games max, and sometimes only one game. That's why I think they will switch to a new artist.

I like kozaki a ton but I'm ready for a new artist. Basically, when you have casts as large as fire emblem you will run into same face issues especially if you use the same artist for multiple games.

Oh boy.

A little off topic but my wishlist for FE Switch:
Presentation like Echoes (but they will probably keep Hidari for the remakes)
Gameplay of Conquest (Birthright as easy mode)
Story like Jugdral/Tellius games I guess ?
And a male manakete

I would be surprised to see Hidari back as well for a jugdral remake.

Problem with jugdral compared to valentia is that Hidari go to completely rework Valentia where Juggdral is now established due to Heroes. It's nowhere near as attractive.
 

Deleted member 11413

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I like kozaki a ton but I'm ready for a new artist. Basically, when you have casts as large as fire emblem you will run into same face issues especially if you use the same artist for multiple games.
We already ran into that issue big time with Fates flat-out reusing character designs and personalities from Awakening.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,742
Kid collection seriously? That is totally optional, the only forced child unit is Lucina

Right. They are optional, but not getting the kids means you miss out on a ton of challenge maps. It's almost the entire second half of the game.

You need to explain this to me now. I feel like I'm past tutorial era.

XC2 is still introducing core, critical gameplay mechanics 15 to 20 hours in. It depends on how much time you take getting through the early chapters, but things like element chains are imperative to the combat system and the game won't let you use them until the boss fight where it teaches you how.
 

Deleted member 249

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Right. They are optional, but not getting the kids means you miss out on a ton of challenge maps. It's almost the entire second half of the game.
Wait, what? No, you can skip every single Paralogue and never have to worry about anything. The second half of the game is absolutely not contingent on using Paralogue maps to flesh out its length.
 

Deleted member 11413

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I too want to see this just to see how that'd turn out.
The series has already had multiple male manakete's, plus all of the Dragon Laguz from the Tellius series. If you are talking a young-looking-but-actually-thousands-of-years-old manakete, Kurthnaga from PoR/RD fits that mold. The vast majority of Manakete designs in the series are not sexualized.
 

Deleted member 21094

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You need to explain this to me now. I feel like I'm past tutorial era.
Are you finished with chapter 3?
Chapter 4 is when you can finally do pretty much everything minus 3 things that are more advanced features imo.
You will get 1 more tutorial in Chapter 7 and last one comes from Chapter 8, these are special mechanics so I wouldn't count them as tutorial-tutorial.
 

Deleted member 36622

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Does it? I mean aside from the fact Monado beginning of the world had it's name changed to a xeno prefix...

How comparable are they?

Do either of the previous xeno franchises have what monolith soft is today known for? That signature monolithsoft aspect?.

You know, this:
83fdf28818bf1ed3a21216c7a6cd7ede.jpg


Or this:
xenoblade_chronicles_x_5.jpg


Or this:
legend-of-zelda-breath-of-the-wild-1-1280x720.jpg


Or this?
images




Yeah.... no. No they do not. Takes more than 4 letters to be comparable.


Xenoblade didn't get to where it is by being just another niche jrpg.

Not sure what are you talking about.

Despite it's not open world, Xenoblade Chronicles 2 really feels a Xeno game.

I have the feeling most of the people that talk shit about this game, they do it because:

1) They got spoiled by some, honestly, really annoying reviewer who trashed this game and knew absolutely nothing about this franchise. I'm not even sure some of them have ever finished the game, and i've heard some extremely inaccurate comparisons from these people. (like pretending Xeno 2 should have competed with Breath of the Wild)

2) They got spoiled by their own mistakes, since the tutorial at the beginning is weird (but the pace is much slower than Xeno 1 so technically you have all the time in the world to learn everything), or other issues the developers then solved through patches (like the minimap being incredibly useless)

3) They didn't buy a Switch, or the game so they've never played it, but they loved the first Xenoblade so they have to defend it.

4) They got annoyed by other things (like fan service)

5) Random haters

I wouldn't jump into Xeno 1 vs Xeno 2 war, but Xenoblade Chronicles 2 is a great game, one of the best JRPGs of the past few years and far better than some of the more mainstream overrated titles (like FFXV)
 

PlanetSmasher

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Oct 25, 2017
115,742
Wait, what? No, you can skip every single Paralogue and never have to worry about anything. The second half of the game is absolutely not contingent on using Paralogue maps to flesh out its length.

I'm not saying you can't. You obviously can progress through the second half without collecting the kids, but there are a lot of Paralogue maps and skipping them means the game is significantly shorter. It also means you have less opportunities to level up the units you do want to use, since if memory serves there's no way to grind in Awakening. I might be forgetting, though. Fates had the level-grind DLC stage, I know that much.
 

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The series has already had multiple male manakete's, plus all of the Dragon Laguz from the Tellius series. If you are talking a young-looking-but-actually-thousands-of-years-old manakete, Kurthnaga from PoR/RD fits that mold. The vast majority of Manakete designs in the series are not sexualized.
yeah I probably should've said a new male manakete under the "new style" post-awakening, I mean I don't know if anything would really change, but we haven't had one for a while and I'd like to see how they'd handle a new one now
 

Deleted member 11413

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You need to explain this to me now. I feel like I'm past tutorial era.
That's kind of a misnomer, the game just keeps introducing new mechanics until extremely far into the game. That's really not all that different from other games, its just that they chose to introduce them with tutorial popups, which can be a little jarring when you've already played the game for like 15 hours.
 

PlanetSmasher

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That's kind of a misnomer, the game just keeps introducing new mechanics until extremely far into the game. That's really not all that different from other games, its just that they chose to introduce them with tutorial popups, which can be a little jarring when you've already played the game for like 15 hours.

I think the big issue is that some of those mechanics (Chains, etc) have no real reason to be unavailable to the player until the point that they're "turned on". I played XC2 for like...18 hours before I got to the boss fight where the game suddenly explained how to use them, and by that point my muscle memory had already locked in so it took serious effort to incorporate them into my strategies from that point on.

The game should've let players have access to those features from minute one and just had the tutorial there for people who didn't learn how to do them organically.
 

DecoReturns

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Oct 27, 2017
22,003
I'm not saying you can't. You obviously can progress through the second half without collecting the kids, but there are a lot of Paralogue maps and skipping them means the game is significantly shorter. It also means you have less opportunities to level up the units you do want to use, since if memory serves there's no way to grind in Awakening. I might be forgetting, though. Fates had the level-grind DLC stage, I know that much.
There is absolutely a way to grind in Awakening. Enemies spawn on the maps. And you can buy special items to spawn enemies to grind.

But experience is limited in the hard difficulties. In lunatic I believe they don't give out experience.
 

Deleted member 249

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I'm not saying you can't. You obviously can progress through the second half without collecting the kids, but there are a lot of Paralogue maps and skipping them means the game is significantly shorter. It also means you have less opportunities to level up the units you do want to use, since if memory serves there's no way to grind in Awakening. I might be forgetting, though. Fates had the level-grind DLC stage, I know that much.
Awakening was, I believe, the first game the second game in the series to allow you to grind, you don't need the Paralogues for that. In fact, between the Challenge Maps and the Quest maps, and the story maps, you already have way too much going on. Paralogues affect the length adversely by keeping the game going past however long it needs to be, imo. They're totally optional side content, and skipping them doesn't make the game shorter at all, especially since there's a lot of side content in the game available for you anyway.
 

DecoReturns

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Oct 27, 2017
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Awakening was, I believe, the first game in the series to allow you to grind, you don't need the Paralogues for that. In fact, between the Challenge Maps and the Quest maps, and the story maps, you already have way too much going on. Paralogues affect the length adversely by keeping the game going past however long it needs to be, imo. They're totally optional side content, and skipping them doesn't make the game shorter at all, especially since there's a lot of side content in the game available for you anyway.
You could grind In Fire Emblem Sacred Stones
 

PlanetSmasher

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There is absolutely a way to grind in Awakening. Enemies spawn on the maps. And you can buy special items to spawn enemies to grind.

But experience is limited in the hard difficulties. In lunatic I believe they don't give out experience.

That sounds right to me now that you mention it. It's been a really long time since I played Awakening so certain parts of my memory are foggy, especially about the second half.

Awakening was, I believe, the first game in the series to allow you to grind, you don't need the Paralogues for that. In fact, between the Challenge Maps and the Quest maps, and the story maps, you already have way too much going on. Paralogues affect the length adversely by keeping the game going past however long it needs to be, imo. They're totally optional side content, and skipping them doesn't make the game shorter at all, especially since there's a lot of side content in the game available for you anyway.

Maybe I just burned myself out because I'm a completionist then. That's entirely possible.
 

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I'm not saying you can't. You obviously can progress through the second half without collecting the kids, but there are a lot of Paralogue maps and skipping them means the game is significantly shorter. It also means you have less opportunities to level up the units you do want to use, since if memory serves there's no way to grind in Awakening. I might be forgetting, though. Fates had the level-grind DLC stage, I know that much.
This is like saying skipping all the side chapters in Fire Emblem 7 means you only play half the game. That's not true at all, it's all side content. Hell, most of it you can't even access unless you spent time raising supports with all your units. Intelligent Systems did not intend for most players to get all the children/play all the paralogues on their first playthrough, at least not until end game. Most of the paralogues are significantly more difficult than the main game chapters anyway, which supports the notion that they are extra, pseudo-post game content.
yeah I probably should've said a new male manakete under the "new style" post-awakening, I mean I don't know if anything would really change, but we haven't had one for a while and I'd like to see how they'd handle a new one now
I don't see why it would be any different now. There are only two sexaulized manakete characters in FE, and they are both from Awakening. Even Warriors returned to her original, modest design.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,572
That's kind of a misnomer, the game just keeps introducing new mechanics until extremely far into the game. That's really not all that different from other games, its just that they chose to introduce them with tutorial popups, which can be a little jarring when you've already played the game for like 15 hours.

Not exactly. The training wheels don't come off until you can equip three Blades, which is early Chapter 4, which is usually around 15 hours into the game depending on the player.
 
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