Hey I'm new to this franchise,where were u 10 years ago lol
The story is much weaker than Xenogears and Xenosaga but it's still an incredibly entry in the series and deserves every bit of success.
Why do you think that? Takahashi has never confirmed that he's working on the new IP. He explicitly said that he's thinking about making more Xenoblade titles.
I would guess all hands are on deck for the new IP. I don't think they are big enough to evenly work on two big games at once.
Afaik the story in Xenoblade X is pretty lame and filled with uninspired sidequests, being the endgame the best part of the title by far. If they are going to launch it on Switch, I wish they would obviate the filler and give you acess to the endgame more quickly.
For what part ha ha. I'm guessing the second sentence.
With the new rare blade and the recent Namco Bandai trademark thing I'm beginning to think Monolith is preparing us for Xenosaga on the Switch : (. Pls...
I also can't wait the inevitable X port/remaster/whatever. Playing Xenoblade 2 only made me wish I could get back to X battle system. Poor game got released on a cursed(or cursing) system.
Nope and when I brought that up I got talked down to so I don't think anyone here cares.
Anyway, the sucsess is undeserved. Hopefully this leads to X getting a Switch port.
It is completely impossible, given these circumstances, for the game to sell worse than it' predecessors, who in comparison had their hands and feet tied.
I don't actually know since I didn't really start till January after the first patch, but honestly I didn't feel like my experience was bad or anything. The resolution is sub-native, yes, and there are a few places where the framerate dips, but the experience never felt bad to me (it was never unplayable), or like my experience was negatively compromised. It's totally fine.I like that you can do short sessions because that's what I'm into these days (with longer sessions on weekends or something like that).
Did they improve the portable experience since launch? I heard that wasn't great.
Also, thanks for the info!
It is completely impossible, given these circumstances, for the game to sell worse than it' predecessors, who in comparison had their hands and feet tied.
But it just barely squeaks above them.
The franchise deserves better than this. It's earned better than this, just based on the quality of its predecessors.
XC2 also sold better than every other Xeno game. Period.
Games that were released on even more popular systems by the way.
I mean, JRPGs are not a franchise with great tail sales, they tend to be fairly frontloaded, so I wouldn't expect the number to go up that much. At best I'd expect around 1.5 million long term, and even that might be a stretchAs with the Q4 numbers, a lot of people are acting like there will never be another copy of Xenoblade 2 shipped after these numbers are released.
I mean, JRPGs are not a franchise with great tail sales, they tend to be fairly frontloaded, so I wouldn't expect the number to go up that much. At best I'd expect around 1.5 million long term, and even that might be a stretch
Do people even know what "launch window" means anymore?
XC2 also sold better than every other Xeno game. Period.
Games that were released on even more popular systems by the way.
To be perfectly fair, Xenogears, Xenosaga episode 1 and Xenosaga episode 3 were never released in Europe, so that will definitely affect sales numbers.
The game already sold another 250,000 in a slow quarter a month after release. It's not really unreasonable that it can do another 200,000 lifetime, especially with its DLC. To be honest, I think the game will likely end up at something like 1.7 million.I mean, JRPGs are not a franchise with great tail sales, they tend to be fairly frontloaded, so I wouldn't expect the number to go up that much. At best I'd expect around 1.5 million long term, and even that might be a stretch
Lol, out of everything I said this is all you can latch onto?
The game released mere months Into the systems life. The system launched worldwide in March, and the game was on shelves in December. During fucking Christmas sales frenzy. It launched during the holidays. Good luck spinning that. The original and x released in fucking april. The only worst time to release than March and April, is January or February.
Oh wow. Monolithsoft had platform holder 1st party publisher status on Sony systems?
It sold more than Baiten Kaitos too OMG!!!
None of those games, even ignoring the fact they are different franchises, on different systems, are remotely in the position the Xenoblade franchise was in. It had everything it needed to be the franchises breakout success, and instead, it's sitting barely above it's handicapped predecessors.
The ball was dropped hard. Corporate apologism isnt going to change that.
None of those games, even ignoring the fact they are different franchises, on different systems, are remotely in the position the Xenoblade franchise was in. It had everything it needed to be the franchises breakout success, and instead, it's sitting barely above it's handicapped predecessors.
Lol, out of everything I said this is all you can latch onto?
The game released mere months Into the systems life. The system launched worldwide in March, and the game was on shelves in December. During fucking Christmas sales frenzy. It launched during the holidays. Good luck spinning that. The original and x released in fucking april. The only worst time to release than March and April, is January or February.
Oh wow. Monolithsoft had platform holder 1st party publisher status on Sony systems?
It sold more than Baiten Kaitos too OMG!!!
None of those games, even ignoring the fact they are different franchises, on different systems, are remotely in the position the Xenoblade franchise was in. It had everything it needed to be the franchises breakout success, and instead, it's sitting barely above it's handicapped predecessors.
The ball was dropped hard. Corporate apologism isnt going to change that.
That seems like a tall order, but who knows with how good support for the game has been. The expansion pass has had value added to it in such a short amount of time, and this is before we even have a whiff of the meat of it that's coming with the story expansion.
Lol, out of everything I said this is all you can latch onto?
The game released mere months Into the systems life. The system launched worldwide in March, and the game was on shelves in December. During fucking Christmas sales frenzy. It launched during the holidays. Good luck spinning that. The original and x released in fucking april. The only worst time to release than March and April, is January or February.
Oh wow. Monolithsoft had platform holder 1st party publisher status on Sony systems?
It sold more than Baiten Kaitos too OMG!!!
None of those games, even ignoring the fact they are different franchises, on different systems, are remotely in the position the Xenoblade franchise was in. It had everything it needed to be the franchises breakout success, and instead, it's sitting barely above it's handicapped predecessors.
The ball was dropped hard. Corporate apologism isnt going to change that.
This. But we can only hope.I'm happy for MonolithSoft, but I really hope this doesn't influence their next game too much.
Honestly 31% above is the minimum with what we know and it's probably above 40% higher, could even be around 50% higher though that might be a stretch31% more than previous release is not barely above bruh. Do u even Math?O_O
I do not imagine there is a single person working at Nintendo that expected Xenoblade 2 to sell 2-3 million by now.
Xenoblade 2 has probably already sold more than Xenoblade 1 and Xenoblade X combined.
Can you provide an actual source on those piracy numbers because i've Heard similar before and never found a goddamn thing on how much it was pirated and the numbers in general seem suspect due to the specs needed for dolphin emulationThats... debatable, we have no idea how much the first Xenoblade sold, as in the region it sold the most in, gamestop fudged the shipment numbers after the first shipment so they could sell 'used' games at 90 dollars a pop instead of new games at 60. The game was so hard to find, and thought for so long to not even be coming stateside, it's piracy rate of well over a million puts it in the category of one of the most pirated games of all time, at a quarter of modern warfare 2 at the top of the list, which sits at 4 million. Anyone want to compare popularity levels behind one of the biggest call of dutys and a Japanese rpg on 'The fucking two gamecube duct taped together' system?
As for the sales, Whether or not that is actually impressive depends on what the numbers are.
A game that sells 10 copies sold 10x more than it's predecessor that only sold one, but that' not really worth much.
Of course there isn't a single person at Nintendo who has any idea what Xonoblade could be selling.
There wasnt a single person working at Nintendo who had any idea what xenoblade was, what they had, or who expected Xenoblade to ever sell period with the first game.
It's almost like we had to have an entire campaign calling Nintendo out on their clueless out of touch shit to even get the game, And Nintendo being complete fuckups left money all over the table.
I love how he turned a salty discussion about the game sales into a console war for no reason and then proceeded to call others "corporate apoligsm"
Speak for yourself.
It is just so different from XB1 and 2. The story was terrible. Quests were bad. Exploration was great as always, but it just couldn't hold my attention (I did beat it though)