1. Hollywood Duo

    Hollywood Duo
    Member OP

    posted for MetalLord

    The game was made by a very reduced team, the overall staff is bigger than Xenoblade X, but the Monolith staff involved was severely reduced, the outsourcing was massive, to every company possible, including Tri-Ace

    Several key Monolith Soft employees weren't involved in the game :

    Examples :
    Nohiriro Takami - Art Director on Xenoblade, Xenoblade X, Xenosaga 2,3 - Involved in BOTW
    Koh Arai - Director of Xenosaga 2,3, Lead Field Design on Xenoblade X,Chief Artist on Xenogears - Involved in BOTW
    Shingo Kawabata - Director of Soma Bringer,Producer of Xenoblade, Xenoblade X
    Masahiro Kabe - Level Design Director on Xenosaga 2,3, Level Design on Xenogears,Xenoblade X
    Hiroshi Ando - Lead Enemy Game Designer on Xenoblade X - Involved in BOTW
    Shigekazu Yamada - Lead Social Designer on Xenoblade X,Level Designer on Skyward Sword - Involved in BOTW
    Takafumi Hori - Lead Concept Artist of Xenoblade X,Map Designer in Xenogears, Xenosaga 1,2,3, Vagrant Story - Involved in BOTW
    Tadahiro Usuda - Character Designer on Chrono Trigger, Xenogears, Xenosaga 1,2,3, Xenoblade, Xenoblade X - Involved in BOTW
    Takashi Mikami - Map Designer on Baiten Kaitos 1,2 , Xenoblade, Xenoblade X - Involved in BOTW
    Kazue Hiramoto - Map Designer on Baiten Kaitos 2 , Xenoblade, Xenoblade X - Involved in BOTW
    Atsushi Domoto -Lead Enemy Modeler on Xenoblade, Xenoblade X, Lead Modeler on Xenosaga 1,2,3, Lead Artist on Front Mission 2,3 - Involved in BOTW, Splatoon 2

    Other staff from Xenoblade X involved in BOTW but not in Xenoblade 2

    Game Designers
    Kohei Kawazoe
    Naoto Murakami
    Tomonori Kawazoe
    Yuichiro Tsumita
    Emi Takano

    Artists
    Kei Watanabe
    Hiroki Omote
    Masafumi Naito
    Yasuhiro Fujita
    Akiyoshi Tamanoi
    Asami Fujita
    Ikuko Matsumoto
    Shuichi Murata
    Takeshi Okui
    Kengo Inoue
    Daiki Hayashidani


    Most of the leads from Xenoblade 2 are among the few monolith employees who havent worked on BOTW
    Koji Hayashi
    Mitsuhiro Hagi
    Masahiro Iwamoto
    Yuji Tago
    Eiji Takahashi

    Other Observations
    Monolith Kyoto was not involved at all, except for Yasuyuki Honne, making his first actual development credit since the first xenoblade
    BOTW tool team helped with the game

    A example of the reduced staff :

    Map Design
    [​IMG]
    Xenoblade X - 14 Map Artists

    [​IMG]
    Xenoblade 2 - 6 Map Artists



    Special Effects
    [​IMG]
    Xenoblade X - 10 Effect Designers

    [​IMG]
    Xenoblade 2 - 3 Effects Designer




    TLDR - B team
     
  2. FiXalaS

    FiXalaS
    Member

    B Team made an amazing game.

    Good Job B team!
     
  3. Pretty nuts that one studio can juggle a massive MMO-lite JRPG, helping with Breath of the Wild, and create a great JRPG all in a couple years.

    XCX came out in 2015, BOTW in early 2017, and XC2 in late 2017.
    So like 2 years and a half.
     
  4. B team made a better game than A team's last one.

    I guess the A team is working into that new medieval IP then (I wish they would let Honne do something by himself though).
     
  5. asd202

    asd202
    Member

    Interesting.
     
  6. HackTheSlash

    HackTheSlash
    Member

    The B stands for "Bad-Asses!"

    Im still early in the game thus far. But its fantastic and im loving it.
     
  7. Grim Patron

    Grim Patron
    Banned Member

    So proud that they accomplished so much :")
     
  8. Vault

    Vault
    Member

    The Map Designer and Ui designer did an awful job
     
  9. Izanagi89

    Izanagi89
    Member

    B-team? Wow. They made a game close to the original in terms of quality. I can't wait to see what's next from the studio.
     
  10. Xenosaga

    Xenosaga
    Member

    Hope B team continues to make the game instead of A team then. :P
     
  11. LordKano

    LordKano
    Member

    Bodes well for the development of their next fantasy game.
     
  12. Braaier

    Braaier
    Member

    That's really impressive actually. Hopefully they kept the budget under control so this doesn't need to sell gangbusters to make a profit. I don't want the Xenoblade series to die after this game.
     
  13. Momo

    Momo
    Member

    Very interesting. Monolith Soft has grown quite a bit over the last several years (143 employees as of September 2017). They're clearly focusing on a new ambitious project, but they're also open to making more Xenoblade games going by Takahashi's comments regarding the series' future.
     
  14. What other devs besides Tri-Ace were involved? Surprised to see Tri-Ace at all, as what was their last Nintendo project, Beyond the Labyrinth on 3DS?
     
  15. gigaslash

    gigaslash
    Member

    What's up with writing credits? Is it the same team compared to Xeno1?
     
  16. The XCX team is super impressive on a technical level. The studio lead said they focused on exploration instead of story which makes the game a bit messy in terms of structure, but it’s a technical achievement and feels like 3 XC sequel in terms of progression.

    Seems like the B team focusing on story made a better game, but I’m pretty excited for what the studio will do in the upcoming years.
    If this does mean that XCX team has been mostly free since 2015 then that bodes well for how long we have to wait for their next game
     
  17. Cort

    Cort
    Member

    So far I'm liking it, thanks B team
     
  18. Xenosaga

    Xenosaga
    Member

    What was Tri-Ace involved in? Combat?
     
  19. Oregano

    Oregano
    Member

    This bodes well for having more Monolith on Switch. Seems they still managed to make a great game too.
     
  20. Sammy Samusu

    Sammy Samusu
    Member

    Their new action game best deliver in every angle, but I have my doubts as they have little to no experience in that genre.
     
  21. Kumikomical

    Kumikomical
    Member

    You can sort of tell it was done by the B-team, game is a little more rough around the edges than the others
    Still, a little over 8 hours in and I'm really enjoying myself, questionable writing aside (I hear it picks up), so good job, team!
     
  22. ILikeFeet

    ILikeFeet
    Member

    I suspect Honne doesn't want to. MS Kyoto was a Monolith Soft creation that he decided to head. I guess he just wants to do art stuff rather than direct again

    With BotW done, I guess all those folks are coming back for the Medieval game. Makes me even more excited for it now
     
  23. Wonderment

    Wonderment
    Moderator

    At first I thought there were staffs in this game and this thread was going to tell me the best ones to use. But this is very interesting info too!
     
  24. Dyle

    Dyle
    Member

    Impressive, more evidence that Nintendo is treating Monolith almost as an extension of their core internal staff than as a 2nd party partner.

    What about character designers? Seems like that would be the one area where 2 would have to require tons more personnel than X, especially with all the rare blades.
     
  25. -shadow-

    -shadow-
    Member

    Wait, so if this is a B team product... What's the A team doing?!

    Well outside of making Breath of the Wild.
     
  26. cw_sasuke

    cw_sasuke
    Member

    Makes sense - then again this game only exists because of the groundwork the A team did on the previous titles.
    Monolith having two teams/groups that can be working independently on such big games is a great news through.

    They really are stepping up.
     
  27. FiXalaS

    FiXalaS
    Member

    was busy with other stuff, and their next game.

    If B team is also joining, then the next game may be something magical. Excited!!
     
  28. ILikeFeet

    ILikeFeet
    Member

    The online medieval action most likely
     
  29. Sub Boss

    Sub Boss
    Member

    If Xenoblade X was the A team i think they did a pretty good job on this
     
  30. sinonobu

    sinonobu
    Member

    I guess this means that we'll get another game by them pretty soon.

    Give me that Fantasy Action RPG game Monolith!
     
  31. Sander VF

    Sander VF
    Member

    That Fantasy ARPG is closer than we think, huh?
     
  32. Pablo Mesa

    Pablo Mesa
    Member

    Xenoblade Never ever been a high seller game, its a cult classic title, I like that Nintendo recognize that Niche and supports it
     
  33. Sub Boss

    Sub Boss
    Member

    Breath of the Wild DLC and Mario Kart 8
     
  34. wrowa

    wrowa
    Member

    Big parts of Monolithsoft having been busy with Zelda doesn't mean that Xenoblade 2 was developed by a B team. People seriously need to stop giving teams names like that -- as if anyone at Monolith was thinking: "Oh yeah, we give Xenoblade 2 to our lesser staff while we work on Zelda". Classifying teams like that is silly and frankly insulting.

    Apart of that, I was always expecting Xenoblade 2 to be developed by a smaller team considering Monolith's involvement with BotW seems to have been quite extensive. I was expecting Xenoblade 2 to be a smaller game due to that -- and I was honestly surprised when it wasn't. They did great work handling two big projects side by side.

    Monolith Tokyo (the main studio) wasn't involved with the production of Mario Kart, was it? I think Zelda was the only time Monolith's development studio helped on the production of a Nintendo project to a significant degree. Monolith Kyoto, on the other hand, was founded to support Nintendo's internal teams and has helped with a lot of games (they are mostly just creating assets though, they don't seem to have more than a couple of programmers if at all).
     
  35. Tarot Deck

    Tarot Deck
    Member

    Team A was involved in BotW.

    So far animation took quite a hit, it feels like a PS2 game in that aspect. Graphics are very good though
     
  36. sanstesy

    sanstesy
    Member

    Xenoblade 2 wasn't developed by a "B-team". B-team entails the game having different directors when that clearly isn't the case. Kojima and Takahashi were leading development like always.
     
  37. SatoAilDarko

    SatoAilDarko
    Member

    Hopefully some more of the "A-team" get involved with a Xenoblade X2. I'll love to see what new stuff they've learned from that open-world BOTW applied to it.

    It explains my more meh feelings on XB2 compared to past Xeno titles. Also I definitely got some Baten Kaito vibes and even some Star Ocean from the game.

    Interested in if that medieval title will be something like Dragon's Dogma or Dead Souls. No advance technology (Disaster withstanding) in a Monolith title would be weird.
     
  38. I tried looking on the list but couldn't see any names I'd recognize from tri-Ace.

    Is there a more direct reference?
     
  39. SatoAilDarko

    SatoAilDarko
    Member

    Also Xenoblade X having more staff kind of ties into all the new technology they made for HD that they can now exploit.

    As for more map design Xenoblade X is such a high game it makes sense for their to be more designers. As we as the fact as an open-world game the map may be designed in a more complicated way than linear as its meant to be revisited a lot from different directions.
     
  40. Anaron

    Anaron
    Member

    Honne <3

    I hope to god Soraya is back on something soon. These games need her writing desperately.
     
  41. ezrawesome23

    ezrawesome23
    Member

    B(ad ass) team did an amazing job!
     
  42. Buzzi

    Buzzi
    Member

    Probably most of them were on BOTW and that's all, but it gives me hope for a future main game with the same greatness as X, it's in their DNA to make glorious unpolished games.
    I'm guessing the medieval game will be, but it didn't seem a Takahashi's thing...
     
  43. Funny Valentine

    Funny Valentine
    Banned Member

    The so-called "B-team" made an excellent game so I feel like such a moniker is unnecessary.
     
  44. Also, even though it's a decent game, you can definitely tell its their B team. It doesn't have near the ambition the previous games did, and you can tell they tried playing it a bit safer than trying to do too much with it.

    For a first title for many of them, it's definitely impressive. It's definitely a decent stepping stone to making an amazing game.
     
  45. Timeaisis

    Timeaisis
    Member

    I mean if I had to choose between working on X2 or BOTW, I would've made the same call. :P

    Jokes aside, impressive effort for a reduced team.
     
  46. Mandos

    Mandos
    Member

    Well makes sense for the team to be smaller when the engine is done. However this also implies a good part of the rest of monolith soft have been working on the next title for a year and a half now, likely on the same engine, which means we could get their next title reveal within a year
     
  47. Zedark

    Zedark
    Member

    This is very interesting. From that job listing, they seem to be scaling up for the next project which doesn't seem to be Xenoblade, so looks like work on that will likely be some way along already. Looks like we're getting at least 2 games from MonlithSoft on Switch, wonder if they can pump out another Xenoblade too. Good times ahead!
     
  48. NSESN

    NSESN
    Member

    Brath of the Wild took more resources from them than I thought. So it bascially confirms that A team is working on that new IP that was teased a while back right?
     
  49. Ishaan

    Ishaan
    Member

    Yeah, this makes sense. People that understand how game development works instinctively suspected as much after the first couple of trailers and the reveal of Monolith's second project.

    Great research MetalLord! I was going to do this myself over the weekend but I'm glad you got to it first. :)
     
  50. Raijinto

    Raijinto
    Member

    Who are tri-Ace? I don't see any clarification in the OP, are they a different Nintendo studio I haven't heard of or a completely external studio?