If you're only in it for the story, then you don't need to play it but it has Majima Everywhere which is pretty good fun.
That very true. I thought something like that (time of day etc) would have a say in it but I wasn't sure. I can't see them regressing for no reason after how alive Judgment felt though.Not nearly enough has been shown, also time of day can have impact on character density (its really true, daytime in several games will have less NPC's walking around than night time, and most of the footage I saw was daytime).
Also, barely any of the map has been shown off later, feels like its a bit premature to jump the gun like that, unless there's a massive exploration vid that's somehow evaded me. All I've seen so far is of a nice new area that's different to the ones shown off previously, which is great.
It is a bit RNG from my experience. Some times he makes mistakes and sometimes he is a perfectionist.
the amount of steps don't matter right? I'll keep trying. At least the entertain yourself x amount of times is going up.
If you already know the story then I would say you can just watch the additional cutscenes on YouTube. There are a couple of scenes between the chapters that show why a certain character (you know who) turned out the way he is, which I think helps a lot to understand his motivations. Also the opening part is a bit more elaborate and shows you more why Kiryu cares so much about Yumi. But outside of that all the new stuff is optional or tied to the gameplay like the Majima Everywhere system. While the latter is fun, I personally think that it kinda ruins the impact of the story fights you have with him. By the time you have to fight him the first time in the story you already fought him because of the Majima Everyhwere system. Kinda ruins that moment a bit. But outside of that it's a fun system.
Let's see...Oh, and for those interested, a translated interview from Famitsu regarding Yakuza 7:
No real story spoilers, sheds some light into a few things including mention of one of the new mini games - the whole Shareholder meeting thing from the trailer (you know, the bit with Nugget).
Sounds really cool.
...Oh boy.Nagoshi said:Of course we expected people to have doubts in the beginning. It’s inevitable when you have so many people who’ve loved the Ryu ga Gotoku series for such a long time. And of course a lot of them are fans because they love the action battle system, and we’ve changed that this time. So it’s inevitable they’d start crying and asking, “Why?” But I want them to know that we understand why they feel like that, and ask them to accept that we’re going to continue on this new path.
Eh, I don't take it as gospel that they won't backtrack, if its received coldly in terms of sales they'll certainly sit up and take notice.
I didn't mean to imply the translation wasn't good, just to not take every word for granted as it's still a translation from a different language, and some of the nuance or intent can easily (and unavoidably) get lost.Why huge grain of salt? The site is great for translations of interviews and such, certainly far better than any machine related translation Google Translate is giving you!
And going by another part of the interview, they mention that public perception is shifting to a more positive one, though not having looked at Japanese reactions I can't say how true that is.
That's what I did as well, but it's easy to misinterpret (especially because of course they're not going to change the battle system four months from release).
Probably my favorite scene from the game.
Started with 0.
Agreed.Ah Shinji... you get one side story while Yumi gets one throwaway line in the game just so the writers could claim they'd totally not forgotten to include her in the plot. Lol.
Seriously though, Yumi being absent from 0 was a strange move, she needed more character development like a certain other close friend of Kiryu which would have helped Yakuza 1's plot further.
You got a point.Eh, I kinda felt for her. Well in a roundabout way sinceHaruka finally meets her mom for real only for her to be gunned down shortly after. Which hits hard. Poor Haruka. What's actually funny is that Yumi's parting words to her is not to run, which ultimately Haruka couldn't fulfil, as eventually she also ran away much like her mother in Yakuza 6 - which the more I think about it is a sorta cool nod to her death in Yakuza 1, its one of several parallels in Yakuza 1/6 as the Hiroshima crews fate was similar to Kiryu/Nishiki/Yumi's etc. as their parents were also killed by a Yakuza boss and then adopted out of guilt? obligation? Ah Yakuza 1/6... not the best stories in the series but some of my favourite characters/bosses/music across both games.
It does make me wonder, what happened to the lady who was supposed to be his partner? The one that won the contest.
Yakuza 3 has missable quests but the game can't fool me. I'm always looking at the map and running around like a mad man.So I've played through some of 0 and i'm playing through Judgment right now. I'm always tempted to use a guide when playing Yakuza games since there's so many sidequests and things....but now that I think about it, is anything actually missable in the games? I think I read that there's at least nothing missable in 0 and Judgment because you can do it all in the post-game, is that correct?
yea, I'm thankful that got phased out, even later on with the finished/completed side stories requirements for fighting Amon. Also, 1 had locker keys in other key areas such as the abandoned building with Arase and the Boatyard (which gave you the roundhouse kick), that screwed you over if you didn't pick them up before the triggering the events.Missable stuff (outside of some story trophies) got phased out in Yakuza Kenzan I think, as 3 and up has stuff that can just be done in premium adventure mode. 3 has a couple of side stories that are very time sensitive as you need AI characters with you, so you can miss them on your first run but can be done in PA.
Kiwami 1 and 2 thankfully did away with missable side stories that the original two games had. It was so annoying to have to consult guides to make sure there weren't side stories (that required certain responses) or locker keys that were missable (1 had a few locker keys in Tojo HQ so if you weren't paying attention you'd miss them and you can't ever get them again).
Judging by my last 100% run on Yakuza 5, that's basically 50% of the way through the game for me lol! Though I did take longer than needed to 100% the game, I just got pulled into it so much. Its not so much any grind or anything, but rather the sheer amount of different things to see and do in the game. Its nuts.Woo boy, accidentally loaded up Yakuza 5 when I was about to delete it of my PS3, play log was over 73 hours and I didn’t even get far in any of the sidestory quests other than the batting cage one.
The remaster collection is such a wild value when it comes to playtime.
I agree on the QoL fixes. Komaki is still an utter nightmare to fight in 1 though! As he glides around the arena while I struggled to see him let alone hit him (lol), but the lack of load times alone is an enormous improvement, as is the phonebox changes. That said, the one issue I have with 1's combat is the complete lack of heat moves, its quite bare bones compared to later games, which is something Kiwami certainly doesn't have an issue with. But on the other hand I prefer Majima's boss fights in 1 over Kiwami (less is more in terms of story, plus his difficulty is way more in line with his character in 1 - he feels much more imposing, he's way to easy in Kiwami).I started playing the PS3 HD remaster of Yakuza 1 today and it's amazing how much smoother combat feels than the original. Lock on seems to work a lot better with Kiryu's attacks actually following enemies as they move rather than just aiming for wherever they were when you started an attack. Other little touches like all phone booths doubling as item boxes and the lack of load times compared to the original really make a huge improvement. If this thing was localized with the level of quality the current games have I'd easily recommend it to newcomers over Kiwami. A shame it seems to be stuck on just Japanese PS3 and Wii U for life.
Being able to fail substories and miss coin locker keys sucks but most people probably aren't going for 100% completion anyway. It was an interesting idea that I think seems more like bad design now that we're in the era of achievements. I never really felt the need to see Amon myself until Yakuza 3 when there was a trophy for doing it. Just letting you still fight Amon as long as you did every substory regardless of if you cleared or failed them I think would be a good compromise.I agree on the QoL fixes. Komaki is still an utter nightmare to fight in 1 though! As he glides around the arena while I struggled to see him let alone hit him (lol), but the lack of load times alone is an enormous improvement, as is the phonebox changes. That said, the one issue I have with 1's combat is the complete lack of heat moves, its quite bare bones compared to later games, which is something Kiwami certainly doesn't have an issue with. But on the other hand I prefer Majima's boss fights in 1 over Kiwami (less is more in terms of story, plus his difficulty is way more in line with his character in 1 - he feels much more imposing, he's way to easy in Kiwami).
Pity they didn't do away with missable stuff though. That and lack of mini games probably mean I'd still recommend Kiwami of 1, but I would still recommend people play both games just to see the differences.
And once you get to 2, you'll see an even bigger jump - that games combat and number of heat moves are greatly improved over 1, impressive to see just how much they refined it in a short period. Lock on feels even better still and with the greater number of heat moves, weapons, training opportunities etc. combat felt way more refined and varied.
I would totally be up for these getting released on PS4/PC as they are different enough (certainly 2 is different enough) that fans of the series would probably get quite a lot of enjoyment out of them.