To be fair, that's what you get when your setting is basicallty Mad Max with Bruce Lee
In the spirit of Halloween, I'm playing through Yakuza: Dead Souls for the first time. The worst controls... but Majima's joy towards the situation is the best.
The moment when Majima and Kiryu were finally face to face...got goosebumps :) BTW, about what incident, that happened in 1995, were they talking about near the end credits? Something that will happen in Kiwami?
After playing for about 40 hrs finished Yakuza 0. Loved the main campaign and the finale was superb. Finished around 60 side stories. An amazing game overall with these minor complaints -
- Last couple of chapters felt a bit dragged. Fighting Kuze 4 times??
- Wanted to do more sub-stories, so was running aimlessly through the town hoping to trigger one. Would have been great if there is a way to locate all the sub stories. Used youtube for a while to locate them, but then got bored and will watch them there itself. Also the novelty has worn off now.
Dint like the business and cabaret management mini games much. The main campaign however did enough to make a fan out of me and will definitely be playing all the games till Yakuza 6, but feel like taking a good 4-6 months break before playing the next game of the series.
The moment when Majima and Kiryu were finally face to face...got goosebumps :) BTW, about what incident, that happened in 1995, were they talking about near the end credits? Something that will happen in Kiwami?
Thanks :)Yup, it refers to something that happens in the opening of Yakuza 1 / Kiwami 1.
Ohh!! I did finish that sub-story, let me check, if I've received that item or not. I remember performing very bad when I faced him :( Thanks :)Thre is an item called Substory Finder, which basically let's you see which substories are active on the map, although I dont exactly remember how to get it for Majima, the one for Kiryu is one of the possible rewards you get by facing Mirachle Johnson in his Dance substory
Thanks :)
Ohh!! I did finish that sub-story, let me check, if I've received that item or not. I remember performing very bad when I faced him :( Thanks :)
Kiwami is good fun, but I don't think it's gives nearly as great a first impression as Yakuza 0 does.
Still very cool though, if this is correct.
Edit: FotNS is out now, when are we going to get the release date for Kiwami PC?
Just got into the cabaret manager stuff in Kiwami 2. I'm hooked lol.
Maybe I missed it but what was the resolution of Kiryu being framed in Yakuza 0. We knew who the killer was but I didn't catch anything about Kiryu being cleared of the charges of the murder.
So. You know how I always mention how Yakuza games are just too damn easy (yes, even Kiwami). Good news, the second PSP game is just what I'm looking for, where even one Yakuza random encounter (as in, fighting one guy) can be brutal. Dropped the difficulty to normal as I kinda take issue against some of the mechanics the game uses (mainly button mashing to get up, something the first PSP game forces you to loads as well). Basically you can get stunned pretty easily in this game, and knocked over, grabbed by the crowd, and get out of breath. Granted all that happens to the AI as well, but as opposed to Yakuza's mainline approach of just button bashing, this game actually forces you to fight smart. And I kinda really love that. Stamina is a thing that'll catch you out initially but I got used to it quick, just don't sway or button bash and you seem to be fine.
Some cool exclusive additions to this game are the use of awesome dodge slowdown moves - time a dodge just right and time will slow, letting you counter attack. And it rocks. You can also counter with back + circle but damn if it isn't hard to reliably pull off on a PSP. Can see me using it much, too risky.
Moves work similar to the first game, so no strings like the main game, but rather pressing a direction and attack lets you pull off one of several different moves, which can be strung into a combo. You can unlike loads of fighting styles so these all play differently and each have exclusive heat moves.
Now another new addition is battle damage in areas. So paper doors getting damaged, vending machines getting smashed etc. You do this by smashing or throwing enemies into select parts of the arenas. And you can then follow these up with environmental heat moves (requires no heat it seems) which is cool. I really love this approach, hope they can add more interactivity in areas with the dragon engine games with more context sensitive heat moves.
Story wise the game uses manga panels like the first game. Art and limited animation is beautiful (again, like the first game) and is a superior choice to using low quality FMV.
Load times are probably the biggest issue with the game. As its like Yakuza 1 and 2 for the PS2 (you lucky people starting the series on PS4 or even PS3 don't know the true horrors of random encounters in Yakuza!). You can part install the game onto the memory card but I don't have a card big enough.
Graphically its a mixed bag. Environments use mainly lower res pre rendered sections of the city with a static camera, some of these scenes look better than others, but the quality is understandable when you consider they cram a huge game with two cities onto one UMD. Performance feels like 60FPS! Very smooth indeed bar when transitioning from one part of the city to the next.
I'm still early in the game, so haven't started side stuff yet.
So far, bar some issues with mashy stuff I'm really impressed.
Yeah, I played and enjoyed Def Jam Fight for NY but its still kinda funny to play a Yakuza game that has more of a focus on careful movement and select strikes and just not mashing square square triangle over and over. Its a really nice change to be honest. I love the environmental damage loads as well, the added layer of interactivity is awesome.Well combat beign harder is kind of expected since Koryuho use the modified version of the Def Jam Fight For New York/Aki Engine, which was made for , at most 6 person encounters since, ou know, wrestling games. Its such a shame they never got localized :(
Kinda makes me sad that this and its predecessor are the only Yakuza handheld games (not counting the pint size Vita games which are essentially demos). It shows that the formula could easily translate to handhelds, still hope for a Switch Yakuza game some day.
The Metacritic score for Yakuza Dead Souls is really bad. Is the game really that mediocre? I'm wondering if I want to spend 25$ for it.
If they hadn't been burned by the Wii U ports, it'd have been interesting to see them try to bring out a 0 port at the same time as the PC version mainly for the west, since it's a very different market from the one the Wii U ports failed in on a completely different console, and might help continue growing the series with people who might not have tried it on PS4 or PC. The progression curve of the series does lend itself well to a handheld, and the cabaret minigame in particular would have worked really well.
But after the failed experiment with the Wii U, it is probably easier to just continue focusing on the primary target of Sony consoles, especially since the Switch would most likely not be able to run the PS4-only games anyway - we should just be grateful the series even made it to PC.
Nice, I'm envious of that one.just ordered the yakuza 4 kuro edition for a good price :D
yay, got it for collecting purposes mainly
kuro isn't that expensive, mine was less than $40, i don't think that's too bad.
the shiro edition is the crazy expensive one, and i prefer the white color as well.
Currently playing Yakuza 0 - once I get the main story out of the way, can I go back into the game and finish off side stories and keep playing real estate business management, karaoke and all the other mini games? Thanks.
Side question: any news if/when Yakuza 3/4/5 remakes are coming out in the West?
So. You know how I always mention how Yakuza games are just too damn easy (yes, even Kiwami). Good news, the second PSP game is just what I'm looking for, where even one Yakuza random encounter (as in, fighting one guy) can be brutal. Dropped the difficulty to normal as I kinda take issue against some of the mechanics the game uses (mainly button mashing to get up, something the first PSP game forces you to loads as well). Basically you can get stunned pretty easily in this game, and knocked over, grabbed by the crowd, and get out of breath. Granted all that happens to the AI as well, but as opposed to Yakuza's mainline approach of just button bashing, this game actually forces you to fight smart. And I kinda really love that. Stamina is a thing that'll catch you out initially but I got used to it quick, just don't sway or button bash and you seem to be fine.
Some cool exclusive additions to this game are the use of awesome dodge slowdown moves - time a dodge just right and time will slow, letting you counter attack. And it rocks. You can also counter with back + circle but damn if it isn't hard to reliably pull off on a PSP. Can see me using it much, too risky.
Moves work similar to the first game, so no strings like the main game, but rather pressing a direction and attack lets you pull off one of several different moves, which can be strung into a combo. You can unlike loads of fighting styles so these all play differently and each have exclusive heat moves.
Now another new addition is battle damage in areas. So paper doors getting damaged, vending machines getting smashed etc. You do this by smashing or throwing enemies into select parts of the arenas. And you can then follow these up with environmental heat moves (requires no heat it seems) which is cool. I really love this approach, hope they can add more interactivity in areas with the dragon engine games with more context sensitive heat moves.
Story wise the game uses manga panels like the first game. Art and limited animation is beautiful (again, like the first game) and is a superior choice to using low quality FMV.
Load times are probably the biggest issue with the game. As its like Yakuza 1 and 2 for the PS2 (you lucky people starting the series on PS4 or even PS3 don't know the true horrors of random encounters in Yakuza!). You can part install the game onto the memory card but I don't have a card big enough.
Graphically its a mixed bag. Environments use mainly lower res pre rendered sections of the city with a static camera, some of these scenes look better than others, but the quality is understandable when you consider they cram a huge game with two cities onto one UMD. Performance feels like 60FPS! Very smooth indeed bar when transitioning from one part of the city to the next.
I'm still early in the game, so haven't started side stuff yet.
So far, bar some issues with mashy stuff I'm really impressed.
Ok, more time into Kurohyo 2. Chapter 2 seems to go on for quite a while, some good story development and more and more stuff opening up. Odd jobs have now opened up - if you recall in Yakuza 5/Ishin you could work as a Ramen chef. Its stuff like that here with jobs in the Ramen shop, Smile Burger, Asia club (as a bouncer), Shine hostess club (as a bouncer/catch?), Gellato shop, and a couple in Sotenbori I've not reached yet. These are fun little mini games that more importantly generate a nice amount of money, which you need for fighting upgrades and medical bills.
Also unlocked is the ranked matches. So other than the main story based Dragon Heat GP stuff, there's no arena in this game (that I'm aware). But you can compete in a ranked street fight GP, basically you get emails every once in a while to defend your title/rank up against more and more powerful opponents. Also, I've unlocked a side story that has me fighting enemies using certain fighting styles.
Oh, and the hidden collectables in this game are cats. Because Nagoshi loves cats (this is a fact: http://segabits.com/blog/2011/04/12/this-is-yakuza-director-toshihiro-nagoshis-cat/)
Thankfully cats, side stories and other points of interest are marked on the map from the get go. Auto save and save anywhere are also in (the game is actually ahead of several PS4 entries hilariously enough). Tempted to get a bigger memory card to do something about these load times.
Yakuza sales in the west are starting to surpass its sales in japan!
From this thread.That's so awesome! I wonder if the next step will be releasing the next Yakuza game worldwide on the same day. That would be so awesome.
There is one more key factor that explains the brisk sales overseas. Before a Japanese game is released overseas, it is localized into the language of each country and region. For example, Persona 5 has been translated into three languages (English, traditional Chinese, and Hangul). No matter if a game is popular in Japan, it is unlikely to win over fans around the world if the localization is insufficient. The Sega Group has localization studios that make a huge difference when games are sold overseas. Atlus became a member of Sega Group due to the transfer of business in 2013, which has a studio located in California, U.S.A. The studio understands both Japanese and American games very well, and is able to localize Japanese games in a way that accurately conveys the unique world views of Japanese titles to local gamers. The studio is able to maximize the entertainment value of localized games that reflect these unique world views, and this has led to very positive reviews from local gamers. During the product development stage, game content is shared with the localization team for translation before the development is finished, facilitating the rapid release of foreign language versions of the game. We will strengthen such collaboration further with the aim of simultaneously releasing games around the world, which is an objective of Road to 2020.
From this thread.
Regarding simultaneous release (of Sega games)
Thanks for your impressions!
Screens from the (incomplete) English patch for the first game (from http://khhsubs.tumblr.com)
On another note, i didn't know there were TV series based on the two PSP games
Very brief Kazuma Kiryu cameo (screenshot from http://khhsubs.tumblr.com)
Yakuza sales in the west are starting to surpass its sales in japan!
I still can't believe Yakuza is back and is being successful in the west!
What an amazing feeling.