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Syv

Member
Oct 25, 2017
28
After finishing Kiwami 2 last week, I have finished the mainline games (Kiwami 1 and 2 instead of the originals).
I started with Yakuza 3 about 1 ½ years ago and now I have 100% Completion in all of them (except 6, because of Puyo Puyo) and love the series.
My personal ranking of the games is: 5 = 6 > 0 > K2 > 3 = 4 > K1
 

shadowman16

Member
Oct 25, 2017
31,849
After finishing Kiwami 2 last week, I have finished the mainline games (Kiwami 1 and 2 instead of the originals).
I started with Yakuza 3 about 1 ½ years ago and now I have 100% Completion in all of them (except 6, because of Puyo Puyo) and love the series.
My personal ranking of the games is: 5 = 6 > 0 > K2 > 3 = 4 > K1

Well done on the 100% for 3, I never got a true 100% on that game as I couldn't be bothered to do all the weapon modding, but getting mini game master was a big enough achievement for me! Definitely the hardest of the trophies in a Yakuza game in my opinion.
Just a heads up, if you plan on 100%ing Judge Eyes you gotta do Puyo this time, but there are a few guides on Youtube that shows of the best basic strategy to follow (I 've managed to do it, though it was one heck of a lucky run as I was quite literally one move away from failure and turned it around!).

Speaking of Judge Eyes, more time spent on that yesterday. Unlocked a few more mechanics to improve Yagami, so I can now at least find the drone QR codes way easier. Also, for some reason I decided to actually focus on gambling earlier than usual (Its usually the last thing I do), ended up clearing the Koi Koi requirements with relative ease - its weird as the AI for other gambling was pretty tough this go round, but Koi Koi was actually fair! Getting a 50 point win against the AI for a big pay day was darn satisfying!

Story wise, I'm a bit lost at the beginning of chapter 6 where
you get into a verbal fight against the drug research guys. I assume there was some sort of coverup/shenanigans going that will ultimately relate to the case 3 years ago and Shintani's death now. From what I did follow, the story is definitely getting really interesting, and the flashback plot in chapter 5 was awesome).
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,002
UK
Is Kiwami not meant to be that good?

I've only played 4, 5 and 0 (playing 0 right now) and Kiwami is the next game I'm gonna play in the series, but a lot of people don't seem so hot on it
 

IIFloodyII

Member
Oct 26, 2017
23,950
Is Kiwami not meant to be that good?

I've only played 4, 5 and 0 (playing 0 right now) and Kiwami is the next game I'm gonna play in the series, but a lot of people don't seem so hot on it
It's good, just not as good as the others (haven't played 3, but all the rest). If you like 0, you'll likely like Kiwami 1 too, as it's built off of 0 and has a lot in common gameplay wise.
 

shadowman16

Member
Oct 25, 2017
31,849
Kiwami is a good/great game (I love it, but I know people don't like certain things in the game that I love). The "hate" is part because people come right from 0 and then play through what is essentially a 10 year old game and mention its not as good as 0. Which really shows that they just really improved the formula as they continued making the games as the years went by.

Then again, as I always say my love for Kiwami comes from playing the first game on the PS2, several times through the years and wanting a combat system that is more fleshed out, lock on that actually works all the time, and more heat moves. The original game is really sparse on these moves and have lots of combat related issues if you go back to it, playing 1 and 2 back to back via the PS3 collection is pretty eye opening as it shows you just how much they improved the game in only a year. So while they could have done more in Kiwami to fix up some encounters to rebalance them and take full effect of the new fighting styles, its still a monumental improvement over the first game.
Oh, and Kiwami has way more content than Yakuza 1 (my other complaint) - well, that and its possible to miss Amon and side stories completely if your not careful. So getting new Pocket Racer tracks/stories was great, as was the Mesuking stuff (despite the mini game not being all that amazing), and several of the new side stories either wrap up plot points from 0 (which is cool) or are just plain funny (Dilf!)
The Majima stuff... well I loved the unique encounters (so many nods to 0 and other games in the series) but the random encounters and repetition did become a bit much, I get that. I'd have just tied it to unique encounters and got rid of the roaming random encounters (or at least toned them down?) It just needed a balance tweak really.

Oh, and the third chapter boss fight is bizarrely too long. Which is odd as no other boss has the issue in the game. It'd have been fine if the fight occurred at the end of the game as you'd be much stronger, but for some weird reason they do it at the beginning. I'd love to know the reasoning behind that!
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,002
UK
Kiwami is a good/great game (I love it, but I know people don't like certain things in the game that I love). The "hate" is part because people come right from 0 and then play through what is essentially a 10 year old game and mention its not as good as 0. Which really shows that they just really improved the formula as they continued making the games as the years went by.

Then again, as I always say my love for Kiwami comes from playing the first game on the PS2, several times through the years and wanting a combat system that is more fleshed out, lock on that actually works all the time, and more heat moves. The original game is really sparse on these moves and have lots of combat related issues if you go back to it, playing 1 and 2 back to back via the PS3 collection is pretty eye opening as it shows you just how much they improved the game in only a year. So while they could have done more in Kiwami to fix up some encounters to rebalance them and take full effect of the new fighting styles, its still a monumental improvement over the first game.
Oh, and Kiwami has way more content than Yakuza 1 (my other complaint) - well, that and its possible to miss Amon and side stories completely if your not careful. So getting new Pocket Racer tracks/stories was great, as was the Mesuking stuff (despite the mini game not being all that amazing), and several of the new side stories either wrap up plot points from 0 (which is cool) or are just plain funny (Dilf!)
The Majima stuff... well I loved the unique encounters (so many nods to 0 and other games in the series) but the random encounters and repetition did become a bit much, I get that. I'd have just tied it to unique encounters and got rid of the roaming random encounters (or at least toned them down?) It just needed a balance tweak really.

Oh, and the third chapter boss fight is bizarrely too long. Which is odd as no other boss has the issue in the game. It'd have been fine if the fight occurred at the end of the game as you'd be much stronger, but for some weird reason they do it at the beginning. I'd love to know the reasoning behind that!

Thanks for the detailed post

I'm probably going to leave a gap between playing 0 and Kiwami so hopefully it won't be as jarring

I played 4 at the start of 2017 and 5 at the end of 2017, and I'm playing 0 now, so I'll probably look to play Kiwami in the summer
 

Weebos

Member
Oct 25, 2017
7,060
We still haven't heard anything about Yakuza 3, 4, and 5 HD for the West have we? Are any of them out in Japan yet?
 

Syv

Member
Oct 25, 2017
28
We still haven't heard anything about Yakuza 3, 4, and 5 HD for the West have we? Are any of them out in Japan yet?

No still nothing for the West. Yakuza 3 came out last year in Japan and 4 last week. I hope we get an announcement soon, but I expect it at the earliest after Yakuza 5 comes out in Japan. The time between 4 and 5 will probably be shorter than between 3 and 4.
I don't imagine that they have to change much for Yakuza 5, which runs on the same engine as 0 and that already has a PS4 release.
They propaply don't have to cut anything or change characters as was the case with Tanimura in 4.
 

shadowman16

Member
Oct 25, 2017
31,849
I've read loads about 4's remaster and the only cuts I've read other than Tanimura's change is the magazines are no longer viewable in the Poppo Marts. I assume AxA is gone as well but I've not seen confirmation of that. Everything else is in. I'm getting Judge Eyes done faster than expected, so I should be able to get to 4's remaster sooner rather than later.
 

NattyBo

Member
Dec 29, 2017
4,316
Washington, DC
Man the boss fights in 3 have been very tough so far, IMHO.

I'm fighting Lau Ka Long and it's taking forever, I mean I'm not dying or anything I just feel like Kiryu barely does any damage without weapons.
 

ZZChao

Member
Oct 27, 2017
70
I don't remember how early you could access AxA in Y4. I entered the game center in the beginning and wasn't able to use the AxA machine there.

Other than that, I love the quick loading times and smooth frame rate even more than I did in the last remaster. Akiyama is so much fun to play. That he does not use an umbrella in the beginning still bugs me though. It's just not right, hehe.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,002
UK
I beat the cabaret club story in 0 last night and unlocked the 4th style

How important is unlocking most or all of the skills from the abilities menu?

I'm trying to decide if it's worth grinding money or just playing the story/side missions and upgrading stuff when I come into money

The real estate game is much harder than the cabaret club, and involves a lot of waiting and reinvesting, whereas the cabaret club is more engaging and doesn't really require you to invest any money you make back into it, plus it keeps giving you a billion yen each time you beat a club

I'm gonna try and mop up the real estate story the next time the story switches characters
 

shadowman16

Member
Oct 25, 2017
31,849
Real Estate is the whole "spend money to make money" mantra. Make sure you also invested CP points in the shrine to reduce the wait time for payouts and also improve money payouts for fights and heat moves (that's important later). Real Estate nets you way more money than the club, so much so that to unlock all your attributes is way easier to just send money over to Majima.

But to make even better money go take your Real Estate earnings and then promptly lose to Mr Shakedown. Go get your earnings again, lose... repeat a couple more times. Now thanks to the Shrine unlocks you've purchased go beat Shakedown by any means and use a few different heat moves to beat him faster (and also get more money) take healing items that also give you more heat with you if you struggle. After you then beat Shakedown you get ALL your money back plus a ton more. Invest that back into Real Estate and repeat. You'll be able to unlock everything with ease including all of Majima's moves. Just note that Majima lacks the shrine upgrades so while you can make some money from Shakedown you can't make nearly as much as Kiryu.

Man the boss fights in 3 have been very tough so far, IMHO.

I'm fighting Lau Ka Long and it's taking forever, I mean I'm not dying or anything I just feel like Kiryu barely does any damage without weapons.

Have you been unlocking more moves along the way? Unlocked all of Komaki's counter moves? Lau is one hard SOB to beat, but a well placed Tiger Drop (which took me a while to learn how to land proper) sends him flying. You can unlock Komaki's moves from the start of chapter 5 - go clear the Dragon Palace side story that's in the northern most end of the map (roughly in the middle) where you have a bunch of thugs squatting in front of the entrance to the building. Once there you can go to the top floor for Komaki's Dojo and start a number of trials to get a load of fantastic moves that really help.

I don't remember how early you could access AxA in Y4. I entered the game center in the beginning and wasn't able to use the AxA machine there.

Other than that, I love the quick loading times and smooth frame rate even more than I did in the last remaster. Akiyama is so much fun to play. That he does not use an umbrella in the beginning still bugs me though. It's just not right, hehe.

Assuming you can play Boxelious and the UFO Catcher straight away it means AxA isn't playable. I expect that's the case anyway for localisation reasons in China and Korea (basically Sega cut it in 3 and 4 rather than localise all those questions for other audiences).
 

matrix-cat

Member
Oct 27, 2017
10,284
OK, here we go, baby. I'm typing this while still radiating in the glow of the HYPE AS FUCK ending of Judge Eyes, and I'm going to say it: this is the one. This is the best game RGG Studio has ever made. It is so GOOD! GOTY 2018, without a doubt. I mean, technically I played most of it in 2019 because it came out right at the end of the year (and I played it for 80 hours :P), but I'm declaring it anyway. Game. Of. The. Year. I won't spoil anything, because the game obviously won't be out in English for months, but I just want to talk about some of my favourite things here (and apologies for repeating myself from some of my earlier posts).

I love this game's story and characters. Freed to stray outside the bounds of the usual yakuza-related stories of the main Yakuza series, RGG Studio's writers have gone for more of a longform TV legal drama feel here, with a cast of regulars and a nice balance between shorter, open-and-shut stories and one main case that spans the duration of the game. There are thirteen chapters, each feeling like their own episode of a courtroom drama, with an overall tone that's generally lighter than your average Yakuza but can still punch you in the guts when it needs to. I've always thought that RGG Studio's writers excel at their character-building and their mastery of unique personalities and idiosyncrasies, and I think Judge Eyes is their best work yet. This game had me practically cheering at the screen when one of my favourite characters would make an appearance at just the right moment; they're all so well-realised and wonderfully fleshed out. Even the villains! Y'know what? Especially the villains. RGG Studio's writers are right up there with Naughty Dog and Rockstar.

And it isn't even just the players in the main story, either: Judge Eyes has the best side content in the entire series by a mile and a whole slew of great characters to meet in there. They've taken elements of the Sub Stories and Friend quests of old and turned them into 50 Side Cases and 50 Friend Events, but instead of the one-and-done side characters of old, Judge Eyes's friends will keep coming back over the course of the entire game, with some simply saying hello every time you walk into their store, some you'll greeting you on the street, and yet more who'll actually end up intertwining with other side characters' sub quest lines. The Kamurocho of Judge Eyes feels like the most lively, interactive version of the city yet, because no matter what street you walk down you're always reminded of the wacky Sub Story hijinks you got into with the dude who lives down there, often because he'll still be there to say hi to you. And the penultimate Side Case (the one before fighting Amon) is the best side quest in any RGG Studio game yet. Quote me, baby. Put it on the back of the box.

I was initially really excited to see just how far this game would stray from the typical Yakuza gameplay formula, now that you're playing as a detective/lawyer, and... to be honest, I wish they'd gone a little further. Side Cases will occasionally require a bit of thought from you, rather than just sending you from waypoint to waypoint, and you get a couple of fun Ace Attorney moments, but for the most part it's just Yakuza with a slightly different flavour. You're still going to be fighting through buildings full of punks in suits, hitting your mid-fight QTE cutscenes in bossfights (GOD THEY'RE REALLY GOOD THIS TIME!), taking a taxi to a mysterious meeting place that is obviously a trap. And, y'know, that's still just as fun as ever, but I just wanted a little more detective-ing, y'know? Every now and then they'll pop up a dialogue wheel and challenge you to ask the right questions to get the information you need out of a suspect, but there's no penalty for getting it wrong and the reward for getting it right is like 15xp in a game where most upgrades cost 2000xp. I mean, the developers probably never really intended to go too far into detective gameplay design (no doubt it's a lot of work creating failure states and possibly branching paths), and I did still enjoy what was there, but it's something I'd like to see fleshed out a little more if there's ever a Judge Eyes 2.

The only other small complaint I have is that there's still some of that Yakuza grind here. It's not something I generally mind, since the grind generally only torments those who go for the Platinum Trophy, but sometimes it creeps into the main meat of the game and there's one Friend quest here (the Ebisu pawn shop guy) that took me at least a couple of hours of mindless savescumming in the casino to earn enough chips to buy the things I needed. I just wish they wouldn't do stuff like that. These devs have the talent to create so many genuinely excellent hours of fun, meaty video game, and I'll never understand why they still want to pad them out even further with grindy bullshit. To be fair, Judge Eyes is probably the least grindy RGG game yet, but a grind is a grind and that's still two hours of tedium I'm not going to get back. You have to complete every Friend Event to unlock the final Side Case, and you have to see that final Side Case because it's so damn good, which basically means you have to savescum at the Casino for two hours. Why's it gotta be like that, RGG Studio?

(They do mark undiscovered Side Quests and Friends on the map from moment one, though, so that's a really nice QOL feature.)

Anyway, tl;dr: Judge Eyes is incredible and you should all jump on it the instant it comes out in English. I think it has the potential to really take off in the West, unshackled from the Yakuza series and its seven mainline games of baggage that newcomers might find too intimidating. I would have no qualms about recommending this game to basically anyone. PLAY THIS GAME, BABY!
 

Richter1887

Banned
Oct 27, 2017
39,146
Man you aren't making the wait easy. The game is by far my most anticipated game this year.

Do we know what month it was supposed to be? I know it is in summer.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,092
I don't know if I pulled this date out of my ass, but I recall hearing than Judgements was going to be released in the west on March?
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
Anyway, tl;dr: Judge Eyes is incredible and you should all jump on it the instant it comes out in English. I think it has the potential to really take off in the West, unshackled from the Yakuza series and its seven mainline games of baggage that newcomers might find too intimidating. I would have no qualms about recommending this game to basically anyone. PLAY THIS GAME, BABY!

It, unfortunately, won't really take off in the West as long as they keep refusing to add subtitles in languages other than English. Chosing to add an English dub instead of French/Spanish/German/Italian subtitles clearly show where they stand. They used to say that they wouldn't start localizing Yakuza games because people would have missed some sequels and thus be confused. But seeing that Judgment is a brand new IP, that excuse doesn't stand anymore. It was the perfect opportunity to add other languages.
 

shadowman16

Member
Oct 25, 2017
31,849
I'm totally just copy/pasting Matrix's post when I finish the game and just put a couple of references to Mahjong to make it seem like I wrote it ;) But as I've said before, so far I completely agree with all those above points. Its bloody brilliant.

Meanwhile, I've been doing the hardest Drone Racing course. Its insane. Super fast and your drone cant take much damage before its in pieces. This wouldn't be a complaint but a couple of the courses have really bad start points where you basically have 90 degree turns right after you boost start which can fuck you over almost immediately. Laps 2 and 3 usually go fine, but damn if that first lap isn't a nail biter! Thankfully you can quit the GP and save then continue as you play, so you can just tackle each course 1 at a time (and believe me you'll be thankful this option is in). But for the rest of it, its actually a really fun mode, its well designed and the courses are great fun, there are some signs that can get in your way if your not careful so learning the courses is required, but you get used to that. The tightest bits are inside the millennium tower where you have to pull some pretty crazy turns, so remember that L1 breaks, else you'll be picking up the pieces of your drone after the race ends!

Also on the grind - thankfully it seems getting all required parts for the drone is at least easier than say... Yakuza 0 which was a pain to get the last few parts. Still requires you to get some good Black Jack wins though.

Oh, and if you need easy money - the VR challenge/arena mode pays out insane amounts if you hit the weird bonus time mode. I can get a good 400K per run if I'm lucky.

I don't know if I pulled this date out of my ass, but I recall hearing than Judgements was going to be released in the west on March?

Unless Summer is now in March, that ain't happening ;) Expect August in my opinion, like Kiwami and Kiwami 2 before it.
 

shadowman16

Member
Oct 25, 2017
31,849
For those who have Judge Eyes, what's the difficulty like?
Actually fairly ok. Groups of enemies do their whole thing where they don't attack immediately, but attack en mass at times. If your in a small space that basically means your fucked as a group of enemies can actually be dangerous here. Bosses are no pushover for sure, if your fighting them one on one you gotta be careful of their attacks else they'll quickly kick you. And EX moves seem to do less damage compared to heat in Kiwami 2 so you can't just use that as your win card. Tiger Drops though are unlocked early and do decent damage again, but Tiger Dropping a boss is certainly easier said than done at times!

Not quite sure where I'd rank it difficulty wise to be honest. Maybe under Kiwami but higher than anything else released post Yakuza 3?

Oh, and probably my last mini game comment of the day, but Kamuro of the Dead has gotta be up there as one of the best mini games the series ever spawned. I finally got round to finishing the final chapter today, and its basically a super condensed version of Dead Souls only much more fun. Thankfully they retain one of the best points in DS - the music so stage themes sound great.
 

LAM09

Member
Oct 25, 2017
4,209
Actually fairly ok. Groups of enemies do their whole thing where they don't attack immediately, but attack en mass at times. If your in a small space that basically means your fucked as a group of enemies can actually be dangerous here. Bosses are no pushover for sure, if your fighting them one on one you gotta be careful of their attacks else they'll quickly kick you. And EX moves seem to do less damage compared to heat in Kiwami 2 so you can't just use that as your win card. Tiger Drops though are unlocked early and do decent damage again, but Tiger Dropping a boss is certainly easier said than done at times!

Not quite sure where I'd rank it difficulty wise to be honest. Maybe under Kiwami but higher than anything else released post Yakuza 3?

Thanks. Certainly sounds promising in that regard
 

matrix-cat

Member
Oct 27, 2017
10,284
For those who have Judge Eyes, what's the difficulty like?

On Normal it's about average, but they've made a few tweaks that I think will make it pretty hard on EX-HARD. For example, healing items now have their own limited slot in the inventory menu, so you can't just buy an entire inventory full of healing items before a big fight. You can now only carry three of each healing item by default, with Skill upgrades to buy that will raise that up to six. It seems like you can only get small versions of the healing items, too; I only ever found Staminan Xes, which only restore maybe 25% of a fully-upgraded health bar. (You can still carry 10 each of every convenience store food, which can add up to a few health bars' worth of backup health, though.)

There's a new 'mortal wound' mechanic (I don't know how they'll translate it in English), whereby bosses will do a big Dragonball Z charge-up animation and then if they hit you with the following attack it'll actually break a chunk of your health bar that you won't be able to heal without a particular item or a trip to a specific doctor. All gun attacks do this damage, too, so gun-wielding enemies are really dangerous.

The combat difficulty also changes dramatically depending on whether you're near a wall or not. Yagami has these walljump attacks that give you huge i-frames and can be the fastest way of clearing out a crowd, but when you're just out in the open I find him a lot less effective than Kiryu.
 

shadowman16

Member
Oct 25, 2017
31,849
Crowd clearing gets way easier when you get EX Burst mode plus the spinning bird kick EX move - clears a crowd quickly and stylishly. Plus you seem to be invincible in burst mode so its invaluable in that regard. Also, Burst mode lets you pull off incredibly badass moves with Kaito - Yakuza team up attacks have nothing on these! (well, the ones they didn't lift from the Yakuza games anyway).

Speaking of DBZ (well, Street Fighter really) - you can unlock a VR EX move which is essentially a Shinku Hadoken. Its... glorious. Its also technically a waste of EX bars but who cares!

One thing that was touched on above, which I'm definitely finding is the lack of any real grind in the game. Either the amount of content is slightly lower or the game is actually just more fun, because I'm getting through all this content at a decent pace as I do story mode, while not neglecting one thing too much. Even the gambling (sans Black Jack) feels more fun since the AI didn't pull any cheap shit on me (BJ was evil though, no doubt about it). Koi Koi and Poker went down easy, I really just got a couple of odds and ends on Mahjong to finish up and Shogi to do. Plus lots more arcade games, but that's because I just keep returning to them.

Loving how the plot is progressing in chapter 7, have a good feeling I'm in for a laugh with where the plot is going next.
 

LAM09

Member
Oct 25, 2017
4,209
On Normal it's about average, but they've made a few tweaks that I think will make it pretty hard on EX-HARD. For example, healing items now have their own limited slot in the inventory menu, so you can't just buy an entire inventory full of healing items before a big fight. You can now only carry three of each healing item by default, with Skill upgrades to buy that will raise that up to six. It seems like you can only get small versions of the healing items, too; I only ever found Staminan Xes, which only restore maybe 25% of a fully-upgraded health bar. (You can still carry 10 each of every convenience store food, which can add up to a few health bars' worth of backup health, though.)

There's a new 'mortal wound' mechanic (I don't know how they'll translate it in English), whereby bosses will do a big Dragonball Z charge-up animation and then if they hit you with the following attack it'll actually break a chunk of your health bar that you won't be able to heal without a particular item or a trip to a specific doctor. All gun attacks do this damage, too, so gun-wielding enemies are really dangerous.

The combat difficulty also changes dramatically depending on whether you're near a wall or not. Yagami has these walljump attacks that give you huge i-frames and can be the fastest way of clearing out a crowd, but when you're just out in the open I find him a lot less effective than Kiryu.

Pleased to hear they have made needed changes to the formula
 

matrix-cat

Member
Oct 27, 2017
10,284
One thing that was touched on above, which I'm definitely finding is the lack of any real grind in the game. Either the amount of content is slightly lower or the game is actually just more fun, because I'm getting through all this content at a decent pace as I do story mode, while not neglecting one thing too much.

I really appreciate that they've gone with a much more simplified and readable upgrade menu, too. For example there are just three health bar upgrades that give you a big, meaningful chunk, rather than like two dozen scattered across four different pages of the menu that each give you an extra 5 pixels of health. And while it'll still take a second playthrough to unlock everything, I never felt like I was missing out on anything good; all the fun stuff can be unlocked early and the most expensive upgrades are basically just the final levels of health and damage.

And the fact that there are upgrades for all of the minigames and the detective mechanics is really nice, too. Easier lockpicking, making it harder to be spotted while tailing, faster girlfriend woo-ing; it makes it go down a lot easier.
 

shadowman16

Member
Oct 25, 2017
31,849
Yeah, the menu's (all of them) have really been improved. Even down to just choosing whether or not to play a mini game. Its a tiny little thing that means so much to me. And upgrades are absolutely done better here, I've not really found many/any that haven't been worth the purchase. And they parse them out well as well, if you keep on top of mini games you can get some every chapter or two.

I also like how the VR mini game basically builds the arena and challenge mode into the main game itself, while not really being that repetitive, and as the money payout is huge its well worth doing. Again, furthering my playthrough while doing side stuff without it feeling like a grind.

Now the question going forward is - will Shin RGG see these sorts upgrades as well to its core systems? I sure hope so, the new engine is improved quite a bit here, and I do like the larger number of buildings you can enter, though I don't quite expect Shin to have the same number of new locations since most locations are mainly for story and further investigation, and going by what I've read about Ichiban so far, his sort of investigation starts with a right hook and ends with an uppercut! But hopefully we get a couple more cool new locations to explore.
 

shadowman16

Member
Oct 25, 2017
31,849
I love full on Dad Mode Kiryu that Yakuza 3 presents. Major missions involve following Haruka around to see if she has a boyfriend, lol
I like that each of the orpahns gets a little side story or bit of plot to give them some background. I think there is still one you might not have got to yet (Taichi) which is, hands down one of the best bits in the game. Makes me smile each and every time I do that part of the game. Pity they cut a side story that features Taichi in the English release though :(

Anyway, chapter 7 finally down in Judge Eyes, not sure if its a long chapter or the result of me deciding now was a good time to suffer through Shogi. Definitely an interesting chapter with a good central mystery, some great side stories (Kaito is just so utterly fantastic) and a great cliff hangar at the end of the chapter (this game really does like its TV show style end of chapter hooks, never fails to get me starting the next one immediately).
 
Oct 30, 2017
5,006
Finally sat down and finished Kiwami 2. Outstanding game. But damn Haruka is needy. What do you mean you want octopus, you just told me to order the most expensive cut of steak! We just left the restaurant!
 

shadowman16

Member
Oct 25, 2017
31,849
Finally sat down and finished Kiwami 2. Outstanding game. But damn Haruka is needy. What do you mean you want octopus, you just told me to order the most expensive cut of steak! We just left the restaurant!
Count yourself lucky she's no longer asking Kiryu to bat a perfect game in the batting center. She's still holding my plat for the original (not Kiwami) Yakuza hostage because of that!
 

shadowman16

Member
Oct 25, 2017
31,849
No but now she constantly wants me to ace bingo golf, which is a massive pain in the ass
Ah yeah, that's probably the hardest challenge in the game to do. So... on the bright side once that's done its all easy from there! Unfortunately I don't really have any tips for you on making that one easier, I dont even remember how I managed that one myself.
 
Oct 30, 2017
5,006
Ah yeah, that's probably the hardest challenge in the game to do. So... on the bright side once that's done its all easy from there! Unfortunately I don't really have any tips for you on making that one easier, I dont even remember how I managed that one myself.

I'm getting so close on that one too. I always fail with one square left and she's always like "oh? You can't do it? I thought you were so great."
 

amprsand11

Member
Jan 12, 2018
165
Canada
100%'d Kiwami 2. Mahjong finally clicked for me, and became pretty damn fun.
Sega, you can announce those remasters anytime now...

So I'm playing Kiwami 2 right now. What's that with that Majima mode. Should I play that during or after the main game?
I played each section as it became available, probably would've rather played the entire thing after completing the main game. IIRC, you do get some items in the main game for completing it though.
 

Desmond

Member
Oct 25, 2017
2,386
Just finished Judge Eyes. I really enjoyed it. Since chapter 8 I was hooked to find out how it all ended. I won't mention anything about the story as I think it is just Shadowman and I (maybe a few others) who can discuss it lol. However the final chapter is soooo good.
Managed to clock in 81 hours, with 80% of the completion list done, 49/50 side cases and all friend/girlfriends completed. I'll have to practice Puyo Puyo A LOT if I want to get 100% as I am hopeless at it .Stuff like the VR game and Drone Racing are really good timesinks too.

Waited till I got to Premium Adventure mode to do the last Side Case (wanted to turn the difficulty down as I'm a wuss). All in all, I personally enjoyed it more than Hokuto, but that is probably down to me not having read enough of the manga/not having enough connection to the characters.