Discussion in 'Hangouts' started by Son of Sparda, Oct 25, 2017.
It might have been funny back then but it would have been jarring AF with the transition to the Dragon engine. Kinda glad they got rid of it tbh.
Oh god, don't remind me.
I adore Y3 but knocking down enemies and seeing their weird expressions was nightmare fuel.
looking like Riki-Oh the game
Super late to the party at this point, but I finally got around to finishing Yakuza 6.
Spoiler: No big spoilers, just vague talk about the finale
Man oh man. That finale chapter is everything I could have hoped it'd be. Top to bottom, it had me fully engaged and on the edge of my seat throughout. And I'm so thankful for that. This is the final Kiryu chapter, well, probably ever, and my expectations for how EVERYTHING was going to wrap up and how they'd tie the final bow on Kiryu's character arc honestly had me a bit worried. I don't know how you live up to that; how you pull that off. But damn it, they did it. They really did.
The ending was another something I heard was controversial and somewhat disliked when Y6 first release in Japan, but I'm never listening to such comments every again, I don't know how they could have given Kiryu a better send-off! I felt many an emotion during the last half hour of cutscenes, and that's exactly what I was hoping for. This ending will stick with me, and I'll be thinking about it for the good next while.
If I were to nitpick one lil' thing I felt fell a tad short, it's regarding the final boss fight. Mind you, I know a lot of people aren't big on who you fight, but that's not my beef at all. I was unfortunately spoiled on who that person was going to be, too, but I very much ended up being totally into it, primarily because the execution and build-up were actually pretty damn good! My only issue is the fight just felt too dang short. Many other Yakuza final bosses are just OVERFLOWING with kickass and hype-inducing QTEs all over the place, and this fight had... 1. In the middle of the fight. Heck, if they threw in just one more final QTE to finish the fight off in a spectacular manner, that would have been enough for me. Ah, and the final boss theme isn't particularly strong either. Heck, it's totally overshadowed by a certain other boss theme earlier in that very chapter. But considering how strong basically everything else is about the finale chapter, this is more-or-less a nitpick in the end.
So, yes, congrats to the Yakuza dev team! Thank you for giving us such a carefully thought out and wonderful conclusion!
Started Yakuza 0. Currently 2 hours in. I think I'm in love with this game.
absolutely love the combat in this game. It's so much fun and so very satisfying.
Spoiler: Yakuza 0 Late Game Story Spoiler
The scene in Chapter 14 in the empty lot with Makoto and her brother. Everything about it is incredible. The facial expressions, the way she touches his face and hugs him, her VA while she's crying... It's a prime example of this series firing on all cylinders, and even now when I watch it outside of the context of the game all these years, later it still affects me.
Damn i really need to finish GoW to finally start Y6.
Is there a missable trophy in Y6?
There's apparently 1 trophy that IS missable, but it's very early in the game, and kind of hard to miss:
Spoiler: Chapter 3 minor spoiler
It's when you first get to Onomichi and the game tasks you with playing with Haruto. The game makes you do the mini-game many times, and you just need to fill the gauge once to pop the trophy. So it's technically missable if you fail the mini-game every single time.
about 10 hours into Yakuza 0 now. Still really enjoying it.
I love the side stories. A lot of them are just hilarious.
dammit bro I want that artbook >_>
Yakuza Kiwami. Yall wasn't kidding bout
Majima. This dude pops up all the time.
I didnt realize I cant turn down the difficulty later. I was up against a tough boss with very little health/stamina pots on hand. I tried turning down difficulty and actually thought I succeeded for some reason. This confidence boost gave me the balls to fight the boss head on (cause I thought diff was adjusted to easy mode). I win the fight with no trouble. Then just happened to check difficulty setting again and noticed it was unchanged! Lol.
Anyways Kiwami gets a bit easier after the first boss or so. If I'm remembering correct.
So just started Yakuza 0 what games do I go to next in story order, only have a PS4
Play Yakuza 0 and take your time, NG+ and Plat it. Then do the same for Kiwami 1. Then get Octopath Traveler to buy you some time, then get Kiwami 2 in august.
that's my plan
Anyways Kiwami 1 is on the Yakuza 0 engine.
But Kiwami 2 will be running on the heavily overhauled Yakuza 6 engine.
Idk I think people getting the K confused is more on Sega than the people. When they brought them over I think they should have moved the title around so it was more "Yakuza 1: Kiwami" and K2 as "Yakuza 2: Kiwami" rather than the opposite. That way it's clear that they're remade and expanded versions of the older titles rather than a spinoff series or something.
Also, really wish Sega had gag covers for reversable covers with "TRANSLATOR'S NOTE: KIWAMI MEANS EXTREME" at the bottom of the box xD
Beat Kiwami last night. Definitely rougher around the edges than Y6 and Y0, and it shows it’s age with some dates concepts like Jingu lol.
With the recent remaster announcements, is it still likely we will see Shin Yakuza gameplay this year?
The whole remaster announcement thing coming so soon really caught me off guard. I honestly didn't expect it for a year or two. I think we might still see something from them at TGS this year, but I'm no longer 100% sure. But if they are taking the extra year to get an even better game made, hats off to them. The last few games have been released in short dev cycles and the soft reboot needs to be strong right off the bat.
It would be awesome if they took another year for Shin, yeah, it'd give us the chance to get Yakuza 3 sooner and maybe even FoTNS! Plus it'd ensure Shin turns out the best it can be, everyone wins.
They've also got Yakuza online to release at some point, so I guess that be could next if it isn't heavily centred around the new mainline game.
So I just beat Yakuza Zero
Pretty awesome game, and it surpassed my favourite which was 3 until now (only played 1-2-3-0)
I bought both Kiwami and 6 and didn't get far in 4 and never played 5 despite buying them. It's now too hard to come back to 4 and 5, and I already beat the first one so I don't think I'll enjoy Kiwami right after Zero. Guess I'll just get up to date with 6 recap videos and play this.
Dont get me twisted tho- this game is great inspite of my whines
Nioh sold two million guys! Maybe there's enough with a Master's in Japanese History over here to get Ishin after all :D!!!
Anyways, what combat or general changes do you all want to see from Shin Yakuza (7) ?
I've been playing some more Kiwami 2 and the combat is definitely improved over Y6. The game feels faster and more fluid, I feel as though I'm also able to dodge out of attacks and such, as well there's a larger sense of weight. Plus they got the storable weapons back in the game. So I'm pretty excited to see what they can do to really solidify or perfect the new physics based fighting system in Y7.
In terms of general stuff, I think I'd like to see either a single protagonist game to introduce Ichiban or a duo protagonist title, potentially with a returning character. I'm convinced Yakuza 0's formula far surpassed the four or five protagonist games of the past.
Also, I think a 2019 release could unintentionally benefit the west, as we might be more likely to get the Fist of the North Star game if there's more space before this entry.
Shin wise, I'd like the following:
All the improvements Kiwami 2 brought to the engine to stay. And definitely keep the ability to store weapons you pick up in fights in your inventory (this was included originally in Yakuza 2 as well but removed for later games for some bizarre reason).
A bigger Kamurocho to explore. Bring back the underground mall and make Kamurocho Hills fully explorable this time at least.
Continue to improve the Sega arcade with games not included in the series before - stuff like Super Monkey Ball, Daytona (or Sega Rally), SCUD Racer, Sega Sonic the Hedgehog (if they can somehow figure out how to get the Sonic controls to work properly on a pad) etc.
Sticking on games - I'd love to have the ability to buy a console (Mega Drive for example) in Shin and then purchase games or get them by doing side stories etc. Hokuto Ga Gotoku kinda did it this way and I loved that method. Shenmue also sorta did something like that with the home console Hang On and Space Harrier prizes.
Combat wise keep some prior heat moves as opposed to coming up with all new ones. I want quantity over quality in this regard. More heat moves = more fun for me.
Again from Hokuto, but I'd love for juggle/wall bounce combos to stay. I think HGG has the best combat of the series, I'd love for Shin to take a few cues from it.
Story wise definitely feature old Tojo Clan/support characters if the story details from last year are accurate. Plus it'd be cool to see Ichiban interact with Seijima, Majima etc.
Mini game wise bring back Bowling and Pool for sure. Tweak the UFO Catcher to make it slightly less punishing, bring back a full golf course (always loved that in 3, 4 and DS), bring Hostess Clubs back to how they worked in Yakuza 5 (my favourite way). Don't have hostess management, its been done several times now and as much as I love it, I don't want it in every game (but if they do, do it like HGG so we get tons of missions with more variety compared to how 0 and Kiwami 2 did it). Bring back spear fishing, or some kind of mini game that acts as a lightgun game, so much fun!
Bring back mission mode for Shogi, I missed it in Kiwami 2. Bring back the Mahjong League for Mahjong (its a nice way to spend a few hours!), bring back modding maybe? I hate the grind, but love the exotic gear you can get.
Also, have more side stories tied to mini games. Stuff like Pocket Circuit racer is such as cool plot across several Yakuza games.
Speaking of side stories. Do around 70-100 that older games had (skip the voice acting if need be) but keep them like newer games where they tell stories, as opposed to Kiwami where most of them were pretty straight forward. Bring Akimoto back, if Ichibans personality is that different to Kiryu's it should make for some entertaining dialogue.
Tweaks I'd like to see in difficulty - make enemies more aggressive - or at least make it super easy to get an item to do that. Up the difficulty on Hard mode so its... hard and decrease the damage heat moves deal out (its way too high at the moment). Basically make Hard mode actually hard this time! Again, HGG seemed to be on the right path on this.
Oh. And let me smack some sense into Dojima, he's had it coming for a few sequels now.
Real Estate Royale makes no sense for 2018 but it was way better than the clan or hostess management games. I'd love to see it back.
Majima no nii-san exists https://cosplay.kotaku.com/yakuza-cosplay-is-my-favorite-cosplay-1826282906
I definitely resonate with the request a deeper Kamurocho with the underground mall or other locations, more sidequests by way of skipping the voice acting, raising the difficulty on hard mode, as well it would be awesome to get some of the combat stuff from HGG (I only played the demo so I'm not fully sure how much you can do in that game).
Edit: that's a good cosplay
Hokuto's combat is pretty deep when you get into it. I was pulling off some pretty awesome combo's later in the game, and the game really does make you try said combo's, as otherwise the game bosses will walk all over you.
Anyway, gachapin watched the newest Sega Stream and posted some interesting little nuggets of info on RGG:
As for 6's sales. Good to see its still clawing its way up to 1 mil. Guess the overseas sales must have helped quite a bit in the end? As I think it was 200-300K around Japan's launch week.
Woah, that's great news for the remasters.
Well that pretty much confirms the localization for those remasters!!
Hopefully Wolf's vid will encourage more people to check the Yakuza series out,
Did they specify that overseas included english speaking territories? Cause I know a lot of their recent efforts starting with Kiwami (and K2 and these remasters ofc) have been specifically to fill things in for the Asia market, where imports were notably popular. IIRC 0 was the first entry to get an actual real localization in Chinese and Korean.
It's thread worthy IMO, but I'm not into making threads myself, oops.
The Chinese assassin
to make him look less... evil? (hard to describe, but he's not the prettiest guy in the Japanese version!) so I can see why they also want to get the remasters out day and date in Asia thanks to the series growing popularity there as well.
That's very funny. I had no idea.
Spoiler: Yakuza 0 spoilers