You'd think there'd be some substories or some kind of exclusive side activity for Kiryu to doHow do you mean "strange"?
And thanks! Will just power through.
in Sotenbori
You'd think there'd be some substories or some kind of exclusive side activity for Kiryu to doHow do you mean "strange"?
And thanks! Will just power through.
How do you mean "strange"?
And thanks! Will just power through.
So I just finished Yakuza 6 and my year and a half long journey of the entire series for the first time. Gameplay wise I thought it was great (despite some new engine growing pains), the story was a little more of a mixed bag, though I still enjoyed it overall. My one major complaint (plus other brief thoughts):
Is how they sidelined pretty much everyone from the series, outside of relatively small roles from Akiyama and Date. It was honestly just a little difficult to have this send-off game for Kiryu while being surrounded by so many new characters that took a while to get used to.
Glad the Haruka/Haruto part of the plot came back around in the end. There were a couple chapters there where it dropped out a bit (basically the "revealing the secret" part) and for maybe the first time in the series I felt like Kiryu had no personal connection/motivation to what was going on.
It also would have been kind of cool to leave us with Akiyama's, "Is that the line you're going to give me every time I ask?", but I am happy knowing Kiryu is still alive.
And as a series, the only big disappointment (not really, but kind of):
Is that Kaoru never came back! I really liked her, and thought she was great for Kiryu. When the Korean Mafia popped up again in Y6 (and was alluded to along with Kaoru in Y5), I thought there was a small chance it would happen. Oh well, maybe they'll be reunited in retirement.
After playing all these games though, Yakuza might be my favorite series now. It's hard to put into words (and one day I would like to properly), but I just love everything about it.
Kiryu spoke to a fighting game master?! Whoa, I don't remember that...I just started Yakuza 6 a couple of nights ago. But does anybody remember which Yakuza game it was where Kiryu was saying something like "Men like us are meant to make it easier for others"? I think he was talking to Daigo Umehara.
Kiryu spoke to a fighting game master?! Whoa, I don't remember that...
Here is the scene you request, lol. 8:14
Lol. Now that's one thing I gotta hand to Shenmue - the little details like removing/putting on your shoes each time you enter/exit your house is a nice touch.
Anyway, my copy of 3 is now in the country, so I should have it tomorrow. Absolutely can't wait to replay it this time on the PS4. From reading around the only changes I've read about so far are: Hostesses in Kamurocho have been replaced (we knew about this already), Answer X Answer is gone (which is a minor loss seeing as how bloody hard and incomprehensible it is to play) and weirdly, looking at magazine covers also seems to be gone (licensing maybe? The magazines were real after all so maybe the licensing expired).
No magazines in newer games I'm afraid, I think Kiwami? might have been the last to use them. I do like incidental little details like that and the manga's in 5 (which I wouldn't be surprised to see gone in the remaster either when its released).This reminds me: Were there any magazine covers in 6? I can't quite remember. That's one of my favorite things in Yakuza games, going to the conbini and browsing through the magazine covers, haha. 5 even had (untranslated) mangas you could browse through some chapters. That was great!
Kiwami is either going to give me carpal tunnel syndrome, or break my DS4, or both. Holy shit.
Also, I'm not entirely sure how to do the Counter where you hold L1 for guard and then press Square (or is it triangle?) while being attacked. I can't get it to come out for the life of me.
Shiiiit. I'm almost done with Yakuza 0 and was thinking about starting Kiwami right after.
Should I be worried?
On that note, is it true that Kiwami is quite short compared to 0? Like, I know it's a remake of the first game but I'm curious as to how it holds up and how much work was put into it.
Will it suffice if I'm just looking to continue the story from 0?
Kiwami is less a remake of the first game as much as it is a $30 expansion pack for 0. 0+k effectively together form a soft reboot of the series as one package. This is more or less reflected in both production values, difficulty (k on normal is more or less harder than hard in 0), presentation (Kiryu is effectively at level max from 0 in the opening section of k), story additions to have k better match the new canon of 0 as the first game, etc
I wouldn't really go into it expecting the next big Yakuza game after 0, because it's not.
This is a common mistake. You get what you pay for man ¯\_(ツ)_/¯This makes me feel I should definitely have played 0 before Kiwami. But I got Kiwami super cheap on a sale and I was itching to play a Yakuza game, so here we are.
100% yesYou mention that 0 is easier than Kiwami. Are bosses less frustrating? In Kiwami they feel like giant walls of HP that just poise through everything I throw at them, and I usually resort to cheesing them with weapons and healing items. It gets the job done but it's not satisfying at all.
Kiwami was a very budget "game". It was something they did between 0 and 6 because they figured out very early on that the dragon engine was going to prolong development by a looooong time. They did it as a quick and easy stopgap and thus just imported 95% of the game straight from 0 and made the rest of the game a literal shot for shot remake of the PS2 entry...for better or worse. Most of the title's issues ultimately stem from this. It just is what it is, and most wouldn't really disagree with you if you said it was the worst game in the series other than the game it was a remake of.
K2 was given a massively larger budget and iirc was greenlit due to how well 0+k did over here.So then how does that bode for Kiwami 2? What's the word on that game? I know the localized English version isn't out until the end of the month (I've got it on preorder) but I've no doubt some here have already imported and played the Japanese version.
K2 was given a massively larger budget and iirc was greenlit due to how well 0+k did over here.
K was meant to be a one and done off game just to fill a gap. K2 is more them trying to expand audience outreach and they gave the game a lot more breathing room to do so both mechanically and budget wise. 2 is also a much better game than 1, but I digress lol >.>
Yeah by all accounts K2 is a great game. It's apparently twice as big as even Y6 was, with way more to do and has another full district to play around with. It also has a side chapter with a second playable character to mess around with.You didn't digress. That's everything I wanted to hear. Thanks!
I did quite a bit of 6 and put about 40-45 hours into it. Y0 took me about 70-75 by comparison.How long is Y6? I'm probably gonna finally get to it today, but want to be done with it in about 2 weeks. I'm gonna assume it's not close to Y0 and Y5 (both took me over 100 hours).
I pretty much do everything but 100% (Mahjong, the Arena and all the Heat Moves), I know there's the Clan thing in 6, is it as much of a timesink as what 5 and 0 had? Because if not, will probably be on the lowerside.I did quite a bit of 6 and put about 40-45 hours into it. Y0 took me about 70-75 by comparison.
naI pretty much do everything but 100% (Mahjong, the Arena and all the Heat Moves), I know there's the Clan thing in 6, is it as much of a timesink as what 5 and 0 had? Because if not, will probably be on the lowerside.
Thanks, it should probably be on the "shorter"side for me then. I get lost in them big side activities, probably spent 50+ hours in all of 5's stuff and probably 25-30 in 0's.na
I may be misremembering but I'd ballpark it at around 5 hours or so all told. It's fun as hell, but unlike past games which had multiple side games like this 6 only really has it, spear fishing, and arguably baseball management--which I passed on as I loathe the game, but I digress lol--and all of them are pretty short in comparison to stuff like CC, Hunting, Dungeon Battles, Farming, etc. Spear fishing for example is maybe an hour's of content.
Overall 6 is pretty clearly a transitional entry for the series. K2 is supposedly much better in terms of content, but I don't expect 0 or 5 levels of content for Dragon Engine titles until Shin or Shin 2.
It was really fun to read that 'wtf happened to Majima's character in Y0' thread, where you could clearly tell who was introduced to him in 0 and who met him before that.
It's always such a debate and recurring point of confusion, that I do hope a 0-2 (if it were made) would do more to show a gradual change. Kind of like Better Call Saul or Breaking Bad, but it's about Majima leaning into the Mad Dog persona instead.It was really fun to read that 'wtf happened to Majima's character in Y0' thread, where you could clearly tell who was introduced to him in 0 and who met him before that.
Folks won't like it, but Majima needs a heel moment. A Zero-2 game needs him to lean into the madness and do something where we're all like, "...dude, that wasn't cool at all. What the fuck Goro?"It's always such a debate and recurring point of confusion, that I do hope a 0-2 (if it were made) would do more to show a gradual change. Kind of like Better Call Saul or Breaking Bad, but it's about Majima leaning into the Mad Dog persona instead.
I was very disappointed to hear from importers last year that his campaign is super short! Nonetheless, I'm really looking forward to playing it.
Yeah, they're very much about portraying all of their characters as either neutral or virtuous, and it's kind of a shame. There comes a point where you can't RUBBER BULLETS your way around the fact that these men are yakuza, and it's a huge reason as to why I think my dream game (a Kazama prequel set in the 60s or 70s) will not happen. If it does, they just portray a version of the character that doesn't do any of the stuff that was shown / alluded to in the other games. A character can do bad things or be morally ambiguous, it's ok.Folks won't like it, but Majima needs a heel moment. A Zero-2 game needs him to lean into the madness and do something where we're all like, "...dude, that wasn't cool at all. What the fuck Goro?"
The developers want him to be a teddy bear while also being sociopathic thug. They kinda need to pick a side.
I've already 100%ed Kiwami 2. I don't plan on replaying it just yet since I like to space my playthroughs out, but I will be getting it day 1 anyway to support the series, next two Yakuza games I plan on playing is 4's remaster and the second PSP game which has been on my list for so damn long. Oh, and not technically Yakuza but I wanna do a Shenmue replay via the remasters if the ports are good.
I've already 100%ed Kiwami 2. I don't plan on replaying it just yet since I like to space my playthroughs out, but I will be getting it day 1 anyway to support the series, next two Yakuza games I plan on playing is 4's remaster and the second PSP game which has been on my list for so damn long. Oh, and not technically Yakuza but I wanna do a Shenmue replay via the remasters if the ports are good.
Ok. I know you normally replayed each title once they get localised, but I didn't realize you 100% the JPN versions.
Have Shenmue pre-ordered (never played the originals) due to it's supposed likeness to Yakuza, though, I won't be touching it till Kiwami 2 is completed.