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Yakuza: Like a Dragon gameplay livestream (NOW)

Babysamurai

Member
Mar 25, 2019
13
Really dig the rpg tropes and imagery scaled to the “Yakuza” feel. As a fan from the first hour: I’m excited for this. Change is good
 

Kaizer

The Fallen
Oct 25, 2017
1,696
Yep, game still looks awesome, really liking the change up. The fact there's a job/class system is great & was that an Orbital Satellite strike as a summon lol
 

chrisPjelly

Avenger
Oct 29, 2017
7,022
I don't think the gameplay is enough to convince people who are vehemently against turn based rpgs (yes a loooot of those people exist, and they're allowed to have their preferences), but I'm liking what I'm seeing so far. There's a lot of potential for strategy and difficulty variety, and I'm liking that we'll be given movement freedom like a lot of modern rpgs. Gonna need to see how class levels(?) are incorporated in this game.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
36,189
I feel like the thing the game needs is timed dodges or blocks. Something to do when enemies are attacking.
 
OP
OP
Son of Sparda

Son of Sparda

Community Resettler
Member
Oct 25, 2017
5,146
Ngl that looks quite slow.

Maybe it's because they are just using normal attacks for the most part.
 

Schaft0620

Member
Oct 25, 2017
814
How is it the "same combat system" if I'm not inputting combos and moves etc and just choosing from a menu....

Anyway, gameplay looks fun so far, i want some showfloor footage asap :)

Edit- just watching the combat live. Still seems a bit too slow, drawn out etc, plus lack of skill based/action based means no dodging attacks or blocking (?). I'm definitely more interested in giving it a go though, things like the guy getting hit by a car during combat look great.

You are right about it being slowed down.
 

matrix-cat

Member
Oct 27, 2017
4,523
The visual style is wonderful, the overall battle speed is pretty much exactly what I feared. It just looks like it takes too long to get through a normal streetfight. Having to just sit there and wait while an enemy runs over to hit you seems like it's going to get old really quickly, and what's it going to be like when you're seventy hours into the game and you've already seen every attack a thousand times?
 

Aeana

Member
Oct 25, 2017
3,832
It looks really fast to me. Actions go really smoothly and quickly into the next.
 

Thorn

Member
Oct 25, 2017
8,180
Yeah that just killed any chance I had of giving this game. I was in "Lets see how it looks in motion" mode, and that looked dreadfully slow, unfun, and unyakuza.

We live in a world where Final Fantasy has faster combat than Yakuza now...
 

Jonno394

Member
Oct 25, 2017
993
It looks really fast to me. Actions go really smoothly and quickly into the next.
For a turn based rpg the system definitely looks smooth and decent paced. For a yakuza game though, pacing is turned down dramatically and scrub fights seem to take much much longer than they should do.
 

PLASTICA-MAN

Member
Oct 26, 2017
9,363
Yeah that just killed any chance I had of giving this game. I was in "Lets see how it looks in motion" mode, and that looked dreadfully slow, unfun, and unyakuza.

We live in a world where Final Fantasy has faster combat than Yakuza now...
I still ahd hope you know. eeven the old real time combat in the real Yakuza games coudl become bothersome and boring especially when goons pursue you eevrywhere to force repeated combats on you yet you could manage getting out of them. Now you not only are forced to stumble on combats you can't escape sicne it brings you in a special battle zone but also turn absed comabt makes thing even slower and the game gonna become much longer from watse.
They will realize hwo this not gonna work afetr reelase and fans won't liek it so they gonna add an update to bring normal combat back or at least redeem themselves in the sequels, they just can't get out with this.
For a change, this is not what i wanted. Not everyone can revamp a series and succeed like GOW.
 

kyorii

Member
Oct 25, 2017
1,205
Remnant
Let's get it on the record, maybe it's fast for turnbased (although pretty sure P5 is faster) this pacing is so unyakuza.
 

RNG

Member
Oct 25, 2017
690
If the combat is already this slow fighting red shirt guys, boss fights will be in bullet time lol *shudder*
 

matrix-cat

Member
Oct 27, 2017
4,523
Whatever they can do to cut down on wait time, when you've input the command and you're just waiting for the animations to play out and enemies to counter attack, I hope they do it. M + L style timed button presses, skippable animations, straight up fast-forward hacks like the Final Fantasy remasters; something.

Your average Yakuza playthrough includes, what, like seven hundred thousand random fights in the street, give or take? If they're all going to take three times as long as usual because you're stuck watching animations play out it's going to be really hard to take.
 

Ka Cho

The Fallen
May 22, 2018
1,386
An personal issue I have, is that I hate how the camera zips around on who active, making it an bit nauseating for me.

Wonder if there will be different camera options.
 

matrix-cat

Member
Oct 27, 2017
4,523
Maybe once you get further into the game you start unlocking more special attacks that hit multiple enemies at once, so you don't have to chip away at every individual life bar one by one.
 

Akumatica

Member
Oct 25, 2017
1,422
The combat looks fun. The status ailments, positioning & special attacks look interesting, I can't wait to see what strategies arise and unlockable skills there are.
 

mudai

Member
Oct 27, 2017
1,848
Looks fantastic in my eyes. I don't think the battles are slow. They seem normal paced to me and not any longer than the battles in the previous Yakuza games.
 

PLASTICA-MAN

Member
Oct 26, 2017
9,363
Maybe once you get further into the game you start unlocking more special attacks that hit multiple enemies at once, so you don't have to chip away at every individual life bar one by one.
You know you want to find some excuses for this game to justify playing it. I really want to and I don't want to miss anotehr entry to the series, but don't get your hopes so high. They seem to not be in the right path and I hope they realize it soon enough before it's too late.
 

Kaizer

The Fallen
Oct 25, 2017
1,696
Honestly, it's kinda hard to gauge just how slow or fast-paced battles will be overall imo. On one hand, that gameplay could've moved a bit faster, but it could also be due to fighting enemies either on your same level or slightly higher. Also hard to tell just how many battles you'll get into during the game, obviously based on past Yakuza titles, we can expect quite a bit of combat but the change is combat system could've also prompted a change in just how many battle sequences you'll be getting into & if they'll have items to avoid random battles.

For people, who really aren't fans of turn-based RPGs or just liked the regular brawler Yakuza-style combat - I don't blame you for being mixed, disappointed or just a little miffed in the direction this new game is heading. Personally I'm still like what I see & think there's real potential for refinements if they pay attention to fan feedback. Ultimately it's still just refreshing to see something a little new & different.
 

Ænima

Member
Oct 27, 2017
2,291
Maybe once you get further into the game you start unlocking more special attacks that hit multiple enemies at once, so you don't have to chip away at every individual life bar one by one.
They already had AOE attacks. In the other gameplay they showed today one of the AOE attacks killed all except 1 enemy in 1 move. They was doing normal attacks to explain the fighting mechanics with the enviroment and stuff. If you use the abilities the encounters go down much faster.