- Mar 25, 2019
Really dig the rpg tropes and imagery scaled to the “Yakuza” feel. As a fan from the first hour: I’m excited for this. Change is good
How is it the "same combat system" if I'm not inputting combos and moves etc and just choosing from a menu....
Anyway, gameplay looks fun so far, i want some showfloor footage asap :)
Edit- just watching the combat live. Still seems a bit too slow, drawn out etc, plus lack of skill based/action based means no dodging attacks or blocking (?). I'm definitely more interested in giving it a go though, things like the guy getting hit by a car during combat look great.
Yeah. Exactly. It shouldn't be hard to add that in. Maybe they will...but with four months until launch it's probably too late.
For a turn based rpg the system definitely looks smooth and decent paced. For a yakuza game though, pacing is turned down dramatically and scrub fights seem to take much much longer than they should do.
I still ahd hope you know. eeven the old real time combat in the real Yakuza games coudl become bothersome and boring especially when goons pursue you eevrywhere to force repeated combats on you yet you could manage getting out of them. Now you not only are forced to stumble on combats you can't escape sicne it brings you in a special battle zone but also turn absed comabt makes thing even slower and the game gonna become much longer from watse.
You know you want to find some excuses for this game to justify playing it. I really want to and I don't want to miss anotehr entry to the series, but don't get your hopes so high. They seem to not be in the right path and I hope they realize it soon enough before it's too late.
They already had AOE attacks. In the other gameplay they showed today one of the AOE attacks killed all except 1 enemy in 1 move. They was doing normal attacks to explain the fighting mechanics with the enviroment and stuff. If you use the abilities the encounters go down much faster.