Really dig the rpg tropes and imagery scaled to the "Yakuza" feel. As a fan from the first hour: I'm excited for this. Change is good
I feel like the thing the game needs is timed dodges or blocks. Something to do when enemies are attacking.
How is it the "same combat system" if I'm not inputting combos and moves etc and just choosing from a menu....
Anyway, gameplay looks fun so far, i want some showfloor footage asap :)
Edit- just watching the combat live. Still seems a bit too slow, drawn out etc, plus lack of skill based/action based means no dodging attacks or blocking (?). I'm definitely more interested in giving it a go though, things like the guy getting hit by a car during combat look great.
Yeah that's what I'm thinking, something like paper Mario/Mario and Luigi where you input for extra damage, extra defence etc.
Pretty sure that's in the game. I heard them say a "just guard system" which can yield "no damage" is implemented.I feel like the thing the game needs is timed dodges or blocks. Something to do when enemies are attacking.
It looks really fast to me. Actions go really smoothly and quickly into the next.
Pretty sure that's in the game. I heard them say a "just guard system" which can yield "no damage" is implemented.
You literally go to Japan's employment agency to change jobs, which is hilarious.Was that a character class system? And Ichiban's classes were Samurai, Host and Dancer?
Jo Amon's specialty.
Yeah that just killed any chance I had of giving this game. I was in "Lets see how it looks in motion" mode, and that looked dreadfully slow, unfun, and unyakuza.
We live in a world where Final Fantasy has faster combat than Yakuza now...
You literally go to Japan's employment agency to change jobs, which is hilarious.
Maybe once you get further into the game you start unlocking more special attacks that hit multiple enemies at once, so you don't have to chip away at every individual life bar one by one.
Maybe once you get further into the game you start unlocking more special attacks that hit multiple enemies at once, so you don't have to chip away at every individual life bar one by one.
Yeah it looks good to me, I just hope that battle exp and general rewards payout are on the larger side so we don't need to grind too much.It looks really fast to me. Actions go really smoothly and quickly into the next.
They already had AOE attacks. In the other gameplay they showed today one of the AOE attacks killed all except 1 enemy in 1 move. They was doing normal attacks to explain the fighting mechanics with the enviroment and stuff. If you use the abilities the encounters go down much faster.Maybe once you get further into the game you start unlocking more special attacks that hit multiple enemies at once, so you don't have to chip away at every individual life bar one by one.