Or your can look at this single ordinary battle. PHOTOSENSITIVITY WARNING. SERIOUSLY.
i only made it a minute in
Or your can look at this single ordinary battle. PHOTOSENSITIVITY WARNING. SERIOUSLY.
YIIK is the epitome of the game made by EarthBound fans that so desperately want to make a new EarthBound, and yet so clearly and completely misunderstood every facet of EarthBound.That's what I've gathered. The texture for the NPC that triggers it was in the game since launch IIRC, but the actual character either wasn't in, or was in such a dumb, out of the way that no one would have found him even if they wanted to.
YIIK kind of just exists as a punchline at this point, & the brave souls like DNAbro & GrandmaParty that forced themselves through once are thankfully unlikely to do it again. So it's possible a whole 10 hour epilogue's there, but no one wants to put in the time to find it past what had to be explained on an MRA podcast. Which I guess kind of feels like needing to buy a copy of GameFan to learn all the Mortal Kombat fatalities back in the 90's, except the game's garbage & the magazine has nothing to do with games & is instead about how all women must be lesbians out to destroy all men because the writers get rejected so frequently & also lack self-awareness.
I have shorter battles when I play Grandia II and spend way more time than necessary painstakingly planning out every move to try for flawless victories.There's a countdown before a 17 second mini-game to do 18 points of damage. Only for the enemy to heal immediately after. I'm all for more dynamic combat in RPG's; Undertale & the first 2-and-a-half games each for Mario & Luigi/Paper Mario are some of my favorites in the genre. But enemies in those games have low HP & the combat tends to vary wildly based on the enemy you're fighting, rather than the combat mini-games being based on the character. Hell, Mario & Luigi delving into that was the death knell for the franchise.
If this game had testers, I'm sure one of them had to explain how unfun the combat was.
Would y'all believe me when I say the battles are actually the worst part of the game, even over the story. By the end I was dreading any battle appearing.
Or your can look at this single ordinary battle. PHOTOSENSITIVITY WARNING. SERIOUSLY.
No, after watching that Golden Alpaca boss fight I 100% believe youWould y'all believe me when I say the battles are actually the worst part of the game, even over the story. By the end I was dreading any battle appearing.
I saw the Golden Alpaca boss fight as well. How could I possibly not believe you?Would y'all believe me when I say the battles are actually the worst part of the game, even over the story. By the end I was dreading any battle appearing.
How could someone bear one battle, let alone an entire game of this is beyond me
No, after watching that Golden Alpaca boss fight I 100% believe you
Lemonade.I saw the Golden Alpaca boss fight as well. How could I possibly not believe you?
I mean he did go on an MRA show to talk about it.When you guys say red pill you don't mean like MRA red pill, right?
righhhhht?
Ackk's developers told Kotaku via e-mail that the Murakami lines are in there on purpose. "YIIK does intentionally contain allusions to After Dark by Haruki Murakami!" they wrote. "That book was an influence on the game and we wanted to pay tribute to it."
Yeah, the result is plagiarism, but I can believe he wrongly sees it as an homage. Especially considering everything else that surfaced from this game.Stealing someone's work and trying to get away with it is not "homage," it's plagiarism. The character could say "Murakami once wrote..." and then launch into this bit of text, maybe, and you could call that a homage, but not just stealing shit with no credit.
They should have done that since the beginning to be honest.Update: Ackk Studios claims it was intended as homage, but they're taking the extra step of patching in a "Works Cited" section into the game's credits:
https://www.usgamer.net/articles/yi...sm-says-its-a-tribute-but-will-update-credits
Yeah, it would have saved them at least some of the headaches.
Update: Ackk Studios claims it was intended as homage, but they're taking the extra step of patching in a "Works Cited" section into the game's credits:
https://www.usgamer.net/articles/yi...sm-says-its-a-tribute-but-will-update-credits
Update: Ackk Studios claims it was intended as homage, but they're taking the extra step of patching in a "Works Cited" section into the game's credits:
https://www.usgamer.net/articles/yi...sm-says-its-a-tribute-but-will-update-credits
What?The doors, man. I dreaded the fucking doors. Time to level up!
*Mind Dungeon theme lodges in your brain*
For the uninitiated, to level up in Yiik, you go through doors. You assign a stat to a door, then go through it. Repeat 4 times for each floor.
You want to see the last scene in new game+? 70 floors. 280 doors. From scratch.
Nope, it doesn't. This is about as effective as adding the works cited page to a college essay two months after you turned it in and got penalized for not including it.This is not enough. You "cite works" in an academic paper, you don't do it in a work of fiction unless you're crediting it within the fiction, or there's some artistic reason for it being there.
"I liked this book so I copied some of it" does not really cover artistic reason.
What?
No, seriously, what?
I couldn't stand watching the video of what i assume is a normal random battle(particularly the photo attack) and now you tell me levelling up is done like that, did the YIIK developers never play any RPG before?
They must have noticed the battles took too long and that the game requires a serious amount of grind just to assign stats and apparently see stuff, or is this some meta commentary about how pointless battles are or whatever and their artistic way of saying that is by making battles and stats boring?
Why have a level up screen. When you can instead:Here's combat lobsters video opening doors for 51 minutes in ng+.
https://www.youtube.com/watch?v=H3b4aamJh20
There's a bunch of bad stuff in this game, but I think referencing a novel is pretty mild. It's not like they were trying to pass off the story of the book as the story of the game, it's just some text. I don't see how this is all that different from art or music that features pieces of other works.
Ideally they should have attributed it of course, but I don't see this as some wildly unethical thing.
Postmodern RPG mechanics.Why have a level up screen. When you can instead:
Talk to an NPC to spend EXP to level up.
Interact with a door.
Pick a stat.
Interact with the same door.
Increase the stat.
Repeat three times.
He had a character speak passages from the novel. He didn't present passages from the novel as the story of the game.He didn't reference a novel, he copied passages from it. That's not the same.
He had a character speak passages from the novel. He didn't present passages from the novel as the story of the game.
You do realize that plagiarism doesn't mean stealing plots, it means stealing words?He had a character speak passages from the novel. He didn't present passages from the novel as the story of the game.
The funniest thing of all is that the game is (mostly) supposed to be set in the 90s, isn't it? The book's from '04 -- and wasn't in English until like '07.
The game is full of weird time nonsense like this. Alex (a twenty-year-old) refers to games like Chrono Trigger (1995) and Secret of Mana (1993) as being part of his childhood.The funniest thing of all is that the game is (mostly) supposed to be set in the 90s, isn't it? The book's from '04 -- and wasn't in English until like '07.
Or your can look at this single ordinary battle. PHOTOSENSITIVITY WARNING. SERIOUSLY.
Update: Ackk Studios claims it was intended as homage, but they're taking the extra step of patching in a "Works Cited" section into the game's credits:
https://www.usgamer.net/articles/yi...sm-says-its-a-tribute-but-will-update-credits
I couldn't watch everything, look, i like RPG's, i don't mind turn-based games or anything like that, but dear God, looking at how long a random battle takes without the broken OP move that was apparently an accident and the level up mechanics, it makes me wonder if the developer was serious when he said that people not liking this game is proof that gamers have trash taste.Here's combat lobsters video opening doors for 51 minutes in ng+.
https://www.youtube.com/watch?v=H3b4aamJh20
Was the red pill ending ever really revealed? Last I saw, it involves a cameo from some MRA podcast or something, right?Yeah, it would have saved them at least some of the headaches.
It wouldn't have made the game actually any more fun to play or erase the weirdness of the director's Dick Show appearance and the secret (sort of there?) red pill ending, but at least no one would jump on them for plagiarism.
This question came up before, but as far as I'm aware, the ending isn't actually in the game. Just some content that would serve as the bridge to the ending were the game ever updated to include it.Was the red pill ending ever really revealed? Last I saw, it involves a cameo from some MRA podcast or something, right?
Huh. So they'll be putting the putting the campaign for the extra ending DLC on Freestartr?This question came up before, but as far as I'm aware, the ending isn't actually in the game. Just some content that would serve as the bridge to the ending were the game ever updated to include it.
He had a character speak passages from the novel. He didn't present passages from the novel as the story of the game.
Future generations will finally comprehend the artistic masterpiece this game was and laugh at the plebeians who couldn't fathom it.300 years from now, archeologists will still uncover more shitty things about this game