I had to google what the heck Freestartr is (or I guess, was), and...yeah. Seems about right!Huh. So they'll be putting the putting the campaign for the extra ending DLC on Freestartr?
I had to google what the heck Freestartr is (or I guess, was), and...yeah. Seems about right!Huh. So they'll be putting the putting the campaign for the extra ending DLC on Freestartr?
Or your can look at this single ordinary battle. PHOTOSENSITIVITY WARNING. SERIOUSLY.
Worth nothing about the search of the supposed third ending it's that the developers went to the length of setting up a twitter account of a Chinese gamer that had allegedly found it to drum up some hype.
Clearly no-one at Ackk Studios has ever written an academic essay in a reputable college or university.
Clearly no-one at Ackk Studios has ever written an academic essay in a reputable college or university.
Worth nothing about the search of the supposed third ending it's that the developers went to the length of setting up a twitter account of a Chinese gamer that had allegedly found it to drum up some hype.
Try 'sad and desperate', specially when it became obvious the messages were machine translated.Should I find a pitchfork and get outraged or do you think this could be seen as 'neat/harmless'?
Hit the nail on the head, you did.Sounds like the kind of stuff I'd pull when I wanted to trick my friends into believing something about a game we were playing at the time. "Hey, heard about the secret cow level in Sonic 3, some japanese kid found it by accident, I read it in a magazine."
Didn't work too well back then either.
I'm all for intellectual honesty but I don't really like the idea of treating creative works like academic essays, especially with regard to this specific criticism.
I'm right up there with everyone else bashing the game but in this case I think the bigger narrative sin is that I don't think the main character's penchant for Murakami's stories ever actually gets mentioned directly, meaning that the purpose of the reference wasn't clear even if I think it has one that's valid. Concept vs. execution and all that.
At the very least I think it's one of the least interesting criticisms of the game, especially since it basically has nothing to do with the actual narrative content or interaction design.
The combat seems partially inspired by Paper Mario or Mario & Luigi, where the player has to actively try to avoid attacks. But rather than use quick button presses for dodging or counters, we have a convoluted minigame that takes forever (and you have to repeat for every party member targeted).
This is a fair point. Being a work of art, we shouldn't expect the creator to cite every reference made. In general, this is a minor issue compared to other problems with the game, but YIIK has become such a lightning rod for its other, more serious nonsense that it's easy for people to jump on it for the tamer issues.I'm all for intellectual honesty but I don't really like the idea of treating creative works like academic essays, especially with regard to this specific criticism.
I'm right up there with everyone else bashing the game but in this case I think the bigger narrative sin is that I don't think the main character's penchant for Murakami's stories ever actually gets mentioned directly, meaning that the purpose of the reference wasn't clear even if I think it has one that's valid. Concept vs. execution and all that.
At the very least I think it's one of the least interesting criticisms of the game, especially since it basically has nothing to do with the actual narrative content or interaction design.
I would say its 'also because all the other criticisms of the game have already been covered extensively. People will naturaly comment in any other new unsavory aspects brought to light and that deserves some lambasting.This is a fair point. Being a work of art, we shouldn't expect the creator to cite every reference made. In general, this is a minor issue compared to other problems with the game, but YIIK has become such a lightning rod for its other, more serious nonsense that it's easy for people to jump on it for the tamer issues.
I tend to lean on these cases in creative works in an "artists gotta get paid" way. Naughty Dog absolutely should get shit for it given the sort of budgets they have, but I don't think Murakami is hurting for $$$ from some shit indie game.
I mean, the drummer who produced possibly the most famous drum break in modern music history died in 2006 and was completely destitute, but said sample also birthed multiple dance music subgenres that have been supported over decades at this point.
Well, think of it this way. Do you believe that Deadly Premonition's creators were in the wrong when they created a game that was very obviously inspired by Twin Peaks (FBI agent in a peculiar Pacific Northwest town involved in supernatural oddity and a fascination with coffee) makes no mention of Twin Peaks?I don't see copyright as something that ends when success begins; people have the right to compensation for their work and at the very least for their work to be referenced in a satisfactory manner. This sort of practice just encourages and is a good example of lazy (and this is an example of laziness seeing as it doesn't take much effort at all to add a proper reference in whilst you're making the game nor is there anything limiting them) treatment of copyright, the kind that has Youtubers use music in the background of their videos or when artists copy reference material without giving credit.
As for the drummer example; I don't think you'd find many people who think them dying 'completely destitute' was a good thing? That is unless the guy chose to not monetise their work or chase royalties but, in that case, it's an entirely different situation to Murukami who has chosen to monetise his work.
Well, think of it this way. Do you believe that Deadly Premonition's creators were in the wrong when they created a game that was very obviously inspired by Twin Peaks (FBI agent in a peculiar Pacific Northwest town involved in supernatural oddity and a fascination with coffee) makes no mention of Twin Peaks?
Fair point.Inspiration and direct plagiarism are two entirely different things. If Deadly Premonition had a character say, for example, the 'Vision of Light' speech with no reference to the original work then I'd have an issue with it. The game as it is now is an obvious homage but does more than enough to distance itself from Twin Peaks.
This is not enough. You "cite works" in an academic paper, you don't do it in a work of fiction unless you're crediting it within the fiction, or there's some artistic reason for it being there.
"I liked this book so I copied some of it" does not really cover artistic reason.
I mean, other RPG's have done mini-games for attacks before, or have QTE and minigame elements, the Mario RPG's have examples of that amongst others, the difference is that they either aren't present in every attack, or are a lot faster to do.
How do you feel about sampling in music?He had a character speak passages from the novel without referencing the novel (and no, a post-release patch adding a mention in the credits doesn't count as referencing) or even referencing the fact that it wasn't his work. That's the definition of plagiarism, and you'd likely get reprimanded to hell and back if you were to pull that shit in a more strict environment like academia or AAA gaming.
I'm not fond of this game but this thread is an excellent example of bitch eating crackers syndrome.
It's real embarrassing.
I'm not fond of this game but this thread is an excellent example of bitch eating crackers syndrome.
It's real embarrassing.
He had a character speak passages from the novel without referencing the novel (and no, a post-release patch adding a mention in the credits doesn't count as referencing) or even referencing the fact that it wasn't his work. That's the definition of plagiarism, and you'd likely get reprimanded to hell and back if you were to pull that shit in a more strict environment like academia or AAA gaming.
I mean, other RPG's have done mini-games for attacks before, or have QTE and minigame elements, the Mario RPG's have examples of that amongst others, the difference is that they either aren't present in every attack, or are a lot faster to do.
Like someone said, there is a mini game in that video that takes something like 17 seconds to do for 18 damage that quickly gets healed up by the enemy, the more i think about it, the worse the fight becomes.
But I meant LITERALLY everything. You wanna dodge/defend??? Minigame. You wanna attack??? Minigame. You wanna use a skill??? Minifuckingame.The combat seems partially inspired by Paper Mario or Mario & Luigi, where the player has to actively try to avoid attacks. But rather than use quick button presses for dodging or counters, we have a convoluted minigame that takes forever (and you have to repeat for every party member targeted).
I saw the Golden Alpaca boss fight as well. How could I possibly not believe you?
Academia sure, but I feel like I have seen tons of stuff that quotes other things without attribution in the entertainment field
Or your can look at this single ordinary battle. PHOTOSENSITIVITY WARNING. SERIOUSLY.
Everything I hear and see about this game makes it sound like an actual attempt to make the worst game you could, and the fact that its creation is apparently on that "no one appreciates my creation" kick is insane. I haven't seen a single scene or heard about a single mechanic that didn't come across as bad in a way that almost seems intentional, like, how do you even make an attack that does that?I'm going to tell you how broken the battle system is.
There is an attack for a late game character that requires her to have 100% of her health. If this is met, this attack takes, if I remember correctly, 5 turns to actually occur. After using it, it hits everyone on the field and then the character is out of commission for 5 turns unless you have an item to revive her immediately. This attack does about 1/4 of the damage a good regular attack does with her and takes over 10 turns for her to do it and come back.
The battle system is really really broken and felt like it was never playtested.
It was a very sincere effort, honestly. I followed Ackk Studios on Twitter for years as they developed the game, mostly after becoming aware of them through a friend that really enjoyed their previous game. Said friend was, for a time, really looking forward to YIIK for a while, but has been silent on Twitter about it since well before its release. I think he came to the realization that this game was not going to be good and isn't the sort of person to join dogpiles when it comes to bad games. I haven't brought it up with him because why bother?Everything I hear and see about this game makes it sound like an actual attempt to make the worst game you could, and the fact that its creation is apparently on that "no one appreciates my creation" kick is insane. I haven't seen a single scene or heard about a single mechanic that didn't come across as bad in a way that almost seems intentional, like, how do you even make an attack that does that?
Are we absolutely sure this isn't all a joke?
this is truly bafflingI'm going to tell you how broken the battle system is.
There is an attack for a late game character that requires her to have 100% of her health. If this is met, this attack takes, if I remember correctly, 5 turns to actually occur. After using it, it hits everyone on the field and then the character is out of commission for 5 turns unless you have an item to revive her immediately. This attack does about 1/4 of the damage a good regular attack does with her and takes over 10 turns for her to do it and come back.
The battle system is really really broken and felt like it was never playtested.
That seems like the most reasonable explanation actually, anyways, all this thread did was make me really not want to get this game, and not because of the main character or some Murakami quotes, oh no, the game itself just seems annoying and boring at the same time.But yeah, Ackk was intent on making a game inspired by their love of EarthBound and other Japanese RPGs. They were just clearly, clearly in over their heads on how to properly design and balance an RPG of this scale and completely misunderstood the themes of EarthBound and the purpose of EarthBound's absurdist aesthetic.
It's the biggest-budget EarthBound fangame to ever exist.
Yiik's awfulness extents well beyond the scope of the game: one of the creators not only went into a rant blaming the failure of the game on gamers being uncultured swines that can't appreciate true art, he did so on a podcast by MRA/alt-right wastrel Dick Masterson who also appears in the game and is supossedly linked to the third ending.That seems like the most reasonable explanation actually, anyways, all this thread did was make me really not want to get this game, and not because of the main character or some Murakami quotes, oh no, the game itself just seems annoying and boring at the same time.
I just decided to watch a video of this boss fight
You man what in the fuck is this
Post from first page, but I didn't see anyone answer. I remember the scene and I only played the game once, thus it's from the "normal" ending.
I never did the doors once and finished the game at a level somewhere in the 50's. You just talk to the crow and he automatically assigns stats for you. You also don't have to fight the enemies you banish to the mind dungeon if you never use the doors. (Which I'm only assuming you normally have to do, because the in-game explanation of the mechanic said you had to fight them.)For the uninitiated, to level up in Yiik, you go through doors. You assign a stat to a door, then go through it. Repeat 4 times for each floor.
You want to see the last scene in new game+? 70 floors. 280 doors. From scratch.
Ok, that sounds less absurd than what I glanced on the video posted earlier where the guy was checking each door separately.Post from first page, but I didn't see anyone answer. I remember the scene and I only played the game once, thus it's from the "normal" ending.
I never did the doors once and finished the game at a level somewhere in the 50's. You just talk to the crow and he automatically assigns stats for you. You also don't have to fight the enemies you banish to the mind dungeon if you never use the doors. (Which I'm only assuming you normally have to do, because the in-game explanation of the mechanic said you had to fight them.)
The battles suck, but it's much less annoying when you use the in-game cheat for unlimited time slow down.
Ok, that sounds less absurd than what I glanced on the video posted earlier where the guy was checking each door separately.
I didn't mean it as a gotcha. I think this usage is a bit clumsy and should have been attributed, but I'd say it's closer to sampling than copying an academic paper.I know this was meant as a 'gotcha' but sampling in music generally falls under a transformation of the original work which, to me, is perfectly fine. When it isn't then I feel that it's a legal grey area with it leaning onto the 'this is kinda shitty' side of things.
Care to actually address any of the points or arguments made here?
If not then it's not this thread that's embarrassing.
It was a very sincere effort, honestly. I followed Ackk Studios on Twitter for years as they developed the game, mostly after becoming aware of them through a friend that really enjoyed their previous game. Said friend was, for a time, really looking forward to YIIK for a while, but has been silent on Twitter about it since well before its release. I think he came to the realization that this game was not going to be good and isn't the sort of person to join dogpiles when it comes to bad games. I haven't brought it up with him because why bother?
But yeah, Ackk was intent on making a game inspired by their love of EarthBound and other Japanese RPGs. They were just clearly, clearly in over their heads on how to properly design and balance an RPG of this scale and completely misunderstood the themes of EarthBound and the purpose of EarthBound's absurdist aesthetic.
It's the biggest-budget EarthBound fangame to ever exist.
that's if you don't want to customize your stats yourself. It's still an absurd implementation.
Well according to your final impressions stats seem to make no sense whatsoever so who knows, it may very well be an improvement.
Where is this from? I like it and I want toIf you copy the first line of a novel that means you want everyone to know where you copied it from.
If you copy the second line of a novel that means you're trying to hide it.