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JB2448

One Winged Slayer
Member
Oct 25, 2017
5,953
Florida
It's a good thing more people will be able to play it (but if it were up to me, every third party game would come out on PC/PS4/Switch/XB1), but yeah, you kind of have to question Level-5's longevity.
 

FormatCompatible

One Winged Slayer
Member
Oct 25, 2017
12,071
What, you didn't see the sense of them buying a damaged company like Comcept and putting them on a gacha that they didn't even bother with the pretense of turning into a multimedia property? 4D chess, people!

Inafune has to be really happy about the situation, at least.
I think, in that particular situation, it was more a friend helping another.

Inafune and Hino worked together before with Bugs vs Tanks and Inafune has gone on record to say he always admired Hino even while he was at Capcom, I suspect as someone who left a corporation to make his own independent studio and can (or at least could) turn multiple IPs into huge multimedia franchises.

With that said Level-5 Comcept and their gacha game is another one in a string of flops for Level-5 as whole, so even if it was for a friend I also can't say it was a smart business decision.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
in case anyone was wondering, this came out and flopped on both platforms:

NSW - Yo-kai Watch 4 ++ - 10.333
PS4 - Yo-kai Watch 4 ++ - less than 2.893 (didn't chart in the top 30)
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
in case anyone was wondering, this came out and flopped on both platforms:

NSW - Yo-kai Watch 4 ++ - 10.333
PS4 - Yo-kai Watch 4 ++ - less than 2.893 (didn't chart in the top 30)
Well, I saw that coming.

Not necessarily "Won't even chart" coming, but I saw it coming.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
Oof. So much for finding a new audience.
tenorcopy6lej7u.gif
 
Oct 26, 2017
13,606
I mean the Switch original did fairly well at over 200k. Yeah it's not the juggernaut it was 5 years ago, but this was one of the most horrific business decisions in terms of where to take a franchise to a "supposed" new audience, likely since THQ's U-Draw on PS3 and 360... and that tanked them.
 

Sandfox

Member
Oct 25, 2017
24,743
I mean the Switch original did fairly well at over 200k. Yeah it's not the juggernaut it was 5 years ago, but this was one of the most horrific business decisions in terms of where to take a franchise to a "supposed" new audience, likely since THQ's U-Draw on PS3 and 360... and that tanked them.
200k for YW is extremely bad.
 

Skittles

Member
Oct 25, 2017
8,257
I mean the Switch original did fairly well at over 200k. Yeah it's not the juggernaut it was 5 years ago, but this was one of the most horrific business decisions in terms of where to take a franchise to a "supposed" new audience, likely since THQ's U-Draw on PS3 and 360... and that tanked them.
Its more like they should have done this years ago when sales were declining, not when the series was irrelevant
 

diakyu

Member
Dec 15, 2018
17,525
Does anyone know of any good write-ups about Level 5 messed this up? I keep seeing people say they did but I can't grasp exactly what happened with the mismanagement.
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
Hino: "YW5 will be PS5 exclusive, baby. Don't worry guys, it'll sell like MHW."

I'm going to bet that none or very few of the people that were "interested" are going to buy the game for PS4 when it launches in the west. As usual, people are just happy the it stopped being exclusive -- not that people will actually buy the game. The sales speak for themselves. All that whining about people digging at Level-5 in this thread and the end results still remained the same.
 

Devilgunman

Member
Oct 27, 2017
7,451
Can Jason make a lengthy article about how this franchise crash and burn? From multimillion ip to a mere sub 20k first week in such a short time. Did they release the games too fast so people got tired of them?
 

Skittles

Member
Oct 25, 2017
8,257
Can Jason make a lengthy article about how this franchise crash and burn? From multimillion ip to a mere sub 20k first week in such a short time. Did they release the games too fast so people got tired of them?
As i understand it they released everything too fast. Games every year, multiple anime seasons, loads of ads, all making the series lose steam due to over saturation to the public
 

Sandfox

Member
Oct 25, 2017
24,743
With properties aimed at kids you want to milk them for as much as you can because they tend to burn out quick. L5 has just been run poorly with a ton of delays, issues getting mobile titles out, and poor decisions that left them with all of the their big properties dead and nothing announced that seems like it will be big.
 

Nilou

Member
Oct 25, 2017
9,715
Hino: "YW5 will be PS5 exclusive, baby. Don't worry guys, it'll sell like MHW."

I'm going to bet that none or very few of the people that were "interested" are going to buy the game for PS4 when it launches in the west. As usual, people are just happy the it stopped being exclusive -- not that people will actually buy the game. The sales speak for themselves. All that whining about people digging at Level-5 in this thread and the end results still remained the same.
I'll happily buy it on PS4 if that version comes West as I always choose multiplat games on PS4 over my switch though I'll be happy to get any non 3DS version of YW in the West. Own 1 on 3DS but there being 3 versions of 2 and the 3rd version ridiculously expensive to get I just hope somehow all of them get ported to the switch/ps4/whatever so I'll be able to easily play the series in the West :/

I'll be very sad if Level 5 goes under.
 

Kouriozan

Member
Oct 25, 2017
21,069
in case anyone was wondering, this came out and flopped on both platforms:

NSW - Yo-kai Watch 4 ++ - 10.333
PS4 - Yo-kai Watch 4 ++ - less than 2.893 (didn't chart in the top 30)
No surprise really, anyone could see the audience wasn't there, in addition to Level 5 successfully killing the IP themselves.
 

Ada

Member
Nov 28, 2017
3,731
I bought the dlc upgrade on switch, can't wait to try it out at the weekend. L5 really tanked this series huh.
 
Oct 1, 2019
1,057
I'll happily buy it on PS4 if that version comes West as I always choose multiplat games on PS4 over my switch though I'll be happy to get any non 3DS version of YW in the West. Own 1 on 3DS but there being 3 versions of 2 and the 3rd version ridiculously expensive to get I just hope somehow all of them get ported to the switch/ps4/whatever so I'll be able to easily play the series in the West :/

I'll be very sad if Level 5 goes under.
I think MS will acquire them.
 
May 13, 2019
1,589
As i understand it they released everything too fast. Games every year, multiple anime seasons, loads of ads, all making the series lose steam due to over saturation to the public
Let me put this on perspective: Between Pokemon X & Y (2013) and Pokemon Sun and Moon (2016), Yokai Watch cranked out three full generations of core games, more than 600 monsters, nearly a dozen spinoff and crossover games, 214 anime episodes, a mountain of toys and assorted merchandise and three feature films. It's no wonder why the franchise took a pretty steep tumble after that.
 

KillerMan91

Member
Oct 25, 2017
4,354
can't get more desperate than a once big publisher porting a game to a new platform (when it's super clear to everyone there's no audience for said game on said platform) and selling like 2000 copies at launch.

Well i guess it depends on do they plan to localize the game. Yokai Watch games used to sell pretty well in Europe on 3DS so Switch/PS4 multiplat for european market makes sense.
 
Oct 25, 2017
34,775
I'm not surprised it didn't do well on a platform with no built-in audience. Though I didn't expect under 3000 copies sold. God damn that is a travesty.
Hino needs to be ousted now. He clearly has no clue what he's doing. He foolishly invested in Inafune's company after everyone else realized he was poison.

Well i guess it depends on do they plan to localize the game. Yokai Watch games used to sell pretty well in Europe on 3DS so Switch/PS4 multiplat for european market makes sense.

They did say localization is happening. But knowing their speed, it's going to still be a long time from now.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
I mean the Switch original did fairly well at over 200k. Yeah it's not the juggernaut it was 5 years ago, but this was one of the most horrific business decisions in terms of where to take a franchise to a "supposed" new audience, likely since THQ's U-Draw on PS3 and 360... and that tanked them.
I don't think going multiplat was the horrible business decision. I mean, there's nothing inherent with the PS4 that makes it unsuitable for games like Yokai Watch. Sure there was no built-in audience like there is on Nintendo platforms, but there's nothing wrong with trying to build one. Releasing a dying series on a dying console isn't a winning strategy, but it's not a losing one either. Not inherently, anyway.

The horrible business decisions all relate to the product itself.
 

ZeroDS

The Fallen
Oct 29, 2017
3,419
Seeing YW fall like this sucks. The games are honestly consistently good. Level 5 continue to trip over themselves every time they find success
 

hrœrekr

Attempted to circumvent ban with alt account
Banned
May 3, 2019
1,655
I don't think going multiplat was the horrible business decision. I mean, there's nothing inherent with the PS4 that makes it unsuitable for games like Yokai Watch. Sure there was no built-in audience like there is on Nintendo platforms, but there's nothing wrong with trying to build one. Releasing a dying series on a dying console isn't a winning strategy, but it's not a losing one either. Not inherently, anyway.

The horrible business decisions all relate to the product itself.

If this decision means no Nintendo support on publishing the game in the west, then it was a very bad deal.
Also, If they wanted to go multiplat with the series, they could at least have done it day one.
 

Glio

Member
Oct 27, 2017
24,497
Spain
Well i guess it depends on do they plan to localize the game. Yokai Watch games used to sell pretty well in Europe on 3DS so Switch/PS4 multiplat for european market makes sense.
In Europe, Yo-Kai Watch is already dead, or at least in Spain. My little cousin and his classmates were huge fans two years ago and now they don't care. It's not even on television anymore.
 

Glio

Member
Oct 27, 2017
24,497
Spain
Damn... Europe was like the one place aside from Japan where Yokai Watch could go toe to toe with Pokemon.

Even at its peak in popularity in Europe, it was never a rival for Pokémon here. Maybe the TV series and things like stickers and toys, but video games were far behind, even being successful.

Think that here Yo-Kai Watch 1 was at the same time as Pokémon Sun and the release of Pokémon GO.
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
I don't think going multiplat was the horrible business decision. I mean, there's nothing inherent with the PS4 that makes it unsuitable for games like Yokai Watch. Sure there was no built-in audience like there is on Nintendo platforms, but there's nothing wrong with trying to build one. Releasing a dying series on a dying console isn't a winning strategy, but it's not a losing one either. Not inherently, anyway.

The horrible business decisions all relate to the product itself.

That depends. I'm not sure if you know, but the stats show that the user base for PlayStation leans toward an older and male demographic (whereas Nintendo is more well-rounded). People who are loyal to PlayStation are usually people who avoid Nintendo platforms because of the "kiddie" image. In that case, YW4 only appeals to a very niche group of loyal PlayStation fans (that actually enjoys cartoon-like games but refuse to support Nintendo) or multi-platform gamers that prefer playing games on the PS4. It is a losing strategy if there is an overwhelming amount of evidence that they can't establish an audience on certain platforms. Even Capcom's low-effort ports on Switch sold more than YW++ on PS4. This is as bad as Yakuza 1+2 on Wii U, and that was on a dying platform.

The product itself isn't bad. It's the marketing and the multi-media approach that fucked everything up. The whole PS4 strategy didn't make much sense this late as well (though it probably wouldn't do well even if it's multi-plat on launch). Anyway, I personally hope this will help wake some people up -- especially the PlayStation fans that make up a ton of bullshit to justify games skipping Switch or other platforms. If anyone is here trying to justify why sub 3k sales is enough for it to be a good business strategy, then I better not hear them whine about how Switch owners are entitled for justifying games that would sell WAY MORE than 3k to be ported to the platform. This whole debacle showed me how much double standard and hypocrisy there are. It disturbs me that there is nothing done to curb this double standard on Era. It's been 2+ years and nothing has changed here.