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Y2Kev

Member
Oct 25, 2017
13,865
I was so happy to back Yooka-Laylee back in 2015. I was an N64 kid and had super fond memories of Banjo Kazooie and 3D platformers in general (including Glover, Chameleon Twist, and Gex, even though I didn't know who any of the celebrities Gex talked about were), and all of the initial concept work for Yooka-Laylee looked fantastic. The character design was charming and unique. That cheeky British humor was front and center. There was lots of platforming promised. I was so excited.

The game came out in April and I played about 3 hours. It just didn't click for some reason. I played bits of the first and second worlds and I thought there was potential there, but it was a bit rough. I dropped it and haven't gone back to it. Fast forward to today, and Mario Odyssey put me in a 3D platformer mood. I picked up YL again and loaded up in a quiz show area. I immediately shut it off.

Sometimes you get that nagging feeling that you're missing something though, so I turned it on again on Thanksgiving and I could not put it down. I powered through the quiz and went back to worlds 1 and 2...and ended up playing through 4 and 5 as well. Some of the little quirks that had bothered me previously-- the slow-crawling voice text most notably-- had been fixed with a patch and I was really chugging along having fun!

My observations:
  • The most common complaint I read in reviews (and I at least initially agreed with) was that the game did not effectively use Quills to mark areas of interest for the player. When coupled with the size of the levels, it felt very hard to learn how any of the levels worked and exploration felt difficult because of how easily you could get lost. Well, for World 3, I decided just to follow the Quills and see what I would find. JUST following those, I got 17 of 25 Pagies on my first go. So maybe I misinterpreted the size of the levels as a lack of guidance. They really do work to make the levels more memorable.
  • Generally speaking, I find the design to be pretty good. The first level is probably the best, which is unfortunate since it means the game fizzles out over time. The levels really have so much to do in them. There's a ton to explore and a fair bit of puzzle challenge thrown in here and there. It is an interesting mix of BK and BT-- YL's big thing is that you can "expand" a world once you unlock it by paying Pagies. This makes the worlds even larger. I think, if you want, you can explore the "smaller" world at first and it feels more like BK. Once you learn the levels a bit, you can expand and you get a level more like BT. However, I will note you never end up backtracking through vast expanses of empty space like BT...so that's a plus.
  • There is a LOT of actual platforming in the game, far more than legacy Rare platformers. It is fantastic. There is some stuff in here that made me happy even after playing SMO.
  • The visuals and audio are mostly fantastic, though the game can feel inconsistent. Playtonic absolutely nailed the "You got a Pagie" jingle, my god. It's so good. Every piece in the game except for the Hivory Towers piece is great (that one is just annoying, honestly-- it hurts to listen to it because it's too brass heavy), memorable, and really sets the stage. The game can look really beautiful, though there are pieces that just look sort of unfinished (the swamp water texture, the interior of some of the monuments...).
  • The music is dynamic omg.
  • I like that some of the trappings of 3D adventure games from the N64 era were maintained, including the fade out / fade in effect when you enter a new room. It allows the developers to play with space in a way that wouldn't otherwise work. A tiny building on the outside can be massive once you step into it.
  • The camera mostly works for me. I think it was patched. I'll say that I have never really had issues with the camera in any game. You kind of just adapt. Notorious camera games like Psychonauts and Super Mario Sunshine were never that bad for me. Just watch it when you need to and adjust. I'm used to playing games like Croc and stuff though so you just have to work with it. It's certainly not the worst camera in a platformer. Not a ringing endorsement but I really think the complaint is overblown. I didn't die because of the camera ever.
  • The controls could be tighter. 30 fps was a mistake too. They make the game feel sluggish at times. Yooka moves pretty loosely, which feels a lot like the old Rare games (I think I read something once on European-developed platformers vs. Japanese...but not sure if that thesis actually holds true). I think they should have targeted 60 fps on all platforms. The PC version looks so much more fluid and I wish I could play that.
There are some really big misses though:
  • The casino level just really blows.
  • Playtonic bit off a bit more than they could chew I think. Every level has a ton of pagies, transformations, minigames, etc. And aside from the core platforming, it's not always great. The Retro minigames are universally bad and boring. The minecart minigames are fun at first but just drag on way too long in places and get WAY too hard. The minecart in the Casino level is really hard and then has a dreadful, terrible boss tacked onto the end of it.
  • The boss fights in general are lackluster. They feel glitchy in places and remind you that the controls could be tighter.
  • The hub world is a huge mistake. It's too big. They had to patch in signs that tell you where the levels are...which, honestly, is a huge help. There needed to be more short cuts looping the world together. I think something more BK sized would have been appropriate. This is just a slog.
  • The quiz show is not fun.
  • The characters yapping endlessly gets old really fast. And just because you make fun of something in your game doesn't mean it can be excused. Why is Laylee joking that she fell asleep during a character talking? Just have that character talk faster. It's unfortunate because SOME of the jokes actually ARE funny, but you might miss them in between the droning on and on...
  • There are no unique characters in each level. It's the same squad of Bad Art™ characters in every level. The pigs. Dr. Puss. Clara the skeleton who is a skeleton because she is a skeleton. Lots of reviewers have said they just kind of sit there and don't react to you at all (or anything you do in the world), and that's true. And bad. They needed to come up with characters that fit every world or at least THEME the characters for each world. Throw a Santa hat on the pigs in the snow level for chrissakes.
Anyway this is like a 7.5/10 and probably higher if you really enjoyed the Banjo games. I think a sequel would really improve a lot. I'd shrink the levels a bit, trim some of the fat, stop trying to invoke every N64 game in the Rare catalog (and even in the SNES catalog) and focus on jumping and running and exploring...and they've got a hit on their hands.
 
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Deleted member 5656

User requested account closure
Banned
Oct 25, 2017
82
One small point: the Kickstarter was in 2015, not 2012. It hasn't been THAT long heh.

(But as someone still waiting for the Switch release, it can feel like it sometimes)
 

Hero-of-Time

Member
Oct 27, 2017
440
I loved the game. Like many, I was a big of Rare's N64 output and this game scratched that itch nicely. It captured the feel of that era perfectly, for better or worse.

I'm still awaiting a release date for the Switch version and then I will doubledip. I was hoping it would release before Christmas but that doesn't seem likely at this point.
 

Kouriozan

Member
Oct 25, 2017
21,124
Thanks for your impression and remarks, I'm still waiting for the Switch version to drop and have avoided every video about it so far so it was kinda hard to see why some stuff are really mediocre, but you put those in a nice way.
I also did back this then switched for the Switch version as I figured I didn't play on PS4 that much anymore.
 
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Y2Kev

Y2Kev

Member
Oct 25, 2017
13,865
One small point: the Kickstarter was in 2015, not 2012. It hasn't been THAT long heh.

(But as someone still waiting for the Switch release, it can feel like it sometimes)
Was it really? Yikes. I'll edit that.

I think this game would be good on Switch. I personally would want to play it with more horsepower because it needs 60 fps but alas I have a Mac.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
I also really liked this game! I think this video is also worth watching. Not all traits and tropes of older games that have been abandoned were poor. I also agree with like 95% of your points and I think special mention should go to the characters Yooka and Laylee. They are fab.

 

Rymuth

Member
Oct 26, 2017
1,025
Another big miss I feel worth mentioning is Yooka's rolling method of traversing is very cumbersome to use. It's imprecise (Yooka continues to roll as opposed to coming full-stop) and what's worse that it requires stamina to use. Frickin' stamina.

Kazooie's chicken legs run was god-like in utility. It required no stamina, made traversing the levels considerably shorter and somehow keep a solid footing on sloped ground. *Mwah*

How they mucked YL's equivalent is beyond me.
 

kadotsu

Member
Oct 25, 2017
3,505
YL suffers from a lot of Banjo Tooie's problems, most are already listed. I would also add that characters yapping too much is also a structural problem. Too many collectibles are hidden behind world state altering quests that require to hear too much dialogue and add unnecessary transitions. In Kazooie most of the Jiggys were just in the world at all times so the game was more about the hide and seek, while Tooie and YL are more about the mini challenges. I also dislike the arbitrary stamina bars, which are a lazy gating mechanic.
 
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Y2Kev

Y2Kev

Member
Oct 25, 2017
13,865
Another big miss I feel worth mentioning is Yooka's rolling method of traversing is very cumbersome to use. It's imprecise (Yooka continues to roll as opposed to coming full-stop) and what's worse that it requires stamina to use. Frickin' stamina.

Kazooie's chicken legs run was god-like in utility. It required no stamina, made traversing the levels considerably shorter and somehow keep a solid footing on sloped ground. *Mwah*

How they mucked YL's equivalent is beyond me.
Well, I think Yooka's regular run is pretty fast. Much faster than Banjo's plodding...plod, so I like that the roll comes with tradeoffs. Yes, it's even FASTER, but it's much more slippery. I think the stamina bar is stupid and should be removed, though it does add some tension to the races. I don't think I was ever actually playing and was like, "Oh, I don't have enough stamina to complete this quest yet," so just take it out then.

The talon trot was overpowered. You always used it because there was no downside.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Maybe it's an unfair comparison but I can't think of a single thing Yooka-Laylee did better or hell, even just as good as Odyssey. I simply can't.
The only level that comes even close in design is the first one, and as OP mentioned the Casino level... what were they thinking? I'd rather not put that in the game at all.
The characters were also atrocious and were thrown in every world outside of context and seem to not have any world they actually belong to. Everything is so random, and not in a good way. I also played the game when the camera was still atrocious, guess that didn't help. And as OP also mentioned, that hub world.. my god.
 
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Y2Kev

Y2Kev

Member
Oct 25, 2017
13,865
It's not as good as Odyssey. I mean almost no games are! It's different though and you could enjoy both if you are looking for more BK vs. SM64.
 

srtrestre

One Winged Slayer
Member
Oct 25, 2017
18,971
I don't know if I'll ever go back to the game. I had to really push myself to reach 4 hours of playtime back when it released. After Odyssey, I can't see myself being able to stand the game for long.

At the same time I don't regret KS it because I really do want developers to keep trying to make more 3D platformers.
 

Blindy

Member
Nov 16, 2017
3,929
It's not that bad of a game having just recently beat it but why the heck did both Banjo games have shortcut warpholes throughout levels to cut down on senseless backtracking, especially when the vital flying ability isn't available till world 5? Wasn't cute that you die from falling and had to start back at the last room or spot you entered from. How does a 1998 game have something a 2017 game does not.

Also the 3 damage no matter the fall was weird.

But even after playing Odyssey, the game does what it does well enough. Deserved nowhere near the backlash it deserved imo. Bosses were atrocious though.
 

Zem

Member
Oct 25, 2017
4,971
United Kingdom
Dunkeys review put me off, especially when you compare it to his Banjo Kazooie one. I'll pick it up when it gets cheaper though, think the patches may have fixed some stuff?
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,364
I was an N64 kid too. I love Rare's N64 output. I played through Banjo recently and it's still brilliant. I just couldn't enjoy Yooka Yaylee though. I tried and tried but almost everything about the game just felt... off. The world design felt confusing and just not fun to explore. The art style (that I thought looked so good at first reveal) just didn't click for me in the actual game. I dunno, I just didn't have any fun with it. I don't think it's any one thing. But the main thing I took away from the experience was just a massive lack of polish. If the patches have made significant changes I'd probably take another look but I reckon I'm just fully out.

Was initially just worried that I'd grown out of 3D platformers but Odyssey recently hooked me the same that Mario 64 did when I was 12 at the launch of the N64.
 
Nov 1, 2017
2,904
Yooka-Laylee is like the dad pretending to be cool version of a 3D platformer. It simply doesn't work and is obliterated by a game like Super Mario Odyssey.
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,167
Yooka-Laylee is depressing to me.

People are so quick to throw this game under the bus, and I don't blame them. For me? When this kickstarter shown up in 2015 I felt like something I had wanted for so long finally happened. I've been crushed for years that Microsoft refused to just make a sequel to Banjo-Tooie and do it right. Now, we were going to get a successor, and it's back on Nintendo? I felt like I was living a dream.

That dream became a nightmare. Not only did the game not live up to everyone's expectations, it got wrapped up in a bunch of political nonsense. Now I feel like we'll never see a return for Banjo, even though we've had Crash, 2D Sonic, and 3D Mario come back this year. Banjo fans just never can catch a break.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
I actually enjoy(ed) the casino level lol.

But yeah I do feel a little sorry for Playtonic and the inevitable and slightly unfair comparisons that will inevitably happen to SMO. They're both 3D platformers so of course it's fair game but unlike a couple of other games that have been compared at great lengths the budget and expertise involved make the comparison a bit unfair. And the fact that they've still not released the game on a Nintendo platform and of course you have to wonder how many sales they've missed out on by not getting it out before SMO. They must be gutted...
 

Nocturnowl

Member
Oct 25, 2017
26,114
Sometimes the sheer negativity dropped at the game make me doubt my own memory when I played it, I think I enjoyed it? I got the plat out of it after all right?

Even though there's plenty of flaws, there are some common gripes I see that I do disagree with like the movement and platforming which are stronger here than in Rare's N64 collection of collectathons, the roll move feels fun to use and I loved the sections where you had to balance its unwieldy nature with platforming.
Yet to return in the wake of the "spit and polish" update so maybe the return visit wont be as damning as I fear.

Felt like they were halfway there in regards to creating the banjo successor I wanted, it really needed more worlds, characters, variation in tasks (oh look, more rings!).
The one thing that does get me though is the sloppy feeling of attacks and enemies, especially notable in the final boss which was mostly an actually good finale dragged down with a sense of "am I even doing any damage right now?"
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,364
Some of the bosses are definitely the games weakest point, they vary from alright (I didn't mind Captial B and the octopus thing) to utterly terrible. Fuck that minecart boss in particular.
The real negative is the utter lack of enemy variety. I guess that was a serious budget concern, but did anyone actually like those little blue things? Honestly, the game would have been better if those spaces were just empty, if they couldn't afford to make enemies.

The only major changes to the world design is I would have scaled the size down a little bit. Maybe make everything in the worlds about 10% smaller in scale. That, and instead of having quills/pagies disappear after you've grabbed them, replace them with outlines (something like the purple coins in Odyssey). Given they're used to guide you around, having them disappear permenantly isn't a great idea.

Thinking about it, didn't they promise some free post launch dlc for backers? I've not been paying attention to my kickstarter mails, I wonder how that's going.

People are so quick to throw this game under the bus, and I don't blame them. For me? When this kickstarter shown up in 2015 I felt like something I had wanted for so long finally happened. I've been crushed for years that Microsoft refused to just make a sequel to Banjo-Tooie and do it right. Now, we were going to get a successor, and it's back on Nintendo? I felt like I was living a dream.

That dream became a nightmare

Nostalgia is a hell of a drug.

I think Yooka laylee nailed the feel of a Banjo game. I don't know what people were expecting, but if, like a few of the people in this thread, you were thinking it was going to be a parallel to Odyssey like Banjo Kazooie was to SM64, on the back of a 2m kickstarter. Well... that thing about how people misunderstand game development cost is accurate.

At a conservative guess, I bet Odyssey cost 5-10 times as much to make. Probably way more than that.
 

Roshin

Member
Oct 30, 2017
2,840
Sweden
It never really clicked with me. The controls felt loose and imprecise to me and I just found it annoying. That said, I dropped it pretty fast. Maybe I should give it another go.
 

Nocturnowl

Member
Oct 25, 2017
26,114
Speaking of that mystery post launch DLC, I'm still waiting on that orchestrated OST addition Kirkhope!

Maybe they're holding it all back to launch with the Switch version, remember the Switch version?
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,167
Nostalgia is a hell of a drug.

I think Yooka laylee nailed the feel of a Banjo game. I don't know what people were expecting, but if, like a few of the people in this thread, you were thinking it was going to be a parallel to Odyssey like Banjo Kazooie was to SM64, on the back of a 2m kickstarter. Well... that thing about how people misunderstand game development cost is accurate.

I bet Odyssey cost well over 10 times as much to make. Probably way more than that.

I enjoyed Yooka-Laylee for what it was, even though I was expecting a bit more. You can't deny the reception killed all good will for this game though. We will see a sequel? Doubtful, and if we do, will people care? I wouldn't be surprised if Microsoft looked at Yooka-Laylee flopping and decided revisiting Banjo would not be a good idea.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,364
I enjoyed Yooka-Laylee for what it was, even though I was expecting a bit more. You can't deny the reception killed all good will for this game though. We will see a sequel? Doubtful, and if we do, will people care? I wouldn't be surprised if Microsoft looked at Yooka-Laylee flopping and decided revisiting Banjo would not be a good idea.

I couldn't tell you. Any attempt at talk about the game outside of neogaf (and even then, it had to be sequestered in to its own thread) was surrounded by white supremicists posting idiotic stuff about jontron, and I can't blame the developers for that. The vast majority of people actually playing the game seemed to like it, I know I did.

And actually, I am quite sure that there will be a Yooka-Tooie game down the line. Maybe it won't be the next title out of playtonic, but they weren't formed to make a single game and then shut down.

If you think Microsoft was ever even considering Banjo in either case, I've got bad news for you. Yooka Laylee could have gotten 100%s across the board,and somehow sold 10m copies, and Microsoft would still look at it and shrug. Besides, you could make the exact opposite argument with Odyssey that one of the highest rated games of all time took a bunch of ques from BK and by all measurements, seems to be selling gangbusters, that they would want to get in on that. Microsoft just doesn't care about the genre at all.
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,167
I couldn't tell you. Any attempt at talk about the game outside of neogaf (and even then, it had ot be sequestered in to its own thread) was surrounded by white supremicists posting idiotic stuff about jontron, and I can't blame the developers for that. The vast majority of people actually playing the game seemed to like it, I know I did.

If you think Microsoft was ever even considering Banjo in either case, I've got bad news for you.

I only had a slight hope they might cash in on 90's nostalgia with everyone else doing it. Been bitten by Microsoft too many times that I really should know better.

As for Playtonic, If I were them I would find a company to team up with to fund their next game similar to how Platinum does it. Nintendo partnering up with them would be perfect but I doubt that would happen.
 

Coolade

Member
Oct 27, 2017
430
I'm actually playing this game right now on PC post patch (the patch was really huge and I'm, afraid more people didn't try the game post patch https://www.playtonicgames.com/huge-console-patch-now/), and I am really enjoying it. Just got done going around the casino level. The challenge seems to spike on random things (the mine-cart gem collecting I am terrible at) but overall I think the game is fantastic. The game supportsultrawide resolution and an uncapped framerate too.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,364
As for Playtonic, If I were them I would find a company to team up with to fund their next game similar to how Platinum does it. Nintendo partnering up with them would be perfect but I doubt that would happen.

I wonder if they're big enough for a studio to consider that. Plus, at least a few of them specifically left Microsoft so that they didn't have to be under someones boot. They might not even want to work like that again.

I do agree that having a proper funder (I think Nintendo would ideal too) would give them both the money and time they need to make a better game. I still think they did excellently within the limitations they had (relatively small budget, two years of development from the kickstarter to release, multiple platforms), and would like to see what they could do with more.
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,167
do agree that having a proper funder (I think Nintendo would ideal too) would give them both the money and time they need to make a better game. I still think they did excellently within the limitations they had (relatively small budget, two years of development from the kickstarter to release, multiple platforms), and would like to see what they could do with more.

Yeah, it might be best for them to just focus on their whatever project they have next and give it their all. I know I'll check it out regardless of what it is.
 

SmarmySmurf

Banned
Nov 5, 2017
1,931
I loved YL, and feel like most (not all) of the criticism it got on the social media side was from alt-righters pissed about JonTron; and in the press/general public, people who just never liked collect-a-thon Rare, which was what this game was 100% advertised to be so not really justified. People say the type of game "didn't age well", but I think they didn't like it or weren't even there back in the day either. As a collect-a-thon fan, there's nothing short of a few bugs and level design issues there IMO, and none of it "aged poorly", or rather, nothing has been improved by other games such as Mario Odyssey. If Mario is a 10 (and it is), YL is an 8.5 or 9. Which is right where I'd put them in the 64 days too for the genre.

/my 2 or 10 cents
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
The patched in signs are a somewhat embarrassing admission of a general failure to appropriately apply user research on the project. The open world hub is pretty large, and with a bit of playtesting they could have seen people were getting lost and stuck.
 

Brandon

Banned
Oct 29, 2017
3,977
I still want to play this. I wish I could've bought one of those copies selling for $9 at Target recently.
 

Mbolibombo

Member
Oct 29, 2017
7,043
I almost forgot about this game, has there been any noice about the upcoming Switch version yet? They were dead silent about it for so long.. Not releasing in 2017 must be a bit of miss from them, surely they must have targeted the holidays for this release? Think it would have been a great fit - especially if released physical.
 

papercan

Member
Oct 25, 2017
800
They said they realised that banjo tooie and then donkey kong went a little too big and that banjo kazooie probably got the sizing perfect yey they make all the levels and the hub far too big. What happened?
Why they made levels so big i'll never understand, the hub is so bad they had to patch in signs telling people where the levels were.
Less is more, banjo size levels and hub with good concentrated design is a far better better approach.
And that casino level needs to be cut, no question, just remove it from the game entirely.
Levels and a hub world half the size with everything more concentrated would be far better, it's like they learnt nothing from donkey kong 64 and to a lesser extent banjo tooie.
 
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BaconHat

One Winged Slayer
Member
Oct 25, 2017
5,103
I still remember backing it in 2015 and giving enough to get the signed collector edition. (Perceived quality of the game non-withstanding, having the autographs of so many of the ppl that shaped my childhood is still worth every penny.)
As for the game, i liked it for the part i played, but i decided at one point to wait for the switch version in order to play with all of the latest patches.
Hope they release that version soon.
 

Yukinari

Banned
Oct 25, 2017
4,538
The Danger Zone
I say this all the time but YL feels like a game made by the N&B team and it shows.

Theres obvious design mentalities that invoke N&B. Not to mention QoL stuff that they pioneered in 3D platformers being absent.

Imagine playing DK64 or Odyssey without being able to use warp pads.
 

Kouriozan

Member
Oct 25, 2017
21,124
I almost forgot about this game, has there been any noice about the upcoming Switch version yet? They were dead silent about it for so long.. Not releasing in 2017 must be a bit of miss from them, surely they must have targeted the holidays for this release? Think it would have been a great fit - especially if released physical.
I heard it's Unity problem and also why Battle Chasers got delayed, which I'm also looking forward to the Switch version.
 

AlexFlame116

Prophet of Truth - One Winged Slayer
Member
Nov 17, 2017
23,182
Utah
Man I'm still waiting for the Switch version! But yes I heard that the game had a couple of issues that unfortunately prevent it from being as good as it predecessors.

It's too bad really. Playtonic could have had a real gem if they had changed a couple of things.
 

Stopdoor

Member
Oct 25, 2017
5,778
Toronto
I hate how I can't join in on the discourse for this game, killed the hype massively when it got delayed for Nintendo systems. I'm pretty suspicious that people comparing it to something like Mario never really understood Banjo-Kazooie - it was never about acrobatics. But then I have to play it myself and see how bad the jankiness is.
 

IronicSonic

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,639
After Mario Odyssey I could give another shot to YL. I left at Snow Level and I wasnt enjoying the experience that much.

I think camera is better now?
 
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OP
Y2Kev

Y2Kev

Member
Oct 25, 2017
13,865
They said they realised that banjo tooie and then donkey kong went a little too big and that banjo kazooie probably got the sizing perfect yey they make all the levels and the hub far too big. What happened?
Why they made levels so big i'll never understand, the hub is so bad they had to patch in signs telling people where the levels were.
Less is more, banjo size levels and hub with good concentrated design is a far better better approach.
And that casino level needs to be cut, no question, just remove it from the game entirely.
Levels and a hub world half the size with everything more concentrated would be far better, it's like they learnt nothing from donkey kong 64 and to a lesser extent banjo tooie.
Yeah I think BK's world size was probably the best, but then they'd need more worlds. I think budget meant they could only create assets for 5 worlds or so, so they used the "expand" concept. I think it's a good way to do more with less.
 

Heart_Attack

Banned
Nov 1, 2017
2,442
I finished this game a week ago and wanted to create a thread about it, but couldn't because I'm a junior. I loved it. People forget that this is a Kickstarter game. Expectations should be in check. They promised a banjo like platformer and they succeeded. The game is banjo as fuck. It's a true collecthaton with amazing humor, great new characters and npcs. Original music, and colorful and creative world. They physics, camera and repetition are cons, but i knew they had no budget and they delivered. I'm sad that this game got a bad rep just because it's not actualized. It's a flawed game in my experience.