Yoshinori Kitase on number of games in FINAL FANTASY VII REMAKE series: "We don't know ourselves"

Radamammuth

Member
Dec 8, 2017
347
MELBOURNE - AU
considering they have 3 summons as preorders, something tells me things are going to be moved around.
Oh so they are gonna break the progression. Make a mess by part 5/? ; (
Looks really good, but this unknown number of episodes and the first just being Midgard.

It's a real hype killer, that it seems they don't know wtf they are doing after Midgard.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
27,352
I think this is a bit disingenous. There are multiple games where I enjoy despite it not having an overworld. I think to detract from the fun aspects of the game because it lacks one thing isn't a healthy mindset. If it means that we still get a fun game at the end of it and it is mechanically sound, it is a worthwhile venture.
Think of it this way: there's zero point in Cid being in the game AT ALL if the Highwind is no longer part of things.
 

kayos90

Community Resettler
Member
Oct 25, 2017
1,300
Think of it this way: there's zero point in Cid being in the game AT ALL if the Highwind is no longer part of things.
Not true. While I do think this plot point will be streamlined a bit, or altered altogether, they make a valiant effort in trying to stop Meteor using the rocket ship. Cid plays a heavy part in that plotline so I imagine this is still critical.
 

cdyhybrid

Member
Oct 25, 2017
9,575
I'm in for the long haul, as long as they keep what appears to be the very high quality of the first game up. I understand anyone that wouldn't want to deal with it, though.
 

RedMercury

Member
Dec 24, 2017
7,249
Sounds like scope creep.
I don't think they have much of a choice, almost every part of the game is going to be someone's favorite part, and for everything they cut it will piss people off who are buying the game to recapture the magic they felt when they played the original. Generally I think people want them to add and expand, not take anything away.
 

RedMercury

Member
Dec 24, 2017
7,249
Why is it all they need? Because this is an isolated game. I'm not expecting levels or items to carry over to the 2nd game. Part 2 is not an analogy to 2nd disc and this isn't Mass Effect. They can build each part as a stand alone entity. Think of part 2 more as a sequel than a 2nd disc.
That would suck. One of the cool things about the original game was everyone finished it with different gear, different items, depending on where you went in the world and what you found and did.

Edit: Sorry double post
 

Wein Cruz

Member
Oct 27, 2017
3,171


I was so happy after seeing the gameplay and having a release date that I let my guard down momentarily with SE. Should have known they'd fuck it up somehow.
 

Nanashrew

Member
Oct 25, 2017
3,731
I don't think they have much of a choice, almost every part of the game is going to be someone's favorite part, and for everything they cut it will piss people off who are buying the game to recapture the magic they felt when they played the original. Generally I think people want them to add and expand, not take anything away.
I do have to wonder though, they want to make each of these episodes like it's a full fledged AAA Final Fantasy game, the full feature length as stated in another Game Informer interview. Square Enix has been rather notorious with project development being pretty bad with AAA games, and I wonder how much this will eat into other projects because of their approach to development. Will we see a Final Fantasy 16? Can they even handle 2 AAA Final Fantasy games at the same time? How could this effect smaller, mid-tier development? FF7r is going for the long haul where each game may take roughly 3 years each to develop as Kitase says he does not expect development of other episodes to be any faster.
 

RedMercury

Member
Dec 24, 2017
7,249
I do have to wonder though, they want to make each of these episodes like it's a full fledged AAA Final Fantasy game, the full feature length as stated in another Game Informer interview. Square Enix has been rather notorious with project development being pretty bad with AAA games, and I wonder how much this will eat into other projects because of their approach to development. Will we see a Final Fantasy 16? Can they even handle 2 AAA Final Fantasy games at the same time? How could this effect smaller, mid-tier development? FF7r is going for the long haul where each game may take roughly 3 years each to develop as Kitase says he does not expect development of other episodes to be any faster.
I don't think we're seeing an FF16 for a long-ass time
 

Gaia Lanzer

Member
Oct 25, 2017
2,335
Even though I'm critical of what they are doing, I'm still getting the game. My final judgement whether or not I think they are doing a good job and if I have faith in future episodes WILL be determined on how I come away from the experience.
 

Skux

Member
Oct 26, 2017
2,367
Imagine being this far into development and having no idea how big the game is going to be.
 

Space Lion

Member
May 24, 2019
221
But then we’re in the territory of something like the Psycho remake. What’s the point of a 1:1 remake with nothing new to say other than a fresh coat of paint? I’m glad Square isn’t phoning this in.
Would you say Final Fantasy IV ds is phoning it in?

Harder difficulty, voice acting, switched up gameplay to fuck with vets expectations on how to beat bosses, new features like augments?
 

entrydenied

The Fallen
Oct 26, 2017
1,991
I legit think a FULL remake of FF7 isn't that hard or batshit to do. FF7 is just some pre rendered towns and a 3d overworld. Hard game to remake, but not some Herculean task that needs decades. Ubisoft or guerrilla games could have this shit done in like 5 years or shorter.
The big problem facing SE is that they aim to make Ubisoft level type of games but they don't have the staff strength. Ubisoft is on a whole different level from other developers when it comes to how many people they hire. It doesn’t help that it is hard to find talent in Japan since most people flog to mobile game development. Not to mention younger generations growing up on mobile gaming and not console gaming.
 

Spikematic

Member
Oct 28, 2017
1,430
Bwahahaha. I mean, what could we expect from the company after the ridiculous way they handled FF13 and it's baffling sequels and FF15 and it's even more baffling post-launch content attempt to tape together the mess of a narrative. The only competent team within the company right now are the guys handling FF14, which ironically was the biggest shitshow of them all at launch.
 

Astronut325

Member
Oct 27, 2017
2,806
Los Angeles, CA
I’m not bothered by this. It’s makes sense to be to see the reception of Episode 1 and see if the broader scope/area expansion is well liked.

I’ll buy the parts if they’re good. Not bothered by this episodic approach.
 

♡♪!?

Member
Oct 25, 2017
3,138
You'll get 1/35 printed on it, but the set is officially only 12, but only two more will be out.
 

Orbit

Member
Nov 21, 2018
1,030
"Fans WILL NOT be disappointed."

In all seriousness, I am very, very intrigued to see if they can pull this off. I honestly thought they would release FFVII Remake in digital-download chunks per episode, and then later on release the full game physically once all episodes were complete. But given how legit the standard-collectors editions etc. look, it seems like they are aiming for a full-on $60 (or how much a new game is in your neck of the woods) game launch. So if I am charged the price of a new game, this thing better be the size of a final fantasy game, not some DLC content - which I think it will be more the latter but we will see.
 
Oct 25, 2017
622
If this entire FFVII Remake project crashes and burns, it's going to be seriously bad PR for SE. Honestly, they should never have announced the remake in the first place.

I still feel that the remake announcement was something they quickly pushed out to appease everyone who got pissed off by Shinji 'Ultima Troll' Hashimoto during PSX.

In hindsight, if SE had just released the original FFVII on PSN without all that fanfare, it wouldn't have set off this hilarious chain of events.
 

ShiftyHermit

Member
Oct 27, 2017
353
The only thing I can think of is that they story boarded new content for the Midgar section to make it into a full game and are focusing their efforts to get this game done. If the writing is done then the writers are probably working on fleshing out the next part that will have to the in with the Midgar game.

They probably don't know exactly how many games will be needed to finish the story because they are adding to it. However, if the first game is pretty short and doesn't feel like a mostly stand alone title I will be pretty upset tbh.

Hopefully SE realizes the fanbase will be upset if it comes up short and pours everything they have into making each installment amazing.
 

Parcas

Member
Dec 12, 2017
158
I can not believe they are developing this without a clear plan and scope on what they want to do, this is going to be a trainwreck, especially as this will cross into the new generation can't wait for the Final fantasy VII remake remake for PS5.
 

jrush64

Member
Oct 25, 2017
2,114
lol Square. Im excited but... this can only turn out badly. What about sales?? All the XIII games reduced in sales with each iteration. They should get this thing done by the 3rd part.
 

Space Lion

Member
May 24, 2019
221
You guys are clueless, sorry.

Old rpgs had like dozens of cities with more dozens of dungeons using varied assets. They were feasible back then because the games were like really simple and cheap compared to anything we have today.

FFVII cities were literally 2 or 3 pre-rendered images stuck together with some collision. There was like 4 houses plus some shops at most. Try to even imagine all of its cities in a full scaled videogame compared with modern stuff we have today.

There's a reason recent games are focused in cities or tiny regions instead of entire worlds. Even the transition between PS1 and PS2 was enormous for asset and resource development, and as result we got corridor FFX and FFXII barely reaching a country.










One game. Far more content than FFVII, made on the PS2. BTW, has a larger world than the recently released DQXI as well, which has a tube world map.

Also...











One game, released in 2006.

Never mind the amount of Tales games, Xenoblade games.

Nomura and SE simply have over budgeted and have too high expectations for this remake. It doesn't need all of this.

The excuses for this project are beyond pathetic.
 

Space Lion

Member
May 24, 2019
221


They can add some variety with the lower sectors.
Why? The whole point is the slums are slums. Aerith's house is like this because she's...exceptional and special. It makes her character stand out and makes her home (as well as the church she visits) feel like a place away from hell. As they say,"flowers don't grow in Midgar." This is what made them so special. And you want variety? Um. Why exactly? How does that enhance the story in any way?
 

♡♪!?

Member
Oct 25, 2017
3,138
The only thing I can think of is that they story boarded new content for the Midgar section to make it into a full game and are focusing their efforts to get this game done. If the writing is done then the writers are probably working on fleshing out the next part that will have to the in with the Midgar game.

They probably don't know exactly how many games will be needed to finish the story because they are adding to it. However, if the first game is pretty short and doesn't feel like a mostly stand alone title I will be pretty upset tbh.

Hopefully SE realizes the fanbase will be upset if it comes up short and pours everything they have into making each installment amazing.
I wonder how you possibly could make part 1 feel 'mostly stand alone' so much of Midgar is setting up the mystery of why Sephiroth has returned and why Cloud left Soldier. Characters like Rufus show up in a climactic moments and there's no time to develop him. And for example you risk ruining the sense of mystery revealing more backstories in part 1.
 

catshade

Member
Oct 26, 2017
416
Midgar is the most interesting place in FF 7 for me, so I personally don't mind if the Remake project inevitably stops with getting out of Midgar, as long as we get a really meaty Midgar.
 

Space Lion

Member
May 24, 2019
221
Let's be honest.

As great as OG FF7 is if they just gave it better graphics that game wouldn't hold up today compared to other big games today. It was amazing for it's time but in 2020? Nah. The original game even had issues with the beat to beat transitions for example, like, they gotta fix that stuff. If people don't want that then hey they brought that PS7 port to the PS4 some years ago and that works fine.
Why does a remake of a 20 year old game need to compete with modern games? I've never heard of any remake needing to compete with modern games. Seiken Densetsu 3's remake certainly isn't. They've given that game, with its multiple characters and everything, full 3d graphics and everything. It's not competing with modern open world games nor should anyone expect it to. When Tomb Raider was remade, no one expected it to compete with modern games. When Ocarina of Time was remade for 3ds, no one expected it to compete with modern games. The game stood as a classic on its own. The updated some things, and made things better, but ultimately it wasn't competing with modern games and no one saw any reason for it to.

Why are the expectations for this game so out of whack? Why do people want it to compete with modern games? That doesn't mean it should be poverty and have random encounters and no voices but Christ.

Can anyone name a remake of a game before that was slated as requiring this sort of overhaul? That was seen as needed to in order to save a company? That had this many expectations thrown at it? That required this much thought? At least in terms of games? I can't. Even classics like MGS, when they were remade, never had this sort of expectation.
 
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Cordy

Member
Oct 25, 2017
6,151
Why does a remake of a 20 year old game need to compete with modern games? I've never heard of any remake needing to compete with modern games. Seiken Densetsu 3's remake certainly isn't. They've given that game, with its multiple characters and everything, full 3d graphics and everything. It's not competing with modern open world games nor should anyone expect it to. When Tomb Raider was remade, no one expected it to compete with modern games. When Ocarina of Time was remade for 3ds, no one expected it to compete with modern games. The game stood as a classic on its own. The updated some things, and made things better, but ultimately it wasn't competing with modern games and no one saw any reason for it to.

Why are the expectations for this game so out of whack? Why do people want it to compete with modern games? That doesn't mean it should be poverty and have random encounters and no voices but Christ.
This goes back to the question I asked earlier in this thread. Are some people looking for a new FF7 game that looks, feels, plays and is paced as if it came out today or are they looking for the same old game with prettier graphics?

This game's being treated as if it's a new FF built from the ground up rather than something that's basically a "super remaster" and from the jump when they announced it it was presented at that. They didn't make this game just for those fans who were fans of the originals and they've even said that besides FF7 fans it'll be for fans who have never played the game before. It's not going to be the OG version with a fresh coat of paint. Maybe some people didn't think it would be this but I don't know why that is.

It really sounds like people would rather have essentially what FF8's remaster is rather than what this is. This was clearly not an OoT remaster, like you can't even compare them especially visually. Take these shots for example.

From the OG version



to the PS3 tech demo version



to now






This is something that you cannot compare OoT and OOT3DS to. You can look at the scale here and see that comparing them just doesn't work.

What did yall really think we were getting here? That's the big question. What kind of game did yall think this was going to be?
 

Space Lion

Member
May 24, 2019
221
This goes back to the question I asked earlier in this thread. Are some people looking for a new FF7 game that looks, feels, plays and is paced as if it came out today or are they looking for the same old game with prettier graphics?

This game's being treated as if it's a new FF built from the ground up rather than something that's basically a "super remaster" and from the jump when they announced it it was presented at that. They didn't make this game just for those fans who were fans of the originals and they've even said that besides FF7 fans it'll be for fans who have never played the game before. It's not going to be the OG version with a fresh coat of paint. Maybe some people didn't think it would be this but I don't know why that is.

It really sounds like people would rather have essentially what FF8's remaster is rather than what this is. This was clearly not an OoT remaster, like you can't even compare them especially visually. Take these shots for example.

From the OG version



to the PS3 tech demo version



to now






This is something that you cannot compare OoT and OOT3DS to. You can look at the scale here and see that comparing them just doesn't work.

What did yall really think we were getting here? That's the big question. What kind of game did yall think this was going to be?
This comparison is baffling to the point of hilarity. The original is an FMV.

This is at the point where it's too much. I have a friend who is a big Yakuza/RGG fan and he said the stories were starting to get so stretched that they were starting to make stories about how who cuts Kiryu's hair. FFVII remake seems to be like that times a thousand.

Can't wait to see meet Seventh Heaven's landlord. They have gone full on George Lucas/Walter Hill and have become obsessed with their biggest success to the point of choking the life out of it by continously adding more and more and more and more and more. We've already seen this with the Compilation of FFVII, so we know that to be a fact.

Once upon a time, Square were artists. Now they're suits chasing a buck.

It's also convenient you completely ignored my DQVIII/FFXII examples.
 
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Mr. X

Member
Oct 25, 2017
4,589
This is wack news. And development is going to be forever between each entry. Kinda not interested in buying this at launch.