This is why they should've kept this to a smaller scope and just remade the original with modern graphics/sound, no voice acting, exactly like how Nintendo is remaking Link's Awakening. Then we could've had the full game in one go. But nooooo....
This is why I think this game was a mistake. If they have to sacrifice one of the most important parts of the FFVII experience in order to make it, it was a mistake and never should've been greenlit in the first place. I don't want to play an FFVII where the only shit there is to do is bad hack and slash combat for hours and hours and hours.
considering they have 3 summons as preorders, something tells me things are going to be moved around.
I think this is a bit disingenous. There are multiple games where I enjoy despite it not having an overworld. I think to detract from the fun aspects of the game because it lacks one thing isn't a healthy mindset. If it means that we still get a fun game at the end of it and it is mechanically sound, it is a worthwhile venture.
Think of it this way: there's zero point in Cid being in the game AT ALL if the Highwind is no longer part of things.
I don't think they have much of a choice, almost every part of the game is going to be someone's favorite part, and for everything they cut it will piss people off who are buying the game to recapture the magic they felt when they played the original. Generally I think people want them to add and expand, not take anything away.
That would suck. One of the cool things about the original game was everyone finished it with different gear, different items, depending on where you went in the world and what you found and did.Why is it all they need? Because this is an isolated game. I'm not expecting levels or items to carry over to the 2nd game. Part 2 is not an analogy to 2nd disc and this isn't Mass Effect. They can build each part as a stand alone entity. Think of part 2 more as a sequel than a 2nd disc.
Or wait until 2037, FFVII's 40th Anniversary's announcement of "Final Fantasy VII Remake: COMPLETE".
Yeah, if we get a new entry every 2.5 years, and if the first entry is only Midgar, I can't see it being less than 4 parts, that's 10 years.7 years is very optimistic. If this wrapped up before the end of the next-gen, I'd consider it a miracle.
I do have to wonder though, they want to make each of these episodes like it's a full fledged AAA Final Fantasy game, the full feature length as stated in another Game Informer interview. Square Enix has been rather notorious with project development being pretty bad with AAA games, and I wonder how much this will eat into other projects because of their approach to development. Will we see a Final Fantasy 16? Can they even handle 2 AAA Final Fantasy games at the same time? How could this effect smaller, mid-tier development? FF7r is going for the long haul where each game may take roughly 3 years each to develop as Kitase says he does not expect development of other episodes to be any faster.I don't think they have much of a choice, almost every part of the game is going to be someone's favorite part, and for everything they cut it will piss people off who are buying the game to recapture the magic they felt when they played the original. Generally I think people want them to add and expand, not take anything away.
Or wait until 2037, FFVII's 40th Anniversary's announcement of "Final Fantasy VII Remake: COMPLETE".
Great questions.Will we see a Final Fantasy 16? Can they even handle 2 AAA Final Fantasy games at the same time? How could this effect smaller, mid-tier development?
I don't think we're seeing an FF16 for a long-ass timeI do have to wonder though, they want to make each of these episodes like it's a full fledged AAA Final Fantasy game, the full feature length as stated in another Game Informer interview. Square Enix has been rather notorious with project development being pretty bad with AAA games, and I wonder how much this will eat into other projects because of their approach to development. Will we see a Final Fantasy 16? Can they even handle 2 AAA Final Fantasy games at the same time? How could this effect smaller, mid-tier development? FF7r is going for the long haul where each game may take roughly 3 years each to develop as Kitase says he does not expect development of other episodes to be any faster.
But then we're in the territory of something like the Psycho remake. What's the point of a 1:1 remake with nothing new to say other than a fresh coat of paint? I'm glad Square isn't phoning this in.
I legit think a FULL remake of FF7 isn't that hard or batshit to do. FF7 is just some pre rendered towns and a 3d overworld. Hard game to remake, but not some Herculean task that needs decades. Ubisoft or guerrilla games could have this shit done in like 5 years or shorter.
FF7's scope is much larger than those other games so if you want to do FF7 justice then yes, it needs to be made in multiple games.
There BETTER be another team at Square Enix getting FFXVI well into pre-production, because if Square is gonna go, "Oh, we don't want to take the thunder away from FFVII Remake. We'll wait until it's complete to release FFXVI!", we might be waiting until 2030.
They were only off by X!Remember guys, we're getting FFXXVII in 2027
deus ex: HR easter egg
I can see Wutai and Northern Continent coupled into their own game since they're smaller than the eastern/western continents.
if the speculation is right ff16 started development somewhere this year or before, leaded by yoshida
if the speculation is right ff16 started development somewhere this year or before, leaded by yoshida
You guys are clueless, sorry.
Old rpgs had like dozens of cities with more dozens of dungeons using varied assets. They were feasible back then because the games were like really simple and cheap compared to anything we have today.
FFVII cities were literally 2 or 3 pre-rendered images stuck together with some collision. There was like 4 houses plus some shops at most. Try to even imagine all of its cities in a full scaled videogame compared with modern stuff we have today.
There's a reason recent games are focused in cities or tiny regions instead of entire worlds. Even the transition between PS1 and PS2 was enormous for asset and resource development, and as result we got corridor FFX and FFXII barely reaching a country.
I wonder how you possibly could make part 1 feel 'mostly stand alone' so much of Midgar is setting up the mystery of why Sephiroth has returned and why Cloud left Soldier. Characters like Rufus show up in a climactic moments and there's no time to develop him. And for example you risk ruining the sense of mystery revealing more backstories in part 1.The only thing I can think of is that they story boarded new content for the Midgar section to make it into a full game and are focusing their efforts to get this game done. If the writing is done then the writers are probably working on fleshing out the next part that will have to the in with the Midgar game.
They probably don't know exactly how many games will be needed to finish the story because they are adding to it. However, if the first game is pretty short and doesn't feel like a mostly stand alone title I will be pretty upset tbh.
Hopefully SE realizes the fanbase will be upset if it comes up short and pours everything they have into making each installment amazing.
Let's be honest.
As great as OG FF7 is if they just gave it better graphics that game wouldn't hold up today compared to other big games today. It was amazing for it's time but in 2020? Nah. The original game even had issues with the beat to beat transitions for example, like, they gotta fix that stuff. If people don't want that then hey they brought that PS7 port to the PS4 some years ago and that works fine.