A year ago Nintendo of Japan released an image classifying the 3D games into two types. Course based and Open Field (I believe).
The course based Mario games have been the ones that have dominated the most recent 3D Marios--It started with Galaxy and continued until 3DWorld. These games have clear objectives and linear progression for their goals. This does not mean the games are not 3D. Mario is still moving in a 3D space. He's just constricted to a course. The seeds of this style were planted in Sunshine's excellent FLUD-less levels.
The open field games started with 64, then Sunshine, and recently revived with Odyssey. They're not open world in the GTA or BoTW sense, but the objectives are not linear. You can tackle multiple objectives within a world and the level design is more open ended.
Obviously, you see a mix of these two in each of the sub genres. Odyssey has some 3DWorld style worlds and levels and the Galaxy games have some open ended sections. But we're talking about the overarching design.
As a fan of the games for a while (only Sunshine was subpar IMO) I have a preference for the course based games, especially 3DLand and 3DWorld, which was what I thought 3D Mario would be in my imagination as a wee lad playing Mario 3 and Super Mario World. There is linear progression, a platforming focus, and carefully crafted levels. I prefer this than the more exploratory style of 64, Sunshine and Odyssey.
I'm glad Odyssey is a thing and it's an excellent Mario. Also, Nintendo had neglected fans of that design for over a decade. Odyssey is also a beast and may become the best selling 3D Mario game (a record currently owned by Galaxy 1), so we may get a direct sequel. I do think Nintendo will port 3DWorld to the Switch. So I'm not sure when we will get another original course based title, but I do hope it's soon.
What are your thoughts on the these two styles?
The course based Mario games have been the ones that have dominated the most recent 3D Marios--It started with Galaxy and continued until 3DWorld. These games have clear objectives and linear progression for their goals. This does not mean the games are not 3D. Mario is still moving in a 3D space. He's just constricted to a course. The seeds of this style were planted in Sunshine's excellent FLUD-less levels.
The open field games started with 64, then Sunshine, and recently revived with Odyssey. They're not open world in the GTA or BoTW sense, but the objectives are not linear. You can tackle multiple objectives within a world and the level design is more open ended.
Obviously, you see a mix of these two in each of the sub genres. Odyssey has some 3DWorld style worlds and levels and the Galaxy games have some open ended sections. But we're talking about the overarching design.
As a fan of the games for a while (only Sunshine was subpar IMO) I have a preference for the course based games, especially 3DLand and 3DWorld, which was what I thought 3D Mario would be in my imagination as a wee lad playing Mario 3 and Super Mario World. There is linear progression, a platforming focus, and carefully crafted levels. I prefer this than the more exploratory style of 64, Sunshine and Odyssey.
I'm glad Odyssey is a thing and it's an excellent Mario. Also, Nintendo had neglected fans of that design for over a decade. Odyssey is also a beast and may become the best selling 3D Mario game (a record currently owned by Galaxy 1), so we may get a direct sequel. I do think Nintendo will port 3DWorld to the Switch. So I'm not sure when we will get another original course based title, but I do hope it's soon.
What are your thoughts on the these two styles?
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