The footage here is my second play-through of the game with all moments where you can't control the character in 3D edited out. Specifically:
- menus/cut-scenes, of course
- classic sonic and 2D sections of the 3D characters
- long automated sequences (the train in that one avatar stage)
- the boss fights, while most are 3D, they are essentially padding and come out as tedious wait-fests.
- the slide, because fuck the slide
All that's left is about 15 minutes of 3D sonic(and avatar). And even then a-lot of this game-play is grinding on solo rails or just boosting straight with little challenge or player input required. And I didn't even take the fastest routes.
At this point Sonic Forces being a terrible video game is old news. The game came out a few weeks ago, sales seem tepid at best, and it's currently sitting at a 58 on both Opencritic and Metacritic. The reason I'm making this thread is that I feel this video combats the unfortunately popular notion that Sonic "only works in 2D", shifting blame on the franchise's lack of success in 3D on the core tenants of the series' gameplay itself, rather than SEGA's development management and Sonic Team's seeming inability to make a genuinely great video game.
Due to the 2D/3D mixture that Modern Sonic's gameplay has utilized since Unleashed, not a single game in the main series since 2008 has been composed of actual controllable 3D game play for more than 50% of its runtime since 2008. The very short time frame between the critically acclaimed and generally well-liked Sonic Mania, and Sonic Forces, has called into question once again whether or not Sonic "works" in 3D for many, and as someone who believes it can and has been vocally critical of Forces since its initial gameplay reveal, it's still surprising to me that such a small fraction of this already short game is comprised of gameplay segments in which the player can actually utilize the z-axis. I hope this isn't seen as just another thread to shit on Sonic Forces (but by all means, help yourself because it really is awful) but rather a reminder that Sonic's game design difficulties are a little more complex than "it just doesn't work in 3D".
also the physics WACK the story WACK Classic Sonic's gameplay WACK the level design WACK the build-a-bear WACK resistance leader knuckles WACK the music WACK the graphics WACK
Sonic Mania? TIGHT AS FUCK
Sonic Mania? TIGHT AS FUCK