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Tonton

Member
Oct 25, 2017
1,387
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Gameplay

Attack Types
Each of the characters in Adol's party has an attack type -- slash, strike or pierce -- which determines how much damage will be dealt to different varieties of enemies. Most enemies in the game are weak to one of the three attack types, while resisting damage from another. Players will need to switch characters regularly during combat to deal with these foes effectively.
Slash
Slash attacks are performed with sharp weapons such as swords or halberds. These attacks are particularly effective against soft-bodied enemies, but tend to bounce right off of armored or shelled foes.
Strike
Strike attacks damage the enemy with blunt weapons such as gauntlets or maces. These attacks are particularly effective against armored or shelled enemies, but tend to miss or do minimal damage to soft-bodied foes.
Pierce
Pierce attacks damage the enemy from a distance. While piercing implements generally deal less damage than slash- or strike-type weapons, they are particularly effective against nimble or flying foes.

Guarding
By pressing the triangle button, the active character will take up a defensive stance, allowing him or her to reduce damage and avoid knockback from enemy attacks.

Flash Guard
By pressing the guard button just as an enemy attack hits, you can execute a Flash Guard. A successful Flash Guard negates all damage the attack would have dealt, and temporarily makes all attacks from the player character deal critical damage and earn additional Skill Points. Mastering the Flash Guard is a must for advanced players, and is the key to surviving at higher difficulties.

Evasion
By pressing the X button, players can roll forward to avoid enemy attacks and facilitate quicker movement on field maps. Knowing when to evade and when to guard is a key skill for surviving boss battles.

Flash Move
By evading just as an enemy attack hits, you can execute a Flash Move. A successful Flash Move negates all damage the attack would have dealt, in addition to making the party invincible for a short time and temporarily slowing enemy movements significantly. When used effectively, the Flash Move has tremendous offensive and defensive value alike.

Attack Bonuses
Skill Finish
A Skill Finish is a bonus received when defeating enemies using skills. If an enemy is defeated with a skill, you'll regain 100% of the SP that skill required instead of the standard 50%, and minor healing items will spawn to help recover any lost HP.
Excellent Kill
An Excellent Kill is a bonus received when an enemy is defeated by the attack type it is weak against (Slash, Strike or Pierce). Enemies defeated with an Excellent Kill drop all of their items and gold instantly, without the need to attack their remains. In addition, they also drop rare items more frequently, as well as additional gold.
Aerial Combo
An Aerial Combo is a bonus received when an enemy is attacked after being launched into the air. This results in attacks dealing additional damage, as well as gold, SP and life energy bonuses.

Party Abilities
Rare Item Drop Rate Up

This ability activates when characters with each of the three attack types (Slash, Strike and Pierce) are represented. When this ability is active, enemies drop rare items more often, allowing you to gather rare materials for refining with greater ease.
Increased Damage

This ability activates when there are two characters with the same attack type in the active party. This party ability allows parties which lack one of the three attack types to compensate for that weakness, in addition to dealing more damage against bosses and other enemies that have no weakness at all.

Skills
Skills consume Skill Points (SP) to perform a variety of powerful or useful effects, from pure damage to a temporary increase in the party's attack or defense statistics.

Learning Skills
Each skill has a set level at which a character becomes capable of learning it, after which point it will be learned spontaneously during battle. The stronger the foe, the more likely a character is to learn a new skill while fighting it.
Skill Leveling
As characters use skills, those skills gain experience, eventually leveling up. Each skill can be leveled to a maximum of 3, and will become stronger with each level gained. The ways in which each skill change, however, vary greatly: some will deal more damage, some will stun enemies more easily, and some will even begin damaging enemies in a wider area.
EXTRA Skills
EXTRA Skills are exceptionally powerful skills which can only be used when the EXTRA gauge is maxed out. Each party member has a unique EXTRA Skill suited to different situations, and effective use of EXTRA Skills can easily turn the tides of any battle.
It is said that an accessory hidden somewhere in the Great Forest allows party members to use an even more powerful secondary EXTRA Skill, but its location is unknown.

Unique Actions
Adol
Adol´s Unique Action allows him to regain his lost memories by touching orbs of light scattered throughout the Great Forest. Resting at a camp marks the locations of nearby memory orbs on the Map of Celceta.
Duren
Duren's Unique Action allows him to open locked chests by kicking them. Locked chests usually contain rare and powerful items.
Karna
Karna's Unique Action allows her to use her knives to slice through distant objects, opening up new paths through the Great Forest and its many dungeons.
Ozma
Ozma's Unique Action allows him to strike cracked walls or damaged objects with his spear in order to destroy them (though it only works underwater!).
Calilica
Calilica's Unique Action allows her to activate specially-sealed switches and other mechanical devices, resulting in a variety of environmental effects (some good, some bad).
Frieda
Frieda's Unique Action allows her to dissipate gaseous build-ups out in the forest, clearing a safe passage for further exploration.

Reinforcing
In the smithy at Casnan, certain materials can be used to upgrade weapons and armor. Each material upgrades one of eight attributes, and each of these attributes can be increased to a maximum of 9, allowing weapons and armor to be made significantly more useful than when first obtained.

Quests
Each town Adol encounters during his adventures has a Quest Board, upon which various requests from the town's residents are displayed. Completing these quests grants specific rewards, including rare and useful items which cannot be found anywhere else.

Certain quests must be completed before a specific point in the story, and these are clearly marked, so it pays to check the Quest Board regularly.

The Map of Celceta
As you explore the Great Forest of Celceta, the initially blank Map of Celceta will slowly begin to fill in, recording the geography of the area as well as the locations of harvest points, stone monuments, towns and other points of interest. In addition to being an invaluable tool for reference throughout the game, mapping the Great Forest yields rare and valuable rewards from Governor General Griselda.

1.Q: What's up with people typing Y's?
A: Blame yourself or god.

2. Q: Can I start with this one?
A: Yes! Most Ys stories are standalone and this is no exception, however there is still an overarching lore and other threads or returning characters that make worth playing other games before this one

3. Q: What's the best order to play the series to understand everything then?
A: For this we want to play them in Japanese release order starting from Ys I & II Complete (but you'll likely be playing Chronicles instead). From there the order should be as follow
Ys I & II Chronicles
Ys VI The Ark of Napishtim
Ys The Oath in Felghana
Ys Origin
Ys SEVEN
Ys Memories of Celceta(this game)
With this release all of these are on Steam/GOG/Humble and with the exception of SEVEN can often be found on deep sales

4. Q: I heard this is a remake of Ys IV, how different is it from the original?
There were actually three versions of Ys IV before this one and each made by different developers other than Falcom resulting in different takes on the story, gameplay and soundtrack.
The first version, Ys IV: Mask of the Sun was developed by Tonkinhouse released for the Super Famicom in November 19th, 1993 in Japan
The second one, Ys IV: The Dawn of Ys was developed by Hudson released on the PC Engine in December 22nd, 1993
Years later, Taito developed a new version of Ys IV for the PS2 titled Ys IV: Mask of the Sun -a new theory-

Compare some of their Music with Memories of Celceta's
Dawn of Ys- The great forest of Celceta https://youtu.be/UZqHkPu6fD4
Mask of the Sun - The Great Forest of Celceta https://youtu.be/LHzVAP2aLS4
Mask of the Sun −a new theory− - The Great Forest of Celceta https://youtu.be/75JamDhIkkM

5. Q: What difficulty should I start with?
If you're used to playing on Normal on other games it might be good to start this one on Hard as it is on the easier side of things
If you're more experienced definitely give Nightmare a go!

6. Q: I don't understand the OT title!
A: https://twitter.com/gematsucom/status/667439756586967040

7. Q: What is this blasted cat abomination?
A: It is Mishy, Falcom's mascot, love it and embrace it
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Lozange

Member
Oct 25, 2017
1,099
Lots of Mishy, I approve.
CELCETA HYPE, CHOO CHOO. Glad to be able to play this at a decent framerate.
 

Enforcer

The Fallen
Oct 27, 2017
2,960
Nice work on the OT.

Played this on the Vita but never finished due to the framerate and res. Gonna pick it up for PC and support Xseed.
 

skLaFarebear

Member
Oct 25, 2017
1,174
How is the port quality? Does it help with muddy visuals that were on Vita? Is frame rate at least 60?

Can't give 100% impressions until we get the chance to play it, but from the XSEED streams it looked fantastic. Recent XSEED Falcom games have gotten stellar ports and this is looking to be another one for the list.

Visuals are much clearer thanks to the large amount of settings (more details in the OP ofc, including the mention of uncapped framerate).
 

Buckle

Member
Oct 27, 2017
41,043
If I was obsessed with all the classic Ys games but found VII kind of slow and antifun, should I stay away from Celceta and VIII?

Really don't want to give up on this series after so quickly becoming enthralled with it but yeah, VII is just kind of horrible and I can't muster up enough to care about finishing it (about halfway through it).
 

Deleted member 3208

Oct 25, 2017
11,934
Played this in my Vita, now playing this in my PC. Thanks for doing this XSEED.

BTW, game is out in GOG too.
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
Can't give 100% impressions until we get the chance to play it, but from the XSEED streams it looked fantastic. Recent XSEED Falcom games have gotten stellar ports and this is looking to be another one for the list.

Visuals are much clearer thanks to the large amount of settings (more details in the OP ofc, including the mention of uncapped framerate).
Excellent. I will grab it tonight.
 

Stowaway Silfer

One Winged Slayer
Member
Oct 27, 2017
32,819
MY MAN OZMA!!!!!!!!!!!

Please try this out if you've never played it, it's a great Action JRPG.
I'm looking forward to replaying it on PC.
 

the_wart

Member
Oct 25, 2017
2,261
Which is better, this or Ys 7? Or should I skip both and go straight to Ys 8 (when it goes on sale cause damn if I'm giving NISA full price)?
 

Lozange

Member
Oct 25, 2017
1,099
Played like, 10 minutes. THE GAME RAN! And the framerate was great too. (Well ok the anime opening was a little weird, but I suspect I may have been doing something weird.)
 
Oct 25, 2017
1,686
Devil Halton's Trap
Ozma is still such a nothingburger, looking forward to his inane role in the story again. I just downloaded this lean release and I hope all the news about the port playing fantastic comes true for me!

Heads up: the external launcher uses your system's locale, which is why I'm seeing Japanese...lol. The very first drop-down option in the lower-right option box lets you switch languages, nevermind.

Which is better, this or Ys 7? Or should I skip both and go straight to Ys 8 (when it goes on sale cause damn if I'm giving NISA full price)?
I'm partial to Seven, and it's got a solid Western PC port now to spice things up; Celceta's still quite a good game if you want to leave the amazing VIII for later on. Judging by some other players' reactions, the jump back from VIII to playing Seven and Celceta isn't too bad to begin with, but there's a reason series fans recommend that new players start with simpler/rougher games before moving forward.

The PC port improvements for Celceta vastly outpace what XSEED and Hyde Inc. did for Seven, too, and this should be the definitive version of the game if and until one comes along that addresses simple issues with game content and design (and that's on Falcom to produce). So I definitely recommend supporting XSEED for this release since they or some other company can transfer some of the port improvements to consoles later on.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,715
My favorite OST in the series.

My top 3 are Celceta > 1+2 newest arrangements > 8

Then seven and Origin :)
 

Andres

Member
Oct 25, 2017
1,661
Got another game to finish first but I went ahead and purchased this. Always ready to support quality ports of Falcom games.
 

Paltheos

Member
Oct 25, 2017
1,679
PSA:

Calilica is the funnest character to play with a varied and satisfying moveset, and Karna is just the most adorably earnest little thing.
 
Oct 25, 2017
4,971
Canada
Picking this up on Friday.

This and Ys 7 are the only PC ys titles I have to complete. Then its on to Tokyo Xanadu ex+,Zwei 2 and Xanadu Next for me.
 

iamsirjoshua

Member
Oct 28, 2017
1,026
Just finished Ys VIII and really loved it. It was my first Ys game. Would this be a good one to try next?
 

Heyasuki

Member
Nov 28, 2017
58
Played this game on Vita a year ago when it went on sale and it was fantastic! I agree with Fushi, all of the Ys games are great.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,715
Oct 25, 2017
1,686
Devil Halton's Trap
Got my controls configured and the game plays well (though fiddling with graphics options in-game can lead to crashes!), but apparently I can't run this port as well as Joyoland's in terms of raw FPS. So I might as well put this playthrough off until I've built a new PC that isn't stuck with a relatively ancient iGPU. Playing this at 30 FPS, even with generally nicer IQ and stability, isn't too fun.
 

jb1234

Very low key
Member
Oct 25, 2017
7,224
If I was obsessed with all the classic Ys games but found VII kind of slow and antifun, should I stay away from Celceta and VIII?

Really don't want to give up on this series after so quickly becoming enthralled with it but yeah, VII is just kind of horrible and I can't muster up enough to care about finishing it (about halfway through it).

Yeah, Celceta and VIII are basically VII but bigger (especially VIII) and more refined. I'm not in love with them either, wishing Falcom would cut way down on the cookie cutter stories and have Adol travel solo again.
 

Mivey

Member
Oct 25, 2017
17,818
The first Y's' game released this year, where I don't need to wonder if it will crash randomly on my PC. Xseed must truly be miracle workers.

Game looks nice, except for that excessive bloom. Doesn't make it better by mislabelling it as HDR. I assume you can disable that though, so not an issue for me. Not sure why people keep that option on, though.
 

Li Kao

Member
Oct 25, 2017
1,729
Was waiting for this one to continue my playthrough of the series, but one thing bothers me. I think I read that *timeline question*
Celceta happens before Felghana, but I could have sworn at the end of Felghana Adol and Dogi say they are going to Celceta.
Even if that's the case, is there even the slightest of explanation concerning the transition from 2 to Celceta or does it just boil down to 'I don't remember because reasons' ?
 
Oct 25, 2017
1,686
Devil Halton's Trap
Seems like XSEED and Hyde Inc. will have just as many bugs to fix for this port as with Seven, though it's different issues this time around.

Was waiting for this one to continue my playthrough of the series, but one thing bothers me. I think I read that *timeline question*
Celceta happens before Felghana, but I could have sworn at the end of Felghana Adol and Dogi say they are going to Celceta.

You're remembering the ending to Felghana wrong.

Dogi stays behind to rebuild Felghana after the game's events, and to spend time with Elena now that Chester's gone. Adol moves on, his destination unspecified.
 

Li Kao

Member
Oct 25, 2017
1,729
Seems like XSEED and Hyde Inc. will have just as many bugs to fix for this port as with Seven, though it's different issues this time around.



You're remembering the ending to Felghana wrong.

Dogi stays behind to rebuild Felghana after the game's events, and to spend time with Elena now that Chester's gone. Adol moves on, his destination unspecified.
Man, feels bad remembering it wrong. Thanks for the clarification.
 

Brazil

Actual Brazilian
Member
Oct 24, 2017
18,416
São Paulo, Brazil
Was waiting for this one to continue my playthrough of the series, but one thing bothers me. I think I read that *timeline question*
Celceta happens before Felghana, but I could have sworn at the end of Felghana Adol and Dogi say they are going to Celceta.
Even if that's the case, is there even the slightest of explanation concerning the transition from 2 to Celceta or does it just boil down to 'I don't remember because reasons' ?
I'm pretty sure Adol doesn't say where he's headed to at the end of Felghana.

Edit: Well, an F5 would've sufficed :P
 

cowbanana

Member
Feb 2, 2018
13,669
a Socialist Utopia
I really enjoyed this one on my Vita. It's a great, charming game that's fun to play throughout. I'll pick this version up later, as I'm "fighting" a giant backlog of stuff I've bought and not played yet across PC, PS4 and Switch. It'll take months to clear.