Yu-Gi-Oh! |OT1|Linked Together for a New ERA

Lagamorph

Member
Oct 26, 2017
3,846
I've been re-watching the first season of Yu-Gi-Oh on Netflix and currently getting towards the end of Battle City.

I will fight anyone who says Joey didn't beat Marik in the Semi-Finals.
 
Oct 27, 2017
331
I just ordered 3 Cupid Volley (extremely cheap) to try out in my lightsworn deck. While I wait for them to arrive, I've playtested hands (by myself) using proxies, so far, seem to be working well. My deck isn't super competitive though.
 

Wiseblade

Member
Oct 26, 2017
877
I just ordered 3 Cupid Volley (extremely cheap) to try out in my lightsworn deck. While I wait for them to arrive, I've playtested hands (by myself) using proxies, so far, seem to be working well. My deck isn't super competitive though.
I understand why you would want to try this monster but I just don't see what it contributes to the deck. Unless things have changed drastically since I last looked at the archetype, a Cupid Volley normal Summon wouldn't get you more than a Rank 4 play.
 

Mario Bilo

Member
Jan 7, 2018
621
Finished the first season of VRAINS recently and I know the show doesn't get much love around these parts but I thought that it was decent. I don't want to do a whole paragraph review of it that maybe 10 people will read, but in bullet points:

Things I liked:
-Focus on the main story. I prefer Yu Gi Oh shows being laser focused on the plot rather than doing random one-off episodes. I thought the focus on the plot was done well here and I did want to find out more
-Duels: Ok, this one is a bit weird. The link-spamming that goes on in the duels is awful but I did like how the duels were dramatised and how they unfolded, especially as most duels weren't one-episode 3 draw long duels. The team behind VRAINS got particularly good at them in the end of the season which bring me to
-The ending of the season: From the moment Spencer shows up and battles Blue Angel the duels and the pace is great and you can honestly easily binge it all till the end.
-Playmaker v Revolver: I liked their rivarly and the fact that evey time they duels they would do a Speed and Master duel as well which meant that their confrontations were long and well done
-Ai- I thought it was a great spin on the ghost of someone who is with the main protagonist. Ai is a comic relief instead and that's great.
-I didn't mind Yusaku like someone on this board. I thought he was a standard stoic Yu Gi Oh protagonist with a twist that he wasn't motivated by friendship but by revenge. Now, his "I have people to fight for" at the end without actually talking about anyone feels weird but oh well, gotta put in the the power of friendship. Plus it is obvious dude is suffering hard from a PTSD. He even admits as such
-Aoi: I really like the idea behind an insecure and quiet girl being her dream IDOL in VR. Feels like a natural thing to do
-Code Talkers: They're a cool spin on the ace monsters- Yusaku has a whole army of strong monsters that share a design philosophy and compliment each other

Things I did not like:
-VRAINs world: it looks so devoid of life and boring that I don't know why would anyone be excited to be there
-Link Spamming: I guess this is more of a thing in the card game now as well as Link summoning was very obviously not thought out well but still it gets annoying when Playmaker make 10 Link summons in one turn.
-Link Summoning animation: by which I mean the first one- too long and boring. Glad they changed it
-Speed Duels: Like why do you need to use a hover board to duel during a storm? What's the point and how is it related to the VR world at all?
-Aoi and Go are only featured in the series because they are in the opening credits
-Firewall Dragon: Like why even feature him prominently when Yusaku never uses him. Even in the final duel he's only used to get to Decode Talker.
-Storm Access: You don't have to be so blatant with your Deus Ex Machina. I didn't like Action Cards or the Zexal Draw so I certainly don't like Storm Access.
 

Wiseblade

Member
Oct 26, 2017
877
Rekindling at 3 is the bare minimum for Jurracs to be playable, so that's already a good start.

The list seems like a reset of the current 4 deck meta, with a hit to Altergeist for good measure. Thunder Dragons seem like they're in the best shape after the list but everything got a punch to the gut with some "please slow down" cards getting unlocked. Don't know how much impact Dark Hole and Solemn Judgment will have at three but I'm not opposed to it and it's mildly nostalgic.
 

Aaronrules380

Avenger
Oct 25, 2017
7,741
Rekindling at 3 is the bare minimum for Jurracs to be playable, so that's already a good start.

The list seems like a reset of the current 4 deck meta, with a hit to Altergeist for good measure. Thunder Dragons seem like they're in the best shape after the list but everything got a punch to the gut with some "please slow down" cards getting unlocked. Don't know how much impact Dark Hole and Solemn Judgment will have at three but I'm not opposed to it and it's mildly nostalgic.
Dark Hole won't make any impact when Raigeki is also at 3 and nobody uses it. And yeah, while Thunder probably got the most hits, the hits it got are less notable and more manageable than the other big 4 got. Salamangreat in particular got fucked since while everyone expected Gazelle to 1, having circle go to 1 as well really hurts the decks consistency to a large degree (and makes the deck way, way more expensive if you want to keep playing it),. Pendulum Magicians are probably going to become more prominent since they're one of the stronger decks to not get any hits
 

Wiseblade

Member
Oct 26, 2017
877
Dark Hole won't make any impact when Raigeki is also at 3 and nobody uses it. And yeah, while Thunder probably got the most hits, the hits it got are less notable and more manageable than the other big 4 got. Salamangreat in particular got fucked since while everyone expected Gazelle to 1, having circle go to 1 as well really hurts the decks consistency to a large degree (and makes the deck way, way more expensive if you want to keep playing it),. Pendulum Magicians are probably going to become more prominent since they're one of the stronger decks to not get any hits
- What? Raigeki is at 1.
- Isn't Pendulum Magicians more vulnerable to disruption than the current top decks? I don't see them rising up whem the immediate reaction is probably to fill the empty space with handtraps.
 

Aaronrules380

Avenger
Oct 25, 2017
7,741
- What? Raigeki is at 1.
- Isn't Pendulum Magicians more vulnerable to disruption than the current top decks? I don't see them rising up whem the immediate reaction is probably to fill the empty space with handtraps.
Huh, could've sworn Raigeki was higher. Still nobody uses it. I don't think replacing vital consistency cards with hand traps really helps most of the decks that are hurt really badly. Especially salamangreats which already played a fuck ton of hand traps