Because arcades are dead.I'm finding as the years go on, Sega's immense contributuons to the gaming landscape are increasingly being forgotten. They were at the forefront of game development and innovation back then, and Suzuki was their equivalent of Miyamoto.
That's part of it but Sega's console contributions are also being forgotten or dismissed. That's what happens when you have an entire generation grow up with Sega out of the console hardware business.Because arcades are dead.
Most younger gamers have never seen one.
You kind of had to be there to understand.
Do most gamers care about old games or gaming history?That's part of it but Sega's console contributions are also being forgotten or dismissed. That's what happens when you have an entire generation grow up with Sega out of the console hardware business.
Every 3DS should have M2's Sega remasters on them but I wonder what the actual sales numbers were like.
Space Harrier was one of the first arcade releases to use 16-bit graphics and scaled sprite ("Super Scaler") technology[22] that allowed pseudo-3D spritescaling at high frame rates,[23] with the ability to scale as many as 32,000 sprites and fill a moving landscape with them[24] along with displaying 6144 colors onscreen out of a 98,304-color palette. Running on the Sega Space Harrier arcade system board[25] previously used in Suzuki's 1985 arcade debut Hang-On, pseudo-3D sprite/tile scaling is used for the stage backgrounds while the character graphics are sprite-based.[23] Suzuki explained in 2010 that his designs "were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D
I didn't know.so...a little drunk, but in my mind, as a fan of both companies, it's hard to not see how sega in the m id to late aughts did suzuki a little like marvel did jack kirby: both men all but built the house, but in their twilight years (while they still wanted to create) both were entirely sidelined. grateful that yu is still with us & kicking but it's gonna be a blemish on sega's overall record down the road.
..how is this even a question? yes, i mean even if we set super scaler tech aside, it broke a lot of new ground
I don't think the big companies want to make the type of games he wants to make.To this day to this about Yu Suzuki boggle my mind:
1. How this excellent developer didn't get picked up by Nintendo or Sony after Sega went down is beyond me.
2. How Sega managed to incredibly mess up their management of his team and made shitty ports of all of his games and only decided to give him more liberty and hands-on to create his own vision is when they were near bankruptcy.
Imagine how many more ideas for great games we never got to see because of the way Sega managed him and his team.
I don't think the big companies want to make the type of games he wants to make.
I also question if the majority of gamers are into those games. I can't see Suzuki making a narrative based game or a shooter (nor would I want to). And Nintendo has carved out their own niche but I am not sure his games fit in with what they do. If any company made sense it would have been Nintendo and its gamers but again I bet neither side was interested enough to make it happen.
I meant more so now than during those gens.Sony's Playstation 1 and 2 success was built around games that Yu Suzuki excelled at. Arcade racers, Fighting Games, Flying Simulators and later on Playstation's brand also became synonymous with excellent story-driven AAA games and open world games and Yu Suzuki's team was also a pioneer in those types of games.
I feel like the issue is that when Suzuki's team would have benefited Playstation the most Sega was still investing into the Saturn and when Playstation started investing into more ambitious open world games Suzuki's team was already dispersed. I think the biggest reason he wasn't picked up was just the poor timing. He excelled at genres that only reached the peak of their popularity or became viable investments a few years later.
I do think it's insane we've gone nearly two decades without a Yu Suzuki game and I wish one of the big developers had given him free reign to continue to create, but I can see why it might've been a risky proposition. He creates what he wants, without boundaries, and doesn't seem to have much interest in appealing to the market or commercial success. This is a man that made a hardcore Ferrari simulator for arcades, an action adventure series that included your character stacking boxes in a forklift and airing out books, among other things.
In a just world he would've made twice as many games as he has, but I guess he's just too ambitious for this world.
I understand, but I don't think Sega or many other companies would want to spend millions on another semi truck arcade game or a Ferrari simulator. I don't think he's the sort of creator who is willing to make games on commission so he'd be a bit of a loose cannon in this day and age. That's why I love him. I wish someone with a lot of money believed in him... believe me.It's not as if there was no one after him at Sega to continue to make games. There was a generation of developers before Yu Suzuki at Sega that created arcade games. At least that is Sega's reasoning.
I understand, but I don't think Sega or many other companies would want to spend millions on another semi truck arcade game or a Ferrari simulator. I don't think he's the sort of creator who is willing to make games on commission so he'd be a bit of a loose cannon in this day and age. That's why I love him. I wish someone with a lot of money believed in him... believe me.
I don't know if AM2 was God, what I know for sure is that Outrun is godly.I can't describe all the feels I feel when I play an AM2 game.
AM2 = GOD.
Not many.How many gamers under 25 have played a Sega console or arcade game?
Nintendo cannot maintain every IPs they have only through internal developers, they are aided by a bunch of smaller japanese studios (and sometime non japanese too like Next Level Games and Mercury Steam).Nintendo and Sony homegrow their their own developers. So do most bigger companies. Kojima is the exception among the Japanese.
Every 3DS should have M2's Sega remasters on them but I wonder what the actual sales numbers were like.
This is the truth. These are some of the few games I always keep on my 3ds home screen.
Not many.
Sega stopped producing consoles 17 years ago which was roughly the same time arcades began to die outside Japan.
Another sad thing is that even on Sega-centric forums Sega's arcade legacy is often an after thought compared to their console games which is baffling to say the least.
Honestly I think the reason he never moved onto other publishers is because he wanted to keep the strong bond with SEGA so he could one day return to Shenmue. That series means everything to him.
I recall hearing that him and Yuji Naka got into quite a nasty fight about it. Naka blamed that him leaving arcades is what really sunk SEGA. The sad thing is I think he is not completely wrong there. Could you imagine if he was making AfterBurner and OutRun tier hits in the arcades in the late 90s and early 2000s? It would have been a way different world.
None of those were anywhere close to the phenomenons that AfterBurner and OutRun were though. He did not have as much of a hand in Vitua Fighter 4 or OutRun 2 either.Hmm, I don't know. Sega was still producing some great arcade titles in the late nineties and early 2000s. Don't forget that's the era that VF3 came out, then VF4, OutRun 2 etc.
It's not like his legacy wasn't still in the arcades and releasing amazing titles.
Nintendo cannot maintain every IPs they have only through internal developers, they are aided by a bunch of smaller japanese studios (and sometime non japanese too like Next Level Games and Mercury Steam).
The studios founded by key figure behind Gambare Goemon manages the Yoshi IP (and previously were handed the Warioland and Kirby IPs), the studios founded by key figure behind the Mana series handles the Zelda renakes, the studios founded by key figure behind Super Mario RPG manages the Mario & Luigi RPG series, the studios formed by ex-Hudson staff manages the Mario Party IPs and so on (Itagaki's Valallha developing the Nintendo funded Momotaro Dentetsu is probably the funniest match).
That would be a ridiculous statement if true.I recall hearing that him and Yuji Naka got into quite a nasty fight about it. Naka blamed that him leaving arcades is what really sunk SEGA. The sad thing is I think he is not completely wrong there. Could you imagine if he was making AfterBurner and OutRun tier hits in the arcades in the late 90s and early 2000s? It would have been a way different world.
They are all small developers but it's not like Ys Net is big.They are rather minor devs imo..Sega also recruited alot of devs in that vein.
The thing is, if they were big arcade hits like Daytona USA they would have been ported and done well on Dreamcast or Saturn.That would be a ridiculous statement if true.
The Consumer Business (consoles) is what brought down Sega.
"This is ridiculous," Naka said, according to Moore. "You have made them say this. Sega is the great brand, nobody would ever say this, you have falsified!"
None of those were anywhere close to the phenomenons that AfterBurner and OutRun were though. He did not have as much of a hand in Vitua Fighter 4 or OutRun 2 either.
I imagine arcades were sorta past the point of return either way, but I can see where Yuji Naka was coming from. Especially as the time, effort and cash that went into Shenmue could have theoretically made at least a dozen or more arcade titles.
I do think it's insane we've gone nearly two decades without a Yu Suzuki game and I wish one of the big developers had given him free reign to continue to create, but I can see why it might've been a risky proposition. He creates what he wants, without boundaries, and doesn't seem to have much interest in appealing to the market or commercial success. This is a man that made a hardcore Ferrari simulator for arcades, an action adventure series that included your character stacking boxes in a forklift and airing out books, among other things.
In a just world he would've made twice as many games as he has, but I guess he's just too ambitious for this world.
Because arcades are dead.
Most younger gamers have never seen one.
You kind of had to be there to understand.
You are right but it's both. Sega was just as big in arcades if not bigger than they were in the console market.Not really.
It's more that Sega stopped making consoles so the winners and the winners fans can reshape the narrative.
Same thing happened to Atari.