Yep the physics were beyond terrible. I hope they have been taking notes from Forza Horizon on how to do open world arcade physics the right way.
It's basically a caRPG. Like most RPG's you start out weak and get stronger/faster/better etc. I was very lukewarm to The Crew at first but the more I played, the better it got (story was garbage, please skip the cutscenes, like most racing games). The world was fun, the handling ended up being fine, there were cars you could use to drift a shit ton in, cars built for speed/drag racing, The Crew had a bit of everything and did most of it solidly. I mean, I'm not surprised some people didn't give The Crew a chance and get used to the handling or fiddle with the handling settings (which there was a few). Many people hated the handling in Driveclub as well, although it featured the best handling of this generation.
I wish i registered. Game looks awesome! I hope it's better than the first one.
I register for all ubisoft betas, never get in. I'm not sure how they choose but people that buy their games aren't one of them. That's probably the issue, I buy too many ubisoft games. Most of their IP's interest me (except Assassins Creed or Far Cry, I don't fuck with them).