The footage is straight from gameplay and 2 months old. Obviously the current build will only look even better.That's old, heavily edited footage direct from Microsoft last year
The footage is straight from gameplay and 2 months old. Obviously the current build will only look even better.That's old, heavily edited footage direct from Microsoft last year
I can't believe they are still talking about the power of the cloud.
Almost feels like as if Wrecking Zone made it into the game. Wait a moment ...I can't believe they are still talking about the power of the cloud.
same here. Really looking forward to this game. The mp should keep the community strong.One of my most anticipated titles of this year, I can't wait to play it. I hope it gets strong post launch support.
I can't believe they are still talking about the power of the cloud.
Idk, I don't think that should be the main focus of a conversation about the game, not today and not years ago. I mean, Fortnite also "syncs all destruction (and construction) in real time with all players", that isn't an achievement of any sort for an AAA game. It looks better because of physics (from the cloud!), sure, but is it the main focus? Is it the thing that will make the game better?
Not the best exampleIsn't that what they said about the Titanfall AI, and then we ended up getting it in Titanfall 2 without the use of Azure?
Idk, I don't think that should be the main focus of a conversation about the game, not today and not years ago. I mean, Fortnite also "syncs all destruction (and construction) in real time with all players", that isn't an achievement of any sort for an AAA game. It looks better because of physics (from the cloud!), sure, but is it the main focus? Is it the thing that will make the game better?
Isn't that what they said about the Titanfall AI, and then we ended up getting it in Titanfall 2 without the use of Azure?
Well, the game uses Azure heavily, so there's that.I can't believe they are still talking about the power of the cloud.
Campaign and overall project overview by Sumo Digital.Did Sumo Digital take over all development duties on this, or just part of it?
I cant believe this is entrenched in some of you as a pejorative. What else would you call new Azure reliant tech responsible for computing some of the gameplay?I can't believe they are still talking about the power of the cloud.
The AI in titanfall 2 sucks compared to the first game though. One of many ways the sequel regressed.Isn't that what they said about the Titanfall AI, and then we ended up getting it in Titanfall 2 without the use of Azure?
Looking forward to Crackdown 3's campaign. The first was one of my better Xbox 360 memories. As long as Sumo nailed the traversal of the 1st, it'll be fun.
The multiplayer is a mixed bag. Both Jez and Games Radar said within a few minutes everybody is as good as everyone else. 0 skill gap. No sweaty competitive modes.
...but the game serves as a cloud destruction demo. I'm a little suspicious that Microsoft wants the multiplayer to be nothing more than a demo for the future. Not sure is intended to have legs and keep those servers loaded for too long. Crackdowns significance will be how the cloud tech can be implemented in future Xbox games.
'I'll take this as seriously as I take previews from Playstation Universe. To my eyeballs, wrecking zone looks fucking rough.
Just had lasik a while ago. They work fine. What doesn't convince me is that lock on jumping and jetting around is going to make for a consistently compelling multiplayer experience after a few matches. I'm in for the singleplayer and co op mode, but acting like impressions of this have been overwhelmingly positive and that a seeing deficiency is the only way one would be unimpressed so far is a bit loony.
if it's so good...why not......you know........show it? With the general conception of this game being lukewarm (anecdotal, feel free to disagree), you will think MS will do whatever it takes to show off the 'good' parts of the game. It's not like this wrecking zone multiplayer is spoiling any story stuff of whatsoever.
That's old, heavily edited footage direct from Microsoft last year
qftGood to hear some positive impressions. The MP mode did sound promising. I still think, if they make a mode without destruction, Crackdown would make for an interesting Battle Royale set up with its focus on traversal over gunskill.
'Just had lasik a while ago. They work fine. What doesn't convince me is that lock on jumping and jetting around is going to make for a consistently compelling multiplayer experience after a few matches. I'm in for the singleplayer and co op mode, but acting like impressions of this have been overwhelmingly positive and that a seeing deficiency is the only way one would be unimpressed so far is a bit loony.
MS had to basically recreate what Cloudgine did based on the interviews that I read. So they still have the tech and they probably just have to make it extensible which I have no doubt MS will be ready to sell to devs.How Microsoft let Cloudgine slip through their fingers is beyond me.
They seemed like the perfect company for Microsoft to acquire to aid them with their Cloud gaming future.
Unless they have already learnt all they need and have improved on the formula seems like a missed oppurtunity for them.
On Topic
Was day one on this game literally since it was announced way way back, Im so happy my patience seems to be paying off.
Have they already talked about transforming vehicles?
Im such a sucker for simple gimmicks like that, Crackdown: Keys to the City I would change transformation modes just for the fuck of it.
IF that has returned im more sold than I was the day this was announced.
Believe in Sumo!
You can incorporate new tech into whatever and still be a fun. All because it's new tech does not mean it's a demo.
Heres 40 minutes of unedited gameplay, or does this also not count for some reason.
MS had to basically recreate what Cloudgine did based on the interviews that I read. So they still have the tech and they probably just have to make it extensible which I have no doubt MS will be ready to sell to devs.
Just try to enjoy the game and see how it is...luckily it is on GamePass.Ohh they rebuilt dat shit already.
Cool. So strong chance they impliment atleast part of the tech into Scarlett games, by then the Azure network will have grown and with constant updates to Crackdown 3 they will have all but perfected it.
Im so excited....I see why Epic jumped on Cloudgine, they must have seen the potential and since Cloudgine has already had this implemented into UE4 Epic will no doubt have this available for UE4.x or UE5 come nextgen.
Looks like the cloud is finally gonna start paying off?
I am curious about latency though, for Australian who might be buying this game and connecting to NOT Australia 100 - 200 is whats to be expected, how will this affect the game, because BF3 at launch with that kind of ping was broken.
Everyone close to an Azure server will be in heaven with this game....closest one to me is about 70ms away, bad signal has it jump to the 150ms range, hopefully this doesnt kill the experience too mcuh.
I expected to see you in here lol. Still pulling out the "this game doesn't exist" card, eh?
I expected to see you in here lol. Still pulling out the "this game doesn't exist" card, eh?
People around here expecting a shooter will be disappointed.I have a feeling that this is going to be very much a "love it or hate it" type of game.