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Nirolak

Member
Oct 25, 2017
5,660
Section 1: General Info from Reddit User AskMeAboutMyPatreon

https://www.reddit.com/r/DestinyTheGame/comments/8vtdmj/game_informer_august_cover/e1qgg3j/


"Going to hijack my top comment in here to compile all the questions I've answered today from the GI article so it's all in one place, since some are buried. Lots of info shared in it, ask any additional questions and I'll try to answer.

Dreaming City Details:

  • Can't enter this location until you finish the campaign

  • Quest after the campaign that will open access to this location, but difficulty may be too high to do much here initially for most players

  • Size of location is about the size of Nessus

  • Can ride sparrow here

  • Elven homeland is under threat from "an isidious dragon that has infected its heart."

  • Destination exists across "dual planes", can be pulled into Ascendant Realm with Taken foes

  • Will take weeks to fully unravel the mystery

  • Dreaming City will literally change from one week to the next along a 3-week cycle, as Petra Venj relocates over time

  • A great secret awaits discovery at the end of the cycle, as destination becomes "more and more cursed"
New Scorn Enemies:

  • Mongrels - Tower over battlefield, blast out cascades of lightning that are near-impossible to dodge.

  • Screeb - Scramble on all fours in packs, explode like cursed-thralls but with much more range on explosion.

  • Raiders - Send out explosive spinning saw blades of void energy, can teleport.

  • Lurkers - Carry small shields.

  • Ravagers - Charging hunchbacks with spinning lantern-like censers they slam into the ground, creating a solar flame attack.

  • Chieftains - Throw out three types of totems, one of each element, each does something different. Solar is area of denial turrets of flame, void create shield for all enemies in range, arc will pull guardians towards them.
Another interesting bit about the new Subclass abilities:

  • Scott Taylor said, "On the subclasses right now there are two diamonds on the right at the top and bottom of the screen. We're essentially inserting a third one. We'll probably deliver three on day one, and have the others take a little bit longer than players are used to. imagine one or two weeks before you can even earn the next batch. They won't all be available on day one."
Regarding Mods:

  • Mods are recoverable from dismantled legendary gear

  • Will serve as the player's way of improving and customizing, even beyond random rolls

  • Fewer mods, but more interesting mods

  • They will act as a way of doubling down on weapons that you like

  • Will feature fewer conditionals that limit what class or weapon type they can apply to

  • Most mods learned about by GI will allow you to specialize a peice of gear into a preferred play style, like hip fire or airborne accuracy, or extra damage to vehicles

  • Mods will no longer boost item by 5 points in power
Regarding Perks:

  • Perks are going to be new and different

  • Actual mechanic of random rolls will be the same as it was in D1
Also confirmed you will now have a Triumph Score that's akin to the Grimoire score from D1. This also plays into the special titles you can unlock if you complete lots of triumphs in particular areas, which has been mentioned before. There are allegedly about a dozen of those titles.

Regarding the Director and Weekly Resets:

  • Director screen has been redesigned

  • Less focus on milestones, made to be a more intuitive guide to meaningful content

  • More organic approach to playing how you want, progressing no matter how you prefer to play

  • Crucible and Vanguard nodes are moved to the bottom of the screen, will be joined by Gambit node - All of those activities (And Flashpoints) will refresh every four days (no longer a week).

  • Raids will remain on a weekly cycle

  • Daily heroic missions are back, appear on respective destinations

  • Individual strikes can be picked again
Regarding Lore:

  • Looks like Lore will be its own category inside the Triumphs system

  • Forsaken will introduce a "bevy" of new written stories to chase, both in new and old locations.

  • Dozens of lore fragments to gather

  • Between 10 and 15 distinct stories

  • All readable in-game (assuming this means every piece of discover-able lore will be readable inside the Triumphs system, but doesn't get into details on that)
Regarding Crucible:

  • In addition to the changes coming this summer regarding 6v6 quickplay and always-on Rumble playlist, they specify that "for the first time" curcible improvements are going to be "decoupled" from content expansions. Meaning they will be able to "evolve" crucible at a faster pace and react more quickly than they could in the past. (sidenote: I call bullshit, we've heard this before but it's what they claim)

  • They claim they are going to "lay low" for a few weeks after Forsaken drops before rolling out 4 new maps and a new game mode called Breakthrough

  • It's going to be in the competitive playlist, it's designed for 2 teams of 4

  • Both teams will attempt to control a single Breaker, the breaker allows you to hack into the enemy vault. Once the central breaker is owned by a team, it can't be recaptured by the other team, and the team that did not capture it goes on the defensive. The team that captured the breaker will need to capture the opponents' vault before time runs out or else the defending team wins the round.

  • Very objective focused mode

  • 3 of the 4 new maps were designed specifically for this game mode"
Section 2: Additional notes from Reddit User GimmieFuel21:

https://www.reddit.com/r/DestinyTheGame/comments/8vtdmj/game_informer_august_cover/e1qg0x5/


"The Spider (that fallen in the vidoc with the weird voice sitting in a net) is the world vendor for The Tangled Shore. He collects dead ghosts.

The Dreaming City is available after beating the campain. Its tied to the confrontation with Uldren. (Theory: After killing cayde in the trailer he walks through a portal. This leads to the dreaming city and he wants us to go there because someone else wants us.) The dreaming city was cursed by the Taken (So the taken are involved and i think byf mentioned that he saw hive having symbols of xivu arath sister of savathun)

Dreaming City is apparently big as Nessus but probably the smaller destination of Forsaken

-Theres a new Escalation Protocol style activity called the blind well in the dreaming city.

The raid is in a castle called the Keep of Voices probably the big tower you can see in the vido"

Section 3: New super and subclass node descriptions from Reddit User Skull1103:

https://www.reddit.com/r/DestinyThe...ding_to_the_gameinformer_for_august_here_are/


"Titans:

Titan Sentinel's Code of the Commander: Melees cause explosions, but all void ability damage also attaches a Void Detonator, and any subsequent damage causes the detonator to go off and attach detonators to enemies caught in the explosion. Grenade energy partially recharges for you and nearby allies when detonators trigger. BANNER SHIELD can still be used for offense like normal, but holding guard creates a barrier wall of light that absorbs enemy attacks, but allows ally attacks to pass through.

Titan Sunbreaker's Code of the Devastator: Throw your hammer with the melee button, but it remains in the world – risk retrieving it where it fell to fully recharge your melee ability, and trigger health regen. The more solar-ability kills you get, the higher your damage, up to 3x. SIEGE HAMMER creates a flaming maul that hits like an earthquake and leaves behind flame tornadoes.

Titan Striker's Code of the Missile: While airborne, melee to slam into the ground like a bunker buster, and gain super energy for your trouble. If you pick up ammo while sliding, you automatically reload your equipped weapon and increase weapon damage for a short time. THUNDERCRASH sends you hurtling great distances like a missile to hit a targeted area like a meteor strike.

Hunters:

Hunter Nightstalker's Way of the Wraith: Your melee smoke bomb heavily damages and slows those in its path. Nail the perfect precision kill against a foe to vanish and gain truesight. SPECTRAL BLADES drops you into a veil of shadows to slip behind foes and stab them before they know you're even there.

Hunter Gunslinger's Way of a Thousand Cuts: Knife-trick melees fling out a fan of burning blades. In turn, killing burning enemies recharges your knife trick, and burning enemies also recharge your dodge. BLADE BARRAGE doubles down on your knife skills to expel a volley of explosive kills.

Hunter Arcstrider's Way of the Current: Slide before a melee to unleash a staff-powered uppercut, and any melee hits increase your reload speed. All your arc abilities electrify your enemies, and subsequent melee strikes disorient them and refuel your abilities. Use your staff super like normal if desired, but WHIRLWIND GUARD means that you can guard by spinning your staff, reflecting back projectiles, and tripling your staff's damage afterwards

And Warlocks:

Warlock Voidwalker's Attunement of Fission: A new Atomic Breach melee ability creates a void explosion at range, while holding the grenade button down creates a short-range area explosion Supernova. Any void ability kills now heal you and grant ability energy. NOVA WARP empowers you with transdimensional hopping abilities, letting you repeatedly teleport short distances and then erupt in a burst of energy.

Warlock Stormcaller's Attunement of Control: Tap the melee button to fling out a long-distance electricity ball that eventually detonates and flings a lighting bolt straight downward. Arc Kills sometimes create Ionic Traces, a spark of raw arc energy that travels across the ground toward you, which can be collected to recharge abilities. CHAOS REACH fires a long-range blue beam of intense and focused damage dealing, which can be deactivated early to save energy.

Warlock Dawnblade's Attunement of Grace: Melee attacks burn bad guys, but empower allies. Transform your grenade (by holding the button) into a Blessing, a projectile that heals allies and drops retrievable overshield orbs. WELL OF RADIANCE slams your solar sword into the ground, creating a wide-radius aura that rapidly heals and empowers your friends. Any ability that heals or empowers helps regen your non-Super abilities."
 

ZeoVGM

Banned
Oct 25, 2017
76,219
Providence, RI
This sounds really damn good. Warmind was a nice step in the right direction as House of Wolves was for D1. Hopefully Forsaken ends up being D2's TTK.

(And D3 damn well better not need that first year faltering again.)
 

Trace

Member
Oct 25, 2017
4,692
Canada
It'll probably be good and I'm probably going to get it, but god damn Bungie makes me not want to buy their products if I need to spend $120+ every time to actually get what we were supposed to get on day one.
 

Serene

Community Resettler
Member
Oct 25, 2017
52,546
All of this sounds great, especially the return of daily heroics and the change of Flashpoints to every four days.
 

JayDee

Member
Oct 28, 2017
400
I feel like a lot of these are QoL changes that primarily impact existing players (which is fine). It just doesn't seem substantial enough to bring back old or returning players.
 

Ausroachman

Member
Oct 27, 2017
3,395
Will this be stand alone like taken king ? Sold destiny 2 along time ago but would like a "complete" edition with all past dlc e.t.c
 

JustInsane

Member
Oct 27, 2017
1,714
Sounds good but I really don't want to have to buy everything again since I moved mostly from PS4 to PC, and there's somehow no cross save option yet either. Don't want to do all the campaign and other stuff again.
 

Cruxist

Avenger
Oct 27, 2017
3,827
All good things. Though I'm worried the "changing" of that final area is just going to be a 3 week cycle instead of dynamic "hey, you finished the raid so here's a new area" style.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Are they going to fix the dumb ass dual primary system and team shoot pvp mess?

Shotty, Sniper, Fusion, One-Shot Grenade Launcher are moved out of Power Slot and can now drop for either Kinetic or Energy Slot (just like AR, SR, PR, SMG, Sidearms, HC currently).

I feel like a lot of these are QoL changes that primarily impact existing players (which is fine). It just doesn't seem substantial enough to bring back old or returning players.

Well, I recently just got back to Destiny 2 (after going hiatus since last year December) thanks to the Season Pass sale and Warmind is surprisingly fun. Forsaken seems to be on another level completely.
 

Rubblatus

The Fallen
Oct 25, 2017
3,141
I'm really feeling that new Dawnbreaker Attunement, guys. This game needs more support-y classes.

I feel like a lot of these are QoL changes that primarily impact existing players (which is fine). It just doesn't seem substantial enough to bring back old or returning players.

What changes were you expecting that would?
 
OP
OP
Nirolak

Nirolak

Member
Oct 25, 2017
5,660
Will these changes impact non-Forsaken owners?
Some of them. If it's on here, it's for everyone:

Development_Roadmap_1.png


To note, Breakthrough is the new Crucible mode referenced here, not Gambit.
 
Oct 28, 2017
2,216
Brazil
That ship has sailed to me, but this sounds like a very respectable effort and I hope Bungie really manages to fix the game for the people who still play it.
 

vivftp

Member
Oct 29, 2017
19,765
Sigh, gonna pick it up. Still can't get the sour taste outta my mouth with how Bungie so massively fucked up year 1. I hate that we had to go down this path again and are waiting to spend more money to get the expansion that will save destiny... AGAIN. it feels bad to reward Bungie for this, but at the same time I frigging love Destiny. I've got over 3,000 combined hours in Destiny 1 and 2 and I want to play this version of the game they're promoting. I just wish it didn't involve rewarding them for the shit they heaped on us the past year. I also just hope they don't pull any more scummy tactics with Eververse.

I'm depressed now, and it's pissing me off cause I should be fricking ecstatic over a major expansion like this.
 

Squishy3

Member
Oct 27, 2017
811
Quest after the campaign that will open access to this location, but difficulty may be too high to do much here initially for most players

so does this mean its legitimately challenging, or you'll end up being gated by powerful milestones
 

ThatMeanScene

The Fallen
Oct 25, 2017
9,860
Miami, FL
Sounds underwhelming. The timegating subclass nodes seems especially concerning. They must be worried that players will activate everything quickly by gathering XP so they're timegating it instead. Same with the MP maps. I don't like it.
 

Stider

Member
Oct 25, 2017
514
so does this mean its legitimately challenging, or you'll end up being gated by powerful milestones
Power level most likely, similar to escalation protocol. Given the level cap is going from 35 to 50 and power cap will be 600 we might not even hit max cap by the time the campaign is finished.
 

Rat King

Member
Oct 27, 2017
4,021
Portugal
So hyped. Glad Bungie listened to the community and it's making all these changes. It's been a while since I was excited for Destiny again, feels good.
 

RevenantAxe

Banned
Apr 16, 2018
1,274
Why they only releasing sub classes? How about brand new proper class?

Terra online is free to play and have shit ton of classes and this paid game with only 3 classes?
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
Sounds like how I wanted Destiny 2 to be like when it launched. An evolution of Destiny after three years.

Although I want my more customization in my subclass screen.
 

vivftp

Member
Oct 29, 2017
19,765
That's comical excuse lol .Nobody gives a shit about Destiny lore. Fans will take new class over whatever lore is there.

Casual fans, sure. Hardcore fans who do care about the lore? Not necessarily.

Bungie already fucked up by trying to cater to the casuals. There's a vocal subset of lore nuts who wouldn't be happy about them stomping on the world they've created. Bungie needs as many hardcore fans to stay for thr long haul as possible and this is the better way of doing it than randomly coming up with entirely new classes.

Sounds like how I wanted Destiny 2 to be like when it launched. An evolution of Destiny after three years.

Although I want my more customization in my subclass screen.

Yup. Hate how dumbed down the subclasses became.
 

Strangelove_77

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
13,392
I wish they pushed out the loadout change before the expansion. Like right now. I want that changed so fucking bad.
 

Zen_Mu

Member
Dec 7, 2017
182
Elven homeland is under threat from "an isidious dragon that has infected its heart."

What? Elves?

Scott Taylor said, "On the subclasses right now there are two diamonds on the right at the top and bottom of the screen. We're essentially inserting a third one. We'll probably deliver three on day one, and have the others take a little bit longer than players are used to. imagine one or two weeks before you can even earn the next batch. They won't all be available on day one."

GTFO with that man.... Bunge trying to stretch that content out lol.


Outside of the subclass thing, everything sounds cool. Looking forward to playing it. I went ahead and pre-ordered the expansion itself last week, they won't get me for that pass this time though.
 

DeaDPooL_jlp

Banned
Oct 31, 2017
2,518
Wait so while any weapon can be used in any slot but it does have to drop for that specific slot?

That's an interesting way of tackling that if true.
 
OP
OP
Nirolak

Nirolak

Member
Oct 25, 2017
5,660
Wait so while any weapon can be used in any slot but it does have to drop for that specific slot?

That's an interesting way of tackling that if true.
Well, the main change is that there are now also shotguns, sniper rifles, fusion rifles, and single shot grenade launchers that can drop for the primary/secondary slot, and some of the existing ones are being moved there too.

You can't, for example, put a rocket launcher in the primary slot.
 

DeaDPooL_jlp

Banned
Oct 31, 2017
2,518
Well, the main change is that there are now also shotguns, sniper rifles, fusion rifles, and single shot grenade launchers that can drop for the primary/secondary slot, and some of the existing ones are being moved there too.

You can't, for example, put a rocket launcher in the primary slot.

So I won't theoretically be able to move sins of the past to kinetic and wardcliffe coil to energy. There will be an entirely new weapon pool with those gun types that drop purely for the kinetic or energy?