I think capacitive screens are worse for games in several ways.
Resistive is:
- Easier to see what's on the screen while you're touching the screen (i.e. It's easier to touch and precisely drag small targets).
- More accurate in general. You can't slowly draw perfectly straight lines on a capacitive screen, even with a ruler or other straightedge. The line will come out wobbly.
I mean, look at this... Modern devices aren't as bad as these, but it's still not as accurate.
- More responsive. If you drag something on the screen, it's going to actually be under your stylus instead of lagging behind.
Capacitive is:
- Multitouch capable
- A little easier to tap with a finger
- Much easier to drag with a finger
The comfort and ease of tapping and dragging with a finger is definitely great, especially for UIs. But for a system that's primarily for games and not UI, I feel like resistive screens give more opportunities for interesting and precise gameplay.
Plus, there's not many situations where multitouch would really be useful. The only one I can think of is with rhythm games. (Still waiting for DJ Max Technika Switch!)
But as I said before, they should really use both resistive and capacitive on one screen and it would be the best of both worlds.
Wii U gen : I hate resistive screens!!
Switch gen: I hate capacitive screens!!
Personally, I was always on team "I hate capacitive screens" and I think most people who miss the resistive screen of the Wii U were as well.