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Vire

Banned
Oct 27, 2017
5,591
I mean the first one was already one of my favorite Metroidvanias ever, so I don't think it'll be that far off.
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
Thank you guys for all the positivity and kind words - Always helps our team to keep pushing when they see how much excitement exists for the games we're making :)

I'm not gonna lie, I do think we're making something really special with WotW, but you folks will have to judge. We've been approaching development with he idea that we wanna make a game that'll always stand the test of time, like SMB3 did. We got the resource injection we needed from MS after we couldn't do a couple of things on Blind Forest that we really wanted to do and now it's all about just polishing it all up until there's not a single thing left that's not brilliant. Wait and see! :)
Sounds amazing. I'm especially excited to play this in 4K HDR. The colors of the art should be even more vibrant with that. I hope the story has emotional touches again.

Also a bit excited for that ... Other ... Project you teased a few months ago.
 

DarthWalden

Prophet of Truth
The Fallen
Oct 27, 2017
6,030
I'm playing through hollow knight right now and we'll I actually think the original Ori is still the better game there are lots of things that I think hollow knight learned from and improved from Ori.

I think the thing that stands out to me with Hollow Knight is how enjoyable and challenging the boss fights are, Ori had nothing like that and I'm hoping they can adopt some of that stuff.
 
Oct 26, 2017
5,435
Sorry but this is incorrect. The longest stretch from a bench to a boss will take at the most 2 minutes, and it's typically much faster. I do wish benches were sometimes a bit more generous in their placement, but 5-10m is just not true at all.

Assuming boss fights is inclusive of optional bosses as well, which i suspect the poster was, there are benches placed this far behind. Crystal Peak is an example.. Many posters have shared this same sentiment. Regardless of the semantics , the subject of the criticism around this issue is the perception. Whether it's 2 mins or 10 mins, doesn't negate the feeling of frustration spending more time than the player was comfortable spending getting to the spot they died in.

No one is being ridiculous. They have stated they want to perfect the genre and for many of us Hollow Knight has perfected it once. 'Beating' Hollow Knight would mean we have an absolutely spectacular game to play and we should be very excited if they can do so.

More than any one dev can , in theory, perfect the genre and do so in their own image with their own design choices and still exist in a world where another dev does so too.
 

Glio

Member
Oct 27, 2017
24,534
Spain
Personally I would have preferred a more platform approach than metroidvania but, well, that's what it is.
 

Dyashen

Member
Dec 20, 2017
5,160
Belgium
Thank you guys for all the positivity and kind words - Always helps our team to keep pushing when they see how much excitement exists for the games we're making :)

I'm not gonna lie, I do think we're making something really special with WotW, but you folks will have to judge. We've been approaching development with he idea that we wanna make a game that'll always stand the test of time, like SMB3 did. We got the resource injection we needed from MS after we couldn't do a couple of things on Blind Forest that we really wanted to do and now it's all about just polishing it all up until there's not a single thing left that's not brilliant. Wait and see! :)

Thanks for coming to this thread :) I can't wait to play Will of the Wisps when it comes out and Blind forest definitely has a special place in my heart as a diehard xbox fan. I wish you and everyone else on the team best of luck in both Will of the Wisps and the unannounced project :)
 

Dancrane212

Member
Oct 25, 2017
13,962

From the thread about Moon having another game in development alongside Ori.

And to everyone else at Resetera: I'm always reading everything you guys are writing, so feel free to keep sending feedback my way. We're super excited about what we've got cooking and I can't wait to show off some of this stuff again. Hope we'll be able to blow all your minds, our next projects will show what Moon Studios 2.0 can do, hehe! :D
 

OneBadMutha

Member
Nov 2, 2017
6,059
Ori is my favorite side scroller since Super Metroid. Brilliant game design. I wasn't as captivated by the story as some of you but I'll be there first day for the gameplay.
 

Psychotron

Member
Oct 26, 2017
5,683
I really need to go play the first Ori. I own it but haven't played it yet. Hollow Knight is currently my GOTY.
 

TheIlliterati

Banned
Oct 28, 2017
4,782
While the first Ori is a solid game, I personally thought it was terrible as a Metroidvania. When a developer thinks that streamlining progress to avoid backtracking is what's needed, it goes entirely against what I what as a huge fan of these games. Exploration is number one for me, and Hollow Knight is the new Gold standard, with new and expansive extra areas around every corner. I'm obviously the outlier here but that's my two cents.
 

SpokkX

Banned
Oct 27, 2017
2,495
Ori was merely an ok game imo. Behind the nice gfx and polish it was an average metroidvania

It was nowhere NEAR the masterpiece that is Hollow knight - so they have their work cut out for them imo
 

Gestault

Member
Oct 26, 2017
13,384

My brain is connecting that glaive-slash with the look/feel of the soul reaver from Legacy of Kain.
 

Vire

Banned
Oct 27, 2017
5,591
Ori was merely an ok game imo. Behind the nice gfx and polish it was an average metroidvania

It was nowhere NEAR the masterpiece that is Hollow knight - so they have their work cut out for them imo
Why is Hollow Knight better? I played through Ori and enjoyed it more than Hollow Knight thus far, but I'm not too far in Hollow Knight.
 

Servbot24

The Fallen
Oct 25, 2017
43,166
This is one of my most anticipated games. I've no doubt it will be brilliant, but they'll have their work cut out for them if they aim to be best of the bunch.
 

Bitterman

Banned
Nov 25, 2017
2,907
The hyperbole surrounding HK has been way too much on resetera. I mean I love the game ( currently playing through it right now) and its a really good game but some folks need to chill with masterpiece talks. It does a lot of things well and I am happy Ori 2 is taking some notes from it :)
 

Vire

Banned
Oct 27, 2017
5,591
The hyperbole surrounding HK has been way too much on resetera. I mean I love the game ( currently playing through it right now) and its a really good game but some folks need to chill with masterpiece talks. It does a lot of things well and I am happy Ori 2 is taking some notes from it :)
I feel like enemies take one zillion hits to die in HK and that's with most of the upgrades. It makes backtracking very tedious.
 

Jeffrey Guang

Member
Nov 4, 2017
724
Taiwn
Very excited for the game.

However, I hope Moon Studio doesn't lose sight on what makes the first game that extra special by focusing too much on replayability.

Ori and the Blind Forest is the only game in the genre that has a amazing story. Sure, that made the game a bit shorter than its counterparts but I could still vividly remember the plot after finishing the game. That's really rare in metroidvania. I hope I could experience that again. Please don't be a Hollow Knight clone, which will be disappointingly hollow.
 

NediarPT88

Member
Oct 29, 2017
15,158
I feel like enemies take one zillion hits to die in HK and that's with most of the upgrades. It makes backtracking very tedious.

If you are backtracking why are you even wasting time on killing the enemies if you can just go past them? Sounds like the same thing I sometimes see in Souls threads of people complaining about enemies respawning when you have to retry the bosses, like you are obligated to kill them all over again instead of just running past them.

Also enemies do no take "one zillion hits" to die with a upgraded nail. You also have charged attacks which lets you one-shot quite a few of them.
 

litebrite

Banned
Oct 27, 2017
21,832
Is Hollow Knight going to be ported to Xbox One? With all this GOTY and Masterpiece talk, I need to play it.
 

Whales

Member
Oct 25, 2017
3,193
how can you perfect a genre when hollow knight already did that?

on a more serious note, I cant wait for this game. Ori 1 was very fun ( although I bit short... but thats me and metroidvanias, I always wish they'd go on forever...)
 

Bleedorang3

Banned
Oct 25, 2017
236
Thank you guys for all the positivity and kind words - Always helps our team to keep pushing when they see how much excitement exists for the games we're making :)

I'm not gonna lie, I do think we're making something really special with WotW, but you folks will have to judge. We've been approaching development with he idea that we wanna make a game that'll always stand the test of time, like SMB3 did. We got the resource injection we needed from MS after we couldn't do a couple of things on Blind Forest that we really wanted to do and now it's all about just polishing it all up until there's not a single thing left that's not brilliant. Wait and see! :)

Best of luck to you and your team Thomas! I personally can't wait for WotW. Blind Forest is a masterpiece, and it remains my Game of the Generation.
 

SnatcherHunter

The Fallen
Oct 27, 2017
13,508
Thank you guys for all the positivity and kind words - Always helps our team to keep pushing when they see how much excitement exists for the games we're making :)

I'm not gonna lie, I do think we're making something really special with WotW, but you folks will have to judge. We've been approaching development with he idea that we wanna make a game that'll always stand the test of time, like SMB3 did. We got the resource injection we needed from MS after we couldn't do a couple of things on Blind Forest that we really wanted to do and now it's all about just polishing it all up until there's not a single thing left that's not brilliant. Wait and see! :)

Day 1!!!

This game is going to make me cry isn't?
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
12,259
New York City
I love love love Ori. Hollow Knight put down a hell of a gauntlet , Moon Studios. I hope you guys deliver.

On another note. Ori can be its own game and be great so we shouldnt say that it has to beat Hollow Kniight or else its trash. That would be unfair.
 
Last edited:
Oct 28, 2017
1,156
Beating hollow knight won't be easy.
My first thought as well. I liked the first Ori quite a bit but Hollow Knight took the genre to another level. It really was super metroid meets dark souls. Hollow knight nails the feeling of isolation and a foreboding tension unlike anything I've played since dark souls. Truly an immersive experience.

That said I'm not counting out the new Ori. Looks fantastic.
 

AlsoZ

Member
Oct 29, 2017
3,003
The hyperbole surrounding HK has been way too much on resetera. I mean I love the game ( currently playing through it right now) and its a really good game but some folks need to chill with masterpiece talks. It does a lot of things well and I am happy Ori 2 is taking some notes from it :)
Masterpiece talk aside, it's good that people are using it as a reference. Ori has superior visuals and the platforming was already great (maybe a question of preference which of the two wins out), but HK moved ahead with the combat, background lore and sheer content. I'm pretty sure that they're going to focus a lot on those areas.
The combat is already showing clear signs of improvement, rest remains to be seen, but I have high hopes for Ori 2 because they don't show signs of complacency.
 

Sledge

Member
Oct 28, 2017
809
The first game was probably my favourite 2D platformer of all time. So I have faith here they can achieve their goals
 

sir_crocodile

Member
Oct 25, 2017
23,509
The hyperbole surrounding HK has been way too much on resetera. I mean I love the game ( currently playing through it right now) and its a really good game but some folks need to chill with masterpiece talks. It does a lot of things well and I am happy Ori 2 is taking some notes from it :)

is it better then axiom verge? that was sure hyperbole
 

Talga

Member
Jan 23, 2018
4
What did the Ori dev have to say about HK specifically? Curious why they weren't keen on it.
 

Kelegacy

Member
Nov 12, 2017
253
Maine
I beat the DE just a couple days ago and loved it. Owned it and had it installed for a while but decided to plunge in finally and beat it within a week I think--played it whenever I had a chance. Really great game, can't wait for the sequel.
 

Buggy Loop

Member
Oct 27, 2017
1,232
I hope they drop the really hard platforming sections then. I had an easier time with Celeste than some sections in Ori, the respawn and redoing all of it again sometimes sucked ass. Metroidvania is not about being meatboy...
 

Bitterman

Banned
Nov 25, 2017
2,907
I hope they drop the really hard platforming sections then. I had an easier time with Celeste than some sections in Ori, the respawn and redoing all of it again sometimes sucked ass. Metroidvania is not about being meatboy...
Nooo, I loved those. They were Ori's version of boss fights lol
Ginso tree escape sequence still gives me goosebumps. Shit was epic.
 

jimboton

Member
Oct 27, 2017
1,421
About this:
"You know my favourite part of a Metroidvania game?" asks Mahler. "It's when the lightbulb goes off... when you get an ability or figure something out and you can say 'ah! Yes! I know exactly where to go!"

You can have "lightbulb moments" or you can have objective markers. You can't have both.

This is something Hollow Knight understood for the most part, Ori.. not so much. I expect Ori 2 to be a fantastic platformer like Ori was that I'll be happy to play on day 1 but a meh metroidvania precisely for this reason.
 

Vire

Banned
Oct 27, 2017
5,591
I hope they drop the really hard platforming sections then. I had an easier time with Celeste than some sections in Ori, the respawn and redoing all of it again sometimes sucked ass. Metroidvania is not about being meatboy...
My favorite part of the game was the Ginso tree sequence! That shit was amazing, and then you are rewarded with this beautiful tranquil scene immediately after.
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
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Wow that looks incredible.
 

banter

Member
Jan 12, 2018
4,127
About this:


You can have "lightbulb moments" or you can have objective markers. You can't have both.

This is something Hollow Knight understood for the most part, Ori.. not so much. I expect Ori 2 to be a fantastic platformer like Ori was that I'll be happy to play on day 1 but a meh metroidvania precisely for this reason.
Depends on how you place the objective marker. For example, in Super Metroid you get objective markers, but they're on part of the map that are empty so you're left going "how the hell do I get over there"?
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
Very excited for the game.

However, I hope Moon Studio doesn't lose sight on what makes the first game that extra special by focusing too much on replayability.

Ori and the Blind Forest is the only game in the genre that has a amazing story. Sure, that made the game a bit shorter than its counterparts but I could still vividly remember the plot after finishing the game. That's really rare in metroidvania. I hope I could experience that again. Please don't be a Hollow Knight clone, which will be disappointingly hollow.

It'll be very interesting to me to see how people will react to the story this time. We definitely did try to make the world whole and to elevate what we started with Blind Forest to a whole new level. We actually hired Alexander O. Smith (if you don't know who he is, he has his own Wikipedia page ;)) a while ago to help us with the writing process, he's working on Ori and our yet-to-be-announced project. We finished writing the overall storyline last year and at our Team Retreat there's already been lots of tears. We never consciously try to tell sad stories, but since Ori is all about telling these allegorical tales, I think it's easy for people to identify with our characters.

And don't worry about us copying others too much - we always look at what happens outside our team, but I don't think people will make many connections to Hollow Knight and the likes. I was already surprised that some people thought we copied HK simply cause we now have more NPCs in the world that Ori can interact with - HK wasn't really our reference at all when it came to that. I wanted more NPCs even in Blind Forest (mostly cause I loved what ALTTP did with simple characters that gave you some clues and so on), but doing that the Moon Studios way with all the required animations was just way too expensive. But this time we were able to do it and do it in the way we wanted :)

Our combat system for example is much deeper and much more intricate than what any other Metroidvania has done so far and I think people will objectively be able to agree with that. Every single one of our weapons has their own animation set, it's an animation-commit combat system where we control timing based on the actual animation frames. I don't think it's even fair at all to compare what 2d games before WotW did with WotW in that regard since we're obviously using super advanced tools and built everything upon a super strong foundation. Most Metroidvanias including HK trigger a simple animation and spawn a little effect when you press the attack button - we obviously went way further than that. I don't feel super comfortable talking about this stuff since I'm one of the developers and it could quickly sound like I'm downplaying other games that came before, but this is just how art develops: Someone does something and then the next person pushes that even further and further - I still think in terms of platforming Ori is one of the best games out there in the genre and this time the goal was to do the same for combat... and everything else :D
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
12,259
New York City
What i am more worried about is if they are going to focus more on combat and forget the platforming. Ori is unique in that regard where most of the gameplay is platforming related. Most games are a balanced mix of platforming combat and exploration but ori was mostly a platformer with a form of combat that was kind of pushed aside for acrobatic engagement. Its one of the things that makes the game stand out for me.
 

litebrite

Banned
Oct 27, 2017
21,832
It'll be very interesting to me to see how people will react to the story this time. We definitely did try to make the world whole and to elevate what we started with Blind Forest to a whole new level. We actually hired Alexander O. Smith (if you don't know who he is, he has his own Wikipedia page ;)) a while ago to help us with the writing process, he's working on Ori and our yet-to-be-announced project. We finished writing the overall storyline last year and at our Team Retreat there's already been lots of tears. We never consciously try to tell sad stories, but since Ori is all about telling these allegorical tales, I think it's easy for people to identify with our characters.

And don't worry about us copying others too much - we always look at what happens outside our team, but I don't think people will make many connections to Hollow Knight and the likes. I was already surprised that some people thought we copied HK simply cause we now have more NPCs in the world that Ori can interact with - HK wasn't really our reference at all when it came to that. I wanted more NPCs even in Blind Forest (mostly cause I loved what ALTTP did with simple characters that gave you some clues and so on), but doing that the Moon Studios way with all the required animations was just way too expensive. But this time we were able to do it and do it in the way we wanted :)

Our combat system for example is much deeper and much more intricate than what any other Metroidvania has done so far and I think people will objectively be able to agree with that. Every single one of our weapons has their own animation set, it's an animation-commit combat system where we control timing based on the actual animation frames. I don't think it's even fair at all to compare what 2d games before WotW did with WotW in that regard since we're obviously using super advanced tools and built everything upon a super strong foundation. Most Metroidvanias including HK trigger a simple animation and spawn a little effect when you press the attack button - we obviously went way further than that. I don't feel super comfortable talking about this stuff since I'm one of the developers and it could quickly sound like I'm downplaying other games that came before, but this is just how art develops: Someone does something and then the next person pushes that even further and further - I still think in terms of platforming Ori is one of the best games out there in the genre and this time the goal was to do the same for combat... and everything else :D
Sounds awesome. In regards to your yet-to-be-announced project, will we hear any details sometime this year? Or will we have to wait til sometime after Ori 2 releases?
 

Deleted member 18951

User requested account closure
Banned
Oct 27, 2017
5,531
It'll be very interesting to me to see how people will react to the story this time. We definitely did try to make the world whole and to elevate what we started with Blind Forest to a whole new level. We actually hired Alexander O. Smith (if you don't know who he is, he has his own Wikipedia page ;)) a while ago to help us with the writing process, he's working on Ori and our yet-to-be-announced project. We finished writing the overall storyline last year and at our Team Retreat there's already been lots of tears. We never consciously try to tell sad stories, but since Ori is all about telling these allegorical tales, I think it's easy for people to identify with our characters.

And don't worry about us copying others too much - we always look at what happens outside our team, but I don't think people will make many connections to Hollow Knight and the likes. I was already surprised that some people thought we copied HK simply cause we now have more NPCs in the world that Ori can interact with - HK wasn't really our reference at all when it came to that. I wanted more NPCs even in Blind Forest (mostly cause I loved what ALTTP did with simple characters that gave you some clues and so on), but doing that the Moon Studios way with all the required animations was just way too expensive. But this time we were able to do it and do it in the way we wanted :)

Our combat system for example is much deeper and much more intricate than what any other Metroidvania has done so far and I think people will objectively be able to agree with that. Every single one of our weapons has their own animation set, it's an animation-commit combat system where we control timing based on the actual animation frames. I don't think it's even fair at all to compare what 2d games before WotW did with WotW in that regard since we're obviously using super advanced tools and built everything upon a super strong foundation. Most Metroidvanias including HK trigger a simple animation and spawn a little effect when you press the attack button - we obviously went way further than that. I don't feel super comfortable talking about this stuff since I'm one of the developers and it could quickly sound like I'm downplaying other games that came before, but this is just how art develops: Someone does something and then the next person pushes that even further and further - I still think in terms of platforming Ori is one of the best games out there in the genre and this time the goal was to do the same for combat... and everything else :D

Christ on a bike, Thomas. I was already super hyped about WotW but reading all of that has taken it to another level.

Also just read Alexander's wiki page, he seems like one crazy super talented dude! The story in WotW is going to break a few hearts, isn't it?
 

KLoWn

Member
Oct 27, 2017
1,890
I loved the first Ori, and have extremely high hopes for this one.

Also, It's already been said, but if they want to beat Hollow Knight they've got a tough journey ahead.