Stay close and shadow dodge through him if he does anything at all. This negates most of his attacks and he'll probably die before he can kill you.Is traitor lord considered the hardest boss in the game ? Just randomly stumbled in and not sure if I should go back and retry atm :)
I..I killed. I thought I was doing him a favor by doing so. Maybe I just got too influence by Momodora Reverie Under the Moonlight's "mercy kill" scenario...the Nailsmith
Does Grimm Troupe get more interesting past the initial collectathon?
Well there's a boss fight which is a lot of fun. Then there is a harder version of that boss fight which is one of the most difficult bosses in the game.Does Grimm Troupe get more interesting past the initial collectathon?
I just bought a Switch and Hollow Knight might be the first thing I play. Like, it's that or Zelda.
Yeh, just got done with it for 100% achievements. Wasn't fun to do at all though and basically a thing you just have to look up on wikia.
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I delivered the flower saftely...Did a bit of Colloseum of Fools for that last Pale Ore (before the wholething), but honestly now I feel I'm stuck unless thatNailsmith mercy killingis telling me otherwise. For one, there's a section of an aera which theme seems to be comprised ofGrub finder on the mapthat I can't seem to access. Second is the door inbeeswhich is locked off by aThe Abyssand a seemingly pointless room on the far bottom west side of the map. Third is in the topmost part of theBlue Orb, which seems to be a drop off point since I can't wall-climb it. This is separate from the other drop-off point on the east-most side atop theCrystal Caverns.Crown
Any hints regarding where to explore next? I know there's still chunks of the map cordoned off because of breakable walls...
I delivered the flower saftely...Did a bit of Colloseum of Fools for that last Pale Ore (before the wholething), but honestly now I feel I'm stuck unless thatNailsmith mercy killingis telling me otherwise. For one, there's a section of an aera which theme seems to be comprised ofGrub finder on the mapthat I can't seem to access. Second is the door inbeeswhich is locked off by aThe Abyssand a seemingly pointless room on the far bottom west side of the map. Third is in the topmost part of theBlue Orb, which seems to be a drop off point since I can't wall-climb it. This is separate from the other drop-off point on the east-most side atop theCrystal Caverns.Crown
Any hints regarding where to explore next? I know there's still chunks of the map cordoned off because of breakable walls...
Have no idea whats left to do... I havebut no idea how to grab it... I still cant get past thatone mask right below greenpathblack mist?
Please help me out... My map is almost complete i think and im tired of running around dead ends...
You can get a map from the boss of the Tower of Love that shows where all the missing grubs are on the map.Is there a good guide to point out exactly where to find the grubs I missed without having to do it one by one?
Is there a good guide to point out exactly where to find the grubs I missed without having to do it one by one?
You can get a map from the boss of the Tower of Love that shows where all the missing grubs are on the map.
No way I'm going to discover it since I've unlocked all the maps with no other opened paths and I'm not planning on checking each corner of each map to find one secret, so just tell thanks...There's a in-game map that gives you that information. Discovering it was one of my favorite parts of the game so I don't know if you want me to tell you or just discover it by yourself.
No way I'm going to discover it since I've unlocked all the maps with no other opened paths and I'm not planning on checking each corner of each map to find one secret, so just tell thanks...
Thank you!!! I think i have a clear path now:)You can get to the mask without being able to go through the black mist. Can you swim in the acid waters? If not you should explore the Royal Waterways below City of Tears.
Regarding the black mist, once you are able to double jump, Kingdom's Edge is where you need to go (around mid-right of that area, you can only access it with double jump). After that, you should explore the lower part of Ancient Basin.
I'm about 26 hours in now I think and it's starting to overstay its welcome for me.
I'm a huge fan of this genre but I'm starting to feel that this game is just too sprawling and obtuse for its own good within its otherwise fairly rigid genre confines if that makes sense. In theory, this should all feel like a really big adventure but in practice I find myself somehow torn between bored by the languid pace of discovery and frequency of upgrades and being annoyed/frustrated as fuck by the bosses.
There's so much to love here and I powered my first 'fuck this I'm dropping the game' only to enjoy it more but the last 10 hours I've spent with it have been descending into a slog more and more and my sessions are getting shorter and shorter.
I just went throughand 'killed' theDeepnestonly to find myself in the same spot in terms of upgrades, or lack thereof, after exploring my least favorite area so far for what felt like eternity. Please, carry on my stead.Dreamer
Alright, rant over but had to get that off my chest. Currently torn between coming back who-knows-when-but-later or possibly picking it up again maybe next week after giving it a short rest. Don't really know what I'm supposed to do right now at all and for fuck's sake, I even jot down notes in Notepad after each session.
The same could be said for the compass, I guess. I agree that it would be nice to have as default (or some sort of unlock), but I think it works fine like it is.I feel like the Gathering Swarm charm should be a build in mechanic in Hollow Knight.
Most enemies and Geo deposits don' drop that much geo already and when it then bounces all over the place, often even falling into spiker, water, and co., it becomes too much of a hassle. Like, for efficiency sake it's downright best to ignore that stuff after the early sections and instead just explore and find relics, which are worth substantially more without taking up time. It's just not fun to hit deposits 5 times and then spend another couple seconds picking up the little geo you missed.
Got Golden Zote now (and finished White Defender, too).
Never became really comfortable with the Zote fight, though. Funnily enough the last fight where he deals 8 mask damage was easy because an easy Fury of the Fallen proc. It combines with Fragile Strength for a 162.5% dmg increase which makes the fight short-lived. Now it's time to put the game aside and wait for GaG and Hornet DLC.
I hope Team Cherry works on a new game afterward, though. I don't even really want a Hollow Knight 2 because the story is told already. Another Metroidvania with its own unique art direction, lore, and perhaps slightly different game mechanics would be very welcome, though.
The same could be said for the compass, I guess. I agree that it would be nice to have as default (or some sort of unlock), but I think it works fine like it is.
Last time I heard their thinking on it was that they were going to work on something new after they were done adding stuff to this game -- and if they return to HK after that it'll be years down the road. (Obviously their thinking on that could have changed by now, who knows)
Hiveblood let's you try almost indefinitely, provided you wait. Mind you, it works only on the last mask/health point you lose, so you need to wait after each attempt to stay at max health (or after a certain point at least).
I'd imagine it's the same one I watched, and it's a really good video. It's always very interesting reading about how ideas and concepts change over time during development.I actually just watched a video about cut content where a clip where they say all that was shown. Sounds like what I'd hope for then.
Hiveblood let's you try almost indefinitely, provided you wait.
I'd imagine it's the same one I watched, and it's a really good video. It's always very interesting reading about how ideas and concepts change over time during development.
Also, if I'm up to White Palace, is there anything I should know about endings to ensure I see them all or will I get them all naturally?
Cool, thanks.Finish the game before completing White Palace to ensure you get the first one. It's the only one you can get locked out of.
Okay, so what is the best track in the game? I'm leaning towards Soul Sanctum.
Yeah, you can do it whenever. Just know that you have to break a wall to get there, but (for some reason) it won't appear "broken", as in, it won't show you the way in, you kinda just walk through the wall.White Palace was fun, not too hard. I think Celeste has really honed my platforming skills.
I can do the Path of Pain after getting the other endings right?
I'm in the same train. I think I have played it for 30+ hours, got all major move upgrades (I think), but have no incentive to play further. It's just too long for its own sake and has no real sense of reward most of the time. But its biggest problem for me is how tedious it is to fast travel. 15 minutes of walking/fighting just to get to a merchant is just not fun, especially now that I don't have so much time to play. Add to this blocked paths in Forgotten Crossroads that appear later in game but not in the map... The balance between frustration and reward is just awful in this game. I finished the mummy and as hard as it can be it was way less frustrating to me (but also way worst level design wise).
I'm sad to say this as I really wanted to love it, as the art direction is fantastic...