What's this hard mode everyone speaks of? Are you talking about the draconian challenges? or did i miss a difficulty setting somewhere?
Yeah. Well I assume so. Personally I regret not having at least less xp from weaker monsters on. There's two sidequests where I needed to find a rare enemy along with it's regular variant. By the time I got them, I'd gained a fair few levels. Both areas also had Metal Slimes too, and it went against my instinct to not kill them...What's this hard mode everyone speaks of? Are you talking about the draconian challenges? or did i miss a difficulty setting somewhere?
Is this directed at me? I'm grinding for the achievements.If your answer to challenge in a game like this is grinding then I can 100% assure you you'll keep struggling for the entirety of it.
I am at that point, but it's a bit hard to give more details without spoiling anything. I wouldn't say that lying is necessarily better; I think either choice is ultimately fine.
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.
I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.
I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.
While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.
Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.
I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.
Yeah. Well I assume so. Personally I regret not having at least less xp from weaker monsters on. There's two sidequests where I needed to find a rare enemy along with it's regular variant. By the time I got them, I'd gained a fair few levels. Both areas also had Metal Slimes too, and it went against my instinct to not kill them...
I could have done with harder enemies too. The game is really easy, and that's despite skipping so many enemies and not buying anything new at shops. Every party member that's joined has been quite a bit higher level than me too.
I wonder if the post-game part was completely cut, would you value the game higher?
Your response is actually very typical type, though people's opinion differs.
Post-game is kinda like fan-service (And of course some non-fans like them as well, but mostly due to the challenging contents not for the plot). Not surprisingly, fans who appreciate the first three instalments as ones of their favourite will find the post-game content extrordinarily exciting, including me.
For instance the very last cutscene (where a woman opened a door) is nearly nonsense to others but it indeed "echos with my elusive time" for that scene is taken from the very RPG I ever played, If not for some post-game cutscenes i'll probably rate it as 8/10 or lower.
I guess from producer's view, this is an important reason to mark this as "post-game"(there is intentionally star marker on the save after you beat the "main game"), they somehow feel the content will be much less appealing to non-fans.
This is the game that respects your time the most out of any JRPG. The entire point was to have towns be episodic, it was the same with 8. Go to a town, solve it's problem, enjoy the small story bit of it, get the mcguffin and move on. Honestly it's some of the best pacing in the genre. The thought of 'it doesn't respect your time' absolutely baffles me when you can literally quit out the game whenever you need to due to autosaves. I can almost understand your problem with cutscenes > move forward 10 inches > cutscene.... except that's your prep time. Make sure your party is healed, change equipment, evac or zoom out and come back if possible or necessary. Because a lot of what those felt like were for entering a boss fight that you may not have expected.Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.
I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.
I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.
While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.
Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.
I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.
Nah you can't turn it on mid game. Only at the start. Only thing you can do is turn off any Draconian effects, not out them on.I didn't try it yet but the tutorial says that u can turn on/off draconian challenges whenever you want in the church.
Or is it too late to do it because you're too strong?
This is the game that respects your time the most out of any JRPG. The entire point was to have towns be episodic, it was the same with 8. Go to a town, solve it's problem, enjoy the small story bit of it, get the mcguffin and move on. Honestly it's some of the best pacing in the genre. The thought of 'it doesn't respect your time' absolutely baffles me when you can literally quit out the game whenever you need to due to autosaves. I can almost understand your problem with cutscenes > move forward 10 inches > cutscene.... except that's your prep time. Make sure your party is healed, change equipment, evac or zoom out and come back if possible or necessary. Because a lot of what those felt like were for entering a boss fight that you may not have expected.
The backtracking isnt bad at all, and you don't even revisit any dungeons. All the dungeons I've done so far in the 'second half' are new. I've no idea about the post-game tho.
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.
I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.
I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.
While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.
Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.
I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.
If you played 100 hours in 10 days then the game can't be that bad no? Is grinding necessary for true ending?The Post game most def. knocked it down a peg. The problem is - to see the true ending of the game you need to complete it. I'd go so far as to say - it's essential viewing. It starts off strong but it ends up as a very large and annoying fetch quest filled with more grinding than any one single part of the main game. It's effectively 3 hours of actual content that was expanded into 30 hours by the blatant abuse of grinding and back tracking.
I appreciate any sort of post-game content, but not like this. I feel like the creators of the game wanted to abuse it's mechanics in order to stuff a hundred hour experience into the package without actually creating 100 hours worth of content.
Question about a boss (Draconian mode):
What level are you supposed to be to kill this thing? My party are 29-30 and I'm getting completely destroyed. It's the desperate attacks that are the problem, they do about 175 damage which is enough to one shot Veronica and anyone else who isn't at full health. She always has at least three or four consecutive attacks, and I think one time even six!
Do any status effects work?
I'm looking forward to getting this game.
I loved my first dragon Quest (which was 8) - does DQ11 have post - content like DQ8 did?
by the way I never got to finish the post content in DQ8- was it even good?
I beat that boss at 28-29. She does three consecutive attacks, but can do six if she gets two turns in a row (i.e., she goes last in one turn, and then first the next turn). For desperate attacks, have Serena use Kabuff and keep your squishy characters to the back of the line-up if you aren't already.
I also had Serena keep Snap, Crackle, Poof up on as many characters as possible to avoid getting charmed. Gemma's Charm for the Hero also gives some resistance to beguilement. My main healer was Sylvando with Hustle Dance, with a high Charm stat. For damage, I had the Hero using greatswords and Jade using spears.
Yes. You'll be locked into trials where you have to beat certain enemies in the fewest amount of turns as possible. You'll also need to get the best equipment. It's pretty much Ruby / Emerald Weapons from FFVIIIf you played 100 hours in 10 days then the game can't be that bad no? Is grinding necessary for true ending?
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.
I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.
I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.
While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.
Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.
I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.
I went into the casino with 300 tokens and after an hour of slots I walked out of there with 242078 tokens. I should go to a real casino...
The Post game most def. knocked it down a peg. The problem is - to see the true ending of the game you need to complete it. I'd go so far as to say - it's essential viewing. It starts off strong but it ends up as a very large and annoying fetch quest filled with more grinding than any one single part of the main game. It's effectively 3 hours of actual content that was expanded into 30 hours by the blatant abuse of grinding and back tracking.
I appreciate any sort of post-game content, but not like this. I feel like the creators of the game wanted to abuse it's mechanics in order to stuff a hundred hour experience into the package without actually creating 100 hours worth of content.
I went into the casino with 300 tokens and after an hour of slots I walked out of there with 242078 tokens. I should go to a real casino...
So yeah that just happened. Not exactly surprisised by any of it to be honest, but it still feels quite effective when it does
Do I have to revisit every town ane camp to unlock Zoom locations again?
While I have some misgivings here and there, the game is still so good. Can't wait to carry on!
I think part of the reason games like Spider-Man and God of War were such great experiences were the narrative, boss fights, and the story kept you fresh and motivated. The gameplay loop was also very tactile and satisfying.However I strongly disagree with some of you complains like monsters. While what you said is true (changing color), but it is very unfair statement if you compare this with any other games. Like NNK2, or to the extreme GOW, how many unique monster design they have? 20? or maybe 10? In DQ11 you have more than 700 monsters, and the unique design is ~ 150-200. Very very rare game exceeds this number.
I'm a little a head of you, I think we begin the final stage of the game.
Not really tips, but here's what I did anyway. I just sat down at the regular slot machine closest to the door at the left side of the casino, don't know if that matters. I put in the maximum 90 coins and just started spinning. Got lucky with one of my first spins that gave me around 1000 coins to work with. If you keep spinning eventually metal mode will activate and I noticed that your winrate significantly increases during that mode (like almost every spin is a win). I just got lucky and got the jackpot (77777 during metal mode) wich was 200000 tokens, but even without that my total coins kept gradually going up just by playing and activating metal mode.
Oh shit, there's a second casino? Are the prices different and are the coins the same? Just spent most of my coins on OP equipment :pJust a matter of luck. You can win big at roulette at the second casino.
Not at all, you don't even mention doing it because you get stuck or anything. It's just that it's become commonplace in the thread to talk about how grinding is absolutely necessary which is... Not true at all, not even with harder enemies, IMO.
Figured. Oh well
Goddammit. I thought I was really lucky when I got up to like 40,000 in an hour or so. Like 2 hours later and I'm up to 48,000. Luck ran out...
For reference how much have you completed in the main story. My experience started turning sour 2/3 into the main game and effectively all the way up into the post game ending.
Man why do you have to travel around each campsite to check which merchant has what item....
Well hopefully I can get that Catsuit still
Wait... is that Kiryl's hat I see?!
Yea,After you speak to camp merchant, the items which he can sell will register to your item information automatically, in which you can find what place you can buy or collect it (press square or R1 to switch page to see where you can find it, i forget which button.). So first make sure you speak to the merchant once you find a new camp. Later on if you want anything, check the item info first, zoom to the designated map, open map see if it has sparkly spot. If not then most probably the merchant will sell it. Not completely solve your problem but this will serve as a good in-game reference.
if you missed the merchant brother at the first half of the story, they will sell another thing later.
From then on you can actually go to the local armor shop to buy it directly
Oh shit, there's a second casino? Are the prices different and are the coins the same? Just spent most of my coins on OP equipment :p