1. I think these threes are good starting Tales because they have some old school mechanics plus new ones, so they're more balanced in a sense that newcomers get to appreciate the old and the new at once.Thanks to the community spotlight, I discovered this thread! Cool idea, resetera!
I have two questions for the people in this thread:
1. I noticed in the OP that the three most commonly recommended games for "where to start" are Symphonia, Abyss, and Vesperia. Is there a reason these are pointed to as the games to start with? I know they were popular, but I was wondering if there's something mechanically/narratively that makes them stand out from the series.
2. Does anyone have any guesses for when the Switch Tales game will be announced and which game it will be?
Since they didn't announce anything from the new Tales yet, I am hoping for major changes in the formula. Really struggling to finish Berseria and I'm already before the final dungeon. It feels like I'm playing the same game over and over again since Xillia. Characters are fun, but everything else bland.
But both teams are gone now.I'm personaly not into this series anymore since I liked the team Destiny, much... much more.
But still curious to see what happens.
That doesn't make it any better?
But the games kept the Symphonia drive more than Destiny in my honest opinion. Only Graces had something I could bear.
But the games kept the Symphonia drive more than Destiny in my honest opinion. Only Graces had something I could bear.
was really surprised at how much I liked Eizen, was also weird as hell playing berseria while knowing
Eizen was the best character in Berseria liked him much more than his sister
Eleanor and Magilou surprised me as well
She should have been indeed, but at the same time I feel there are plenty people playing/sticking to her for "fun button mashing" who otherwise wouldn't be able/willing to complete the game.Velvet damage should of been nerfed as well she feels overpowered compared to the rest
That's me unfortunately. I just can't get the flow of Magilou even though I really want to play as her.She should have been indeed, but at the same time I feel there are plenty people playing/sticking to her for "fun button mashing" who otherwise wouldn't be able/willing to complete the game.
Velvet damage should of been nerfed as well she feels overpowered compared to the rest
Used to be a huge fan of this series. The one-two punch of unfinished Xillia and Xillia 2 killed it for me, though. Zestiria was salt in the wound.
Hated Xillia 2 so much I wrote a long blog post detailing why I thought the story was terrible.
Does platform matter? They're both last gen but I'd say Tales of Graces F on PS3 if you vastly prefer combat. It has an amazing combat system, though the story is super cartoony anime bullshit.I haven't played any Tales Of games and am interested in simply which game is the best to play given my tastes; if any.
In general, I find I enjoy games based on how much I enjoy the key mechanic. In JRPGs that's usually combat. Story and Characters are important to me, but not enough to carry a game if the main gameplay loop doesn't work for me.
Various JRPGs I have liked include (no particular order):
- Final Fantasy Tactics (currently trying out an auto-Calculator build)
- Xenoblade Chronicles (pretty much everything)
- Tokyo Mirage Sessions (The characters, style, unusual setting, and combat flashiness)
- Persona 5 (Still playing it, my only Persona game)
- Final Fantasy XII Zodiac Age (The adventure feel plus the fun with Gambits (similar to what I said about FFT above
- Super Mario Thousand Year Door (The combat and humor in the Mario universe)
What have you to say to me Tales of Reseteria?
For all the complaints I have about Xillia 2 I actually found the story to be one of the better ones in the series (Not that the bar is especially high)
ToB continues the trend of OP protagonist that the devs want you to play as over everyone else that started with Ludger. Though, Milla and Jude having so many more Link Artes than everyone else might have been the true beginning of this trend in modern Tales.
I'm surprised they've gone so long without announcing a new game in Japan, though. Just convinces me more that after the mess that was the Baba era of Tales, they're going to focus more on mobile games. They have... what, 3 games running right now? Two that have been released outside of Japan, even.
Does platform matter? They're both last gen but I'd say Tales of Graces F on PS3 if you vastly prefer combat. It has an amazing combat system, though the story is super cartoony anime bullshit.
Vesperia is probably what I'd say anybody should play first in the series. Great cast, good story, and a battle system that's solid. I like the skills learned from equipment system it has like Final Fantasy IX too.
For all the complaints I have about Xillia 2 I actually found the story to be one of the better ones in the series (Not that the bar is especially high)
ToB continues the trend of OP protagonist that the devs want you to play as over everyone else that started with Ludger. Though, Milla and Jude having so many more Link Artes than everyone else might have been the true beginning of this trend in modern Tales.
Yup. They didn't do too much testing for multiplayer either.It's a long time since I played Symphonia but I'm sure I remember that feeling like it was designed for you to use Lloyd the whole time as well
Meh, Yuri, Shing (Kor), and Abel were ridiculously-easy-to-master one-man wrecking crews too relative to the PS2 era games, it was a developing trend with the series pretty much all of last generation. Not sure why though as they had a good enough balance prior to Vesperia. Rebirth and Destiny R had great character balance and Abyss was pretty decent.
It's a long time since I played Symphonia but I'm sure I remember that feeling like it was designed for you to use Lloyd the whole time as well
TAn easy to use main character doesn't necessarily mean overpowered, though. While Yuri was really good, other characters in ToV had distinct styles that made them viable and fun to play as in their own ways. I remember some people devoting themselves to mastering Judith's fighting style and making videos from it. This kind of thing has pretty much died out in recent games.
I remember trying out other characters in that game and doing just fine. Lloyd is easy to pick up, but I had a lot of fun with Presea. Zelos and Kratos were also very good.
So sad at the TOX2- bashing. While flawed, the game had its merits.
I admit I like TOX2 because of the setting/world more than its characters (which are very well designed visually). TOX had a compelling world already, and we were able to see more aspects of it through fractured worlds (Elympios, Elympios spirits, POV of the villains, side stories etc.). I like the more modern technological setting (worked out so much better than FFXV in that aspect). Ludger is so much fun to play as, and I'm happy we can finally play as Muzét and Gaius. Moral Greyness is well emphasized, except for the fact that Ludger destroyed so many dimensions just to save the "main one," even though we were told all dimensions believe they are the "prime dimension" - no proof they are the one. TOX1/2 also looks better than Zestiria imo (just see Fennmont).
Everyone gets pretty overpowered in Xillia to be honest, so I feel them making the default assumption that everyone will just play Milla or Jude and putting abilities in based on that was more of a disappointment/annoyance that a really bad case of "use the main characters or die".
I think it's fine that Ludger can do a little bit of everything as they were clearly trying to follow the Dragon Quest/Persona model where the hero has no real specializations. What I didn't like is him having a special form all to himself, and because little things can add up fast in Tales games and it only takes a handful of skills for a character to turn into a god, Ludger gets too good too fast.
Gonna agree with you on Zestiria as I feel it makes the party element to combat clunky and using anyone who isn't Sorey or Rose kinda felt like fighting against the design of the game. Not something I'd want them to do again personally.
Aside from Colette those were about the only ones! The mages barely feel like they were designed for an actual human to play, and Regal and Sheena had potential but from my own experiences and other accounts they were pretty clunky and below par relative to the other fighters, especially Sheena.
I strongly dislike ToX2 story-wise, but I try to back up my statements with examples. At the end of the day, though, I guess I am pretty much bashing the game. Just going to spoiler text the rest since I'm going to mention specific plot points from X1 and 2:
ToX2 didn't really add all that much significant to ToX1's world aside from being able to see more of Elympios (which seems to have just been cut from the first game). I'd have loved to explore the modern technology setting more, but alas, the game insisted on shoving Kresnik drama down my throat instead. I felt like there were so many interesting things I wanted to poke at in that world, but it was all cordoned off while I was railroaded on a Kresnik-laden path.
The crux of the conflict in the first game was even mostly sidetracked by the whole fractured dimension thing. Ludger and his family just hijacked the entire plot, and I despised the name "Kresnik" but the time I finished it.
IMO, it was lazy moral greyness. They bring in conflicts, but then don't really solve them well.
Fennmont in ToX1 was really nice. Too bad I feel like they put all of their effort into that city and then put significantly less work into the rest.
It's not that Ludger could do a bit of everything. It's that he specialized in EVERYTHING. ToX2's weakness system didn't reward the player for specialization in one particular area. It rewarded the player for variety, and Ludger had the most varied moveset by far. Especially considering he had 3x the amount of artes as everyone else.
I'm not saying the rest of the cast was unplayable in ToX2. You could play as them just fine. It's just that none of them had the means to take advantage of the weakness system to the extent that Ludger did. If you wanted to fully take advantage of the battle system, you had no other choice than Ludger.
I count Sorey and Rose as both falling under the Ludger Problem, really. ToZ really limits the player's options.
From what I've read, Velvet doesn't seem as bad. I haven't played ToB yet. It sounds like they're still clinging a bit to the Ludger-ization of Tales games, though :\
I give Symphonia more slack because it was the first 3D game. ToX and after don't have that excuse, though.
Tales of Berseria is 60% off in digital stores (Steam, PSN). Go grab it.
It's just sad to see so many comment (in a row) disliking TOX2, and wanted to bring in something positive into the convo. :P