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When will Halo Infinite be revealed?

  • Yes, before E3

    Votes: 13 11.8%
  • Yes, during E3

    Votes: 20 18.2%
  • Wait, E3 was canceled

    Votes: 32 29.1%
  • Daisy, Daisy...

    Votes: 2 1.8%
  • I will not... allow you... to leave. This. PLANET!

    Votes: 14 12.7%
  • Halo's just dad.

    Votes: 29 26.4%

  • Total voters
    110
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Strider

Member
Oct 25, 2017
474
USA
Honestly it's a bit weird to me they made any drastic changes this far after launch anyway...

I only had 2 things off the top of my head that I would have wanted to see addressed back when I was playing:
1. BR was too easy to use (which honestly really only bothered me because it was BR starts for BTB which ruined that mode for me). This was solved by toning down AA+magnetism a little bit and even better for me would be just making BTB magnum starts like everything else.
2. Splinter nades did entirely too much damage on impact and were not being used as designed but more of as "get out of jail free" nades. They needed a nerf.
Overall though the sandbox balancing in Halo 5 was very good and one of the best things about the game.

The mood surrounding the changes is so negative it has me rethinking picking up an X over the holidays if they are permanent.
 

jem

Member
Oct 25, 2017
7,757
I think the sandbox is still balanced very well.

Its just that BR starts suck because the BR feels shit to use.
 
OP
OP
Poodlestrike

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,499
New BR is a midrange weapon, stop trying to use it in close range engagements and y'all will stop having such a bad time.
 

seiki

Permanently banned for usage of an alt-account.
Banned
Oct 27, 2017
1,009
The Master Chief makes his return & is coming back with his world renowned elephant pistol that everybody remembers in this ambitious project highly anticipated by the Halo crowd for 2 years; announcing Halo 6: Combat Evolved 2 exclusive to Microsoft Xbox One + Enhanced on X where this time the title goes straight back to it's famous roots completely debunking the Call of Duty aesthetics placed by 343i's very unoriginal ideas into Halo. Now with a sparkling compliment set with amazing return of BUNGiE. Experience advanced FPS gameplay reminiscent of the original Combat Evolved 16 years ago but now consisting of 60 single-player open missions as you defeat Cortana who suddenly reveals her incredibly suprising defect to the Spartan Army and dismissing her Sharpshooters: a deadly array of violent spectators and trained mercenaries that have heavily specialized marine arsenal in their arms. Featuring multiplayer modes consisting of 20 vs 20 massive multiplayer with oddball, CTF, team slayer, all spartans brawl, sniper battles and sharpshooters vs spartans mode. Pre-Order now to get the stunning skin pack for Master Chief that turns him into Legend Chief where you get to massacre the PS4 logo to pieces and hold Xbox One gloriously in your hands. Cortana was defeated! Also includes original copy of Halo: Combat Evolved from 2001 inside the game as a bonus.
 
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Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,180
The amazing return of Bungie in which they charge their players for color customization and introduce generic LT+RT FPS gameplay.
 

The Henery

Member
Nov 3, 2017
154
Qdye5Op.png

aMoDdAW.png


Thinking emoji
 

Anton

Community Resettler
Member
Oct 25, 2017
671
"magnum is now over-powered" - Who actually thinks this? I'm dying to see who legitimately thinks the magnum is too good
 

FUNKNOWN iXi

▲ Legend ▲
Avenger
Oct 25, 2017
9,608
I don't even know what to say anymore.. They're Halo 3'ing Halo 5 and it feels extra bad. I'm sad. I'm mad. Halo is dad.
 

The Henery

Member
Nov 3, 2017
154
I prefer BR/GF starts but nerfing the BR, Carbine and DMR then saying the magnum's gotta go because it's over powered is lmao.
 

Defect

Member
Oct 25, 2017
9,713
Couldn't they have just made a separate br with these changes? They could just use it for the H3 playlist and I'd be fine with it.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
Yeaaaaaaah.... Probably going to uninstall h5 soon then. I don't have the latest updates since two months ago and I don't see myself coming back.

The balance update just sounds like a while lot of frustration.
 
Oct 25, 2017
2,960
they're fixing everything that was never very broken.

#why343

all we needed was dev made BTB maps
and pistol starts
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,399
I got a feeling BR/gunfighter starts will be going bye-bye. Hopefully overgrowth oddball too.

https://twitter.com/joshua_menke

I hope they fix the BR and go with Magnum/BR starts. Just keep the current assists, speed up the cadence and use a static vertical climb instead of random spread. Make sure the magnum continues to have the lower TTK.
 

jem

Member
Oct 25, 2017
7,757
With the backlash against the BR starts, especially from the pros, I highly doubt they'll keep them.

343 do have a pretty good record of listening to the community when they try this "throw it against the wall and see what sticks" type stuff. Ie: they typically do remove all the silly shit.
 

Juan

Member
Oct 28, 2017
2,439
343 is doing the right move for non-esport/competitive player on Halo 5 (in the wrong playlist), and I can't thank them enough for that, while understanding that it's pissing off other members of the community.

It may not last long, so like the tuning playlist update, I will enjoy my time with the HCS playlist as much as I can since Halo 5 now feels fun to play thanks to BR start and gunfigther magnum. The only thing I would wish for is having something else to play than oddball with those settings, and also better teammates who would take the ball sometimes and not just play for the kill.

I hope this is a good sign for Halo 6.
 

Railgun

Member
Oct 27, 2017
3,148
Australia
343 is doing the right move for non-esport/competitive player on Halo 5 (in the wrong playlist), and I can't thank them enough for that, while understanding that it's pissing off other members of the community.

It may not last long, so like the tuning playlist update, I will enjoy my time with the HCS playlist as much as I can since Halo 5 now feels fun to play thanks to BR start and gunfigther magnum. The only thing I would wish for is having something else to play than oddball with those settings, and also better teammates who would take the ball sometimes and not just play for the kill.

I hope this is a good sign for Halo 6.

How is this good for non-competitive players? What casual player would want to play this mess? It's just increased the same reason Halo 5 wasn't very popular in the first place among the casual MP shooters.
 

Juan

Member
Oct 28, 2017
2,439
How is this good for non-competitive players? What casual player would want to play this mess? It's just increased the same reason Halo 5 wasn't very popular in the first place among the casual MP shooters.

To be honest, it's quite the contrary, the only thing that feel really really wrong to me about this is that 343 are putting those settings on HCS and not on the social playlist side. From a casual standpoint, Halo 5's Magnum and lack of AIM assist (and lack of gametypes at launch, Forge, etc...) were the things that made Halo 5 not so popular compared to other entries in the Halo saga.

These settings are actually "really" good if you just want to have fun and not stress so much about the game. Me and several friends now turned casual (since we played MLG settings when it was a thing) are really enjoying these settings in the oddball playlist, as much as we did during the tuning playlist, and I've seen many casual people from my side coming back to Halo 5 only to try and enjoy the tuning playlist.
 

IHaveIce

Avenger
Oct 25, 2017
4,751
Halo should have been forced to stop this seperating competitive modes from casuals years ago.

Overwatch and stuff do it right.

Halo is so trash now, I've played one game of the new starts and was dumbfounded how any of 343 thought that was a good idea.

Halo 6 needs a beta.. and a promise and exact description what stays and changes from the beta before I buy it.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,399
With the backlash against the BR starts, especially from the pros, I highly doubt they'll keep them.

343 do have a pretty good record of listening to the community when they try this "throw it against the wall and see what sticks" type stuff. Ie: they typically do remove all the silly shit.

Now we just gotta move away from the "throw it against the wall approach"

I dont understand why they put so much effort into trying to put their signature on everything.

People said the v2 BR was good, besides the ransom spread. Instead of just removing random spread, they toned it down and slowed the cadence. Who asked for that?

People said the AR was too good, and a random shots shouldn't have a headshot modifier, because that rewards luck. So they give it a largerheadshot modifier and a larger RNG coefficient making luck more log a factor.

The DMR: people just wanted it to be a 3shot melee and lose the free headshots. They nerfed it to oblivion.

The Carbine: people just wanted a magnetism reduction so that it wouldn't be so oppressive at long range and give free headshots. They added random spread.

People have been praising the starting magnum since launch. So they nerf everything to the point they are uncomfortable with the magnum as a starting weapon.

This whole tuning has been a giant waste of time simply because instead of listening, they try to add their own twist to everything. Now instead getting good feedback on oddball with improved weapon balancing, the majority of it centers around reverting the weapons.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,399
To be honest, it's quite the contrary, the only thing that feel really really wrong to me about this is that 343 are putting those settings on HCS and not on the social playlist side. From a casual standpoint, Halo 5's Magnum and lack of AIM assist (and lack of gametypes at launch, Forge, etc...) were the things that made Halo 5 not so popular compared to other entries in the Halo saga.

These settings are actually "really" good if you just want to have fun and not stress so much about the game. Me and several friends now turned casual (since we played MLG settings when it was a thing) are really enjoying these settings in the oddball playlist, as much as we did during the tuning playlist, and I've seen many casual people from my side coming back to Halo 5 only to try and enjoy the tuning playlist.

I feel like you and your friends are outliers. The starting weapons at launch seems to have been well recieved with descent coming from higher skilled/ competive players about the AR. People across the spectrum are voicing displeasure with the current weapons.

When it comes to mechanics the complexity around movement and the frustration around finishing kills undoubtedly turned off more casuals than the magnum did. But neither of those hurt as much as the lack of social/gametypes/splitscreen etc.

Having a slower precision primary is probably good for casual people who are less focused on getting good. But having a faster harder to use primary alongside it would be great for everyone else.
 

IHaveIce

Avenger
Oct 25, 2017
4,751
Never heard that people thought there was not enough aim assist in Halo 5.. wtf.

The beta had not much but the aiming in the beta was still awesome.

I will do a heavier write up about my thoughts once I'm at home.
 

Juan

Member
Oct 28, 2017
2,439
I feel like you and your friends are outliers. The starting weapons at launch seems to have been well recieved with descent coming from higher skilled/ competive players about the AR. People across the spectrum are voicing displeasure with the current weapons.

When it comes to mechanics the complexity around movement and the frustration around finishing kills undoubtedly turned off more casuals than the magnum did. But neither of those hurt as much as the lack of social/gametypes/splitscreen etc.

Having a slower precision primary is probably good for casual people who are less focused on getting good. But having a faster harder to use primary alongside it would be great for everyone else.

Well, it depends outliers of what you're talking about (not sure this sentence makes sense). If you say outliers of the core community actually enjoying Halo 5 as it is (or was), I would sure say "Yes" without hesitation. If you say outliers of the community enjoying Halo as a whole, I would sure say "No".

Most of the people I know, and a really big part of the french community, have been turned off by Halo 5 due to the lack of AIM assist, especially provided by the Magnum as a starting weapon, as you said also the complexity and frustration around finishing kills. The Magnum is part of the problem I mentioned. Not because it's a Magnum, just because it adds on the lack of AIM assist, the frustration (repeating myself here, but I think you get the idea).

Having a (tuned) BR start alongside OG Halo 5's Magnum would have been a good compromise for everyone I think.

Most of the community I play with and heard of don't like to use the AR either, as they want a precision weapon, but Halo 5's magnum wasn't the best fit of them, as it also wasn't for myself.

Never heard that people thought there was not enough aim assist in Halo 5.. wtf.

The beta had not much but the aiming in the beta was still awesome.

I will do a heavier write up about my thoughts once I'm at home.

Then we may not listen to the same people.

As for the beta, yes, the AIM was awesome, maybe due to the setting before they changed them for the final game, but for me and a lot of people I know, and mentioned earlier in this post, the beta was truly at its best, from a fun perspective, when they gave everyone the BR as a starting weapon.

Again, not talking about balance or anything else, just fun from a casual standpoint.
 

SCHUEY 117

Member
Oct 25, 2017
2,075
This is the angriest I've seen the Pros. After the last tourney it seemed like there was positivity. All that is pretty much squandered it seems.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,399
Well, it depends outliers of what you're talking about (not sure this sentence makes sense). If you say outliers of the core community actually enjoying Halo 5 as it is (or was), I would sure say "Yes" without hesitation. If you say outliers of the community enjoying Halo as a whole, I would sure say "No".

Most of the people I know, and a really big part of the french community, have been turned off by Halo 5 due to the lack of AIM assist, especially provided by the Magnum as a starting weapon, as you said also the complexity and frustration around finishing kills. The Magnum is part of the problem I mentioned. Not because it's a Magnum, just because it adds on the lack of AIM assist, the frustration (repeating myself here, but I think you get the idea).

Having a (tuned) BR start alongside OG Halo 5's Magnum would have been a good compromise for everyone I think.

Most of the community I play with and heard of don't like to use the AR either, as they want a precision weapon, but Halo 5's magnum wasn't the best fit of them, as it also wasn't for myself.


Then we may not listen to the same people.

As for the beta, yes, the AIM was awesome, maybe due to the setting before they changed them for the final game, but for me and a lot of people I know, and mentioned earlier in this post, the beta was truly at its best, from a fun perspective, when they gave everyone the BR as a starting weapon.

Again, not talking about balance or anything else, just fun from a casual standpoint.

The magnum isn't the reason finishing kills was tough- it's the fact that people are sprinting, thrusting, and sliding all over the place.

They could've upped the aim assist to better combat the movement- but then you have frustration around the fact that gunfights (where people are just moving at BMS) would be all aim assistanace/no skill.

The tuning BR doesn't solve this problem at at. It's harder to finish kills because it's harder to land all 3 shots in a burst, and even if you do properly aim all 3, you might get screwed by RNG. Meanwhile, people are still sprinting and thrusting all over the place.

When I say outliers, I'm saying outliers amongst those who consider themselves casual, but struggled to enjoy H5. If frustration around finishing kills was an issue then, it would be more of an issue now.
 

Karl2177

Member
Oct 25, 2017
1,108

BizzyBum

Member
Oct 26, 2017
9,159
New York
Damn, you guys weren't joking when you said Halo 5 can look stunning in 4K.

I'm replaying the campaign on Easy just to experience it again in 4K and it's quite amazing how good it looks for a 2015 game and this is without HDR. This has me super excited what 343 can make Halo 6 look like with the Xbox One X in mind and implementing HDR.
 

VincentMatts

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,664
Canada
The magnum? Overpowered?

HOW?

Because as soon as a match starts everyone just switches to their secondary weapon? Dont get me wrong, i like it this way but i completely understand why theyre doing this. The magnum is not supposed to be the "go to" weapon in MP and it consistently is.

Watch any halo tournament, thats all the pros use other than power weapons. Its not normal for a magnum. It shouldnt outclass a BR for fuck sakes. It makes no sense.
 

SaiST

Member
Oct 25, 2017
257
I don't pay much attention to Halo 5's competitive scene, so I'll take your word on that. But, I thought the Magnum was supposed to be that "go to" utility weapon, supplemented by the Assault Rifle. If it isn't, then what's supposed to be? The Battle Rifle?... Again?!...Thought they finally got that standard loadout balanced just right, and now folks are talking about nerfing the first solid Pistol we've gotten since CE. ._.

Are we talking about the present state of the game, with the re-balanced weapons? Or is this something that's been thrown about even before that? If it's the former, I could understand—they didn't nerf the BR in the most ideal manner.

Damn, you guys weren't joking when you said Halo 5 can look stunning in 4K.

I'm replaying the campaign on Easy just to experience it again in 4K and it's quite amazing how good it looks for a 2015 game and this is without HDR. This has me super excited what 343 can make Halo 6 look like with the Xbox One X in mind and implementing HDR.
Just got a 65XBRX900E yesterday, and I was pretty surprised by how sharp the game looks too. I honestly couldn't see what the big deal was from the screenshots that were being posted; not even DF's analysis helped much in this regard. But once I saw it personally... It's pretty nice in 4k.
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,885
Because as soon as a match starts everyone just switches to their secondary weapon? Dont get me wrong, i like it this way but i completely understand why theyre doing this. The magnum is not supposed to be the "go to" weapon in MP and it consistently is.

Watch any halo tournament, thats all the pros use other than power weapons. Its not normal for a magnum. It shouldnt outclass a BR for fuck sakes. It makes no sense.

I don't think this is true. Yes, pros used the magnum a ton. They spawned with it and it's a solid gun, but you can see them pick up and use all the rifles all the time. Carbine, dmr, light rifle, and definitely br. Maybe didn't go out of their way for them, or battle over them, but they are usually placed in lanes of traffic and were rarely ignored.
 
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Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,399
Because as soon as a match starts everyone just switches to their secondary weapon? Dont get me wrong, i like it this way but i completely understand why theyre doing this. The magnum is not supposed to be the "go to" weapon in MP and it consistently is.

Watch any halo tournament, thats all the pros use other than power weapons. Its not normal for a magnum. It shouldnt outclass a BR for fuck sakes. It makes no sense.

What are you basing this on? "realism"? What does that have to do with balancing an arena sandbox?

Magnum, BR, DMR etc, these are just names and models. It doesn't matter which model they choose for the utility role, so long as the role is filled adequately.

The magnum was performing that adequately, and possibly more adequately now that rifles were toned down a bit. Now it's been replaced with a BR that isn't fulfilling that role adequately.

The notion of the magnum outclassing the others hasn't even been tested. Sure on paper it CAN have the potential to outclass the others- if the magnum user is playing perfectly. But in practice, people aren't getting perfect kills 100% of the time. That's what makes it a good starting weapon, there's a large delta between its perfect TTK and it's mean TTK.
 

FUNKNOWN iXi

▲ Legend ▲
Avenger
Oct 25, 2017
9,608
I don't pay much attention to Halo 5's competitive scene, so I'll take your word on that. But, I thought the Magnum was supposed to be that "go to" utility weapon, supplemented by the Assault Rifle.
Yeah that's its role as a utility weapon.
If it isn't, then what's supposed to be? The Battle Rifle?... Again?!...Thought they finally got that standard loadout balanced just right, and now folks are talking about nerfing the first solid Pistol we've gotten since CE. ._.
I share this pain ._____.
I don't think this is true. Yes, pros used the magnum a ton. They spawned with it and it's a solid gun, but you can see them pick up and use all the rifles all the time. Carbine, dmr, light rifle, and definitely br. Maybe didn't go out of their way for them, or battle over them, but they are usually placed in lanes of traffic and were rarely ignored.
.
At least post the Frankie Turkey
j8spDMp.gif
 
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