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NullPointer

Member
Oct 27, 2017
3,179
Mars
A bit annoying how drawn out the ending is. Gets tiring how you need to close to the level of the later quests too
I wouldn't mind as much if the narrative didn't push you forward so much towards the next inevitable false ending with a new level gate and region. I was mentally ready for the story to come to a close, but I keep being faked out and that's actually tiring. I still love the world, just not how the story leads you through it.

I wonder how well Origins would have worked with a relatively short and focused campaign, followed up by tons of open world stuff (regional mini storylines and side missions) tailored for you to do afterwards.
 

Kaelan

Avenger
Oct 25, 2017
2,643
Maryland
I wouldn't mind as much if the narrative didn't push you forward so much towards the next inevitable false ending with a new level gate and region. I was mentally ready for the story to come to a close, but I keep being faked out and that's actually tiring. I still love the world, just not how the story leads you through it.

I wonder how well Origins would have worked with a relatively short and focused campaign, followed up by tons of open world stuff (regional mini storylines and side missions) tailored for you to do afterwards.

Agreed, it got formulaic in the sense that you got to a new area > needed to level up for the next quest > did the side quests in the new area to do so. Just old real quick and its like you said I felt like when the game was about to end 3 times except it was just a new area. I feel like the game could've been way shorter iMO, I would like more focus on the "creed" aspects too.
 

Borshay

Member
Oct 27, 2017
348
Wisconsin
Does anyone think that perhaps our new female protagonist is the Eve they were referring too back in the early games?
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
About to engage in the Crocodile main quest. Anyone know about how far along I am in the main story? I'm level 32 from all the side content and I'm smoking all these quests right now because I'm so over levelled. Kind of want to just finish the game up but don't want to spoil myself by trying to google it.
 
Oct 25, 2017
14,659
Look at this shit, the Crocodile is fucked. When you see a guy that looks this pissed off, you probably just wanna put your hands in your pockets and sit down.

48HYOnG.jpg
 

DirtyLarry

Member
Oct 27, 2017
4,114
Just popping in to say that although I picked this game up at release, I held off playing it as I went on vacation with my wife for our 10th Wedding Anniversary. We just got back Thursday morning. I figured it made no sense to start a game like this when I had to leave a few days later.

Have to say I am pretty impressed early on. I have always had an affinity for the AC series. Even with all of it's imperfections and annoyances, it has been somewhat of a guilty pleasure of mine and I am not even sure why I have to say that. I do think historically this series seems to take a lot more scrutiny than other games.

I immediately got a Prince of Persia vibe which is a series that is also near and dear to my heart. But combine that with AC and so far what seemingly seems to be improvements all around on core aspects of the gameplay itself, and yeah, I am really, really digging it thus far.

And the visuals look damn, damn good. I am pretty sure I will be playing this game for quite some time. I just spent the better part of an hour hunting animals for Soft Leather and whatever else I could get. Also get the feeling I will be popping into this thread asking for assistance and tips and all of that good stuff. So far though it seems to be a pretty great game.
 

Diseased Yak

Member
Oct 25, 2017
83
This game is stunning on a PS4 Pro. Wonder how much better it looks on a One X.

It looks absolutely amazing. Someday, I'll pick it up for my Pro just to see.

To join the others going back through AC games, I quit after Brotherhood, though I bought and played some of most the rest. I've not touched AC3. I loved and finished Black Flag. My plan is to go through the ones I've not beaten after Origins, even though I know they'll pale in comparison.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Sure. But i never said anything else. But the side quest and the overall story are way above Origins. I like Origins but at that part its a big difference.
I think the only side quest wich was quite "good" or had a impact was the one with the little girl who got killed.

The Witcher 3 definitely have much better story, dialogue and characters, like not even close. But Origins have more interesting world, better traversal, more gameplay option (stealth, drone, various weapon type, etc). But yeah, W3 definitely a better game overall.

Story//characters/dialogue by CDProject, Open World design by Ubisoft, and Combat by From/Platinum/Capcom would be my dream game lol.
 

leng jai

Member
Nov 2, 2017
15,119
I wouldn't mind as much if the narrative didn't push you forward so much towards the next inevitable false ending with a new level gate and region. I was mentally ready for the story to come to a close, but I keep being faked out and that's actually tiring. I still love the world, just not how the story leads you through it.

I wonder how well Origins would have worked with a relatively short and focused campaign, followed up by tons of open world stuff (regional mini storylines and side missions) tailored for you to do afterwards.

I don't know man, from my experience a lot of people lose motivation to explore in open world games after the main story is done. I think trying to interweave the side content into the campaign makes more sense but then that can easily impact negatively on pacing. With how Origins does it it feels a little formulaic, but it's not Mafia 3 levels of tedium.
 

leng jai

Member
Nov 2, 2017
15,119
The Witcher 3 definitely have much better story, dialogue and characters, like not even close. But Origins have more interesting world, better traversal, more gameplay option (stealth, drone, various weapon type, etc). But yeah, W3 definitely a better game overall.

Story//characters/dialogue by CDProject, Open World design by Ubisoft, and Combat by From/Platinum/Capcom would be my dream game lol.

I don't know man, I much prefer Witcher 3's world because you know there was always an interesting NPC or side quest to find, and most of the locations actually had lore or environmental story telling in them. The biggest weakness of W3 is that there's never any worthwhile loot.

While the world of Origins is incredibly vast and detailed, I don't find it that intriguing to explore. There's no really interesting NPCs or sidequests, and the loot mostly sucks. The lack of dynamic weather hurts it as well.
 
Oct 25, 2017
1,701
I just got this game and mostly avoided seeing stuff online about it, and wow, I'm really blown away by how similar it is to the Witcher 3. It's basically a mash-up between Dark Souls (combat), The Witcher 3 (quest and progression structure), and Assassin's Creed (story and world map). I wouldn't say the story is nearly as good as TW3, nor would I say the combat is as good as in Dark Souls, but damn this game really does a solid job bringing all these disparate elements together.

I've only made it to Alexandria so far, and I'm playing on hard, and damn if this isn't the most fun I've ever had with an AC game. I can't put this thing down.
 

Liquid Snake

Member
Nov 10, 2017
1,893
So I've been doing the infinite Heka Chest exploit.. and well guys... Ubisoft REALLY is very stingy with the drop rates of "special" items. Yes, you can get the items normally only purchasable via the store, but the drop rate is abysmal. About 3 hours of doing the glitch and I've got exactly 2 unique items — which is cool, but they really want you to just buy them. Got the Scarab legendary outfit and the bone longbow. Good times
 

Jonnykong

Member
Oct 27, 2017
7,918
About to engage in the Crocodile main quest. Anyone know about how far along I am in the main story? I'm level 32 from all the side content and I'm smoking all these quests right now because I'm so over levelled. Kind of want to just finish the game up but don't want to spoil myself by trying to google it.

I'm at the exact same point and level. I've started to finally skip a few side quests because it feels like I'm not making any kind of dent into the main story.
 

Edward

▲ Legend ▲
Avenger
Oct 30, 2017
5,126
Is the taming ability worth investing in? I started to go into that area and i have enough point but i am not sure if i will get enough use out of it. Is it perm tamed until it does? Can you revive it?
 

Liquid Snake

Member
Nov 10, 2017
1,893
Is the taming ability worth investing in? I started to go into that area and i have enough point but i am not sure if i will get enough use out of it. Is it perm tamed until it does? Can you revive it?
I don't recommend it. sure it's novel to have an animal folllwing you around, but the reality is, no, the animals DON'T stay tamed for a long time. And they can help distract enemies, but they're never a real difference maker in combat. I'd just skip it honestly.
 

iamsirjoshua

Member
Oct 28, 2017
1,026
Is the taming ability worth investing in? I started to go into that area and i have enough point but i am not sure if i will get enough use out of it. Is it perm tamed until it does? Can you revive it?

While it was neat the first time I tried it, I found I never used this ability after that. Simply freeing a caged animal in a camp or fortress was far more useful.

Note that the ability is required for two trophies/achievements, if you care about those.
 

foxdvd

Member
Oct 30, 2017
334
Is the taming ability worth investing in? I started to go into that area and i have enough point but i am not sure if i will get enough use out of it. Is it perm tamed until it does? Can you revive it?

As already pointed out...skip it, unless you want to get the achievement/trophy out of the way.
 

KushalaDaora

Member
Oct 27, 2017
7,838
I don't know man, I much prefer Witcher 3's world because you know there was always an interesting NPC or side quest to find, and most of the locations actually had lore or environmental story telling in them. The biggest weakness of W3 is that there's never any worthwhile loot.

While the world of Origins is incredibly vast and detailed, I don't find it that intriguing to explore. There's no really interesting NPCs or sidequests, and the loot mostly sucks. The lack of dynamic weather hurts it as well.

You are right, but personally the Egypt setting alone is a huge plus for me lol. If W3 transport you into a fantasy fictional world, Origins transport you into the past and I'm a sucker for learning ancient civ culture. Fk Ubi for not including encyclopedia in Origins though lol.
 

El-Suave

Member
Oct 27, 2017
4,831
Finished the game two days ago and I'm now working on getting the platinum trophy for it. Overall I loved it and as a big fan of the franchise it ranks near the top for sure.
A small complaint would be that the setting, as amazing as it is, felt a bit more like playing a game set in Greece than in Egypt at times. Of course you needed to visit that time period near the end of the Egyptian empire to get some of the well known historical figures in there but I think visiting an earlier more "pure" era of Egypt might have been interesting, too if that makes historical sense.
 

roguesquirrel

The Fallen
Oct 29, 2017
5,489
finished the game earlier tonight, the last act felt really slapdash narrative-wise - like it needed an extra chunk of game before it to help set up its ideas better.
one of the weirder moments was
the order of the ancients trying to sway to public with specific and pointed anti-assassin propaganda in cyrene when the brotherhood was envisioned a night or so before
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
Finished most things up last night, besides the collect-a-thon of locations. Got a few things to say, sorry for the text dump.

- Another Ubisoft Environment/Art department doing crazily good work. Whether it's San Francisco, Egypt or Bolivia, these teams do such a great job of creating beautiful landscapes (with increasingly impressive draw distances) with excellent lighting usage. I actually found at points that the "living world" aspects drew me out of the immersion that the landscape/lighting alone had achieved. However...

- The story is downright terrible. I've thought over it, rewatched some cutscenes and this is easily the component that all Ubisoft studios need to work on. Besides the stale, cold dialogue and only about 3 characters having decent VA work, the narrative jumps all over the place with inconsistent pacing. The game provides exposition on the least interesting moments in the story then skims over important figures being killed, historical figures' backstories and takes control out of the player's hands with random passing out/fainting or hallucination sequences.

- This is only emphasised by the bizarre pacing. You absolutely fly through the first 8 or so targets in the Order before being ground to halt by the introduction of random, big bad dudes with no real backstory who represent the head honchos. At climaxes in the story, you're given inconsequential modern day segments or drawn-out sailing missions (the worst of these comes riiiight at the end of the campaign where you feel the game is about to end on 3 different occasions). The story overall just has zero patience with itself and wants to give the player the experience of an epic tale with developing characters but gives the player nowhere near the time or exposition to do so.

- Bayek could be one of the worst main characters in the series (Note: I didn't play 3 or Black Flag). He has pretty much nothing to add to any situation besides "NYEK" (or whatever he was saying instead of "shit") and might as well of had a dedicated "Press X to "HEEMMMUUUUUUU" option when the player needs some sort of motivation. What's more surprising is that Ubi managed to make a more engaging character out of your limited time with Aya. Her writing moves more subtly around her son's death and she adds more to the conversation than Bayek's favourite catchphrase... "These men are evil, they will pay". This impacts the other characters in a negative light as the game expects you to have investment in Bayek's old friends he meets on the road. But I don't care about Bayek so I certainly don't care about his mates.

- The game mashed together RPG-elements from recent titles but didn't manage to nail any of them and in turn, managed to lose the series' original identity for the most part. Gonna use bullet points to quickly explain these...
- The map is 80% desert, farmland or rural villages. This provides no real environment outside of the cities to engage in classic AC traversal mechanics. Further, when you're in the cities, the movement has been simplified. There's no particularly complex structures, furnishings or flourishes that Bayek can scramble or climb. The descent option is pretty much just grip/drop/grip/drop rather than something more fluid like Unity.
- The majority of combat encounters (especially in the story) are designed around the game's 'Dark Souls-inspired' combat system which means Bayek isn't really acting like an assassin for the most part (inb4 he's the first of the assassins because it's an AC game still) and the player is brawling with heavies or crocodiles in most cases rather than skulking, diving and stabbing.

Small notes
- The "follow road to objective marker" mechanic is nice and makes travelling a relaxing change of pace and gives the player more chance to admire the landscape.
- The gear/switching armours is pretty cool but I wish it had a little more impact on combat encounters.
- I wish it was a little easier to find certain items besides launching Senu in to the air and scanning.
- The final assassination being set in such a significant moment in Classical Civilisations is exactly what the series needs to be doing more of.

Overall, it's a beautiful game set in an incredible landscape that's let down by 90% of the characters being forgettable and a near non-sensical story. However, if this is the template for the series from now on, it's a good starting point to create more engaging narratives/characters in both the main story and side content.

Some photos...

assassinscreedoriginsyls6i.jpg

assassinscreedoriginssls2u.jpg

assassinscreedoriginsvzsrv.jpg

assassinscreedoriginsj2sx5.jpg
 

dicetrain

Member
Oct 25, 2017
813
I just spent the better part of an hour hunting animals for Soft Leather and whatever else I could get. Also get the feeling I will be popping into this thread asking for assistance and tips and all of that good stuff. So far though it seems to be a pretty great game.
Hunting tip: Forget the bow. Hop on a camel and do running charged hard strikes on the animals. Small ones will go down immediately, larger ones will require you to keep circling around them or doing passes if there is a group of them. When it's charged, you can use your overpower move to strike a few at once. You can go by the corpse and loot it while still on your camel. Make sure you're always moving, though, as if you stand there they could knock you off. Just today I used this method to kill
an entire pride of lions.
 

Ahasverus

Banned
Oct 27, 2017
4,599
Colombia
Bayek could be one of the worst main characters in the series
I was with you until this part. No, oh hell no.

Bayek is Easily the best character since Ezio Auditore, and with good reason. He's human, relatable, fierce, loyal, but also kind and sceptic, he has a goal in mind and doubts about himself while loving his wife beyond measure.

If only the game narrative had given us more memorable moments, but Bayek is a fantastic realistic character in the sea of Mary Sues that is the gaming world.
 
Last edited:

Ahasverus

Banned
Oct 27, 2017
4,599
Colombia
finished the game earlier tonight, the last act felt really slapdash narrative-wise - like it needed an extra chunk of game before it to help set up its ideas better.
one of the weirder moments was
the order of the ancients trying to sway to public with specific and pointed anti-assassin propaganda in cyrene when the brotherhood was envisioned a night or so before
I can't understand why couldn't they show the dates before a mission. That's a very glaring thing, you'd think the game's narrative takes place in a few days while it's almost a decade (more if you take in account the very ending). Between forming the Brotherhood and Bayek arriving Cyrene there are probably years.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Bayek is not only the best protagonist ive played this year he's the best in AC series. Love the guy.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
So, I got the game yesterday, and will be jumping in later today. Just one question; am I missing anything from not playing Unity and Syndicate storywise? Like, were they pretty much standalone? Was the modern-day stuff still basically "it's first-person, and you're playing "yourself" working as a game tester for Ubi... er, Abstergo (lol)!", like in Black Flag? Can I just jump right back in with Origins?
 

ElBarto56

Banned
Nov 17, 2017
34
Overall, it's a good AC game, maybe the best since Black Flag or Brotherhood. Bayek is a likeable protagonist, and the world is just breathtaking. But it has the usual ubisoft flaws. Lack of challenge, way too easy, artificial RPGs mechanics that don't really matter (weapons, armor, stats...), sidequests not feshed out enough, janky NPCs, and it becomes repetitive really fast
 

Net_Wrecker

Member
Oct 25, 2017
2,736
Finally wrapped up the main story missions last night. I've been beyond over leveled for the last 30 hours of playtime, so I had no issues powering through the final stretch of missions.

I like Bayek and Aya, and I like what the game was trying to do with them, but the storytelling and presentation is so simultaneously messy and rigid that it fails to capitalize on the duo. The railroading of the player through timeskips and uninspired politics alongside Bayek and Aya's journey just doesn't gel. The personal story isn't given enough time or meat to do what it needs to, and the political story is underplayed and matter-of-fact to the point that major events have no weight, and no lasting effect on you or the world. Characters and story beats fly by in little sequences bookended by minimal setups and payoffs. I would love to see this game redone with more effort put into introducing characters, giving everyone a proper arc and reason for being where they are, more interaction between the core cast, etc. Slow down and flesh everything out. This series has always had an issue with timeskips feeling abrupt and dramatic elements feeling unearned, but this one being such a quest focused game (rather than simply completing tasks) really puts the pressure of the devs to make the writing and characters great.

It still left me intrigued at the end, more so to see if they continue this particular story or not, because the multiple false endings felt like they were pushing into territory that could've made for fertile sequel ground. After some reservations pre-release, I do think this is a solid soft-reboot for the franchise, and a good foundation for them to build on. I hope we can see some more unique scenarios moving forward in addition to the free form gameplay, and a bit more measured storytelling in order to connect to these people more.

- The world is the definite highlight here, as it always is with these games, but to an even higher level this time. Just ridiculously big and detailed, bringing back an atmosphere and grandeur the series has been missing for quite a while. Somehow the locations and natural vistas keep improving as you get deeper into the game.

- Combat looks significantly less flashy and fluid, but I've come all the way around on the hitbox based system. It's simply more flexible, versatile, and responsive than the old stuff. There's a lot of room for improvement and depth, but this is a step forward.

- I'd really like to see Watch_Dogs 2's NPC behavior and independent interaction systems brought over to Assassins Creed. While the wildlife does its job in presenting a world simulation- bothering each other, bothering you, bothering NPCs, allies, and enemies; etc.), the people don't exhibit as much character. There are cool details like Rebels and Bandits along side the road that ambush/help you and each other, and of course Ubisoft's NPC activity animations are second to none (the jobs are so detailed considering the world's scale), but also I want to see random altercations, hunters in the wild, guards chasing people down, THE RETURN OF PICKPOCKETS, the emote wheel, etc. Weird little social things that can escalate and bounce off of other variables in the world. More self correcting events like guards capturing criminals, medics rushing to injured civilians, etc.

- Side mission and "question mark" locations have to be handled in a more elegant way. "Spontaneous" side missions that Bayek should be stumbling upon that are, for some reason, marked on the map or your compass just makes no sense and takes a lot of the payoff out of exploration. What's weird is that the game DOES allow you to just walk into some of them, but other times you have sidemissions marked from miles away, even in regions you haven't visited yet, turning the game into yet another waypoint based open world title.

- Black Box Assassinations... where art thou? I know this wasn't really that kind of game considering the Origins theme, but c'mon. This is the best addition to the franchise since Ezio was able to swim.



That's all I got for now. I'll be cleaning up all the side content I have left over the next few days, and am looking forward to going into the regions on the map I still haven't ventured into.
 

leng jai

Member
Nov 2, 2017
15,119
The lack of good HUD options just makes the question mark spam worse. I'd love to turn the top bar off it with the options we have now you basically have to turn everything off to get rid of it.

The NPC chatter is indeed terrible as well, it's worse than your average game let alone Watch Dogs. I've had times inside cities where 2 or 3 NPCs are literally saying exact same line 1 second apart and the audio is just playing over each other.
 

Net_Wrecker

Member
Oct 25, 2017
2,736
The NPC chatter is indeed terrible as well, it's worse than your average game let alone Watch Dogs. I've had times inside cities where 2 or 3 NPCs are literally saying exact same line 1 second apart and the audio is just playing over each other.

omg the Memphis temples are terrible for this stuff. I swear it doesn't happen anywhere else as badly as it does there. And yeah the NPC chatter in general is not good. Way too much repetition and overreaction to Bayek's presence
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
I was with you until this part. No, oh hell no.

Bayek is Easily the best character since Ezio Auditore, and with good reason. He's human, relatable, fierce, loyal, but also kind and sceptic, he has a goal in mind and doubts about himself while loving his wife beyond measure.

If only the game narrative had given us more memorable moments, but Bayek is a fantastic realistic character in the sea of Mary Sues that is the gaming world.

It's funny 'cause this is the point I feel pretty unmoving on. I feel like his unwavering devotion to his wife comes across as having zero personality. I don't even think it's the fault of the character himself but the dialogue that the writers decided to give him. Any interesting exposition, dialogue and development is given to other characters, leaving Bayek to be the lapdog in most scenes.

Outside of the main quest, Bayek just seems pretty vacant to me. He doesn't like murderers/thiefs, he wants to avenge the murderer of his son and he can be manipulated pretty much instantaneously to whatever the other person wishes if it's relevant to the first two points.

I will acknowledge that last point of yours though, that yes, he's certainly not a Mary Sue. It's interesting to be a PC that's not the smartest or most handsome man (why does he shave his awesome hair and beard?) in the room. Though I feel like it just landed wrong with me, would've much preferred to play the entire game as Aya.
 
Oct 27, 2017
2,432
About to engage in the Crocodile main quest. Anyone know about how far along I am in the main story? I'm level 32 from all the side content and I'm smoking all these quests right now because I'm so over levelled. Kind of want to just finish the game up but don't want to spoil myself by trying to google it.
I would like to know this also. Anyone?
 

Blackthorn

Member
Oct 26, 2017
2,319
London
What this game didn't realise, which games like The Last of Us did, is that characters are the most interesting part of a story. I really enjoyed the interactions between Aya and Bayek. Their ups and downs were the most interesting part of the plot to me - and you could feel the most interesting part for the writers - but it's as if they were too scared to fully invest in a story about an adult relationship with a historical backdrop, probably because they're worried their audience isn't mature enough to follow a plot that isn't about badasses being badass in badass setpieces.

I'm imagining a story that explores the tensions between Egyptians and Greeks through Bayek and Aya, with challenges (tied into the historical events of the time) that test their loyalties. They could still tick off the pop-history aspect of the series that's so important, but deliver it from a more grounded, relatable and human perspective.

Ultimately, outside of the Bayek and Aya scenes and the pre-third act targets, I enjoyed the vignettes presented in the side stories the most. Especially any time Bayek got to interact with children. I could easily keep doing sidequests forever, but it seems I've run out now!