Yeah, I mean if Bozo the clown suddenly showed up as a buddy in MGSV, I'd find that really weird and incongruous with everything else in the game. Same with Quiet.
People do not want things they like to stop existing. Whether in gaming or in anything else.
That's the true core thing here I think.
I agree but I just meant if they could stop it for a couple years, and make games more interesting to both genders, the female demographic would grow hugely. At that point they'd never be able to go back because profits would be so improved. I know it's not that realistic to actually happen but that depresses me.
Last time I checked, for every breast we remove from games, a woman in real life loses hers.Eh, breasts aren't going to vanish overnight just because people want less female objectification in video games?
Yup. I'm not American, I have nothing against nudity and sex. Even though I'm extremely shy and reserved about my own body, which is pretty uncommon for the culture I come from. But I don't like the sexist and adolescent portrayal of women that I too often see in games. Those are entirely different issues.People STILL fucking trying to frame this as OH YOU AMERICANS ARE SO REPRESSED ABOUT SEX is so fucking disingenuous and it honestly makes me think you haven't read ANYTHING written in this thread. I truly do not understand how people can be so daft.
Ok let's take things further.
People do not want things they like to stop existing. Whether in gaming or in anything else.
That's the true core thing here I think.
You want things changed that others don't want changed.
Then the question is this one:
what responsibilty do developers have? You can also ask this for artists in general.
Is there a difference in responsibilty that game developers should have but painters and musicians and moviedevelopers don't need to have?
don't you mean world wild web
Cameras don't point at stuff 'in nature'.That's how nature works. Men love breasts. You can't blame them. Also a lot of women love breasts. And a lot of women with great breasts love their own breasts.
Some people really love hands. Now that's a niche or fetisch. Some even have love for big noses. That's really a super niche I guess.
Men and women loving breasts is really one of the most common things on earth. So if Kojima want's to express that in his game, it's not strange at all.
The argument of Quiet not fitting in the context is weak because things don't need to fit a context at all. Fitting a context is no requirement for things in games at all.
The Gold Saurcer is also out of context in FFVII, why would the party go play all sorts of games in there while they should make haste in finding Sephiroth. There are probably countless of out of context things in games
It really is amusing that people are trying to go the "AMERICANS ARE SEXUALLY REPRESSED" route when people criticize sexualized depictions of women in Japanese media; 52% of Japanese people polled do not agree with the idea of same-sex marriage being legal, 40.8% of Japanese marriages are described as "sexless", and only 24% of Japanese people (compared to 44% as a worldwide average) are content with their sex lives. Just because a lot of modern Japanese creators are more concerned with how sexually appealing a girl looks in their work doesn't mean it reflects the society as a whole, nor does it examine why such depictions are so popular in the first place. It's certainly not because Japanese culture allows for freedom of sexual expression by the individual outside of such "behind closed doors" settings as, well, fictitious media.
Like I even seem to remember a woman who got arrested for obscenity just because she modeled a kayak after a vagina. That... doesn't seem like a sexually free society to me. I dunno. Maybe I shouldn't be talking though, because to a certain extent America certainly is sexually repressed. Just... not as much as Japan I'd say. Feel free to correct me though.
Is there a difference in responsibilty that game developers should have but painters and musicians and moviedevelopers don't need to have?
Like I even seem to remember a woman who got arrested for obscenity just because she modeled a kayak after a vagina. That... doesn't seem like a sexually free society to me. I dunno. Maybe I shouldn't be talking though, because to a certain extent America certainly is sexually repressed. Just... not as much as Japan I'd say. Feel free to correct me though.
Megumi Igarashi said:Why did I start making this kind of art pieces? That was because I had not seen pussy of others and worried too much about mine. I did not know what a pussy should look like at the same time I though mine is just abnormal. Manko, pussy, has been such a taboo in the Japanese society.Penis, on the other hand, has been used in illustrations and signed as a part of pop culture. But pussy has never been so cute. Pussy has been thought to be obscene because it' been overly hidden although it is just a part of women's body.
To me, it seems like it's because to a lot of people "Japan" is just anime/manga, video games, and the portion of otaku culture that is projected outwards, all of which have gotten way into this sort of sexualized, pandering nonsense in order to reach their niche audience.So why do people continue to cape for Japan as this sort of glorious land where 'censorship of the artist' (which in this thread is pretty much 'I want my loli anime titties to stay!') isn't a thing?
To me, it seems like it's because to a lot of people "Japan" is just anime/manga, video games, and the portion of otaku culture that is projected outwards, all of which have gotten way into this sort of sexualized, pandering nonsense in order to reach their niche audience.
According to this study there is no link between videogame consumption and sexist attitudes in gamers.
As a matter of fact video games don't need to appeal to anything or anyone. If some games cater to people who want to see T&A it's because they're obviously in demand.Why do video games even need to appeal to "fetishes" anyway? Why do they need to fulfill people's desires to see T&A?
Well, who says video games can't be the place for self-indulgence? If somehow everyone was required to play video games I would agree with you, but that's not the case. At the end of the day no one is forced to play anything.There's a time and a place for self-indulgence, and it shouldn't be at the expense of making other people uncomfortable.
I've watched the anime (though, not all of it), and yeah it's basically just Conan the Barbarian in space.On a related note, has anyone here played the Sega CD game, Space Adventure: Cobra?
I've been played it over the last while, it probably has some of the worst representation & objectification I've ever seen. It feels somewhat like a parody of this kinda stuff, it's really hard to tell though because the game does not seem critical at all of what's going on.
The plot has you tasked with finding a solar system map somewhere out in the galaxy. You play as a far creepier Han Solo archetype. It turns out the last guy who possessed this map, tattooed it on his three daughters, so you gotta track them down and unclothe all of them. I'm pretty sure it was said that their tattoos only appear when they are "excited" or something too.
It honestly sounds like a porno, but it's a very real game. It got reviewed by gaming mags at the time and seems to be based on a manga/anime. I'm curious whether the subject matter was way more tasteful or clearly played as a parody in the source material.
<.<people don't think of Canada seriously as a place of endless forests, cold, moose and Tim Hortons
What should women do if they want games with non-sexualized female characters in them?Wel, who says video games can't be the place for self-indulgence? If somehow everyone was required to play video games I would agree with you, but that's not the case. At the end of the day no one is forced to play anything.
Does it really matter that they are clothed if they are just wearing skintight spandex anyway?The best female designs are the ones that are mostly clothed. Overwatch females. Alpha Chun. Zelda, Peach, Aloy, Ellie etc.
<.<
Um. You sure we don't?
XD
What should women do if they want games with non-sexualized female characters in them?
It's supposed to be tongue-in-cheek and over the top. Buichi Terasawa (the author) is also a notorious assman to the point where people like me, who haven't read one of his series, know of his reputation. Believe it or not, Cobra was actually praised for depicting women with a realistic physique in its heyday.On a related note, has anyone here played the Sega CD game, Space Adventure: Cobra?
I've been played it over the last while, it probably has some of the worst representation & objectification I've ever seen. It feels somewhat like a parody of this kinda stuff, it's really hard to tell though because the game does not seem critical at all of what's going on.
The plot has you tasked with finding a solar system map somewhere out in the galaxy. You play as a far creepier Han Solo archetype. It turns out the last guy who possessed this map, tattooed it on his three daughters, so you gotta track them down and unclothe all of them. I'm pretty sure it was said that their tattoos only appear when they are "excited" or something too.
It honestly sounds like a porno, but it's a very real game. It got reviewed by gaming mags at the time and seems to be based on a manga/anime. I'm curious whether the subject matter was way more tasteful or clearly played as a parody in the source material.
Wow, really? That's... somethin'. Between his robot lady girlfriend, Lady, and the only other woman I distinctly remember, Archaeologist Wearing Almost No Clothes, I'm fairly surprised.It's supposed to be tongue-in-cheek and over the top. Buichi Terasawa (the author) is also a notorious assman to the point where people like me, who haven't read one of his series, know of his reputation. Believe it or not, Cobra was actually praised for depicting women with a realistic physique in its heyday.
Make yourself heard. Support games that don't feature them. Show developers there is an audience for such games.<.<
What should women do if they want games with non-sexualized female characters in them?
It might be a stretch to use the word autonomous, but I'm not sure what else to use. I assume that's what you were referring to.
That's exactly it. Like, at what point do you simply look at things from a more balanced perspective? I mean, people don't think of Canada seriously as a place of endless forests, cold, moose and Tim Hortons, so why don't you do the same thing to Japan? Instead, most people, men and women, treat it as almost like Mecca for nerds.
The history of Japanese adventure games, visual novels, and dating sims is an extremely complicated one that I'm not enough of an expert in to go into with extreme detail, but suffice it to say that sexual and outright pornographic content have never been very far removed from them.On a related note, has anyone here played the Sega CD game, Space Adventure: Cobra?
I've been played it over the last while, it probably has some of the worst representation & objectification I've ever seen. It feels somewhat like a parody of this kinda stuff, it's really hard to tell though because the game does not seem critical at all of what's going on.
The plot has you tasked with finding a solar system map somewhere out in the galaxy. You play as a far creepier Han Solo archetype. It turns out the last guy who possessed this map, tattooed it on his three daughters, so you gotta track them down and unclothe all of them. I'm pretty sure it was said that their tattoos only appear when they are "excited" or something too.
It honestly sounds like a porno, but it's a very real game. It got reviewed by gaming mags at the time and seems to be based on a manga/anime. I'm curious whether the subject matter was way more tasteful or clearly played as a parody in the source material.
This reminds me of the much less severe debacle about Watch Dogs 2 when it came out, where we were all reminded that a penis is perfectly fine as long as it's not erect but vaginas are apparently always vulgar. It's interesting that the distinction is the same across so many cultures, considering it's the thing that most of us came out of and slightly over half the population has one just sort of existing and not hurting anybody 24/7.Yup. She was convicted and fined.
This Guardian article has a lot more about it if anyone wants to read: https://www.theguardian.com/world/2016/may/09/japanese-vagina-kayak-artist-found-guilty-of-obscenity
Megumi Igarashi, the artist, has blogged about it. (some of the illustrations may be NSFW)
This is a very good point. Games are a fledgling medium, and it takes a long time for meaningful criticism and the canon of design to really rev up. It's not a baby anymore for those of us looking back on decades of history dating past most of our births now, but in context of human civilization it's practically prenatal.Another thing to say about the "art" argument and why other mediums don't get the same flak games do, is because art, specifically classical styles of art like paintings, sculpture and writing have had centuries to develop and be analyzed and traded over many different cultures and styles and schools of thought, with near-limitless amount of reading you could do, critically analyzing them.
That's exactly it. Like, at what point do you simply look at things from a more balanced perspective? I mean, people don't think of Canada seriously as a place of endless forests, cold, moose and Tim Hortons, so why don't you do the same thing to Japan? Instead, most people, men and women, treat it as almost like Mecca for nerds.
I've always assumed it as an extension of the escapist fantasies that drive them to things like video games in the first place: they see Japan as a place that would "accept" them, a place where they can be themselves and be open about their interests without fear of recrimination or bullying.
In turn, they adopt and normalise Japanese cultural values - including (though perhaps not consciously) its views on women.
I think in this case "realistic" doesn't mean "average" or what you would expect from a space action girl, just something close to a body type that exists IRL.Wow, really? That's... somethin'. Between his robot lady girlfriend, Lady, and the only other woman I distinctly remember, Archaeologist Wearing Almost No Clothes, I'm fairly surprised.
Purely from a nerd culture stand point it absolutely is. Akihabara, well and alive arcade scene, manga and games being far more part of mainstream culture, irl places people know from games and anime etc.
Shinzo Abe came out of a freaking Mario tube at the Olympics.
So basically, you support this thread?Make yourself heard. Support games that don't feature them. Show developers there is an audience for such games.
To me, it seems like it's because to a lot of people "Japan" is just anime/manga, video games, and the portion of otaku culture that is projected outwards, all of which have gotten way into this sort of sexualized, pandering nonsense in order to reach their niche audience.
In fact, the concept that art shouldn't be criticized is an incredibly modern idea. Post-modern, to be specific.This is a very good point. Games are a fledgling medium, and it takes a long time for meaningful criticism and the canon of design to really rev up. It's not a baby anymore for those of us looking back on decades of history dating past most of our births now, but in context of human civilization it's practically prenatal.
I don't agree with everything that's being said here, but I have nothing against developers making games with a female audience in mind or women speaking their mind, if that's what you're asking
If I gave off that impression I apologize, that wasn't my intention at all. Basically my point is that not everything needs to cater to everyone.Your earlier post seemed rather dismissive of content in this thread so I'm having a little trouble following your argument as a whole.
I really came away with the imporession that you were telling women video games aren't for them.
According to this study there is no link between videogame consumption and sexist attitudes in gamers.
This study exclusively focused on second-order effects on attitudes toward gender roles. However, it may be that there are first-order effects on the perception of gender roles in society or second-order effects on attitudes that do not relate to gender roles, but, for example, body image, sexual harassment, benevolent sexism, or rape myth acceptance.
Even though the current study failed to find evidence to support the cultivation of sexist beliefs or attitudes due to video game exposure, there might still be merit in applying a cultivation perspective to the effects of video games on sexism, especially if the focus is more on particular subgenres or individual games (series) and, ideally, multiple dimensions of sexism pertaining to gender roles, body image, and sexual harassment are assessed on both first-order and second-order effects levels. Corroborating previous findings on video games and cultivation, this study clearly shows that overall exposure to video games or preference for specific genres are not predictive of player attitudes toward real-world issues. Still, as indicated by the limitations of the present study and the tentative evidence from previous work, it may well be that, similar to television, ''some genres/games have some [cultivation] effects on some players.
Yes. Because he (and the tourism department that convinced him to do it) knows that'll get people interested to travel to Japan, especially around the time of the Olympics. It's not meant to be representative of their culture as a whole, it was supposed to be an advertisement for foreigners to come spend money. So many Japanese already feel that foreigners will never and can never understand their culture. So they peddle the bits of pop culture that they know will sell. So, not a very good example of Japan's nerd culture being a big part of Japanese culture as a whole. It's not. It's a humongous part of Japanese cultural export, certainly, that I won't deny. But on the whole, anime doesn't really factor into the public consciousness of Japan any more than American cartoons do in America (save they're not seen as exclusively for kids), nor do video games any more than any other developed nation. Admittedly manga does have a bit more mainstream appeal than western graphic novels and comics in the West, but there's just such a wide variety that it's hardly considered "nerd culture", but just another form of publication, like books or magazines. Like, there are manga on specifically learning how to cook or how to play golf, as opposed to having cooking or golfing being the backdrop for a story.
On the contrary I think it was perfectly articulate and very well thought out! There's nothing wrong with resonating with nerd culture, we're posting on a video game enthusiast message board after all. Anime and japanese video games are totally rad. It's just important to remember that a country's nerd culture isn't fully synonymous or indicative of the beliefs of the majority of its populace when it comes to trying to understand those cultures. That it's such a lucrative export and gets played up so much in this case doesn't help with getting that across, of course.Yes. Because he (and the tourism department that convinced him to do it) knows that'll get people interested to travel to Japan, especially around the time of the Olympics. It's not meant to be representative of their culture as a whole, it was supposed to be an advertisement for foreigners to come spend money. So many Japanese already feel that foreigners will never and can never understand their culture. So they peddle the bits of pop culture that they know will sell. So, not a very good example of Japan's nerd culture being a big part of Japanese culture as a whole. It's not. It's a humongous part of Japanese cultural export, certainly, that I won't deny. But on the whole, anime doesn't really factor into the public consciousness of Japan any more than American cartoons do in America (save they're not seen as exclusively for kids), nor do video games any more than any other developed nation. Admittedly manga does have a bit more mainstream appeal than western graphic novels and comics in the West, but there's just such a wide variety that it's hardly considered "nerd culture", but just another form of publication, like books or magazines. Like, there are manga on specifically learning how to cook or how to play golf, as opposed to having cooking or golfing being the backdrop for a story.
Anyway, to steer things back on topic a bit-- going off of the idea that nerd culture in a whole in Japan is not much bigger than in the West, in turn, the kind of games and such that design with the sex-pandery otaku crowd in mind are not the kind of thing that's even relevant to many Japanese not invested in nerd culture in general. So, naturally, unless it's brought to their attention (like the ama-diving mascot the actual ama divers and their families protested to), those not interested in anime or nerdier manga or video games aren't even going to be seeing these sexual depictions and can't react to them.
I apologize if any of my wording seems off. I have a message I'm trying to convey but I'm not sure if it's coming off correctly. Gosh darn it.
Ahhhh, haha, that I could actually see. They aren't egregiously out of proportion, from what I remember.I think in this case "realistic" doesn't mean "average" or what you would expect from a space action girl, just something close to a body type that exists IRL.