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Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,399
But as a straight man, I also encourage women to try to understand (a little) that we men we are very, very, very often attracted by women by looking at your lovely curves first and foremost - that's a biological trait.
Really?! I had no idea. Good thing we had a man here to remind us that straight men love boobies.

And uh... "your lovely curves", ick. That's seriously unnecessary.

However, I would also like to point out very respectfully, that if in this 2017 we reached the point where a single word out of place leads to a ban (or concrete legal consequences if this were out of the internet domain), then can we still say that there is really freedom of speech?
...What freedom of speech? This is a privately-owned, moderated forum.

or just stuff like how they have good syrup.
We totally do though! :)
 

Dr. Monkey

Member
Oct 25, 2017
15,029
I'm always surprised to see this still going. Particularly in the sense that it's why women criticize sexualized character designs and so much continues to be men telling women their criticisms just don't fly. Sigh.

I know this has been addressed and the poster warned, but this study comes up SO often and it's always misread or misused, so I'm going to address it.

According to this study there is no link between videogame consumption and sexist attitudes in gamers.
That isn't at all what this study says. I see this one thrown around a lot and it's clear either it's not read or understood when it's linked. The researchers themselves discuss the extreme limitations here and really what they were doing was laying groundwork for new kinds of research in communication and media studies, where cultivation theory is most often leveraged. Because, the time of this research, cultivation theory had been used in a limited capacity in studying games, particularly with regard to sexist behaviors, the researchers wanted to try a new approach. Understanding what a study is trying to accomplish is key to knowing how to read it.

But perhaps more importantly, there are some key factors here that make this a ill-formed tool for use in a discussion like this. First, the study set out to study only attitudes about gender roles, which is only a part of sexist attitudes, and their questions here were very blatant - things like "should a man be responsible for all decisions in a household? Should men always be leaders in groups?" Second, it was conducted in Germany and not generalizable, something they grant as well. Third, it was only over a period of three years and if you're talking about development of attitudes, you need more factors studied, which is part of why they say themselves this is inconclusive. It just lays groundwork. That's how research works. Someone will come along and build on this. Four, five studies later, we may have some answers. It's a solid project with a huge sample size and a good start. But all it tells us is that there is no conclusive data that playing video games alters perception of gender roles in Germany.

And this is perhaps the most important reason that study does not apply to this discussion at all: "However, it may be that there are firstorder effects on the perception of gender roles in society or second-order effects on attitudes that do not relate to gender roles, but, for example, body image, sexual harassment, benevolent sexism, or rape myth acceptance." The actual topics being primarily discussed here are all things specifically not explored within this study.

Let's look at what they do say:
"Even though the current study failed to find evidence to support the cultivation of sexist beliefs or attitudes due to video game exposure, there might still be merit in applying a cultivation perspective to the effects of video games on sexism, especially if the focus is more on particular subgenres or individual games (series) and, ideally, multiple dimensions of sexism pertaining to gender roles, body image, and sexual harassment are assessed on both firstorder and second-order effects levels. Corroborating previous findings on video games and cultivation, this study clearly shows that overall exposure to video games or preference for specific genres are not predictive of player attitudes toward real-world issues. Still, as indicated by the limitations of the present study and the tentative evidence from previous work, it may well be that, similar to television, ''some genres/games have some [cultivation] effects on some players.''"

As above, they call for further research. That is all.
 

DragonKeeper

Member
Nov 14, 2017
1,610
Basically my point is that not everything needs to cater to everyone.

Most of the posts here aren't about all games catering to everybody so much as too many games, regardless of theme, catering to the cheese cake crowd. If you advertise cheese cake on the cover, I know to avoid it. If you tell me your game conforms to my interests, then surprise me with cheese cake anyway, I get plenty irritated. Bayonetta is not the problem. Suddenly squid lady thong in Xenoblade X is the problem. Not every game needs to include pandering to some fetish.
 
Oct 25, 2017
9,008
Canada
The history of Japanese adventure games, visual novels, and dating sims is an extremely complicated one that I'm not enough of an expert in to go into with extreme detail, but suffice it to say that sexual and outright pornographic content have never been very far removed from them.

That particular era had an common trend of lech protagonists and Cobra is very much in line with the norm. I wouldn't say that it's supposed to be an actively critical parody, but it fits in with the often pretty messed up attempts at tongue-in-cheek humor that were common during the time period and is a perfect indication of the kind of development culture and trends in writing that were prevalent at the time, even though it itself is an adaptation and not an original work.

They're problematic as all hell, but I do think they're an extremely interesting cultural artifact, and relics of both a genre of game and trends in storytelling that have become increasingly rare over time. Mechanically, they've been overtaken by stuff that either has MORE gameplay (Danganronpa, for instance), or significantly less (Most things we call Visual Novels in the west). Narratively there's been a notable preference for more innocent protagonists who find themselves "accidentally" complicit in the same behaviors when they do pop up (instead of engaging gleefully) or simply don't wind up doing those things at all. Depends on how trashy the writer wants to be, of course.
Thanks for the background and details on the era. Yea, for what it is I'm having quite a good time experiencing this bizarre, messed up old game. It is pretty interesting viewing the time-capsule of even more gratuitous misogyny and forgotten gameplay. Although, it's hard to imagine playing this game in it's release period and not being aware of how vile it is.

Getting a Sega CD this year has been such a weird experience. Snatcher, even with all it's gross content, has became one of my favorite games. Yet, at the same time it's caused me to think far less of Kojima and grant him much less benefit of the doubt in regards to his later titles. Maybe that's unfair, as you and multiple other posters have implied a large portion these early PC engine game are riddled with pornographic content.
 
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SolidSnakex

Member
Oct 25, 2017
23,424
I don't think you're wrong on this in the least. We don't help ourselves when we lash out, taunt back, act derisively, so on and so forth. I actually wrote about it a little bit a little ways up the page, and I think it's relevant here. Sometimes we all get our pitchforks out way too easily--it's a tendency humans kind of have in general, we let our emotions get in the way of productive discussions sometimes.

Since I try to keep mine padlocked in the barn, and you don't have yours with you right now, I do want to at least provide some context here. When it comes to social justice issues, you're often talking about groups of people who have been kept down in the same ways and shut down by the same arguments for years upon years, and now that we're in a position as a global society where speaking out can realistically happen on the large scale, you have generations of anger finally being able to be openly expressed. I agree that the anger isn't always productive, but I do think that it's important to remember where that anger comes from. When you're dealing with the same things over and over it wears a person's patience down, and sometimes you snap. That doesn't make it any more productive, but I do hope that mutual understanding of that fact can help to mitigate things and keep the pitchforks from coming out quite as fast every once in a while.

Even though sometimes the discussion winds up dooming itself before it even begins, it's important to keep trying to have it, because the discussion itself is vital.

I 100% understand the frustration that can come from what you're describing. Particularly on this subject as it's been going on for years now. Having to describe something you've already gone over several times already to someone only to have them be deliberately obtuse in order to troll or simply because they refuse to accept any other point of view is going to test anyones patience. I know i've seen instances on this subject where people are showing remarkable patience at times when it seems at least somewhat clear that the person they're having a discussion with is attempting to get a rise out of them. So I definitely can't fault someone for just getting tired of shit like that and letting out some steam. I'm not even sure if instances like that are particularly negative given that people should be able to see what the frustration is originating from. I feel the issue really arises when it gets into a generalization area and/or is unprovoked. That's a point where I think only harm comes from it. Before something like that even happens it may be best to just step away from the discussion a bit and cool down before re-entering the discussion.

I don't think name-calling is a good thing to use in any discussion like this and I believe I've done it myself due to the frustration getting the better of me, but I think it's important to note that the context of the conversation is not some silly one about which games you like best, but one about an oppressed group explaining why something is a problem to them and asking for empathy and respect, so having someone from a demographic who has nothing to lose regarding the topic come and say "Well, I like the way things are and that's just my opinion" can be pretty bad. This isn't about opinions, it's about whether or not you identify a very real problem that influences people's lived and if you do then whether you care about it or not.

Also Kamitani and the DC controversy isn't the best example because he's most definitely extremely immature and petty, interpreting a journalist's criticism of his female designs as him being gay, seeing that supposed gayness as something to be ashamed of and going to the extent of drawing naked dwarves for him to further ridicule him. He's straight up a manchild and an idiot, and honestly if people take issue when someone insults the things they like and perceive them as personal attacks then that's on them. Calling someone creepy without at least arguing first is rude, but calling a game creepy is fair game.

I used Kamitani/DC situation because I think it's a good example of spoiling the well when it comes to a conversation. When DC was first revealed there wasn't much controversy about its character designs. Then the game went away for quite awhile because the original publisher went under and it switched over to being published by Atlus. When it came back there still wasn't much conversation about the designs right up until they started releasing character specific trailers, and in particular the trailer for the Sorceress. The blow up seemed to happen off the back of the Kotaku article and Kamitani's subsequent reply. Journalists and others started to take notice of the game because of it. But at that point the well was spoiled. It was always going to be a nasty argument because of where it really kicked off. Rather than it starting from an article that went into detail about what they found unpleasant about the design, it was instead a personal attack on the developer in question simply because the author of the piece didn't like their artwork. And then you had the developers reply which was also a personal attack. It effectively doomed any real conversation to be had in the grand scheme of things. The Sorceress trailer was released in 2013, but I recall Jason Schreier mentioning that people on Twitter still bring it up to him on there years later. I think it shows just how much of an impact something like that can have.
 
Oct 27, 2017
488
I'm very much a proponent of tagging in and out of long-term discussions like this to give oneself a chance to rest and recuperate before a fuse blows, personally, because it's exhausting. On an internet discussion forum, at least, we have the benefit of being able to pace ourselves--something that's not a luxury we have in real life, and it can be beneficial to take advantage of that. Sometimes you just have to step away and tag somebody else in. Humans just aren't wired for not getting heated about stuff that they're personally invested in, so it's natural that things like this can take a lot of retries and persistence. I think we agree on basically everything, here.

<Kamitani vs. Schreier Grudge Match>
I love Jason, but you're absolutely right that the well was poisoned from the minute that discussion started, and neither of the bigger personalities involved did much to help that. I vividly remember how horrifyingly heated the entire thing was as a lurker at the time. I'm genuinely not sure he even realized the sheer severity (and more importantly contextual inaccuracy) of the accusations he made beyond the schoolyard insult, as someone who later admitted less than familiar with the terminology he threw around at the time. Kamitani exploded and retaliated in an extremely immature way that also brought to light some of his culture's more notable issues with gay people, which really REALLY didn't help, and from that moment no productive conversation was ever going to happen about the game or its design until things cooled off in the general public conscious, which as we witnessed took years, and as Jason himself knows very personally somehow still hasn't happened for everyone.

I'd like to think that we all, or rather most of us, collectively learned something from it, since the sheer magnitude of the explosion that happened there hasn't really been repeated again.

<On studies and interpreting them.>
I just wanted to note as someone who came out of the American academic system that nobody actually ever talked about the tools you use to read, understand, and interpret studies and their findings until I was in Grad School. I think that, well, says something. In fairness to my undergrad, studies don't come up very often for someone who's spending most of their time in studios, but I feel like this is something that should be taught in high school, bare minimum.
 

Dr. Monkey

Member
Oct 25, 2017
15,029
I just wanted to note as someone who came out of the American academic system that nobody actually ever talked about the tools you use to read, understand, and interpret studies and their findings until I was in Grad School. I think that, well, says something. In fairness to my undergrad, studies don't come up very often for someone who's spending most of their time in studios, but I feel like this is something that should be taught in high school, bare minimum.

I will agree with you, to a point - I teach my students how to read studies generally, but I know it isn't as common as it should be. However, understanding the linked study in question does not require understanding of the methods or reading of the statistics/results, but rather just a simple reading of the article itself rather than the commentary that has been produced around it by certain quarters. It's not a difficult study. The discussion section is really quite clear.
 
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SieteBlanco

Banned
Oct 27, 2017
4,878
Overwatch female characters being "almost fully clothed" means nothing when more than half of them are wearing anime-style skin-tight suits. I have nothing against their designs, but let's not be disingenuous here.
 
Oct 27, 2017
488
I will agree with you, to a point - I teach my students how to read studies generally, but I know it isn't as common as it should be. However, understanding the linked study in question does not require understanding of the methods or reading of the statistics/results, but rather just a simple reading of the article itself rather than the commentary that has been produced around it by certain quarters. It's not a difficult study. The discussion section is really quite clear.
Oh, absolutely, I'm being...generous and operating with the assumption that a lot of people seem to think reading the abstract gives you everything you need, with no assessment of the study in full. Always gotten the impression that it's a pretty widespread misconception (without ill intent). You're right that it's, strictly speaking, a separate issue from ability to parse the data itself, and the actual content here is pretty straightforward and easy to grasp, heh.
 

Deleted member 1287

user requested account closure
Banned
Oct 25, 2017
613
I just wanted to note as someone who came out of the American academic system that nobody actually ever talked about the tools you use to read, understand, and interpret studies and their findings until I was in Grad School. I think that, well, says something. In fairness to my undergrad, studies don't come up very often for someone who's spending most of their time in studios, but I feel like this is something that should be taught in high school, bare minimum.

What was your degree? I had to read and interpret tons of studies in college and write papers using the findings all the time, and I haven't tried to take on grad school yet. I also learned the basics of doing a research paper at high school. I know not every district is the same, but it baffles me when people always talk about the American school system not teaching them stuff I know I learned in public school.
 

Xaszatm

Banned
Oct 25, 2017
10,903
I just wanted to note as someone who came out of the American academic system that nobody actually ever talked about the tools you use to read, understand, and interpret studies and their findings until I was in Grad School. I think that, well, says something. In fairness to my undergrad, studies don't come up very often for someone who's spending most of their time in studios, but I feel like this is something that should be taught in high school, bare minimum.

I think part of it has to do with the increased reliance on tests and quizzes over actual writing in schools. In college, I barely had to write a paper and I only had to make a thesis simply because I took an honors major add-on to my biology major (which makes the fact I currently work in tech all the more ironic...not to mention stressful due to the classes I never took I need for grad school), let alone my high school. Even with colleges trying to make a well-rounded education, there is just too much focus on the sciences and a desire for people to take "easy" classes for other stuff which will usually result in a lack of knowledge in researching skills.

Also, it probably has something to do with the poor wages and hard lifestyles teachers have to go through. That probably doesn't help either.
 
Oct 27, 2017
488
What was your degree? I had to read and interpret tons of studies in college and write papers using the findings all the time, and I haven't tried to take on grad school yet. I also learned the basics of doing a research paper at high school. I know not every district is the same, but it baffles me when people always talk about the American school system not teaching them stuff I know I learned in public school.
Oh, I had to do plenty of writing about studies in High School, but instruction was more a matter of teaching students how to use databases to find academic literature and then cite accurately by format. Grading was, looking back, likely far more based on grammar and ability to format citations properly and avoid plagiarism than anything, though obviously if you wrote nonsense or quotes pulled from your citations flat out didn't match your assertions it wasn't going to end well (I'd hope, anyway).

By the time you're in college, I imagine many professors are working under the (sometimes flawed) assumption that their students got a comprehensive education on the actual best practices for reading a study, analyzing the data, fully understanding the conclusions, parsing which studies best suit your purposes, determining whether there were conflicts of interest, determining whether or not a publication is reputable, etc. because it's such an obvious thing that should happen, and then sometimes it just... hasn't. They're not necessarily hard skills to learn (barring perhaps the last two to a degree), and I picked them up, so I can't say with certainty that if I'd ever displayed ignorance of them I wouldn't have been pulled aside with a "Uh, you...you do know how to do this, right?" or a "Book an appointment during office hours," but they weren't ever covered directly, in my memory.

Because my masters was in Educational Psychology, this kind of stuff was naturally going to come up, since studies are a heavy topic of discussion and used for writing papers. Mind you, I've been out of school for quite a while and I could be doing a teacher or professor a pretty major disservice with faulty memories, but I'm pretty sure it was in Grad that I first found myself being given--as part of an actual lecture setting--a detailed rundown on how to actually analyze a study and not just cite it to back your point without plagiarizing.

I think part of it has to do with the increased reliance on tests and quizzes over actual writing in schools. In college, I barely had to write a paper and I only had to make a thesis simply because I took an honors major add-on to my biology major (which makes the fact I currently work in tech all the more ironic...not to mention stressful due to the classes I never took I need for grad school), let alone my high school. Even with colleges trying to make a well-rounded education, there is just too much focus on the sciences and a desire for people to take "easy" classes for other stuff which will usually result in a lack of knowledge in researching skills.

Also, it probably has something to do with the poor wages and hard lifestyles teachers have to go through. That probably doesn't help either.
Yeah, I mean, we can't even get teachers who have actual degrees or training to fill our schools in a lot of places, and the burnout rate is so high that it'd be hysterical if it wasn't so depressing. In my case my school and teachers were generally great (and certified), and even then things that should really probably be taught fall through the cracks.
 

Manzoon

Member
Oct 25, 2017
1,197
East Coast, USA
I think part of it has to do with the increased reliance on tests and quizzes over actual writing in schools. In college, I barely had to write a paper and I only had to make a thesis simply because I took an honors major add-on to my biology major (which makes the fact I currently work in tech all the more ironic...not to mention stressful due to the classes I never took I need for grad school), let alone my high school. Even with colleges trying to make a well-rounded education, there is just too much focus on the sciences and a desire for people to take "easy" classes for other stuff which will usually result in a lack of knowledge in researching skills.

Also, it probably has something to do with the poor wages and hard lifestyles teachers have to go through. That probably doesn't help either.
English and literary classes are generally looked down upon by STEM students, but having experience writing is a huge boon for anyone in those fields.

Out of all the math and engineering classes I took, I'll say that one of the hardest classes was a proper 400 level literary class.
 

rras1994

Member
Nov 4, 2017
5,745
English and literary classes are generally looked down upon by STEM students, but having experience writing is a huge boon for anyone in those fields.

Out of all the math and engineering classes I took, I'll say that one of the hardest classes was a proper 400 level literary class.
Um, I studied Mechanical Engineering and I was required to write. Our Intro to Mech Eng class covered Technical Report writing in detail, and it repeatedly came up again and again during the course. This is in the UK of course, and in all honesty the American system seems to be quite different and confusing. You seem to get to choose a lot more classes, whereas my course was quite defined, I got to pick from like either the Energy, Materials or Manufacturing set of modules, then there were base modules that everyone did. From my firends experiences doing Art courses, they got to pick more classes (i.e they weren't part of a set) but there were still a base set of modules they had to do. And they didn't get to pick modules outside their degree.
 
Oct 27, 2017
488
That why do people get so defensive when discussing social aspects of games thread is a real mess right now.
Sorry, I think we were all out to lunch at the same time. :D
No wonder this thread suddenly slowed down so much. I've actually been getting work done ahead of time, here.

I feel like my compulsion to write essays into the void has been kinda useful here, but something tells me my skillset isn't as suited to over there with things moving at that pace. :(

I'll cheerlead from over here for now. Yikes.
 

Manzoon

Member
Oct 25, 2017
1,197
East Coast, USA
Um, I studied Mechanical Engineering and I was required to write. Our Intro to Mech Eng class covered Technical Report writing in detail, and it repeatedly came up again and again during the course. This is in the UK of course, and in all honesty the American system seems to be quite different and confusing. You seem to get to choose a lot more classes, whereas my course was quite defined, I got to pick from like either the Energy, Materials or Manufacturing set of modules, then there were base modules that everyone did. From my firends experiences doing Art courses, they got to pick more classes (i.e they weren't part of a set) but there were still a base set of modules they had to do. And they didn't get to pick modules outside their degree.
I should have specified this was in the US. Of course I was required to write for engineering classes, technical writing, but the amount and quality expected of you was not comparative to humanities classes.

Like anything, the more you practice it the better you get. Once I got out of introductory engineering classes, my professors would frequently lament the writing skills of students and try to hammer home how much of your day to day job would be writing and interpersonal skills.

Edit, sorry for going OT with this tangent.
 

Deleted member 1287

user requested account closure
Banned
Oct 25, 2017
613
Oh, I had to do plenty of writing about studies in High School, but instruction was more a matter of teaching students how to use databases to find academic literature and then cite accurately by format. Grading was, looking back, likely far more based on grammar and ability to format citations properly and avoid plagiarism than anything, though obviously if you wrote nonsense or quotes pulled from your citations flat out didn't match your assertions it wasn't going to end well (I'd hope, anyway).

By the time you're in college, I imagine many professors are working under the (sometimes flawed) assumption that their students got a comprehensive education on the actual best practices for reading a study, analyzing the data, fully understanding the conclusions, parsing which studies best suit your purposes, determining whether there were conflicts of interest, determining whether or not a publication is reputable, etc. because it's such an obvious thing that should happen, and then sometimes it just... hasn't. They're not necessarily hard skills to learn (barring perhaps the last two to a degree), and I picked them up, so I can't say with certainty that if I'd ever displayed ignorance of them I wouldn't have been pulled aside with a "Uh, you...you do know how to do this, right?" or a "Book an appointment during office hours," but they weren't ever covered directly, in my memory.

Because my masters was in Educational Psychology, this kind of stuff was naturally going to come up, since studies are a heavy topic of discussion and used for writing papers. Mind you, I've been out of school for quite a while and I could be doing a teacher or professor a pretty major disservice with faulty memories, but I'm pretty sure it was in Grad that I first found myself being given--as part of an actual lecture setting--a detailed rundown on how to actually analyze a study and not just cite it to back your point without plagiarizing.
Yeah, HS was similar for me, it just touched on the basics of doing a research paper to start off with. In college I had to take a methods course that spent the first 2 weeks covering how to interpret a study and its data, and I was required to take a later class that was more comprehensive and taught me the basics of how to do my own study. The last class was a new requirement though, so maybe in some cases they're getting a bit wiser to what they need to teach people.
 

Xaszatm

Banned
Oct 25, 2017
10,903
English and literary classes are generally looked down upon by STEM students, but having experience writing is a huge boon for anyone in those fields.

Out of all the math and engineering classes I took, I'll say that one of the hardest classes was a proper 400 level literary class.

Yep, hell, the humanities in general are much more important than many of my STEM graduates make it out to be. They learn the theories but don't explore its effects truly. Science and mathematics teach you the technical side but humanities can give you much needed context and perspective and allow you to apply said STEM even more into how the world functions as a whole. Also...yeah, my Art of Writing: Fiction class destroyed me far more than Organic Chemistry ever did.

Oh, I had to do plenty of writing about studies in High School, but instruction was more a matter of teaching students how to use databases to find academic literature and then cite accurately by format. Grading was, looking back, likely far more based on grammar and ability to format citations properly and avoid plagiarism than anything, though obviously if you wrote nonsense or quotes pulled from your citations flat out didn't match your assertions it wasn't going to end well (I'd hope, anyway).

By the time you're in college, I imagine many professors are working under the (sometimes flawed) assumption that their students got a comprehensive education on the actual best practices for reading a study, analyzing the data, fully understanding the conclusions, parsing which studies best suit your purposes, determining whether there were conflicts of interest, determining whether or not a publication is reputable, etc. because it's such an obvious thing that should happen, and then sometimes it just... hasn't. They're not necessarily hard skills to learn (barring perhaps the last two to a degree), and I picked them up, so I can't say with certainty that if I'd ever displayed ignorance of them I wouldn't have been pulled aside with a "Uh, you...you do know how to do this, right?" or a "Book an appointment during office hours," but they weren't ever covered directly, in my memory.

Because my masters was in Educational Psychology, this kind of stuff was naturally going to come up, since studies are a heavy topic of discussion and used for writing papers. Mind you, I've been out of school for quite a while and I could be doing a teacher or professor a pretty major disservice with faulty memories, but I'm pretty sure it was in Grad that I first found myself being given--as part of an actual lecture setting--a detailed rundown on how to actually analyze a study and not just cite it to back your point without plagiarizing.


Yeah, I mean, we can't even get teachers who have actual degrees or training to fill our schools in a lot of places, and the burnout rate is so high that it'd be hysterical if it wasn't so depressing. In my case my school and teachers were generally great (and certified), and even then things that should really probably be taught fall through the cracks.

I also did basic research study in high school, but even taking 2 AP English classes, there wasn't really a lot of actual attempt of giving students a proper understand on how to create an essay nor how to glean information properly (though my 12 grade English teacher did teach us how to fence rather than teach us Shakespeare so that was awesome). But yeah, the No Child Left Behind (and I'm sure other programs before but I was growing up under that program) placed far too much emphasis on standardized tests rather than actually teaching children something.

But yeah, one of the big things is a better system for teachers because it just currently isn't viable for teachers to exist.
 
Oct 27, 2017
488
Yeah, HS was similar for me, it just touched on the basics of doing a research paper to start off with. In college I had to take a methods course that spent the first 2 weeks covering how to interpret a study and its data, and I was required to take a later class that was more comprehensive and taught me the basics of how to do my own study. The last class was a new requirement though, so maybe in some cases they're getting a bit wiser to what they need to teach people.
Yeah. I had to take a methods course myself--I think that's standard, though I don't recall it going into much detail specifically on parsing studies in the ways that'd later be grilled into me in Grad. At the time I recall it felt to me like a recursion of a high school class, but as I said it's been a lot of years and I was also still a cynical, precocious teenage brat at the time so I mean, memories. It's entirely possible I'm doing The System a disservice here, but it does definitely seem to be a cultural trend that people aren't quite equipped to properly parse studies, so it's definitely a problem on some level.

On that note, I think I'm gonna make a brief foray into The Other Thread.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
No wonder this thread suddenly slowed down so much. I've actually been getting work done ahead of time, here.

I feel like my compulsion to write essays into the void has been kinda useful here, but something tells me my skillset isn't as suited to over there with things moving at that pace. :(

I'll cheerlead from over here for now. Yikes.
I found a lot of the longer posts in this thread really interesting, but it's true that some threads move more quickly than others at times- this one had its moments too :D

Some good analysis in that thread of who some of the people are who get defensive about this stuff if you sift through it, food for thought amidst the flames!
 

Deleted member 1287

user requested account closure
Banned
Oct 25, 2017
613
Yeah. I had to take a methods course myself--I think that's standard, though I don't recall it going into much detail specifically on parsing studies in the ways that'd later be grilled into me in Grad. At the time I recall it felt to me like a recursion of a high school class, but as I said it's been a lot of years and I was also still a cynical, precocious teenage brat at the time so I mean, memories. It's entirely possible I'm doing The System a disservice here, but it does definitely seem to be a cultural trend that people aren't quite equipped to properly parse studies, so it's definitely a problem on some level.

On that note, I think I'm gonna make a brief foray into The Other Thread.
You definitely have a point there. Good luck in the other thread :x
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I seriously feel for the mod team, especially the women. ERA is off to a great start and I consider this place a lovely community but there's still a lot of work to do. It's actually pretty impressive that moderation has been so fast effective so far when you think about it.

SolidSnakex Thank you for taking the time to throughly explain your example, I admittedly wasn't part of any sort of community back then so I watched everything happen from the outside and didn't notice any of the important details like "who started it". Now it makes much more sense.
 

Pet

More helpful than the IRS
The Fallen
Oct 25, 2017
7,070
SoCal
It's sad we need studies for this, honestly.

I mean, if I told sometime they were an ugly piece of shit and should have been aborted, I don't think I'd need a peer reviewed paper on how what I said could potentially be hurtful to the other person.

I'm being glib and reductive, though.
 

esserius

Member
Oct 26, 2017
7,296
Yeah. I had to take a methods course myself--I think that's standard, though I don't recall it going into much detail specifically on parsing studies in the ways that'd later be grilled into me in Grad. At the time I recall it felt to me like a recursion of a high school class, but as I said it's been a lot of years and I was also still a cynical, precocious teenage brat at the time so I mean, memories. It's entirely possible I'm doing The System a disservice here, but it does definitely seem to be a cultural trend that people aren't quite equipped to properly parse studies, so it's definitely a problem on some level.

On that note, I think I'm gonna make a brief foray into The Other Thread.
As a person who has taught in that system, I can tell you that the biggest problem is simply a lack of time, which is due to a lack of teachers and a lack of funding. It is genuinely difficult to find time to properly do everything people expect of the job and still a) have a life outside that job and b) properly perform all the duties and responsibilities expected. The expectations for teachers is also extraordinarily high when we sometimes struggle with just making sure all our students get a meal every day, which is just one of many issues that impede our ability to teach. Additionally, I don't think the system works because it tends to teach, even at the highest levels, towards highly specific ideas. It's a highly robotic, standardized system, and it's unsurprising that people would rebel against a system teaching people to be drones. And I'd argue that as standardized testing becomes more pervasive, that problem has only continued to get worse. And it creates a culture of not questioning what is seen as normal, leading to the extremely polarizing discourse we see on these forums and elsewhere, all the time.

An education is about making a person introspective and adaptive, but that's not what the current education system is doing, and it's having knock-on effects in our culture, making us less innovative, less creative, and less willing to consider other perspectives, as well as take personal risks that lead to future growth. We need a system that's much less afraid of failure, one that's willing to take those failures and spin them into something positive, rather than ousting people from society because they didn't check the proper boxes like we told them to.
 
Oct 27, 2017
488
As a person who has taught in that system, I can tell you that the biggest problem is simply a lack of time, which is due to a lack of teachers and a lack of funding. It is genuinely difficult to find time to properly do everything people expect of the job and still a) have a life outside that job and b) properly perform all the duties and responsibilities expected. The expectations for teachers is also extraordinarily high when we sometimes struggle with just making sure all our students get a meal every day, which is just one of many issues that impede our ability to teach. Additionally, I don't think the system works because it tends to teach, even at the highest levels, towards highly specific ideas. It's a highly robotic, standardized system, and it's unsurprising that people would rebel against a system teaching people to be drones. And I'd argue that as standardized testing becomes more pervasive, that problem has only continued to get worse. And it creates a culture of not questioning what is seen as normal, leading to the extremely polarizing discourse we see on these forums and elsewhere, all the time.

An education is about making a person introspective and adaptive, but that's not what the current education system is doing, and it's having knock-on effects in our culture, making us less innovative, less creative, and less willing to consider other perspectives, as well as take personal risks that lead to future growth. We need a system that's much less afraid of failure, one that's willing to take those failures and spin them into something positive, rather than ousting people from society because they didn't check the proper boxes like we told them to.
I have immense respect for you for fighting the good fight in a climate where providing proper education itself can be subversive.

The amount of stuff that teachers have to juggle is absolutely maddening and you don't get nearly enough credit for it from anyone. Please don't take anything I said about The System to be in reference to teachers themselves, I've had a firsthand look at the kind of stuff that running a successful classroom AND looking out for your kids as actual people entails, and I don't think most people can even begin to comprehend.

Like, seriously. Thank you for your efforts, and for providing some insight to the thread.
 

a Question

Member
Oct 28, 2017
1,218
I may be a bit off but hope its good piece of thought.

I'm a fan of IDW comics of Transformers, which are G1 style Transformers not Bay and BTW quite good read (especially More Than Meets The Eye). As most people remember Transformers Cast is mostly Male members. As for females in the old G1 cartoons the one that comes to mind is Arcee who's design is sure represents the view of its time and SW Leia.

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Ok its a product of its time, every cartoon character was drawn mostly stereotypical.

IDW tried to get away from this by making Arcee a little more ... confident.

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IDW toyed a bit with idea of adding female Transformers characters before yet they were introduce a bit later.

tf-windblade01-cvra-64e8811.jpg
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I found them good and beautiful, though some may argue that they are too feminine or for some sexualized, like "why Windblade (Samurai like looking transformer) need an outline for her chest?" or "Why they have thick lipstick?".
The hills can be consider as a norm for both genders though, like Starscream do not care.
edd8e6c9c08c8377415f6c26923f6edd--transformers-collection-transformers-art.jpg

I thought "yeah they may look kinda too feminine for what they are, I guess they could have done a better job at portraying female robot."

Then these guys pop out.

Scan_20151123%2B%25282%2529.jpg
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Torchbearers.

When I saw them first I got an idea that some members are "maybe" females but only later through the some wiki I found that the whole crew are female.
Maybe its just me but even now when I look at them its hard to see non male design, + as non native speaker its hard to get since English does not have pronounce to genders outside of He/She. And they have been presented in different artworks where its still easy to confuse.

So here are the questions:
What are great female robot designs (not androids like but have human features) in games that are not too feminine or sexualized? Is it possible to create distinguishable enough so it wont be easy to misunderstand for male? Are these Transformers female designs fall into those categories?
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
That IDW take in her design is pretty badass, I like many of those despite the goofy feminine elements.

I may be off as I'm a guy, but I see that sort of thing not necessarily offensive but rather demonstrative of what physical traits we consider feminine and how goofy it is when people feel the need to make them noticeable to suggest a gender regardless of whether the characters /needs/ a gender or not. I mean technically why do we need to know whether a Transformer or any robot for that matter has a gender? It's silly, IMO, but nothing outright bad.

It's why I find those androgynous (does that term even apply?) designs pretty cool, they don't denote a gender at all but they still have their genders, it's an interesting take and the designs themselves are cool.

Can't really think of any non-feminine female robot designs at the time though, hell, the robo girls I know from games are mostly regular looking women wearing metallic bikinis lol.
 

esserius

Member
Oct 26, 2017
7,296
Scan_20151123%2B%25283%2529.jpg


Torchbearers.

When I saw them first I got an idea that some members are "maybe" females but only later through the some wiki I found that the whole crew are female.
Maybe its just me but even now when I look at them its hard to see non male design, + as non native speaker its hard to get since English does not have pronounce to genders outside of He/She. And they have been presented in different artworks where its still easy to confuse.

So here are the questions:
What are great female robot designs (not androids like but have human features) in games that are not too feminine or sexualized? Is it possible to create distinguishable enough so it wont be easy to misunderstand for male? Are these Transformers female designs fall into those categories?
Maybe as a point of discourse - why does this look have to be considered male in the first place? I think it's perfectly fine to put a body image out there that, while many may read as male, is still designated as a female design. In fact, I'd like to see more of this in worlds where things are decidedly imaginary. Why not have a design we typically read as female be male? The roles and genders that are assigned by people, culturally, are arbitrary. What a male or female is supposed to look like is a point that society has pushed on us, not one that is inherently attached to us. Creators should have as much leverage as they want to break those molds and provide an alternative, whether it is something that reads as completely feminine, masculine, or as something that conforms to neither body type or the assumptions that go along with it.
 

HyperFerret

Member
Oct 25, 2017
2,140

petran79

Banned
Oct 27, 2017
3,025
Greece
Hey guys, what did I mi--

The history of Japanese adventure games, visual novels, and dating sims is an extremely complicated one that I'm not enough of an expert in to go into with extreme detail, but suffice it to say that sexual and outright pornographic content have never been very far removed from them.

That particular era had an common trend of lech protagonists and Cobra is very much in line with the norm. I wouldn't say that it's supposed to be an actively critical parody, but it fits in with the often pretty messed up attempts at tongue-in-cheek humor that were common during the time period and is a perfect indication of the kind of development culture and trends in writing that were prevalent at the time, even though it itself is an adaptation and not an original work.

Space Adventure Cobra is based on a very popular early 80s sci-fi manga that turned into an even more popular animated series. White it is regarded as a classic, women arent depicted very favourably. Similar with Heavy Metal magazine in America during that era.

There is a summary about Japanese computer games in this article

http://hg101.proboards.com/thread/6923/japanese-computers

Of course, the programmers were bound by the technical limitations of these early machines. The high screen resolution, combined with the lack of hardware spriting found in consoles like the Famicom, meant that creating fast-moving action games was difficult. This in turn led budding game developers to create adventure games mostly involving still images and text. While initially similar to pioneering Western adventure games like Mystery House, they gradually morphed into the kind of minimally interactive storybook adventures now commonly known as visual novels. Also, given the complete lack of content restrictions, these adventure games often contained erotic elements.

The fact is, and this is something uptight commentators in the West have trouble dealing with, eroticism forms a major part of Japanese computer game history. It may be surprising to hear that the first commercial erotic computer game, Night Life, was developed by none other than Koei (click here for an extremely explicit and NSFW screenshot). Other now-famous companies such as Enix, Square, and Nihon Falcom all released erotic games in the early 1980s. In the best cases, the erotic content is meaningfully integrated into a thoughtful and mature storyline. In other cases, the game is just a flimsy excuse for pornography. Sometimes, erotic content will abruptly appear in an otherwise mundane RPG or strategy game, so caution should be exercised when playing in the same room with children or people who would feel uncomfortable.

Unfortunately, the proliferation of erotic software did taint the early computer scene in the eyes of the Japanese mainstream. It didn't help that many of these early computer users were still in middle school or high school. In 1986, a game called 177 (the Japanese criminal code for rape) ignited a furor that reached all the way to the National Diet. In 1992, another game called Cybernetic Hi-School (Dennou Gakuen) was declared to be obscene material in Miyazaki Prefecture. Thankfully, the issue was ultimately resolved without enacting laws for banning material. Instead, software makers self-organized and introduced guidelines for the distribution of erotic material, such as applying glittery "18+" stickers to game boxes (these still exist today) and using mosaic patterns to cover genitalia. (That didn't stop some software makers from sneaking in special keyboard commands to remove these mosaics, however.) Ultimately, it speaks volumes for gaming as a medium in the West that only recently have developers incorporated sexual themes into their games, such as Mass Effect, only then to be pounced on by Western news outlets - whereas Japan has dealt with sex from the onset of the technology.

In any case, adventure games became a large fraction of the Japanese computer game library. These slower-paced, text-heavy games may hold little interest for the non-Japanese speaker, but they should not be completely overlooked, because they also showcase some of the best pixel art in video game history. If an emulator such as Anex86 is used in conjunction with the Anime Games Text Hooker (AGTH) software, these games can be even played in (machine-translated) English. Even those who want to avoid erotic visuals completely should not miss out on the many excellent non-erotic murder mysteries and horror games, such as the J.B. Harold series, the 1920 series, and the Nightmare Collection (consisting of Dead of the Brain 1-2 and Marine Philt).
 

a Question

Member
Oct 28, 2017
1,218
She is, but IMHO not visibly. Is that something important to distinguish visually? Or is that something other see and it's going over my head?

"Edit Correction - design so actually yeah something distinguish visually but if you fee strongly about that character still good"

Put what you feel Im not going to judge and say its not what Im looking for. I just wonder that other see as good example.
 
Last edited:
Oct 25, 2017
9,008
Canada
Uhm, if we are talking about non human representation of women, I'd like to take this opportunity to recommend Night in the Woods.
I'd put it alongside Persona 5, Nier:A and Yakuza 0 for my best games of the year, but it's the only one that didn't have jarring representation issues.

Mae is really cool, has very few if any gender identifiers (ribbons, bows, lipstick, heels, gender norm stuff), she's also not slender or objectified.
The game features gay characters that it makes no attempt to draw attention to, it just treats them as normal. Besides all that, the game is honestly great. It's very story focused, but with some sidescrolling and slice of life stuff merged in. It deals with some pretty interesting themes that felt very relevant in 2017.
It's also not a furry game, don't worry. The characters are actually some of the more real down to earth or relatable that I have seen in a recent game.
310

night-woods-fecha-10-enero.jpg
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Night in the Woods is one of the most interesting and, uh, genuine? Experiences I've had this year with games. It's so important and "human" despite the art style. I love it and I can't wait for the extended edition.
 
Oct 25, 2017
9,008
Canada
Night in the Woods is one of the most interesting and, uh, genuine? Experiences I've had this year with games. It's so important and "human" despite the art style. I love it and I can't wait for the extended edition.

Yea, I put it off for most of the year. Finally got around to it last week and it really blew me away. Oh, the soundtrack is awesome too.

I really hope they do a physical release with the upcoming Autumn edition.
 

DerpHause

Member
Oct 27, 2017
2,379
"Edit Correction - design so actually yeah something distinguish visually but if you fee strongly about that character still good"

Put what you feel Im not going to judge and say its not what Im looking for. I just wonder that other see as good example.

I certainly enjoy Orisa as a character, but I don't see her as strongly female until she speaks. I guess I can only echo the question as to whether that is important for others, and given Night in the Woods, the answer seems to be no for some.
 

a Question

Member
Oct 28, 2017
1,218
Uhm, if we are talking about non human representation of women, I'd like to take this opportunity to recommend Night in the Woods.
I'd put it alongside Persona 5, Nier:A and Yakuza 0 for my best games of the year, but it's the only one that didn't have jarring representation issues.

Mae is really cool, has very few if any gender identifiers (ribbons, bows, lipstick, heels, gender norm stuff), she's also not slender or objectified.
The game features gay characters that it makes no attempt to draw attention to, it just treats them as normal. Besides all that, the game is honestly great. It's very story focused, but with some sidescrolling and slice of life stuff merged in. It deals with some pretty interesting themes that felt very relevant in 2017.
It's also not a furry game, don't worry. The characters are actually some of the more real down to earth or relatable that I have seen in a recent game.
310

night-woods-fecha-10-enero.jpg
I certainly enjoy Orisa as a character, but I don't see her as strongly female until she speaks. I guess I can only echo the question as to whether that is important for others, and given Night in the Woods, the answer seems to be no for some.

The design does matter in the context ofcourse as I mentioned before English has a problem where it has few words to distinguish gender. Im not saying 'I NEED TO KNOW THE GENDER!' what Im trying to point out is the fact that design is important for characters especially for videogames. Mae design should not speak "Im a girl" its say "Im a teenager or youngster" but in terms of communication Im pretty sure everybody thought this is a boy before hearing her name.
 
Oct 25, 2017
9,008
Canada
The design does matter in the context ofcourse as I mentioned before English has a problem where it has few words to distinguish gender. Im not saying 'I NEED TO KNOW THE GENDER!' what Im trying to point out is the fact that design is important for characters especially for videogames. Mae design should not speak "Im a girl" its say "Im a teenager or youngster" but in terms of communication Im pretty sure everybody thought this is a boy before hearing her name.

Not entirely disagreeing with you, but is that possibly because we are accustom to male as the base or default with animated characters, and female characters always having gender identifiers.
 

a Question

Member
Oct 28, 2017
1,218
Not entirely disagreeing with you, but is that possibly because we are accustom to male as the base or default with animated characters, and female characters always having gender identifiers.

And that the reason I am interested in seeing examples of female robots who do not fall to far of stereotypes. Just like Mae at first I thought "Funny design" but in my head I ran through "so it may be a story of rebellious teenager who do not agree with world. Ok it can be good if done right" but I thought all of it as using male behavior when I heard is actually a girl it sure peek my interest. Yeah I should not judge the characteristics in this type of story like gender since its about teenagers and both genders can have similar outcome but still it can be different and reaction to it may differ as well.

Same with robot we saw examples of badassary and polite butler or any other male attributes but how would female (non extreme version and not android) would behave or how world would react to her?

Its all in context of fiction so lets not stuck in "Why robots need a gender?". I just wonder what type of story can it be.
 

DerpHause

Member
Oct 27, 2017
2,379
Not entirely disagreeing with you, but is that possibly because we are accustom to male as the base or default with animated characters, and female characters always having gender identifiers.

That still leaves us with a best case of ambiguity in the case of Mae. Worse still there aren't any strong male tells either in the case of what is presented from Night in the Woods. I'm not sure how exactly one would create an explicit tell there without a name or having the character speak.
 
Oct 25, 2017
9,008
Canada
That still leaves us with a best case of ambiguity in the case of Mae. Worse still there aren't any strong male tells either in the case of what is presented from Night in the Woods. I'm not sure how exactly one would create an explicit tell there without a name or having the character speak.
My comment here is that usually with non-human characters we often automatically assume male gender, there often don't need to be any male tells, i.e. Pacman, ghosts or other creatures in Mario, many animals or animorphised characters in games. Samus makes a strong case for this too, everyone automatically assumed she was a guy. The devs usually have to put some pink color or a ribbon on the base character to inform us that a character is female.

In Night it the Woods, it was a purposeful decision to not put any major female tells on the Mae, it's relevant to her character in the game. Also the devs are grossly progressive.

a Question I would agree, I've never seen any of the source material, but those images of the Torchbearers looked pretty cool.
 
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