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Chettlar

Member
Oct 25, 2017
13,604
24650933_1980282918853635_299321884_o.png


No salt from me here anymore.

Okay maybe a little. 3250 is still too much just sayin.
 

AerialFox

Member
Oct 27, 2017
385
Do people actually read non US ign stuff? Maybe besides UK and AUS. Idk this is probably really dumb but ign India? And the dude didn't even play the game? Some of those points may seem fair but 5 reasons why articles are just vomit

Anyways, not long until we can play now.
 

BLLYjoe25

Banned
Oct 25, 2017
2,969
So with the expansion releasing tomorrow I'm wondering how we'll get to 25 (335). Will it just work the same as before or are there new ways to level up? I assume the story will get us to lvl 25 and boost our power beyond 305 and then we go back to milestones to get to 330 and use mods to hit 335? Is there any word on new exotic quests to help boost our lvl?

I just want to get to max lvl quickly. I stopped playing on PC for a couple weeks because of performance so as a result I'm only lvl 303 right now.
 

Nothus

Member
Oct 26, 2017
984
What were they due to talk about in the cancelled stream? Was it the new loot?
Are we all just going in blind in that respect now or did the info get revealed in some other way and I've just missed it?
 

Ruthless

Member
Oct 25, 2017
3,856
Melbourne, Australia
Do people actually read non US ign stuff? Maybe besides UK and AUS. Idk this is probably really dumb but ign India? And the dude didn't even play the game? Some of those points may seem fair but 5 reasons why articles are just vomit

Anyways, not long until we can play now.

IGN India is the equivalent of a salty teen in his mom's basement.

I'm pretty excited to explore a new planet if honest. I've watched nothing so I'm going in Dark.

New planet lol

1 patrol zone, pseudo social space and the endless forest is the whole planet.

Basically, keep your expectations in check.
 

Heazy

IT Tech
Verified
Oct 28, 2017
3,665
London, UK
Started playing the PC version a couple of days ago, I'm right in saying that the shader system is still rubbish right?

I have all these nice shaders, Dawn & Dusk being a personal fav, but I don't want to use them on my gear because I know I'll have to eventually scarp said gear
 

Nothus

Member
Oct 26, 2017
984
Started playing the PC version a couple of days ago, I'm right in saying that the shader system is still rubbish right?

I have all these nice shaders, Dawn & Dusk being a personal fav, but I don't want to use them on my gear because I know I'll have to eventually scarp said gear

Pretty much, yep.
I think Bungie tried to justify it by saying that people would be able to go and do specific activities to 'grind' for their favourite shaders but I don't think anyone was convinced.
I kind of see it as a necessary evil that comes as a consequence for being able to put different shaders on specific armour pieces/weapons.
 

arts&crafts

Member
Oct 25, 2017
4,123
Toronto
So anything we should do before the expansion comes out in game? Will anything be no longer obtainable for example? Aside from maybe bright dust purchases.
 

MochaD124

Member
Oct 25, 2017
354
So anything we should do before the expansion comes out in game? Will anything be no longer obtainable for example? Aside from maybe bright dust purchases.

Besides exotic emotes you are all good. All the old raid/trials/ib/fr gear is staying in the pool but you will just be able to grind out ornaments for them to change looks.
 

Number45

Member
Oct 25, 2017
5,038
That IGN article is trash - "Mercury patrol area has probably been sitting there since D1"? Surely this shit isn't by a staff writer.
 

Magik

Member
Oct 25, 2017
221
IGN is probably the last place I would venture to for Destiny information. Their Fireteam chat is pretty abysmal when it comes to actually discussing topics.
 

demi

Member
Oct 27, 2017
14,850
Mmmm, can't wait for the Reddit to fill up to the brim with salty posts once again. Best time of the year
 

Guppeth

Member
Oct 25, 2017
15,848
Sheffield, UK
Started playing the PC version a couple of days ago, I'm right in saying that the shader system is still rubbish right?

I have all these nice shaders, Dawn & Dusk being a personal fav, but I don't want to use them on my gear because I know I'll have to eventually scarp said gear
You never have to scrap gear. Keep your favourite legendaries relevant with infusion.

My warlock is wearing a 305 robe I've had since launch day :D
 

jviggy43

Banned
Oct 28, 2017
18,184
I mean the general consensus seems to be pretty on par with that ign article from most streamers and journalists so Idk why that ign article is getting attacked. If it was an outlier sure but I'm setting my expectations to be pretty much dark below, if not worse. I haven't read a single preview that's been posotive about it.
 

Ruthless

Member
Oct 25, 2017
3,856
Melbourne, Australia
Doesn't D2 use a new engine though? No doubt loads of concept work was done for Mercury in D1, but I don't think they had a zone all ready to drop into D2.

If you haven't read up on the development issues and the whole chapter on Destiny in PSF's book, you won't know how much of the game was cut and edited to be used for later. Osiris was originally planned to be a part of Destiny 1.
 

ImperatorPat

Member
Oct 25, 2017
1,461
USA
I mean the general consensus seems to be pretty on par with that ign article from most streamers and journalists so Idk why that ign article is getting attacked. If it was an outlier sure but I'm setting my expectations to be pretty much dark below, if not worse. I haven't read a single preview that's been posotive about it.
IGN themselves has 3 articles with actual impressions of the DLC though that isn't as negative as the IGN India article (although yeah, they don't read as massively positive and hype building either). For instance the IGN guy who actually played it liked the new crucible maps.

I really liked The Dark Below although that was more for the changes made to the game systems than for the actual content (Eris was cool though) so if they can match or beat that I'll be satisfied.
 

jviggy43

Banned
Oct 28, 2017
18,184
IGN themselves has 3 articles with actual impressions of the DLC though that isn't as negative as the IGN India article (although yeah, they don't read as massively positive and hype building either). For instance the IGN guy who actually played it liked the new crucible maps.
The other articles are a nicer way of saying more or less what that article said, sprinkled in with some things they actually liked. I just don't see what the big deal is over it I guess.
 

ImperatorPat

Member
Oct 25, 2017
1,461
USA
The other articles are a nicer way of saying more or less what that article said, sprinkled in with some things they actually liked. I just don't see what the big deal is over it I guess.
IGN India's article makes statements about content no one has seen and presents it as fact multiple times which is why I find it a bit trash.

For instance here is Destin from IGN:
Mercury, the centerpiece to the Destiny 2 Curse of Osiris expansion, is going to be your newest destination. However, there may not be that much to investigate. The scope of the area we were allowed to play felt much smaller than any of the other locations I've seen. We're told branches will open up if you begin a Public Event or quest, but those moments are supposedly only tied to specific instances. I wish I could give you a better impression of the area, but because it was so small and only has one new Public Event and one Lost Sector (which I hadn't found), I was left feeling like the space was fairly light on activities. That openness is supposed to happen after the campaign, but that's when our demo ended. With that in mind, here's what I can talk about.

Compared to IGN India which acts as if it knows more:
Again, you don't need a huge play space or something that's complete brand new to make something fun. Look at games like Yakuza which can reuse the same cityscape but do so with interesting little twists, new quests, etc. What does Curse of Osiris have to populate its spiffy new zone? Well...
[. . .]
Check it – you get a couple of high value targets roaming around, the "biggest" Public Event that Bungie has ever created and one known Lost Sector. That's not including the weapon forging quests (which equate to "go collect this material from doing the same stuff you always do"), the two story missions were are re-fashioned as Strikes, Adventures and the raid lair. This basically equates to one dungeon out in the world, a timed event which sees you going back and forth on man-cannons and dunking orbs and the same reskinned enemies you've killed in the wild umpteen times.
Notice how he lists all the things we know are in, including the adventures which we haven't seen, and then just trashed them without knowing what they are or what areas are opened up by them?

Edit: anyway no real need to say more on this because we will all find out tomorrow how right IGN India was :)
 

jviggy43

Banned
Oct 28, 2017
18,184
Tomorrow will be interesting for sure. Are the raid lairs open right away or did they delay it a week or so?
 

Deleted member 8784

User requested account closure
Banned
Oct 26, 2017
1,502
Is there any more room in a UK / EU based discord + clan? I've been wanting to do the raid for ages but none of my regulars play anymore!
 

Number45

Member
Oct 25, 2017
5,038
* Pulse grenades now do 0.004 damage per tick
* Every shot of high calibre rounds fired, removes 0.004 from your health pool
* Devour restores 0.004% of your health pool on each kill while the effect is active
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Didn't play Destiny 1.
Looking at the Destiny wikis, there's mention of "Year 1" and "Year 3" versions of weapons.
What's up with that? Did the Year 1 versions get deleted out of the game at some point, and make a comeback in Year 3?
 

demi

Member
Oct 27, 2017
14,850
No, Year 1 guns meant Year 1 power levels. For example, Fatebringer. It was brought back to Year 3 level with Age of Triumph.

Guns weren't "deleted" but they were phased out of loot pools. Guns like Shadow Price which also came back with Age of Triumph.

Year 3 guns also had different perks afaik that you couldn't get on Year 1. For example, the Year 1 Matador 64 which could be re-rolled something nasty, and the Year 3 Matador 64 which was brought back.
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
I highly doubt either Wardcliff glitches or the raid cheese will ever be patched, especially the latter. Unless they get rid of the reset count down after a wipe, I don't see it going away. Best thing to do is prevent loot drops for those who do it. I'm not a programmer, but I guess they could make it so if the game doesn't detect enemies spawning, it could then stop the reward chest from spawning when the encounter is finished.

Also, if you care about raid completions or completion percentage, do not kill ANY enemies or watchers in the underbelly or start any encounters. I believe you can load in, open regular chests (Ventilator, Aqueduct or Irrigation) and leave without messing up your stats. If you decide to get the others (Conduit, Transfer, Engine, ect), you'll have to beat Calus to not mess up your completions.

Also, apparently Bungie is deleting underbelly keys once CoO is out. So today is your last day to farm exotics, assuming that is true.
 
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Hawkeye 131

Member
Oct 27, 2017
452
Canada
Didn't play Destiny 1.
Looking at the Destiny wikis, there's mention of "Year 1" and "Year 3" versions of weapons.
What's up with that? Did the Year 1 versions get deleted out of the game at some point, and make a comeback in Year 3?

So when the Taken King launched it increased the level cap to 40 and the power level to 320 (later 335 w/ the April update). They also introduced the infusion mechanic but it was limited to the new weapons and armour in the Taken King. Everything from vanilla Destiny, Crota's End and House of Wolves was "re-leveled" (for lack of better words) to a max light of 170. It was a soft reset of sorts for all weapons and gear, so tons of stuff was essentially left behind.

With the launch of Age of Triumph almost everything was brought up to 400 LL (a few early vanilla weapons and exotics didn't make the jump though). We also had a bunch of 'new' adept versions of the raid weapons.
 
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Number45

Member
Oct 25, 2017
5,038
Please don't touch pulse grenades, that's the only thing titans are good for.
Titans have some utilitly above that, but I love (double) pulse grenades. They are a bit broken though - I wonder how many stacks on the dogs you'd need to just be able to throw those two grenades and do nothing else? Not much more than 36 I wouldn't think.

EDIT: Boo, posted after the new OT is up. :'(
 

demi

Member
Oct 27, 2017
14,850
As a squishy Hunter, I could not disagree more :)

As a side note, when do we typically learn what buffs/de-buffs are coming? Before release, with patch notes or discovered later on?

Typically? They usually go over some changes in a stream... like the infamous(?) "we dont know how to fix firebolts, sorry" quote lul

But it sounds like we all get to find out when they drop patch notes to comb over.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
No, Year 1 guns meant Year 1 power levels. For example, Fatebringer. It was brought back to Year 3 level with Age of Triumph.

Guns weren't "deleted" but they were phased out of loot pools. Guns like Shadow Price which also came back with Age of Triumph.

Year 3 guns also had different perks afaik that you couldn't get on Year 1. For example, the Year 1 Matador 64 which could be re-rolled something nasty, and the Year 3 Matador 64 which was brought back.
So when the Taken King launched it increased the level cap to 40 and the power level to 320 (later 335 w/ the April update). They also introduced the infusion mechanic so tons of 'vanilla' weapons and armour were kind of left behind. Particularly VoG, HoW and many other weapons were left behind.

With the launch of Age of Triumph almost everything was brought up to 400 LL (a few early vanilla weapons and exotics didn't make the jump though). We also had a bunch of 'new' adept versions of the raid weapons.
I'm confused. So the Y1 weapons didn't get the infusion mechanic? That seems strange.
Also, Y1 and Y3 weapons of the same name co-existed? That also seems strange.

Why not just update the Y1 weapons? Was it to gate out players who didn't purchase the expansions?
 

Slythe

Member
Oct 26, 2017
534
Typically? They usually go over some changes in a stream... like the infamous(?) "we dont know how to fix firebolts, sorry" quote lul

But it sounds like we all get to find out when they drop patch notes to comb over.

Thanks, I skipped D1 and hopped in with D2 on PC last month so I am still learning about the way this stuff is handled.
 

demi

Member
Oct 27, 2017
14,850
I think it was to stop people from using the same loadout. Year 1 was pretty much Fatebringer, VoC, Gjallahorn, IceBreaker... maybe a couple others

Stuff like infusion and re-rolling was them doing new things but everyone had to complain about it in some fashion so it was dropped or re-worked.