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Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
Actually, Shadowrun 5th edition has a core book that is pretty all encompassing and includes stuff for the GM. The supplemental books are worth buying to expand options but are entirely optional.

It depends with Shadowrun. With the current edition, having extra books help, but you can get by with just the main book. Older editions can easily be played with just the main book.

This is especially true for Star Wars and CoC. You can 100% run games just with the main book.
Exciting news! I enjoyed the computer games reboot a lot! Maybe I should start with the beginner's box first?

What I'm doing at the moment is running an rpg for a group of players (we're all in our late 30s/40s) that can only meet up every few months, wanted to play something sci-fi and investigation-based rather than guns a-blazing and the main background knowledge they had in common was Warhammer 40k.

Turns out Call of Cthulhu rules with its sanity-blasting horrors, lethal combat and ritual magic makes a great set of core mechanics for a 40k renegade Inquisitor team vs chaos/genestealer cults... :D
This is not making my decision easier haha. I really enjoyed the down time of my game sessions. I guess I'll ask for a vote from the players. Would you say it's easy to pick up?
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Exciting news! I enjoyed the computer games reboot a lot! Maybe I should start with the beginner's box first?


This is not making my decision easier haha. I really enjoyed the down time of my game sessions. I guess I'll ask for a vote from the players. Would you say it's easy to pick up?
CoC is easy to pick up as the core rules are pretty much percentages off of a d100, or statx5 as a percentage on a d100. It's really easy to pick up for everyone, but sure, go with what your players want :-) If the players choose it and haven't played it or read the fiction before, might be worth sending them some links to free Cthulhu short stories so they can get the atmosphere of dread, investigation and vulnerability.
 
Oct 27, 2017
251
Mexico
I've been DMing 5e for the last couple of months, and im doing my first homebrew campaign. Love the experience of creating things for my players.
 

Cade

Member
Oct 26, 2017
134
Nowheresville, MT
Glad to see this thread is so active already! Been DMing and playing 5E for about a year and a half at this point (just finished DMing a two-session one-shot [a two-shot?] for Halloween that was sort of my take on an And Then There Were None, high-pvp, high-distrust scenario with multiple characters). I finished DMing one nearly-year-long adventure in my homebrew world, ran Curse of Strahd, and occasionally I even get to play when other members of my group DM (infrequently).

Haven't messed around with too many other systems outside of a dip into Starfinder and some Microscope etc (not really an RPG, but..)
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
CoC is easy to pick up as the core rules are pretty much percentages off of a d100, or statx5 as a percentage on a d100. It's really easy to pick up for everyone, but sure, go with what your players want :-) If the players choose it and haven't played it or read the fiction before, might be worth sending them some links to free Cthulhu short stories so they can get the atmosphere of dread, investigation and vulnerability.

Sounds simple enough... one of my players is a Lovecraft nerd, so I would guarantee to have at least a vote for COC already.

I saw the core book in store this afternoon. Very thick but seems like an easy read as well.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Sounds simple enough... one of my players is a Lovecraft nerd, so I would guarantee to have at least a vote for COC already.

I saw the core book in store this afternoon. Very thick but seems like an easy read as well.
To be honest, so much of it is bogged down in trying to give stats for pretty much any equipment a player might want across 120 years of history, the actual core rules are really small, most of it is reference. The character creation section could be a bit more streamlined but it's random nature throws up ideas for investigators players may never have conidered, the best way to get your head around what your players will ask first is to roll up a few characters and see it from their point of view. :-) As an example, my favourite character (a British retired military officer in 1895) rolled really badly on everything but wealth, and so I decided his money had carried him through life, bought him a commission as an officer and membership of any club he wanted to be a member of. He's actually proven to be a great asset in terms of funding expeditions and extracting the party from legal trouble due to his overworked solicitors on retainer :D
 

SCHUEY 117

Member
Oct 25, 2017
2,075
To be honest, so much of it is bogged down in trying to give stats for pretty much any equipment a player might want across 120 years of history, the actual core rules are really small, most of it is reference. The character creation section could be a bit more streamlined but it's random nature throws up ideas for investigators players may never have conidered, the best way to get your head around what your players will ask first is to roll up a few characters and see it from their point of view. :-) As an example, my favourite character (a British retired military officer in 1895) rolled really badly on everything but wealth, and so I decided his money had carried him through life, bought him a commission as an officer and membership of any club he wanted to be a member of. He's actually proven to be a great asset in terms of funding expeditions and extracting the party from legal trouble due to his overworked solicitors on retainer :D

I'm would like to run the quick start scenario for my friends and there significant others and just use pre generated characters. Could probably get through it in an evening? The wives will have never played anything like it so that would be interesting.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I'm would like to run the quick start scenario for my friends and there significant others and just use pre generated characters. Could probably get through it in an evening? The wives will have never played anything like it so that would be interesting.
Absolutely, the pre-generated ones are a good start, rounded characters, save loads of time and players aren't too attached to them. What I normally do for games that need to run in an evening and nobody will be able to play the scenario/characters again are to write each encounter and it's essential clues/information as a list, and use that to prepare a way of shortcutting the game to the endgame once we reach the final hour of play. It's one of those gm tricks up your sleeve where hopefully you won't need it, but if you do you'll need it really badly!

CoC is great for one-shot/one-night games. It's a lovely 'taster' for a campaign too, players can keep the investigator if they survive, or, if the party is wiped out, it gives the next generation a real sense of threat and caution.
 

SCHUEY 117

Member
Oct 25, 2017
2,075
Absolutely, the pre-generated ones are a good start, rounded characters, save loads of time and players aren't too attached to them. What I normally do for games that need to run in an evening and nobody will be able to play the scenario/characters again are to write each encounter and it's essential clues/information as a list, and use that to prepare a way of shortcutting the game to the endgame once we reach the final hour of play. It's one of those gm tricks up your sleeve where hopefully you won't need it, but if you do you'll need it really badly!

CoC is great for one-shot/one-night games. It's a lovely 'taster' for a campaign too, players can keep the investigator if they survive, or, if the party is wiped out, it gives the next generation a real sense of threat and caution.

Awesome. I'd probably prepare like crazy since I'm not great at improvising yet. Hope I can convince them to give it a go.
 

Speely

The Fallen
Oct 25, 2017
7,999
Stoked to be a regular part of this thread.

I'm running a Cypher System (homebrew) game and playing in a D&D 5E game.

I and a friend just had to decide what new game to try out because our GM wants to do something new. Our choices:

Numenera: Love it. Love the Cypher System. Developing my own setting with it. This setting is badass too.

Anima: This is a JRPG in tabletop form. Yes please... Holy shit maybe not. Super crunchy and specific... but it's Final Fantasy!

Eclipse Phase: This is probably the best rpg out there, pound for pound. Seriously impressive on every level.

Victoriana: A steampunk joint that balances real history with some great what-ifs and an easy system.

We went with Victoriana. RPing in a very structured, rigid social setting is very engaging, and the overall setting lets us balance levity and drama pretty much equally. We almost went with Eclipse Phase, but we wanted something a little lighter because real life sucks.
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
Absolutely, the pre-generated ones are a good start, rounded characters, save loads of time and players aren't too attached to them. What I normally do for games that need to run in an evening and nobody will be able to play the scenario/characters again are to write each encounter and it's essential clues/information as a list, and use that to prepare a way of shortcutting the game to the endgame once we reach the final hour of play. It's one of those gm tricks up your sleeve where hopefully you won't need it, but if you do you'll need it really badly!

CoC is great for one-shot/one-night games. It's a lovely 'taster' for a campaign too, players can keep the investigator if they survive, or, if the party is wiped out, it gives the next generation a real sense of threat and caution.
Very good information!! Now I'm very interested in running this one. Maybe I'll look up a quick start guide when they're done with the current's dungeon boss.
 

Kwigo

Avenger
Oct 27, 2017
8,040
Subbed :)

I'm a fairly new DnD 5E player, and I was asked to manage a DnD group in my small town at the community center.
The first session will be held on Nov. 8th, I'm thinking about doing a very small introduction adventure with pre-made characters before allowing the players to create their own character for a campaign.

The problem I'm having atm is that in my country, the premade adventures/campaigns havent come out yet, I'd have loved to DM the starter kit but that won't be available for at least 2 months I think. Guess I'll have to create my own campaign in the meantime :)
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Very good information!! Now I'm very interested in running this one. Maybe I'll look up a quick start guide when they're done with the current's dungeon boss.
Good luck! Feel free to ask me anything, I've been organising tabletop and larp CoC games for a long time.

On another note, if anyone has any ideas of how some kind of online play-by-post resetera rpg might work, I'd be really interested in playing or helping out in any way I can.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Subbed :)

I'm a fairly new DnD 5E player, and I was asked to manage a DnD group in my small town at the community center.
The first session will be held on Nov. 8th, I'm thinking about doing a very small introduction adventure with pre-made characters before allowing the players to create their own character for a campaign.

The problem I'm having atm is that in my country, the premade adventures/campaigns havent come out yet, I'd have loved to DM the starter kit but that won't be available for at least 2 months I think. Guess I'll have to create my own campaign in the meantime :)
I think an introductory game with premade characters is a great idea, it means you know exactly what skills the party will have and can design an exciting session with that in mind to have a potential moment of glory for each of them :-)

Sometimes you can do some nice stuff with the premades being the forerunners of the long-term campaign party, so perhaps the survivors set up a loose organisation/guild/order. That then helps new players give the characters they design some structure or reason to all be together decades later even if they all want wildly different character backgrounds, with that introductory game then being the party 'mythology' or origin story that becomes more epic with each retelling!
 
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Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
I think an introductory game with premade characters is a great idea, it means you know exactly what skills the party will have and can design an exciting session with that in mind to have a potential moment of glory for each of them :-)

Sometimes you can do some nice stuff with the premades being the forerunners of the long-term campaign party, so perhaps the survivors set up a loose organisation/guild/order. That then helps new players give the characters they design some structure or reason to all be together decades later even if they all want wildly different character backgrounds, with that introductory game then being the party 'mythology' or origin story that becomes more epic with each retelling!
Forgot to say thank you! :) I intend to do a bunch of short stories first, to see if they like it, in between D&D sessions to change the mood, and get them roleplaying as other characters in other settings.

At our rate, we'd probably finish the dungeon boss in 2-3 weeks. I grabbed the quick start guide from https://www.chaosium.com/ Will give it a read soon.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Forgot to say thank you! :) I intend to do a bunch of short stories first, to see if they like it, in between D&D sessions to change the mood, and get them roleplaying as other characters in other settings.

At our rate, we'd probably finish the dungeon boss in 2-3 weeks. I grabbed the quick start guide from https://www.chaosium.com/ Will give it a read soon.
No problem, I'm just glad to have some people to chat to about RPGs :-)

Ever since my daughter was born I've struggled to find time to play, and my friends are much the same- that's why we make a point of meeting up every few months to play face-to-face for the day. My wife thinks it's hilarious that when I make up stories at bedtime for our little one, they have a touch of the rpg about them, as I ask her which way the mouse should go, deeper into the forest or through the cave instead :D
 
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Gozert

Member
Oct 28, 2017
170
Rotterdam, Netherlands
Good to see some tabletop lovin' here. :)

I've been DM'ing 5th Edition for almost two years now, after having played a lot of 3rd Edition during high school. It took me a while to get used to being DM, but I find it incredibly fun to do. I'm currently running Curse of Strahd for one group and Lost Mine of Phandelver for another group. Lost Mine of Phandelver is a great campaign for new players, but Curse of Strahd is truly awesome. It is a bit of a pain to prepare as a DM, but it's amazingly written, and the gothic horror theme is right up my alley. If any DM here is interested, there is an optional introductory adventure called Death House available for free on Wizard of the Coast's website. It should at least make for an interesting one shot for a Halloween themed D&D session. :)
 

mantis

Member
Oct 25, 2017
2,827
Anybody buy the Tabletop Humble Bundles?

I just spent $45 today on the latest Pathfinder one and then this was what came in it's place.

https://www.humblebundle.com/books/warmachine-hordes-iron-kingdom-rpg-books

On one hand I doubt I'll every play it. On the other it's cheap.

Bundle of Holding is a nice site for Tabletop books.

At the moment they have, amongst others, a World War Cthulhu one.
https://bundleofholding.com/presents/WorldWarCthulhu
 

Ira

Member
Oct 27, 2017
231
Nice to see a tabletop thread here. Anyone following FFG's Legend of the Five Rings? As someone who enjoys 4e, I was worried about it because I was afraid of it using the dreadful dice system they use for their Star Wars games since they're using that in Genesys, but it turns out the new edition actually has a much nicer dice system (though still custom dice) and made a lot of changes I was hoping for (such as improving character customization, and removing traits and just using rings instead.) I've also been impressed by how quickly the designers have been responding to feedback from the beta and iterating on concepts. That said, I haven't gotten a chance to give it a go yet, but I like it on paper.
 

dude

Member
Oct 25, 2017
4,649
Tel Aviv
Nice to see a tabletop thread here. Anyone following FFG's Legend of the Five Rings? As someone who enjoys 4e, I was worried about it because I was afraid of it using the dreadful dice system they use for their Star Wars games since they're using that in Genesys, but it turns out the new edition actually has a much nicer dice system (though still custom dice) and made a lot of changes I was hoping for (such as improving character customization, and removing traits and just using rings instead.) I've also been impressed by how quickly the designers have been responding to feedback from the beta and iterating on concepts. That said, I haven't gotten a chance to give it a go yet, but I like it on paper.
I only got to play a much earlier edition, not even sure which one it was. I'm really interested in trying the new FFG edition, even though I hate custom dice.
 

Ancirawr

Member
Oct 26, 2017
73
Denton, TX.
Stoked to be a regular part of this thread.

I'm running a Cypher System (homebrew) game and playing in a D&D 5E game.

I and a friend just had to decide what new game to try out because our GM wants to do something new. Our choices:

Numenera: Love it. Love the Cypher System. Developing my own setting with it. This setting is badass too.

Anima: This is a JRPG in tabletop form. Yes please... Holy shit maybe not. Super crunchy and specific... but it's Final Fantasy!

Eclipse Phase: This is probably the best rpg out there, pound for pound. Seriously impressive on every level.

Victoriana: A steampunk joint that balances real history with some great what-ifs and an easy system.

We went with Victoriana. RPing in a very structured, rigid social setting is very engaging, and the overall setting lets us balance levity and drama pretty much equally. We almost went with Eclipse Phase, but we wanted something a little lighter because real life sucks.

Is Eclipse Phase really that good? We have been thinking about running a Sci-Fi campaign in a few months and have been bouncing between a few different systems. I love the emphasis on transhuman philosophy, and I've been workshopping a few ideas to run for my PCs but we always just end up starting a new D&D 5e campaign because it's more familiar lol. Nice to hear Numenera is awesome my best friend has been creating a homebrew in that system and is in love with the setting and system! I've been itching to play the Anima system as well, but time is always getting away from our gaming group.
 

Ira

Member
Oct 27, 2017
231
I only got to play a much earlier edition, not even sure which one it was. I'm really interested in trying the new FFG edition, even though I hate custom dice.
I feel you, not a fan of FFG's love for custom dice at all, but somehow I quite like what they did with L5R. Last thing I expected, really. Definitely going to be slower for resolving results, but it feels like an improvement over old roll and keep because it actually introduces some decision making to the "keep" part.
 

barbecube

Member
Oct 25, 2017
8
I feel you, not a fan of FFG's love for custom dice at all, but somehow I quite like what they did with L5R. Last thing I expected, really. Definitely going to be slower for resolving results, but it feels like an improvement over old roll and keep because it actually introduces some decision making to the "keep" part.
Yeah, it really seems like the bosses came to them and said something like, "We want you to use weirdo dice and keep the roll+keep dynamic, make it work."

Which is not what I'd have said to them, but I think they did an okay job working under those parameters.
 
Oct 27, 2017
137
New Jersey
I've gotten big into table top RPGs over the past year. Previously, my only experience was a bit of a catastrophic failure of attempting to DM a campaign for 8th graders back in 2000. I've had interest in getting back into it, but never quite wanted to commit to a weekly group. For my birthday last year, though, a friend of mine that's been playing for awhile now ran a one-shot in 5E for us. That then turned into a weekly game on Roll20 with friends from college, and a monthly(ish) in person game with the group from the one-shot.

The Roll20 campaign started with Storm King's Thunder, and has since been running a mix of original and pregen content after we completed it. Took till last week for our first party deaths to occur at lv 13. Not to the Adult Green Dragon we slayed, but to the bard's desire to reach right on into a bag found in the treasure that ended up being a bag of devouring. A natural one on his strength check, followed by a natural one on the check of our barbarian that tried to pull him out, and we had to end the session with a couple of our players rolling up new characters for the first time in a year.

The in person campaign is going through Curse of Strahd now, at a bit of a crawling pace do to the infrequency we can get everyone together. Still a blast on those days, though.

Alongside D&D, we've also played one-shots of Star Wars: Age of Rebellion (never have we broken our DM as bad as during this one, it was amazing to behold), Mouse Guard, and a continuing game of Star Trek Adventures as more adventures come out for the living campaign. I've also taken a turn at DMing myself to run us through a couple weeks of Deadlands when our D&D DM needed some time to figure out where to take the campaign after we finished Storm King's Thunder.
 
OP
OP
Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
6,956
I only got to play a much earlier edition, not even sure which one it was. I'm really interested in trying the new FFG edition, even though I hate custom dice.
Yeah, the custom dice are a massive bummer here. I honestly hate that FFG keeps doing it.

I'm not crazy about the new rules in general either, but I wasn't exactly married to the previous edition's rules, so I'll still probably give it a shot.
 

Speely

The Fallen
Oct 25, 2017
7,999
Is Eclipse Phase really that good? We have been thinking about running a Sci-Fi campaign in a few months and have been bouncing between a few different systems. I love the emphasis on transhuman philosophy, and I've been workshopping a few ideas to run for my PCs but we always just end up starting a new D&D 5e campaign because it's more familiar lol. Nice to hear Numenera is awesome my best friend has been creating a homebrew in that system and is in love with the setting and system! I've been itching to play the Anima system as well, but time is always getting away from our gaming group.

Disclaimer: I haven't played Eclipse Phase, so I was just basing that on the setting and overall design. Guess I should try it first :P Some great Actual Play stuff out there, though .

On a slightly ot note, I am playing Arkham Horror tomorrow for the first time ever. Any tips from those who have played? :)
 

Hobbun

Member
Oct 27, 2017
4,401
I've been playing tabletop RPGs since college, so a little over 25 years now. I've played AD&D 1st, 2nd, 3rd and 3.5 editions. As well as currently Pathfinder and West End Star Wars. As well as several others over the years. I've been fortunate in having a group of very good friends to be able to play with. Unlike video games, it's not something you can do by yourself. You may be fortunate to have a store near you that might have campaigns going on, but if you are able to find friends who also share the hobby, that is where you will find the true enjoyment. Playing online with those around the world can work well enough for some who can't find those near them, but will have to admit it's just not the same.

Actually have a session this coming Saturday. :)
 

anexanhume

Member
Oct 25, 2017
12,914
Maryland
I live up north near the Delaware border, but I have some friends down that way. I could ask them if they know of anywhere to play. You have any interest in Pathfinder Society at some of the board game/comic shops in that area?
Yeah so far I've only seen games during the week fairly far north of here. Prefer Saturday or Sunday games if they know of one.
 

SynthBpm

Member
Oct 30, 2017
141
Silver Spring
Over the past year i've played two D&D 5e games, and a pirate themed Storytelling/WOD game. all those games fell apart though one of the D&D games due to two players dropping out and the other and the WOD game due to the dm either getting too busy or not feeling it. my group is working on starting a Fallen themed 5e game now.
 

dude

Member
Oct 25, 2017
4,649
Tel Aviv
Heads up: the latest Humble Bundle has a lot of Pathfinder stuff. If anyone is interested it's a pretty good deal if you're fine with digital books.
 

Mik2121

Member
Oct 25, 2017
2,948
Japan
I started a DnD 5e game with some people at work. We are playing at a rate of one game every 2 weeks or so, playing around 3.5 hours.
Some of the members are too busy so we might move it to the weekdays at work but we would only be able to play 2.5 hours which I don't know if it will be enough to do too much.

How long are your games in general, guys?
 

Courier 7

The Fallen
Oct 26, 2017
432
I started a DnD 5e game with some people at work. We are playing at a rate of one game every 2 weeks or so, playing around 3.5 hours.
Some of the members are too busy so we might move it to the weekdays at work but we would only be able to play 2.5 hours which I don't know if it will be enough to do too much.

How long are your games in general, guys?

Every other week is the goal in our group, same as you just about. Maybe about half hour of getting settled, looking over character sheets, and all that. Depending on the session, everyone's mood or free time, 3.5-5 hours of actual gameplay.
 
Oct 27, 2017
137
New Jersey
I started a DnD 5e game with some people at work. We are playing at a rate of one game every 2 weeks or so, playing around 3.5 hours.
Some of the members are too busy so we might move it to the weekdays at work but we would only be able to play 2.5 hours which I don't know if it will be enough to do too much.

How long are your games in general, guys?

My weekly game on roll20 (which should be starting in about ten minutes), typically runs 3 to 3.5 hours. My monthly or so in-person game is more of an all day affair with how infrequently we get to play. Those go like 6 to 8 hours.
 

dude

Member
Oct 25, 2017
4,649
Tel Aviv
I started a DnD 5e game with some people at work. We are playing at a rate of one game every 2 weeks or so, playing around 3.5 hours.
Some of the members are too busy so we might move it to the weekdays at work but we would only be able to play 2.5 hours which I don't know if it will be enough to do too much.

How long are your games in general, guys?
We usually set aside 4-5 hours for a session - about 3-4 hours of those are actual playtime. Every 2-3 weeks. Before we were all functioning adults, we would do 6-8 hours sessions as well, but I think those days are gone now. I think 2.5 hours is a little short for a session, but if you guys are super super focused it could be done, though I don't think it'll be ideal.
 

Mik2121

Member
Oct 25, 2017
2,948
Japan
Every other week is the goal in our group, same as you just about. Maybe about half hour of getting settled, looking over character sheets, and all that. Depending on the session, everyone's mood or free time, 3.5-5 hours of actual gameplay.
Yeah, we also got some settling time though I'm trying to keep that to under 15 minutes, but people like to talk about random stuff so it ends up taking around 30 mins in reality, hehe.

My weekly game on roll20 (which should be starting in about ten minutes), typically runs 3 to 3.5 hours. My monthly or so in-person game is more of an all day affair with how infrequently we get to play. Those go like 6 to 8 hours.
I see. I want to keep all our games to in-person stuff. Ideally every week on, say, Wednesdays for even just 2.5 hours would be great though. I'll see what my players think. The first game we played was about 5 hours though, which was quite fun too.
 

dude

Member
Oct 25, 2017
4,649
Tel Aviv
The main issue I'd have with a 2.5 hours long game is that it takes a while to get into the groove of things, get into character and into the story. With only 2.5 hours, by the time you get in the right head-space the session will already be over.
 

Mik2121

Member
Oct 25, 2017
2,948
Japan
The main issue I'd have with a 2.5 hours long game is that it takes a while to get into the groove of things, get into character and into the story. With only 2.5 hours, by the time you get in the right head-space the session will already be over.
That's the one thing that worries me, yeah... :/
Maybe better to keep it at once every two weeks for a longer time.
We'll probably try the 2.5h thing once though.
 

Cade

Member
Oct 26, 2017
134
Nowheresville, MT
2.5H sessions to me means there's gonna be some sessions that are just one-note. Some will be just one long fight, or one long shopping scene (which I've had happen even in very long sessions..). That can be fun though, and I'd probably honestly take more frequent shorter games than less frequent longer ones. Generally our weekly (roll20) game is 4-5 hours, but I'd take weekly 2.5s over twice every month 5s.
 

Courier 7

The Fallen
Oct 26, 2017
432
That's the one thing that worries me, yeah... :/
Maybe better to keep it at once every two weeks for a longer time.
We'll probably try the 2.5h thing once though.

I feel like 3.5-4 is the sweet spot. Like dude said, 2.5 is right when everyone's getting into the groove and stuff unless you're really short on time.
 

Foofaraw

Member
Oct 25, 2017
770
Hey y'all! Make sure to go to DriveThruRPG.com today (and all of their sites if you are interested) to find the free Halloween books! Little Halloween icons are hidden around the store, click on them to have free books added to your cart.

Edit: Also, Wraith20 pdfs may be sent out to backers sometime soon. SPOOKY!

Double edit: Found 8 things on drivethru, nothing that good this year.
 
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Foofaraw

Member
Oct 25, 2017
770
They are big, beautiful books. Wraith brought back Rich Dansky to oversee production. From what I've read, they are looking to really bring Wraith around with what it would have been if it had gotten a Revised edition.
 

Foofaraw

Member
Oct 25, 2017
770
Print on demand, and a kickstarter exclusive for a the beautiful leatherbound version. You missed the boat on the very pretty (and very expensive) deluxe version.