FB3 visuals in all games using it in general are very "hit or miss". It's orientation on high performance first means that it's severely lacking in some more computationally expensive areas, lighting especially.
FB3 visuals in all games using it in general are very "hit or miss". It's orientation on high performance first means that it's severely lacking in some more computationally expensive areas, lighting especially.
Is that game actually rendering at that resolution? I remember experiencing some problems when I tried taking high-res shots of USF4 a long time ago.Ultra Street Fighter IV - 6400x2700 to 2560x1080 - SFIV Cameraman mod
Is that game actually rendering at that resolution? I remember experiencing some problems when I tried taking high-res shots of USF4 a long time ago.
It would take 4K or higher shots, but it was resolution locked and wouldn't render above 1080p.
There are more than enough places where I literally couldn't tell if I'm just playing PS360 game in modern resolution. FB3's lighting is just subpar at this point. They are using essentially the same engine as on PS360 just with more stuff pumped into it. I think that even UE4 is generally looking a lot better than FB3 now.i find battlefield 1 to be pretty great looking the vast majority of the time
There are more than enough places where I literally couldn't tell if I'm just playing PS360 game in modern resolution. FB3's lighting is just subpar at this point. They are using essentially the same engine as on PS360 just with more stuff pumped into it. I think that even UE4 is generally looking a lot better than FB3 now.
It's easier to say which places didn't, and that would be the starting area of the first campaign, with foggy forest. The rest were all very uneven, aerial campaign especially felt like a prev gen game most of the times. (Too bad that it was also the best of BF1's mini campaigns IMO.)
No clue about GeDoSaTo. Have you tried changing the desktop resolution before running the launcher to see if other resolutions show up?Since there's no longer a downsampling thread I guess here will do to ask.
Can Unity games that use a launcher to select preset resolutions be overridden by tools like GeDoSaTo for example? One game is only allowing me to set a maximum of 1080p and changing settings such as suggested here don't seem to work (though activating GeDoSaTo at all causes the game to fail to launch).
No clue about GeDoSaTo. Have you tried changing the desktop resolution before running the launcher to see if other resolutions show up?
Oh? After you've looked at all UE4 games that was your conclusion? Hell, even The vanishing of ethan carter redux looks amazing.if by UE4 you mean tech demos id agree. but when it comes to actual games UE4 is meh at best for me.
Oh? After you've looked at all UE4 games that was your conclusion? Hell, even The vanishing of ethan carter redux looks amazing.
It's easier to say which places didn't, and that would be the starting area of the first campaign, with foggy forest. The rest were all very uneven, aerial campaign especially felt like a prev gen game most of the times. (Too bad that it was also the best of BF1's mini campaigns IMO.)
As far as i know, game doesn't support downsampling for now, only desktop resolution.C'mon guys, I need that 15k super-uber-hypersampled screenshots of Okami. It's what I have been waiting for all my forum life. :D