Yep combat is definitely not the focus of this game, best served to create brief moments of intensity rather than in-depth mechanical encounters a-la RE4. Still fun enough tho.I'm playing RE7 for the first time now (currently I'm during a certain boss fight right after Lucas' test rooms) and I have very mixed feelings about the game. The puzzles are fun, the atmosphere is great (sans the Saw-like Lucas section - not really fan of that; I want my RE to be zombie/monster oriented, not some torture porn), I love to be finally intrigued by a RE story and it's good to have a major location that you constantly return to.
However, one thing I can say for sure - the fighting/shooting sucks. Ethan is slow as fuck and takes his sweet time responding to button presses: blocking, ducking, healing, reloading; and if someone attacks you during the healing animation - whelp, there goes your healing item. Low FOV makes noticing enemies around you hard. Molded are very dark (black texture all over their body) and usually appear in very dark places, meaning that with the recommended brightness level you can easily miss them (happen to me few times where I only noticed one when he was already attacking me). The hit detection is very... weird, meaning sometimes I can kill a molded with only two shoots to the head with normal handgun bullets, other times it survives two shotgun headshots. :|
And I heard that the last third of the game is mostly a shooting gallery, which, given my opinion on that part of the gameplay, doesn't sound good.
But yeah it gets shootier at the end (though I suppose even classic REs do this pretty similarly toward their finales). That and the impressions I've heard of the DLC releasing tonight is that the game's style doesn't necessitate to high-octane balls-to-the-wall action very well ;p