I liked both the new DLCs. It's amazing how just a punch makes the combat less tedious
Normal molded in RE7 is headshot, head-weave, charge, headshot. If RNG is unkind, you will repeat this many times, even on easy or with a shotgun. Just gets so tedious. I love RE7 (just played through it again to clean up collectibles), but combat is definitely the worst part. The thing is, I like making shots count, and even the slow, deliberate nature of RE7 combat, but fatigue sets in and the more "powerful" weapons (flamer and grenade launcher) are just whatever. Weapons in general feel unsubstantial, they don't sound good, shotgunning a
trash enemy in the face feels bad when it can feel so ineffective even at close range. I love RE5 for this reason. Everything just feels weighty and substantial
End of Zoe felt good for this reason, especially the power punch thing.
I loved RE7's exploration. While I personally prefer third-person, I did like the story and mystery of RE7. If they did another FPS that gives more thought to combat (it can even be slow paced, it just needs to feel better and less spongy), maybe I'd be OK with it.
My only big complaint is that they don't extend the storyline much, or tease RE8. Or even tell us who Ethan was, since like, he isn't just some regular guy. I remember early on there was the thought that melee and other tactics were out because Ethan is no specs ops person, just an average joe looking for his wife. I thought about tagging spoiler tagging that, but Ethan is clearly not an average person, we see this at the game's beginning. These were supposed to tie up a bunch of stuff... I don't feel that happened.