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Professor Beef

Professor Beef

Official ResetEra™ Chao Puncher
Member
Oct 25, 2017
22,501
The Digital World
Hot takes on Ice cap? here's the one that melts the ice cap.
The beloved original Sonic 3 ice cap 3 is like half of a good track, and then it loops giving you permanent blue balls whilst rolling as a blue ball. Also the snowboarding bit at the start of the zone is lame, you can't do shit.
And the zone itself has a weak act 1 in general.
Well...uh....hmmm...
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
I was taking a look at Wii Unleashed the other day and honestly for a stripped down version it seemed pretty good? A little more racing focused and just using mechanics, but it looks like it also had a lot less of what frustrated people with the full versions.

Wii Unleashed is alright for what it is. The day stages range from okay (Holaska Day is honestly a better stage in the Wii version, and Eggmanland isn't anywhere near ridiculous) to snorefest (Jungle Joyride Day is kind of a joke), and there's a bit more Werehog action, but it's broken down into several, more palatable stages as opposed to one long borefest. And you get point & click world hubs instead of the Adventure styled maps in the HD version.

I don't particularly care for Unleashed outside of the day stages in either version, but the Wii/PS2 release makes for a pretty neat distraction. Crazy how that version alone got Sega to turn a profit off development of the HD version.
 

Nali

Member
Oct 25, 2017
3,665
Re: Ice Cap's design, it's an obvious breather stage between the twin slogs of Carnival Night and Launch Base.
 
Oct 25, 2017
4,466
Wii Unleashed is like Unleashed if you took out all the stuff that made it redeemable. I'll give it that the Werehog isn't as horrible as in the HD version but idk why you'd bother with it.
 
Oct 25, 2017
3,859
USA, Sol 3, Universe 1
Wait, people LIKE Wii Werehog? I thought it was insufferable. I just downloaded a powerssve and played the day stages after I had enough. Unleashed 360 was great as a complete package and the Werehog is actually fun because of all the moves and the level design.
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
Hot takes on Ice cap? here's the one that melts the ice cap.
The beloved original Sonic 3 ice cap 3 is like half of a good track, and then it loops giving you permanent blue balls whilst rolling as a blue ball. Also the snowboarding bit at the start of the zone is lame, you can't do shit.
And the zone itself has a weak act 1 in general.

Yeah, I agree with most of this. I won't criticize the snowboard section though since back then that sort of spectacle was pretty rare in games and it worked for the time. Plus it's only like 8 seconds long.

Wii Unleashed is like Unleashed if you took out all the stuff that made it redeemable. I'll give it that the Werehog isn't as horrible as in the HD version but idk why you'd bother with it.

I legitimately think the Werehog
HD version only
is mostly okay outside of a few badly made stages and the occasional dip in frame rate. I particularly like how the platforming was handled.

Launch Base is ok. Carnival Night takes too long for Act 2, but is generally ok.

Launch Base is a great stage. Par for the course with Sonic 3 & Knuckles. I think Carnival Night is the weakest part of the game. It goes on for too long, the level design feels uninspired compared to other levels, and the music sucks. It's still not really a bad level, but it stands out poorly compared to the other zones.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
I think the Werehog is ass regardless of platform, but slightly more bearable on Wii if only for the way the stages are broken up.
 

Psxphile

Member
Oct 27, 2017
6,529
Carnival Zone Act 2 is only as long as you want it to be. Plenty of shortcuts and tricks you can do to speed to the end sooner rather than later. There's a shortcut almost immediately after you start if you time your jump just right. But playing it straight... yeah, pretty long. One of the few stages I remember timing out.
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
Y'know, to be fair to Carnival Night Act 2, it has one of the most elusive secrets in the game.

s3-cnz-point6img1.png

Credit goes to the amazing Zone 0 fansite for the pic.

If you wanna know how to get it, go to http://soniczone0.com/games/sonic3/carnivalnight/ and check out the 6th highlight for Act 2.
 
Oct 25, 2017
485
During my plat of Unleashed I really ended up growing to like the Werehog. It's pretty fun to find out how to optimize levels through movement techniques, knowing how best to combat or skip enemies, knowing how to take best advantage of your air mobility and Mr. Fantastic arms during platforming, and in one or two cases learning how to glitch through doors. There can end up being a number of stages which run about the length of a daytime stage if you're really tight, and a few stages which fall well under that mark. The main problem is, like Secret Rings, you have to do quite a bit of leveling up to get to a point where you can plow through a lot of stuff efficiently, and the fact that you end up intentionally ignoring a lot of what the game throws at you doesn't speak well of the design at the end of the day. Also screw every night level not having a battle theme unique to the stage.

I barely remember much of Unwiishead and didn't give it nearly as much time as the HD version after beating it. I don't even remember really disliking the Werehog, but damn if it didn't feel like there was a lot of it. I definitely need to revisit that game sometime, but I imagine it still sits pretty comfortably next to Generations at the lower end of Dimps efforts.

They could replace/remove all of those tracks and I'd be fine.

More or less. And I'd much rather have the PC tracks get re-arrangements than all new songs considering they're still apart of Sonic 3's history (and I'm a selfish bastard who grew up with them). In a perfect world S3&K remastered would get the all-in Sonic 3 Complete treatment and essentially become the definitive classic experience, but considering Sega loves getting stuck in legal and license deals all we can do is hope for the best/anything. Regardless, since the series likely doesn't have a new title in the pipeline for next year I wouldn't be surprised if at least the current remasters start reaching consoles, especially considering Sonic 1 and 2 are "free" as a part of Sega Forever now.
 

Seeya

Banned
Oct 27, 2017
7,984
I seriously think that if the Werehog stages had been a third of the length and they had balanced the upgrades a little bit better that Unleashed would have recieved 80's on game ranking and we'd be playing Werehog stages to this day.

And maybe put in a second track for the combat music, my god. (or hell, just randomly select music from the daytime stages!)

I mean, quite sadly, it was probably the best done God of War clone that I can think of, and as far as shitty friend modes go for Sonic that deviate from the core gameplay? it's the best he ever had. I'm completely serious that with like very minor tweaks they would have had a big hit on their hands.


Seriously, Sega, give me my Sonic Unleashed: Final Mix Port/touched up edition already.
 
Last edited:

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101

Waddle Dee

Banned
Nov 2, 2017
3,725
California
Oh man, I used to read this site all time. I think this is where I initially found out about the makeshift raft in Aquatic Ruin Act 2.

Yeah, shame the site died. There was a period where the site owner was looking for other people to continue the site with guides of a similar quality. I offered to do one of Sonic Triple Trouble and then maybe Sonic Heroes but I was entering college at the time so it never ended up happening.
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
They are the same game. PS2 is just lacking some effects and has worse textures. Nothing to really write home about. You can play the Wii version with the Gamecube controller so it's still better than the PS2 version.
 

yap

Avenger
Oct 25, 2017
8,926
They are the same game. PS2 is just lacking some effects and has worse textures. Nothing to really write home about. You can play the Wii version with the Gamecube controller so it's still better than the PS2 version.

It's... much more different than that. Off the top of my head, not only were there completely different stage layout, the boosting in the Day Stages worked differently, there's no overworld to walk around and unlocking stages was much more streamlined, and there was way more night stages. (Though that may even out given night stages in 360/PS3 ver. were long.)

The wiki has a good list of differences. http://sonic.wikia.com/wiki/Sonic_Unleashed#Console_differences
 
Oct 25, 2017
4,466
It's... much more different than that. Off the top of my head, not only were there completely different stage layout, the boosting in the Day Stages worked differently, there's no overworld to walk around and unlocking stages was much more streamlined, and there was way more night stages. (Though that may even out given night stages in 360/PS3 ver. were long.)

The wiki has a good list of differences. http://sonic.wikia.com/wiki/Sonic_Unleashed#Console_differences
He's referring to Wii vs. PS2, not Wii/PS2 vs 360/PS3.
 

Seeya

Banned
Oct 27, 2017
7,984
Between never playing the advance series, rush, or the downports of unleashed, I should get around to sometime.

What's the consensus on the Advance serried?
 
Oct 25, 2017
4,466
LOL. Happens to all of us

Between never playing the advance series, rush, or the downports of unleashed, I should get around to sometime.

What's the consensus on the Advance serried?
I love the first Rush and liked Advance 1, never played the rest. Advance is cool and feels good but the tiny screen space really ruins it for me. I'd absolutely be down to play a fan-made remake or something.
 

Nali

Member
Oct 25, 2017
3,665
Advance 1 is two-thirds of a decent if uninspiring classic style game and then the level design falls off a cliff.

Advance 2 is proto-boost formula, but since they hadn't actually come up with the boost yet they just built almost every stage at a downward slope to more or less mandate go fast. They also decided that making every boss a chase boss was a good idea and they're mostly terrible.

Advance 3 tries to strike a middle ground between the two, but it has a janky team up gimmick that overcomplicates the gameplay, and the level design winds up being too slow to deliver an adrenaline rush while also failing to be interesting to take the time to explore. Great soundtrack, though.
 

Seeya

Banned
Oct 27, 2017
7,984
Advance 1 is two-thirds of a decent if uninspiring classic style game and then the level design falls off a cliff.

Advance 2 is proto-boost formula, but since they hadn't actually come up with the boost yet they just built almost every stage at a downward slope to more or less mandate go fast. They also decided that making every boss a chase boss was a good idea and they're mostly terrible.

Advance 3 tries to strike a middle ground between the two, but it has a janky team up gimmick that overcomplicates the gameplay, and the level design winds up being too slow to deliver an adrenaline rush while also failing to be interesting to take the time to explore. Great soundtrack, though.

Thanks Guys. Given my love of the greater exploration focus and just general playground feel of Sonic CD, it sounds like Advance 3 might be the one for me to waste my time on.

Multiple characters and abilities are always a fine line with Sonic games since adding a new character and giving that character something unique is a huge challenge to do in a way that doesn't break the very specific core gameplay. It's something that's easier to just say fuck it to with 3D Sonic I think, but at the same time I think you're safer to just full on make another mode that diverges completely like the Werehog. But again extra characters and modes can then be used as an excuse to seperate gameplay out to each do one thing, and sidestep any issues in each mode. Boost platforming and physics cood be a lot better! But it's the speed mode! That's what Classic Sonic is for! Sort of deal.
 

Nali

Member
Oct 25, 2017
3,665
All three games tie the special stages to scouring the levels for objects to access the damn things, so if that's your bag, go nuts. 1 just makes you find a special spring hidden somewhere in each zone, 2 scatters seven medals throughout every level that you have to collect in a single run to get in, and 3 hides ten chao throughout each zone that you have to collect over time to unlock the ability to earn a key that gives you a shot.
 

Indigo Rush

Member
Nov 8, 2017
27
A warning on Advance 3: it has by far the absolute worst controls and physics of the bunch. Acceleration is broken especially in mid-air and it leads to a horde of frustrating and unfair deaths.

Advance 2 would be my first pick, up until Zone 5, where it picks up again at Zone 6. Great sense of speed and flow, the trick system works wonders with the core gameplay and the music is bangin. Just don't bother with the Chaos Emeralds. Not worth it to get the good ending. Worst endgame prerequisite in the entire series.

Advance 1 is a less fair Sonic 2, but has the controls down pat.
 

Seeya

Banned
Oct 27, 2017
7,984
I'm not super down for collectibles that do nothing just for the sake of them. I mean they're nice and add something, but hidden power ups are always way more rewarding. One of the reasons I like the machine hunt in Sonic CD so much is because you can run into it in any time, but then there's a skill check and meta game to travel back in time, and then get back to it with remixed level design, and it contributes to a perfect ending and unlocks the typically radical good future sets.
 

Nocturnowl

Member
Oct 25, 2017
26,148
The lyrics in the avatar stages actually do more to sell the "war" angle than all of the cutscenes combined when you think about it.
 

TheOGB

The Fallen
Oct 25, 2017
10,010
This is exactly the kind of soundtrack that sneaks up on you like that. At first you think "This is cheesy," or even "I don't like these compared to older vocal tracks."

Next thing you know you're hearing a song on repeat for the 14th time in a row loudly singing "IN THE DISTANCE I SEE THE LIGHT OF HOPE, SHINING"

Park Avenue is the best tho