During my plat of Unleashed I really ended up growing to like the Werehog. It's pretty fun to find out how to optimize levels through movement techniques, knowing how best to combat or skip enemies, knowing how to take best advantage of your air mobility and Mr. Fantastic arms during platforming, and in one or two cases learning how to glitch through doors. There can end up being a number of stages which run about the length of a daytime stage if you're really tight, and a few stages which fall well under that mark. The main problem is, like Secret Rings, you have to do quite a bit of leveling up to get to a point where you can plow through a lot of stuff efficiently, and the fact that you end up intentionally ignoring a lot of what the game throws at you doesn't speak well of the design at the end of the day. Also screw every night level not having a battle theme unique to the stage.
I barely remember much of Unwiishead and didn't give it nearly as much time as the HD version after beating it. I don't even remember really disliking the Werehog, but damn if it didn't feel like there was a lot of it. I definitely need to revisit that game sometime, but I imagine it still sits pretty comfortably next to Generations at the lower end of Dimps efforts.
They could replace/remove all of those tracks and I'd be fine.
More or less. And I'd much rather have the PC tracks get re-arrangements than all new songs considering they're still apart of Sonic 3's history (and I'm a selfish bastard who grew up with them). In a perfect world S3&K remastered would get the all-in Sonic 3 Complete treatment and essentially become the definitive classic experience, but considering Sega loves getting stuck in legal and license deals all we can do is hope for the best/anything. Regardless, since the series likely doesn't have a new title in the pipeline for next year I wouldn't be surprised if at least the current remasters start reaching consoles, especially considering Sonic 1 and 2 are "free" as a part of Sega Forever now.