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Nocturnowl

Member
Oct 25, 2017
26,147
The what now? assuming this is forces related since that's the only Sonic title in recent memory I can recall lacking a super sonic.
 

Nocturnowl

Member
Oct 25, 2017
26,147
I can't even imagine what tangible benefit that would have when modern sonic's stages are basically automated invincible sprints to begin with.
 

Deleted member 3815

User requested account closure
Banned
Oct 25, 2017
6,633
To be fair, Shadow was, like, 1 year old or something when he knew Maria.

Or something. Honestly, his age is super vague in general.

He's 50+ give or take.

Man that Generations Shadow fight was so lame. I still have no clue wtf that purple ball was supposed to be.

It's funny how Silver boss fight is actually more interesting that Shadow's one.

Boy I do not envy Ruby for the shitstorm heading his way re: Super Sonic being paid dlc.

Yeah I heard about that, not really impressed at all and I don't understand why Sega made that stupid decision.

I can't even imagine what tangible benefit that would have when modern sonic's stages are basically automated invincible sprints to begin with.

The only benefit would be invincibly, but I don't think you can use it in boss fight so it would be pointless.

Plus in levels that have QTE it just disable Super Sonic for that section.
 
Oct 25, 2017
485
I'm gonna go out on a limb and as an aside say that the novelty of Super Sonic/forms in general has kinda worn off for me. I think it was neat in Colors/Episode1???? since it had been so long since we'd seen him in normal levels but the presence of such forms haven't really done much for me since, Mania (and I'm assuming Forces...where it doesn't even make any sense) included. Generations and Lost World were neat conceptually but the former felt too tacked on and detrimental to gameplay while the latter was often stumped by the game it was in and was gimped for some reason (though it had a GOAT theme).

Sseriously....where WERE the chaos emeralds in all of Forces?

I'd love to see the idea shaken up in the future is basically what I'm saying. 3D really just needs a solid gameplay style that he could flourish in through completely breaking it. While SADX is a small scale game I can safely say playing the Super Sonic mod a few months ago was probably the most fun I've had with SS in awhile just because of how bonkers it is to mess around with. I think 2D is a bit better off, and honestly I haven't given it much thought about where it could go next without going the S3&K route which Sega wants to avoid.
 

BlazeHedgehog

Member
Oct 27, 2017
702
The problem is that Sonic is so powerful and versatile in most games nowadays that the appeal of an invincible Super Sonic form is basically useless because you're invincible 95% of the time anyway
 

Nali

Member
Oct 25, 2017
3,663
Super Sonic is fun in games that have a meaningful physics model so you can take that physics model and break it over your knee.

Outside of that, meh.
 
Oct 25, 2017
4,466
The problem is that Sonic is so powerful and versatile in most games nowadays that the appeal of an invincible Super Sonic form is basically useless because you're invincible 95% of the time anyway
Yep. Boost is basically Super Sonic already. In the classics and the SADX mod, he broke the game in a way that was fun to fuck around with and presented new gameplay scenarios. In Colors onward he's just kind of there - I don't even think I bothered.
 

Shadow Hog

Member
Oct 26, 2017
183
He's 50+ give or take.
Sure, now, after the ARK incident occurred and his 50-ish-year tenure under deep freeze (until Eggman woke him up in Adventure 2), but it's difficult to say just how old he is during his flashbacks to his time with Maria.

Also, fridge logic just kicked in for me: it's awfully impressive how super-advanced the technology is on the Space Colony ARK when it apparently existed 50 years before the early 2000s. Heck, that'd put it ten years before men landed on the moon!
 

Berordn

One Winged Slayer
Member
Oct 26, 2017
9,751
NoVA
Yeah, I kinda get the feeling Sonic Team is gonna have to pare back Sonic's abilities at some point.
I mean, Lost World kind of did and they seemed to be scared to follow up on it.

I actually thought that model would've been pretty good if they added in variable speed and removed the pointless kick.
 

Zubz

Member
Oct 25, 2017
6,565
no
Super Sonic's such a nothing bonus at this point in time. Why would anyone want to pay extra for it if it wasn't even in the game at launch?
 
Oct 25, 2017
485
It's apparently free until January 23rd.

They may be insane yes. I can only think of one other scenario similar to this and that game too was in a rough spot in terms of sales and reception (Tales of Zestiria). I don't know how well it works from a business perspective but it sucks either way.
 

Virtua Sanus

Member
Nov 24, 2017
6,492
It is honestly not even worth a free download. If it was something more comparable to Episode Shadow I could understand, but this? Nah.

I feel bad for people who really like the game. It is not really bad in any particular way, but it is quickly becoming the most hated mainline game in the series.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
The problem is that Sonic is so powerful and versatile in most games nowadays that the appeal of an invincible Super Sonic form is basically useless because you're invincible 95% of the time anyway

This has been my opinion on Super Sonic since day one. The games are easy enough as it is. Now I turn into an even faster, easier version that gobbles up rings and replaces all the dope stage music with a repetitive one-size-fits-all track?

Nah
 

VKO-GFX

Member
Dec 19, 2017
282
I don't really enjoy playing as Super Sonic. In Sonic 3 & Knuckles, I have a completed save file where I don't bother to collect the Chaos Emeralds, just so I can use the Insta-Shield.
 
Oct 25, 2017
3,859
USA, Sol 3, Universe 1


Anyone remember the leaked Sonic 06 script? Blaze was supposed to be self-concious about her lack of "endowment", and was gonna wear a cape due to it.



I actually am quite fond of the cape design. It would have been cool if she entered a level with it, and just grabbed it and threw it off screen, and then boosted and started a level. That would have been cool to see.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman


Anyone remember the leaked Sonic 06 script? Blaze was supposed to be self-concious about her lack of "endowment", and was gonna wear a cape due to it.



I actually am quite fond of the cape design. It would have been cool if she entered a level with it, and just grabbed it and threw it off screen, and then boosted and started a level. That would have been cool to see.
Huh... looking at the Freedom Planet 2 video
Sonic 5 coming in 2018


Lilac's new outfit resembles that outfit.
 

TheOGB

The Fallen
Oct 25, 2017
10,010
...I thought the cape was because people made fun of her flames, not because of her fucking boobs

Where the hell did that come from
 
Oct 25, 2017
3,859
USA, Sol 3, Universe 1
The English is not the best, and due to various translations, she seems to be ashamed of her flat chest, as well as the fire, which is why she was supposed to wear the cape, but will throw it when "push comes to shove"

Also, they actually mentioned Trunks from DBZ.
 
Oct 27, 2017
2,711
Holy moly, going back to sonic adventure 2 after learning some japanese really changes the entire game

https://www.youtube.com/watch?v=ANp8hut8HSg

There's some really subtle things that were censored in english, like Gerald saying "i'm going insane...someone help me...please", and all the scenes that seemed awkward in english make perfect sense in japanese. The scene with Amy and Shadow clicks whereas in english it was kind of cringe. The story is like 20% better.

I really wish they stuck with this format and made an Adventure 3 or something..Sonic just isn't the same imo. People are playing Forces and here I am unable to move on from Adventure 2.
 
Oct 25, 2017
4,466
Blaze = super cool
Blaze with a sick cape = extremely super cool
Blaze with a sick cape because she's insecure about her bust size = extremely not super cool at all and just weird

Holy moly, going back to sonic adventure 2 after learning some japanese really changes the entire game

https://www.youtube.com/watch?v=ANp8hut8HSg

There's some really subtle things that were censored in english, like Gerald saying "i'm going insane...someone help me...please", and all the scenes that seemed awkward in english make perfect sense in japanese. The scene with Amy and Shadow clicks whereas in english it was kind of cringe. The story is like 20% better.

I really wish they stuck with this format and made an Adventure 3 or something..Sonic just isn't the same imo. People are playing Forces and here I am unable to move on from Adventure 2.
Preaching to the choir man it's been 20 years and I'm still yelling about how good SA1 was. Will watch the video in a bit

Edit - well SA2 seems about as enjoyable as I remember which is not very for me lol
 
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BlackJace

The Fallen
Oct 27, 2017
5,459
Super Sonic was cool when it was just a Deus Ex Machina form for final boss fights.

In actual 3D stages, it's totally braindead since you're just holding the boost button and slaughtering everything.

Not to mention Generations Super Sonic, which literally has him flying over parts of the stages and doesn't interact with it. What in the shit was that about?

"Here's a mechanic that makes it so you don't actually play the game guise!"

It's cool cause he's gold and shiny I guess?
 
Last edited:

Nocturnowl

Member
Oct 25, 2017
26,147
This has been my opinion on Super Sonic since day one. The games are easy enough as it is. Now I turn into an even faster, easier version that gobbles up rings and replaces all the dope stage music with a repetitive one-size-fits-all track?

Nah
This guy, he gets it, whoever he is.

I still remember someone in ye olde joint dismissing my idea of not having the repetitive loop of samey super sonic music and toggle in Mania, madness I tell ya.

Super Sonic was cool when it was just a Deus Ex Machina form for final boss fights.

In actual 3D stages, it's totally braindead since you're just holding the boost button and slaughtering everything.

Not to mention Generations Super Sonic, which literally has him flying over parts of the stages and doesn't interact with it. What in the shit was that about?

"Here's a mechanic that makes it so you don't actually play the game guise!"

It's cool cause he's gold and shiny I guess?
I actually think it looks lame as heck, then again I don't mark for super saiyan knock offs.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
Colors is about the only time I enjoyed 3D Super Sonic, and even then, that was mostly because getting S Ranks actually became something of a challenge with him.

In 2D, I only really like it for when I happen to be replaying boring shit like Marble Garden (or every level in 3 post Hydrocity, really) and just want to blow through the level ASAP.
 

VKO-GFX

Member
Dec 19, 2017
282
Colors is about the only time I enjoyed 3D Super Sonic, and even then, that was mostly because getting S Ranks actually became something of a challenge with him.

In 2D, I only really like it for when I happen to be replaying boring shit like Marble Garden (or every level in 3 post Hydrocity, really) and just want to blow through the level ASAP.
How long does it take you to beat Marble Garden?
 

BlackJace

The Fallen
Oct 27, 2017
5,459
2D Super Sonic is fine cause it actually changes the physics and Sonic's acceleration which is fun to play around with. Whereas 3D Super Sonic doesn't really feel faster, and they just rely on adding a more intense blur effect when boosting.

Plus, in 2D enemies aren't complete jokes and can actually hurt you if don't watch out, so it was nice not having to constantly watch out for that random off screen badnik energy ball hitting you in the face.

Man, could you imagine Metropolis Zone with SS?? I'd be laughing as my enemies fail to harm me.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
It's one of the main reasons why I go after the emeralds as soon as possible in Sonic 2. Although the sheer length of each act makes keeping Super a chore...
Chaos Emeralds are a must for gleaming legitimate enjoyment from Sonic 2 after Oil Ocean, imo

How long does it take you to beat Marble Garden?

I haven't really timed it, but it certainly seems to go by quicker as Super Sonic in between the scripted parts of the level where you kind of have to go at the game's pace.
 

VKO-GFX

Member
Dec 19, 2017
282
I haven't really timed it, but it certainly seems to go by quicker as Super Sonic in between the scripted parts of the level where you kind of have to go at the game's pace.

I can beat both acts of Marble Garden in about 3:15-3:30. Not a speedrun. More like a "casual speedrun". I've been thinking of making videos of me playing some of the slower zones and showing shortcuts for players that just want to get the zone over with. I've only done Hydrocity, but I think most don't consider it a slow zone.
 

Nali

Member
Oct 25, 2017
3,663
Hydrocity is patterned after Chemical Plant and shares most of its qualities, of which "slow" only counts if we're talking about the moving platform bits in between all the speed.
 
Oct 27, 2017
2,711
Edit - well SA2 seems about as enjoyable as I remember which is not very for me lol

SA2 is a darker sonic game. It's not surface level. The game has deep mechanics that require practice to master (it's wall-running mechanic has not been matched by any modern sonic game to this date: https://www.youtube.com/watch?v=a-iCTaXJAno)

In addition, it has a deep story/music so if you're into that thing, this becomes a very, very good thing. If you approach it from a strict "Sonic platforming experience" perspective, you won't find much substance here compared to other games. It's everything else it offers that makes it truly special.

Believe it or not, in the Sonic Adventure 1/2 series, character development was relegated to music/the soundtrack

https://www.youtube.com/watch?v=jMoafV5C7m0

The lyrics of this song is actually Shadow's deepest character development in the entire franchise once you figure out what it's actually saying. Whoever the sound director was for this game was on point, straight up.

My point is, Sonic Adventure 1/2 are games you can come back to and enjoy at any time, with Sonic Adventure 2 in particular capable of supporting a family of siblings. Modern sonic games are fast food restaraunts in comparison.
 
Oct 27, 2017
2,711
then they decided that shadow loves burnout 3 and terminator
Well, there's actually a developer-related reason for that.
Character development as a concept was tossed out of the franchise after Sonic Adventure 2.

after this game released, they decided they don't want sonic characters to grow up anymore, and they're just static miniatures that occasionally get games where they just defeat a villain and that's that.

http://info.sonicretro.org/Game_Development:Sonic_Adventure_2

Sonic Adventure 2 was actually developed by Sonic Team USA with Yuji Naka helping on the story direction. Nowadays, Sonic Team Japan makes the games and Yuji Naka is gone, so everything we loved about the adventure games is no longer practiced by SEGA.

Even if we got Adventure 3, it wouldn't retain any magic of the previous games. It's just...sad.