The good news is, it doesn't need special support, at least with OpenVR (Steam) - OpenVR apps ask the headset for specs like FOV, and then just enable it. Unlike flat games, in VR having a larger FOV isn't a huge gameplay advantage/limiter, because you can just look around.
Back in the 90s people freaked out about cell phones with cameras (picture phones!). You had the media with panicked headlines about cameras in bathrooms, and banning phones with cameras from workplaces. After a couple years, everyone got used to it, and it is hard to even imagine there was an issue with cameras in phones. The same will happen with AR once enough people actually want to wear it around.
I am actually 100% on board with the AR future. But I have seen the backlash first hand. Magic Leap is legit, but how people who are not invested react to seeing it for the first time staring them in the face is the problem.
Glass is so different from Hololens/Meta2/Magic Leap that I think it's hard to even consider it the first gen. Related for sure, but these are a like a different branch on the evolutionary tree.I don't think you are wrong. I live in the Bay Area and saw the Google Glass backlash firsthand. Even I couldn't help looking at them with scorn even though I'm fine with the technology. It's just a phase though, it goes something like: early excitement -> backlash -> mainstream excitement -> acceptance. To get to mainstream acceptance you need a product that most people would want to have and use, and we are probably another couple generations from that (assuming Glass is gen 1, and Hololens/Magic Leap are gen 2 of AR).
Super duper late to the party (I'm embarrassed to admit that I just go around to signing up for Reset Era) but if you have any questions about my time with Magic Leap on my face, let me know and I'll try to answer them.
This isn't what I was expecting?
https://mspoweruser.com/magic-leaps-first-actual-demo-disappoints-video/
2.3 billion has gone into this. So yeah they should be showing well polished items.What were you expecting? It's a simple demo provided in the SDK as an example showing developers how to do a number of things. The entire video stream was for developers only.
That's exactly what I expected. Despite the years of bold faced lies and billions of dollars, we get a product more or less in line with existing AR tech.
Although I expected the tracking to look better than Apple ARKit, and it's obviously only on par...
They did drop the old tech they had because it wasn't getting anywhere close to a consumer product. This is not their "oooh, ahhh" AR tech that got them the investments.
No, this wasn't a "reveal" in any way. This was a demo designed to be simple and easy for developers to understand and recreate, in a developer stream.Funny how secretive they've been for nearly a decade and this is what they choose as their reveal. I guess the hammer dropped for them at last and now they must release something (which apparently they will this summer).
No, this wasn't a "reveal" in any way. This was a demo designed to be simple and easy for developers to understand and recreate, in a developer stream.
If you want to see what they produced as "reveals":
https://www.youtube.com/watch?v=OLtDeonCAYE
https://www.youtube.com/watch?v=GmdXJy_IdNw
No, this wasn't a "reveal" in any way. This was a demo designed to be simple and easy for developers to understand and recreate, in a developer stream.
If you want to see what they produced as "reveals":
https://www.youtube.com/watch?v=OLtDeonCAYE
https://www.youtube.com/watch?v=GmdXJy_IdNw
They didn't show anything that would do any occluding at all in the developer stream, except the hand, and hand-occlusion is a totally different beast in AR, as it needs precise realtime depth sensing at a high framerate. No AR device does perfect hand occlusion yet (Meta 2 is pretty good though laggy, ZED Mini is better but has problems with individual fingers, HoloLens doesn't do it at all). Those previous demos didn't have hand occlusion, just environmental, and if you have accurate scanning of the environment (which the deveoper demo showed they had), environmental occlusion is very easy. And if you pay attention to the solar system demo, it has similar tracking issues to what was shown in the developer stream.These are fake. Compare the occlusion and tracking quality in these with the stuff they showed today. That's hardware related, not software.