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Quacktion

One Winged Slayer
Member
Oct 27, 2017
6,483
BTW never forgetti
https://www./proxy.php?image=https%3A%2F%2Fgiant.gfycat.com%2FVainDecentBelugawhale.gif&hash=dde02eacaa203fb39520475c40daa7e7
 

MCD250

Member
Oct 27, 2017
1,057
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.



I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.
 

Bigg

Member
Oct 25, 2017
6,641
Are we just going to forget that Injustice 2 has a pre order bonus character that costs 5 bucks otherwise

It's not like they're saints
 

SOLDIER

One Winged Slayer
Banned
Oct 26, 2017
11,339
I'm trying to update my Brook converter, but the firmware keeps freezing (not responding). I'm on Windows 10, if that makes a difference.
 

Dog

Cat
Member
Oct 25, 2017
12,076
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.



I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.

I said damn.
 

Nocturnowl

Member
Oct 25, 2017
26,148
Played on tilt, why? I even knew I was doing it, I remembered the wise words of posters in this thread but I couldn't stop!
From ultra, to plain bronze, busting out emergency Vega to crawl back into super before finally leaving.

I have no consistency with characters I swear.
 

lusca_bueno

Member
Nov 23, 2017
1,472
lol this thread is a disaster

It's 2018 and people still complaining about SFV's launch state.

It's beyond belief.



I guess this is final confirmation that you're a troll and haven't even seen SFV, let alone played it? I'm not even gonna bother to read the rest of your post.

All of the animation in SFV is entirely new.

Are you even capable of seeing the massive gulf in detail in these two basic attacks?

t2dHV8v.gif


sghY50y.gif


csm6LXU.gif

KOyH2AL.gif

Yeah, I guess if I took the time to see it properly I'd have noticed it, thanks for the handy comparison, and in this case I can even incline to agree with you guys about how the game had less content but more quality overall, and that pleases me all the same, specially now that it's taking a better shape.

I think Luesco Bueno would have preferred if Capcom focused on a massive roster, and didn't focus on character balance and wouldn't have minded clunky animation, reused models and animation from the previous entry as a trade-off. I think he would have also preferred a in depth single player mode where you unlock gear instead of cross online play.

Again it's like comparing apples to oranges. Both publishers had a different aim. And for me I prefer the way Street Fighter V was designed over Injustice 2.

Yeah, you see, I'm sorry guys, it's just I get really salty with SFV because I really dreamt this game would be much better back when it wad announced, it was a game I was really looking forward to.

I think I was trying to argue at some point about how Capcom should put more faith in SF but I kinda derailed to being a broken record about its release state all over again. Really I'm no troll, I was just trying to contribute a little but ended up being a dick probably, and tbh I'm probably more tired than you guys at this point lol sorry, really.

I'll try being more positive about it, for my sake too, maybe I can enjoy it better forgeting to compare it to totally different things.
 

Shadoken

Member
Oct 25, 2017
4,207
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.

I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.

Most of that is just low damage mixups and reads. I am expecting most Nash players to just stick to VT1.

VT2 requires almost no V reversal usage ( which is pretty fucked up since its his only defensive option ). And the mixups , while they look cool do take a lot of resources and dont lead to too much damage by 3 bar VT standards.
 
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Dog

Cat
Member
Oct 25, 2017
12,076
Focus on what V is now and where it's going with future seasons and patches.
 

LiK

Member
Oct 25, 2017
32,127
Fuck Shin Akuma. Using deflect cheese at full screen and he still comes in with raging demon.
 

Actinium

Teyvat Traveler
Member
Oct 27, 2017
1,793
California
Like, whatever your relationship to the FM system the fact that the weekly rewards were cut in half sans any kind of announcement or warning so that every one of the like 50 people who came into this thread asking about how hard it was to unlock new characters, we basically lied to those people and maybe got them to spend 40 bucks on capcom's behalf, and if that doesn't make you feel like some kind of tool, it should. The AE package is still a great deal at 40 bucks but the entire 'service' side of the 'game as a service' that sfv was sold as keeps evolving into a worse system and it wasn't incredible to start with.

When the question of 'how much have you spent to date on sfv?' was asked some pages back of the 12ish responses there was only 1 or 2 that hadn't spent more money on the game post initial purchase. I cannot believe after the money from the sony exclusivity deal and the pre order costume deals and how only a tiny percent of the player base kept up with weekly rewards but a healthy enough number of players keep coming back on every character release that it's been profitable enough to green light the concurrent seasons, that sfv is somehow this underdog game that just HAS to start squeezing people even harder or it will never make it to season 4.

Never defend a company from its consumers. The company doesn't need the help, ever. Nothing anyone posts here will ever effect the company, they're gonna keep doing whatever regardless. Don't be in here acting like a Dicken's antagonist, getting incensed when Oliver Twist asks for more gruel because they're lucky to be getting any gruel at all. If you like the FM system even after the cuts, just respond with a simple 'Yeah, that sucks, I hope it gets better. Anyway what's up with fang's new VT1 projectile?'

Because seriously, what is up with that new projectile? It doesn't seem to slip into any combos, it wastes an entire third of the duration of the much more useful passive poison aura effect, and the projectile moves just fast enough that you can't even use it for a cross up opportunity. It baffles me.
 

Shadoken

Member
Oct 25, 2017
4,207
. I just wish Capcom would put resources in this game as much as WB does for NRS ones, so the community wouldn't be exploited in the process. I don't even like Injustice that much but it doesn't take that much of a look to see the game comes packed from day one, while SF team tries to make the best out of the nothing they apparetly had to work with.

I feel the opposite way. I wish NRS put in as much effort as Capcom when animating their moves , it always looks so stiff and janky despite having that WB budget. The moves only look good by themselves like when its not interacting , but in motion the way they interact with each other is just weird.

Everything else in NRS game is top notch Content,UI,presentation,character models...etc.
 

Keylow

Member
Oct 25, 2017
1,416
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.



I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.

Nash got better but he's the same character before vt2 and his cr mk is worse so he will be around the same as season2 or maybe a little better. Will we see tho. I will say that vt2 makes him was more fun to play so that's cool
 
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Oct 25, 2017
4,827
Because seriously, what is up with that new projectile? It doesn't seem to slip into any combos, it wastes an entire third of the duration of the much more useful passive poison aura effect, and the projectile moves just fast enough that you can't even use it for a cross up opportunity. It baffles me.
I guess because it has an actual hitbox now.
 

MCD250

Member
Oct 27, 2017
1,057
Getting someone dizzy or killed from shit that didn't even combo is the most satisfying robbery in fighting games.

To be fair, i think Sakura's cr.lk looks kinda goofy. The rest of her animations are great though.

Also why does Sakura whiff her grab like a fucking command grab lol. Though it does seem to have ridiculous range....
Her grab is really lowkey good. She builds like a third of a bar just from one grab.
 

Rickenslacker

Member
Oct 25, 2017
8,415
Like, whatever your relationship to the FM system the fact that the weekly rewards were cut in half sans any kind of announcement or warning so that every one of the like 50 people who came into this thread asking about how hard it was to unlock new characters, we basically lied to those people and maybe got them to spend 40 bucks on capcom's behalf, and if that doesn't make you feel like some kind of tool, it should. The AE package is still a great deal at 40 bucks but the entire 'service' side of the 'game as a service' that sfv was sold as keeps evolving into a worse system and it wasn't incredible to start with.
Has this been confirmed anywhere or is it extrapolation based on this week's selection alone? As I believe it's been the case in the past as well.
 

Cordy

Member
Oct 25, 2017
15,371
About the whole "full package vs animations and moves" debate, the question is which do you as a fighting game player enjoy most? I've been playing fighters since 2 Turbo and for as long as I've played them I can honestly say I've spent way more on the full package of the games. Gameplay, animation, depth-wise really hit me once Tekken 5 game out and from then on I paid more attention to that all the way through SFIV, T6 and whatnot. With that said I still played games like MK:Deception and other fighters that just had a ton of content. To this day I can say that I'll probably spend more time on the full package of a game rather than only playing it if it was rich with gameplay and animation. That of course is if the game doesn't come with both. If they do? Then that game's got me for good. If not? Then it's a problem.

It's just a matter of what side of the fence you're on. In SF's case I knew what the game was and I bought it but these days I can't stick with the game like I was able to in the past. During SFIV I recall the first time I noticed that something was changing with Capcom fighting games and content, MvC3 really took it there and it's increased so, idk. The more content the better at the end of the day but that doesn't mean animation and gameplay needs to be wiped out either. MKX was dope and I played it a good amount but idk, something about that game didn't keep me as long as MK9 did. Maybe that'll change with MK11.

And speaking of Sakura, I don't see why they gave her that new "I've just stepped on the dance floor and idk what the hell I'm doing" dance. They gave Menat a groove and yet you mean to tell me you can't give Sakura a dope dance like she's had in the past? That's just weird to me.
 

Keylow

Member
Oct 25, 2017
1,416
Most of that is just low damage mixups and reads. I am expecting most Nash players to just stick to VT1.

VT2 requires almost no V reversal usage ( which is pretty fucked up since its his only defensive option ). And the mixups , while they look cool do take a lot of resources and dont lead to too much damage by 3 bar VT standards.
I still think vt2 is better it does everything tv1 does and more but I do agree with the v reversal usage is almost gone and the buff to the target combo to vskill still doesn't give enough Vgage and it's just more fun to use
 

MCD250

Member
Oct 27, 2017
1,057
And speaking of Sakura, I don't see why they gave her that new "I've just stepped on the dance floor and idk what the hell I'm doing" dance. They gave Menat a groove and yet you mean to tell me you can't give Sakura a dope dance like she's had in the past? That's just weird to me.
Menat's the cool square while Sakura is just a square tbh. Makes sense, character-wise.
 

ThatCrazyGuy

Member
Nov 27, 2017
9,960
Concerning Sakura's attack animations. They do look kinda weird. Something up with her limbs or something.

Her throw animations look cool though.
 

Shadoken

Member
Oct 25, 2017
4,207
I still think vt2 is better it does everything tv1 does and more but I do agree with the v reversal usage is almost gone and the buff to the target combo to vskill still doesn't give enough Vgage and it's just more fun to use

VT2 does not side switch ( Not being in the corner is huge in this game )
VT2 is 3 bar - its biggest issue , because Nash does not have a reliable way to build V meter and TC Vskill needs like 10 hits to build 3 bars.
VT2 is -ve after cancelling off his commonly used pokes like C.MK. F.HK...etc.
VT2 does have way better damage and better mixups. But its just very read based and risk heavy for a 3 bar VT.


I think I might use VT2 in matchups where I can play more aggressively like Dhalsim,Guile,Fang..etc.

Against chars like Rashid,Laura,Mika I absolutely need that V reversal to get them off me , otherwise I am never going to be able to even use my VT2.
 

Kirblar

Banned
Oct 25, 2017
30,744
Kinda weird that in VT2 Gief's combo SPDs do less damage than raw SPDs.
If you combo into it directly from the activation you get hit with the scaling penalty hard. Unless they're low and a combo would kill, you're going to want to activate in neutral or activate then reset the situation.
 

Keylow

Member
Oct 25, 2017
1,416
VT2 does not side switch ( Not being in the corner is huge in this game )
VT2 is 3 bar - its biggest issue , because Nash does not have a reliable way to build V meter and TC Vskill needs like 10 hits to build 3 bars.
VT2 is -ve after cancelling off his commonly used pokes like C.MK. F.HK...etc.
VT2 does have way better damage and better mixups. But its just very read based and risk heavy for a 3 bar VT.


I think I might use VT2 in matchups where I can play more aggressively like Dhalsim,Guile,Fang..etc.

Against chars like Rashid,Laura,Mika I absolutely need that V reversal to get them off me , otherwise I am never going to be able to even use my VT2.
Yea I can agree with most of that and losing ex boom vt1 on other side was really good but it is a one time thing and if you don't get it well that's nothing but in vt2 you get another chance to do something and the dash cancel is good on block too. Like I said losing v reversal hurts him and not being about to build v meter. I guess it's cool you can use both for different match ups. And they should have gave him better defense too but they didn't
 

Shadoken

Member
Oct 25, 2017
4,207
Yea I can agree with most of that and losing ex boom vt1 on other side was really good but it is a one time thing and if you don't get it well that's nothing but in vt2 you get another chance to do something and the dash cancel is good on block too. Like I said losing v reversal hurts him and not being about to build v meter. I guess it's cool you can use both for different match ups. And they should have gave him better defense too but they didn't

But if you never use V reversal. You will prolly have two VT1s in the match too.

And yea if they buffed his defense then it might have been easier to pick VT2.
 

MCD250

Member
Oct 27, 2017
1,057
Not that weird. Otherwise it would be far too easy to get huge damage.
I mean, that's kinda the point, right? As a Gief player, you'll be accustomed to doing raw SPDs. Comboing into them doesn't bring much to the table if they don't boost the damage and in fact detract from it.

As it is now, V2 should never be used for Gief. It does too little for too large a cost.
I'm kinda seeing it like this, but at least it's two bars, which means Gief can probably afford to lose a V-Gauge or two in V-Reversals and still get V-Trigger during a round.

If you combo into it directly from the activation you get hit with the scaling penalty hard. Unless they're low and a combo would kill, you're going to want to activate in neutral or activate then reset the situation.
It's not just from V-Trigger activation combos tho. Regular combos get it too. Like headbutt into SPD actually does less damage than SPD on its own. That just seems weird.
 

Launchpad

Member
Oct 26, 2017
5,163
I mean, that's kinda the point, right? As a Gief player, you'll be accustomed to doing raw SPDs. Comboing into them doesn't bring much to the table if they don't boost the damage and in fact detract from it.
Every single raw SPD is a guess. Being able to combo into it gives you good damage without having to guess.
 
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