More than likely yes
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.
I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.
Are we just going to forget that Injustice 2 has a pre order bonus character that costs 5 bucks otherwise
It's not like they're saints
lol this thread is a disaster
It's 2018 and people still complaining about SFV's launch state.
It's beyond belief.
I guess this is final confirmation that you're a troll and haven't even seen SFV, let alone played it? I'm not even gonna bother to read the rest of your post.
All of the animation in SFV is entirely new.
Are you even capable of seeing the massive gulf in detail in these two basic attacks?
I think Luesco Bueno would have preferred if Capcom focused on a massive roster, and didn't focus on character balance and wouldn't have minded clunky animation, reused models and animation from the previous entry as a trade-off. I think he would have also preferred a in depth single player mode where you unlock gear instead of cross online play.
Again it's like comparing apples to oranges. Both publishers had a different aim. And for me I prefer the way Street Fighter V was designed over Injustice 2.
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.
I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.
Hope so.I saw your tweet to SF twitter account about the golden Shadaloo missions, thier account had been active lately so hopefully you get a reply.
Focus on what V is now and where it's going with future seasons and patches.
BTW never forgetti
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Eh, water under the bridge in that case. Salt can get the better of all of us. :pYeah, that's what this thread is about, SFV is finally reborn like I wanted it to be, so I kinda felt bad for turning it into crap in the last pages for all my salt lol
BTW never forgetti
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To be fair, i think Sakura's cr.lk looks kinda goofy. The rest of her animations are great though.
Fuck Shin Akuma. Using deflect cheese at full screen and he still comes in with raging demon.
Full screen is too far away, I think. You gotta be like half screen away to really punish him for the fireballs. You'd probably be better off doing jump in combos anyway, though.
. I just wish Capcom would put resources in this game as much as WB does for NRS ones, so the community wouldn't be exploited in the process. I don't even like Injustice that much but it doesn't take that much of a look to see the game comes packed from day one, while SF team tries to make the best out of the nothing they apparetly had to work with.
Anyway, if we can talk about something other than this shit show for like a minute, I don't think I realized the level of insanity that Charlie could get away with in VT2.
I'd love to see him resurge this season, but I'm not sure getting one really good tool will be enough to make the difference when his other stuff didn't seem to get touched as much.
I guess because it has an actual hitbox now.Because seriously, what is up with that new projectile? It doesn't seem to slip into any combos, it wastes an entire third of the duration of the much more useful passive poison aura effect, and the projectile moves just fast enough that you can't even use it for a cross up opportunity. It baffles me.
Her grab is really lowkey good. She builds like a third of a bar just from one grab.To be fair, i think Sakura's cr.lk looks kinda goofy. The rest of her animations are great though.
Also why does Sakura whiff her grab like a fucking command grab lol. Though it does seem to have ridiculous range....
Has this been confirmed anywhere or is it extrapolation based on this week's selection alone? As I believe it's been the case in the past as well.Like, whatever your relationship to the FM system the fact that the weekly rewards were cut in half sans any kind of announcement or warning so that every one of the like 50 people who came into this thread asking about how hard it was to unlock new characters, we basically lied to those people and maybe got them to spend 40 bucks on capcom's behalf, and if that doesn't make you feel like some kind of tool, it should. The AE package is still a great deal at 40 bucks but the entire 'service' side of the 'game as a service' that sfv was sold as keeps evolving into a worse system and it wasn't incredible to start with.
Yep but going off what happened this time last years costumes will be on sale in a bundle that includes the stage. I think it was like $10 for the bundle
I still think vt2 is better it does everything tv1 does and more but I do agree with the v reversal usage is almost gone and the buff to the target combo to vskill still doesn't give enough Vgage and it's just more fun to useMost of that is just low damage mixups and reads. I am expecting most Nash players to just stick to VT1.
VT2 requires almost no V reversal usage ( which is pretty fucked up since its his only defensive option ). And the mixups , while they look cool do take a lot of resources and dont lead to too much damage by 3 bar VT standards.
Difference is, all of NRS's games look like that gif. Pure trash animation wise, across all characters.
Menat's the cool square while Sakura is just a square tbh. Makes sense, character-wise.And speaking of Sakura, I don't see why they gave her that new "I've just stepped on the dance floor and idk what the hell I'm doing" dance. They gave Menat a groove and yet you mean to tell me you can't give Sakura a dope dance like she's had in the past? That's just weird to me.
Yep but going off what happened this time last years costumes will be on sale in a bundle that includes the stage. I think it was like $10 for the bundle
I still think vt2 is better it does everything tv1 does and more but I do agree with the v reversal usage is almost gone and the buff to the target combo to vskill still doesn't give enough Vgage and it's just more fun to use
Not that weird. Otherwise it would be far too easy to get huge damage.Kinda weird that in VT2 Gief's combo SPDs do less damage than raw SPDs.
As it is now, V2 should never be used for Gief. It does too little for too large a cost.Kinda weird that in VT2 Gief's combo SPDs do less damage than raw SPDs.
If you combo into it directly from the activation you get hit with the scaling penalty hard. Unless they're low and a combo would kill, you're going to want to activate in neutral or activate then reset the situation.Kinda weird that in VT2 Gief's combo SPDs do less damage than raw SPDs.
Yea I can agree with most of that and losing ex boom vt1 on other side was really good but it is a one time thing and if you don't get it well that's nothing but in vt2 you get another chance to do something and the dash cancel is good on block too. Like I said losing v reversal hurts him and not being about to build v meter. I guess it's cool you can use both for different match ups. And they should have gave him better defense too but they didn'tVT2 does not side switch ( Not being in the corner is huge in this game )
VT2 is 3 bar - its biggest issue , because Nash does not have a reliable way to build V meter and TC Vskill needs like 10 hits to build 3 bars.
VT2 is -ve after cancelling off his commonly used pokes like C.MK. F.HK...etc.
VT2 does have way better damage and better mixups. But its just very read based and risk heavy for a 3 bar VT.
I think I might use VT2 in matchups where I can play more aggressively like Dhalsim,Guile,Fang..etc.
Against chars like Rashid,Laura,Mika I absolutely need that V reversal to get them off me , otherwise I am never going to be able to even use my VT2.
Yea I can agree with most of that and losing ex boom vt1 on other side was really good but it is a one time thing and if you don't get it well that's nothing but in vt2 you get another chance to do something and the dash cancel is good on block too. Like I said losing v reversal hurts him and not being about to build v meter. I guess it's cool you can use both for different match ups. And they should have gave him better defense too but they didn't
I mean, that's kinda the point, right? As a Gief player, you'll be accustomed to doing raw SPDs. Comboing into them doesn't bring much to the table if they don't boost the damage and in fact detract from it.Not that weird. Otherwise it would be far too easy to get huge damage.
I'm kinda seeing it like this, but at least it's two bars, which means Gief can probably afford to lose a V-Gauge or two in V-Reversals and still get V-Trigger during a round.As it is now, V2 should never be used for Gief. It does too little for too large a cost.
It's not just from V-Trigger activation combos tho. Regular combos get it too. Like headbutt into SPD actually does less damage than SPD on its own. That just seems weird.If you combo into it directly from the activation you get hit with the scaling penalty hard. Unless they're low and a combo would kill, you're going to want to activate in neutral or activate then reset the situation.
Every single raw SPD is a guess. Being able to combo into it gives you good damage without having to guess.I mean, that's kinda the point, right? As a Gief player, you'll be accustomed to doing raw SPDs. Comboing into them doesn't bring much to the table if they don't boost the damage and in fact detract from it.