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Oct 25, 2017
1,155
Dead Aim talk makes me warm and fuzzy. Sunder an underrated game and the ship was excellent. Enemy variation and ambiance was top at its game as well.
 

Deleted member 671

User requested account closure
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Oct 25, 2017
1,268
Poor sales?! The game was hugely successful and name profit back from pre-orders alone with their well adjusted budget. It's their best success this gen yet and proved the brand is in good health.

To the bolded: That's not exactly saying much. Everything they've released this gen has either bombed (Dead Rising 4, MvC:I as far as I know) or missed their sales goal (RE 7 initially, Street Fighter V). RE 7 didn't sell poorly, but it missed it's initial goal by 500K for 6 months and it's still quite a bit behind RE 6 in the same time frame. Not bad, but great.

Really, the only thing that has gone well for Capcom is rereleases.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
For the record, Capcom considers RE7 a success. It has sold over 4 million copies at this point but didn't initially make its sales goal at launch, but one thing I can mention is 4 million was only the 'overly optimistic' sales goal, keep in mind RE6 sales goal was 6 million and it only sold 4 million to reach that goal. RE7 actually got a lot closer to its sales goal and actually made more profit than RE6 did initially. RE7 made back its whole budget before release through pre-orders also, unlike RE6. RE7's budget was higher than some may expect because of them buying a studio and all the stuff for photogrammetry, as well as making the RE Engine, but that was also a long-time investment for other projects and not just for RE7.

People also understate that Capcom values critical success for the franchise as well. Resident Evil is their flagship franchise essentially, the quality of the games do actually matter to them and they want Resident Evil to be the 'king' of the horror genre. Resident Evil 7's good reception they view as really good for two reasons, first is that their flagship franchise continues to be recognized as a quality horror game franchise, and also Capcom bets on a really good entry helping the entry after it. IE, sales for the Resident Evil game after a quality success are usually boosted by stronger optimism, and if they can chain several good releases in a row that does good for their brand. They believe that REmake 2 will sell better because of RE7.

If you;re concerned about the future of Resident Evil after RE7, don't be is all I'll say. Series is doing more than fine right now, and not just in comparison to Capcom's other IPs.
 

Deleted member 671

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Oct 25, 2017
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Granted, of course RE 7 is a success. Though I would say it is a bit worrying that 4 million was considered "overly optimistic" when that's their flagship franchise.
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
I imagine the Gold Edition will sell well too though, adding to that number. And a lot more people will jump on the season pass once the final DLC's are out.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Granted, of course RE 7 is a success. Though I would say it is a bit worrying that 4 million was considered "overly optimistic" when that's their flagship franchise.
While fair, sometimes perspective is important. Resident Evil 7 has sold better than any horror game in the last decade unfortunately, its initial sales means it sold better than The Evil Within, Dying Light, Alien: Isolation, Amnesia: The Dark Descent, Until Dawn, etc. Two of those have sold more than that at this point (The Evil Within is over 5 million sales currently, and Dying Light is over 7 million sales currently), but we're talking first year sales right now, not the tails (horror games are different than most game genres in that the bulk of their sales are not at release but down the line, more than we see in most genres). Big horror game releases usually sell over 1 million their first three months and in the first year will sell 1.5-2 million, RE7 has done double that and probably will have quite a tail especially in future re-releases starting with the Gold Edition. It's also to mention that RE7 hasn't dropped in price like a rock quite as much as RE6 did.

Also frankly the franchise has highs and lows in sales. IE, Resident Evil REmake and Resident Evil 4 initially were way below expectations, even once RE4 released on PS2, but have had long tails and helped the overall perception of the franchise. Resident Evil 5 also saw a huge boost in sales due to RE4 for example, and RE7 they were expecting a bigger sale dive due to the reception of RE6 as well as the new perspective leaving many initially uncertain. While RE7 was a bit more expensive due to its outside cost, those should in the long run both save them money and time on future projects for overall higher graphical and animation fidelity, so it's why they made the investment.

Sometimes you have to be reasonable, and there's truth that Resident Evil is one of the franchises that are doing better outside of Japan from Japan. It's not top-tier, but it is doing a lot better than many others.

For the record, if they sell over 6 million by March 31st, 2018 then they'll be well on their way to their projected course as that was their original sales plan for this year even before under-performing, and they do have both the RE7 DLCs coming up as well Gold Edition.
 
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Deleted member 1162

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Oct 25, 2017
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i ordered the gold edition when best buy had a price mistake for 23.99 with GCU and i think a bunch of others on here as well. that'll help reach their projected numbers.
 

Sumio Mondo

Member
Oct 25, 2017
9,941
United Kingdom
Anyone ever seen this short scene at the end here before in RE2?



I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.
 
Oct 25, 2017
1,155
The beautiful magic of Resident Evil 2 with how much details were crammed onto here.

Excellent post by Duke Golem above with bringing some good factual information in. Good to have a read about Resident Evil 7 and why when you compare to how a lot of games in the market seem to be failing hard on single player experiences with sales and publishers movement away from this area.
 

Zycban

Member
Oct 28, 2017
9
Anyone ever seen this short scene at the end here before in RE2?



I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.


I have actually done this in a knife only run (used a vmerkin guide i think) back on the GC version of RE2, alligator was the hardest part of the game with the knife.

Edit: first resetera post; /wave ResetRE
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Hmm, how will I start my first post in this community topic? You know what, I'm doing it.

Resident Evil 6 is not half bad. Anyone who's been told otherwise and therefore skipped it should consider picking it up. It needs more love and if anyone needs a co-op buddy for Leon's Campaign holla at me! I understand why it's not super popular but I honestly had a good time with many parts of Chris's and Jake's campaigns and especially because of the sense of being together with other people as I played it in co-op. I partiuclarly find it to be a cool feature when they allow cross-campaign co-op, so me and my partner play Leon and Helena but then a third player joins in for a segment as Ada who snipes and helps from the shadows as part of her story, in our story. The matchmaking sure makes this un-seamless, but it's a super neat feature nonetheless and in general this game had well put together co-op moments IMO.
 

BadWolf

Banned
Oct 25, 2017
12,148
Hmm, how will I start my first post in this community topic? You know what, I'm doing it.

Resident Evil 6 is not half bad. Anyone who's been told otherwise and therefore skipped it should consider picking it up. It needs more love and if anyone needs a co-op buddy for Leon's Campaign holla at me! I understand why it's not super popular but I honestly had a good time with many parts of Chris's and Jake's campaigns and especially because of the sense of being together with other people as I played it in co-op. I partiuclarly find it to be a cool feature when they allow cross-campaign co-op, so me and my partner play Leon and Helena but then a third player joins in for a segment as Ada who snipes and helps from the shadows as part of her story, in our story. The matchmaking sure makes this un-seamless, but it's a super neat feature nonetheless and in general this game had well put together co-op moments IMO.

You are good people.
 
Oct 29, 2017
116
Arsenal Gear
re6 I'd say, out of the numbered RE games it's definitely the one i feel the least excitement to return to. I really only enjoyed the Leon's opening section of the game. The rest of the time i felt like I was playing a really loose gears clone.

I'm one of those people who never picked up 7, With gold edition i finally cant wait to give it an honest try. maybe even try it VR for it.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
So, there's something that i always wanted to add in Gaf discussions about sales and the misconceptions of failure on RE6 and specially RE7. Now that it's possible, here's a post i've made on the same thread that Cyberpunk did on Reddit:

mq1Fn.png


N72nH.png


It's very hard to compare both titles blindly, because the production of Resident Evil 7 was not exactly on the patterns of their development methods from the past. They tried a lot of new things (which made the cost bigger sometimes) and experimented a lot to solve that persisting problems around the japanese gaming industry. Like we're seeing now with some big examples of western developers, AAA title's productions became unsustainable and very hard to achieve what they consider as a "good investment". That needed to change if Capcom would stay trying to build triple A experiences on the future, so Takeuchi took RE7's development as a chance to solve this problems and help to develop a new future of talents inside the company.

While RE6 still did better than Resi 7 on it's first months, it didn't met with expectations and showed a significant decline in sales worldwide, being a AAA title which offered three main campaings (Ada as a bonus), an very expensive musical score and a intensive number of staff. Being a title that offered much more than RE5 and tried to please most fans as possible inside the franchise (Leon campaign as horror, Chris as action and Jake with a pursuer like one of their most successfull villains, Nemesis), imagine what it would have felt for Capcom seeing this game selling less than RE5 and falling to meet with expectations. It wasn't a huge failure but it didn't got better until months after release and the remaster versions last year.

While on the case of RE7, the first expectations mark put by Capcom was 4M. For a title which changed perspectives, didn't had any past main character, got it's focus back to horror (which we know that is very niche and not the majority of fans inside the RE franchise) and didn't had any online elements whatsoever, being a story-driven, single-player only experience. With that said, i remember most of people saying that it would be lucky if they managed to reach 1M when Capcom announced what they were expecting it to sell, with some saying that they killed the sales of the franchise with these changes. It managed to get 3.5M on the beginning of the year, which is very impressive. Even then, because it didn't met with expectations at the time, i saw videos and articles popping in saying that it was a huge failure.

The truth is that none of both titles were a huge failure. But inside of the scope that Capcom was expecting, RE7 did better and showed a new route after 10 years of action titles. Resident Evil 6 was not a bomba but neither Resident Evil 7 was. Action RE is not dead and horror focused games proved to be successfull and achievable even in mainline titles. I expect to see both in the near future but i'll say that FPP and horror focused should at least have one more mainline title.
 
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Oct 25, 2017
1,155
Great post Blackbird. All of that shows how much importance they see with the brand putting it in the forefront with technology and other nice little tools among with the bests.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,522
Scotland
I'll give it props for having a campaign for my queen Ada, but yeah, I'm not RE6's biggest fan.
 

Deleted member 671

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Oct 25, 2017
1,268
Great post Blackbird!


RE 6 is a mess of a game with wildly inconsistent quality. Despite this, I absolutely love the core gameplay. I would love for a game to take RE 6's combat and put it in a game with actually good level design.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,522
Scotland
I felt like RE6 was a big step back from RE5's combat. I still put on RE5 to just mess around on Mercenaries, it's one of the most polished TPS Horror games out there. I don't hold the campaign in high regard, but I do like the core gameplay. The only problem I have with is tank controls, even in 2009 it felt like it was dated in that regard, especially releasing 5 months after the brilliant Dead Space.

Also, I think that Revelations 2 has the best TPS controls for a Resi game. If they could combine those controls with the polish of RE5's combat then I would be quite happy.
 

Daigoro

Member
Oct 28, 2017
806
i think RE6 was was exactly half bad actually. also half good. thing is, it could have been very good with some editing of that wacky campaign. i havent yet bought it a second time, so that's saying something! lol (on sale cheap one day im sure i will)

speaking of double dipping, i bought Revelations 1 on sale this week. i still really like this game. simple controls, dodging is awesome, melee is fun. RAID is still amazing. and some of the coolest non zombie enemies in the series for me. some are pretty generic yeah, but they're fine, and the interesting ones are great. i also really like the atmosphere of the ship. it's gothic like the OG mansion, which is where i first fell in love with RE.

unlocking Kieth in RAID mode made me very happy.
 
Oct 25, 2017
1,511
For the record, Capcom considers RE7 a success. It has sold over 4 million copies at this point but didn't initially make its sales goal at launch, but one thing I can mention is 4 million was only the 'overly optimistic' sales goal, keep in mind RE6 sales goal was 6 million and it only sold 4 million to reach that goal. .

5 Million for RE6 , not 4

ُEdit : Or If by 4M you mean RE7 then you are right and I apologize for my misreading

Still , RE6 missed it by 1M out of 6M and RE7 missed it by 500K out of 4M , Still not a big difference

. RE7 made back its whole budget before release through pre-orders also, unlike RE6.

Really Sorry for asking but I would be glad if you provide a source for the bolded

Also Capcom themselves at Q3 FY2017 said they recouped "Development" Budget . No mention of Whole , Assuming by whole you mean " Development + Marketing + Misc "

So, there's something that i always wanted to add in Gaf discussions about sales and the misconceptions of failure on RE6 and specially RE7. Now that it's possible, here's a post i've made on the same thread that Cyberpunk did on Reddit:

mq1Fn.png


N72nH.png


It's very hard to compare both titles blindly, because the production of Resident Evil 7 was not exactly on the patterns of their development methods from the past. They tried a lot of new things (which made the cost bigger sometimes) and experimented a lot to solve that persisting problems around the japanese gaming industry. Like we're seeing now with some big examples of western developers, AAA title's productions became unsustainable and very hard to achieve what they consider as a "good investment". That needed to change if Capcom would stay trying to build triple A experiences on the future, so Takeuchi took RE7's development as a chance to solve this problems and help to develop a new future of talents inside the company.

While RE6 still did better than Resi 7 on it's first months, it didn't met with expectations and showed a significant decline in sales worldwide, being a AAA title which offered three main campaings (Ada as a bonus), an very expensive musical score and a intensive number of staff. Being a title that offered much more than RE5 and tried to please most fans as possible inside the franchise (Leon campaign as horror, Chris as action and Jake with a pursuer like one of their most successfull villains, Nemesis), imagine what it would have felt for Capcom seeing this game selling less than RE5 and falling to meet with expectations. It wasn't a huge failure but it didn't got better until months after release and the remaster versions last year.

While on the case of RE7, the first expectations mark put by Capcom was 4M. For a title which changed perspectives, didn't had any past main character, got it's focus back to horror (which we know that is very niche and not the majority of fans inside the RE franchise) and didn't had any online elements whatsoever, being a story-driven, single-player only experience. With that said, i remember most of people saying that it would be lucky if they managed to reach 1M when Capcom announced what they were expecting it to sell, with some saying that they killed the sales of the franchise with these changes. It managed to get 3.5M on the beginning of the year, which is very impressive. Even then, because it didn't met with expectations at the time, i saw videos and articles popping in saying that it was a huge failure.

The truth is that none of both titles were a huge failure. But inside of the scope that Capcom was expecting, RE7 did better and showed a new route after 10 years of action titles. Resident Evil 6 was not a bomba but neither Resident Evil 7 was. Action RE is not dead and horror focused games proved to be successfull and achievable even in mainline titles. I expect to see both in the near future but i'll say that FPP and horror focused should at least have one more mainline title.

Ah so it was you Carbine104 from Reddit , We had a very nice talk back then in that topic :) , Most of other users on That Reddit Post were too hostile and Toxic
 
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Jimnymebob

Member
Oct 26, 2017
19,650
I've been playing through REmake as it's Halloween, and I'm a bit confused on how to progress (well, I know what I need to do, but I'm not sure if I can do anything else).
I'm only early on, and I assume everyone here had played it countless times, but I'll spoiler tag it anyways.

I'm playing as Jill, and I think Ihave explored everything I can up to this point. Key items wise, I have:
The sword key.
The blue gem that I think was for a statue on the original.
The dog whistle.
I've left the emblem over the fireplace, because I (think) I know when I need that. Unless they've changed that too lol.

Now, I know I need to head outside and blow the whistle to get the dog to come, but my main question is can I get the broken shotgun before that, or am I gonna have to kill the dog with the Beretta? The shotgun trap is making me a Jill Sandwich, which I don't think ever happened whenever I played the PS1 version, and I don't know how to get Barry to save me.

Also, do items in storage boxes transport between different ones, or do I have to go to the specific box?
 
OP
OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
I've been playing through REmake as it's Halloween, and I'm a bit confused on how to progress (well, I know what I need to do, but I'm not sure if I can do anything else).
I'm only early on, and I assume everyone here had played it countless times, but I'll spoiler tag it anyways.

I'm playing as Jill, and I think Ihave explored everything I can up to this point. Key items wise, I have:
The sword key.
The blue gem that I think was for a statue on the original.
The dog whistle.
I've left the emblem over the fireplace, because I (think) I know when I need that. Unless they've changed that too lol.

Now, I know I need to head outside and blow the whistle to get the dog to come, but my main question is can I get the broken shotgun before that, or am I gonna have to kill the dog with the Beretta? The shotgun trap is making me a Jill Sandwich, which I don't think ever happened whenever I played the PS1 version, and I don't know how to get Barry to save me.

Also, do items in storage boxes transport between different ones, or do I have to go to the specific box?

In the case of the shotgun I'm guessing you just didn't get there soon enough. Since that's what I think triggers you not being saved. I'm no master at RE1 so I'm not 100% on that. I want to say you can get the broken shotgun and replace it before doing the dog whistle. But again not 100%. All the boxes are linked. So unless you're playing on a hard mode that says otherwise as long as you put an item in a box of you'll be able to access it from any box.
 

Jimnymebob

Member
Oct 26, 2017
19,650
In the case of the shotgun I'm guessing you just didn't get there soon enough. Since that's what I think triggers you not being saved. I'm no master at RE1 so I'm not 100% on that. I want to say you can get the broken shotgun and replace it before doing the dog whistle. But again not 100%. All the boxes are linked. So unless you're playing on a hard mode that says otherwise as long as you put an item in a box of you'll be able to access it from any box.

Oh, OK, thanks.
I might leave the ink ribbons in the chest then, considering the typewriter is in the safe room anyway.

I'll have a check around for the broken shotgun. I think I remember it being in a cabinet on the original, but I'm not sure where about it was.
 

Dreamboum

Member
Oct 28, 2017
22,871
To the bolded: That's not exactly saying much. Everything they've released this gen has either bombed (Dead Rising 4, MvC:I as far as I know) or missed their sales goal (RE 7 initially, Street Fighter V). RE 7 didn't sell poorly, but it missed it's initial goal by 500K for 6 months and it's still quite a bit behind RE 6 in the same time frame. Not bad, but great.

Really, the only thing that has gone well for Capcom is rereleases.

I think people underestimates the money spent to make RE6 a reality. I'd say RE6 was the failure all things considered since it didn't even surpass RE5 while having two, three times the content. RE7 in comparison there was a lot of talks to make it less expensive with the use of new technology, and a RE8 would also be considerably less expensive considering they know how to use the engine now.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
I think people underestimates the money spent to make RE6 a reality. I'd say RE6 was the failure all things considered since it didn't even surpass RE5 while having two, three times the content. RE7 in comparison there was a lot of talks to make it less expensive with the use of new technology, and a RE8 would also be considerably less expensive considering they know how to use the engine now.

I think the main problem here is people trying to compare both titles when even Capcom expected something different. 4M for a horror game (not even action horror like RE4/Dead Space/The Evil WIthin), which focus on a single-player only experience with minimal connections to the past entries and tries to appeal to quality over quantity, trying new things shifting the perspective, is kind of nuts. I think i speak for most of here that weren't expecting the game to meet with that expectations, but it somehow managed to get a very respectable and surprising amount of sales even in the first half of the year. 3.5 is not 4M, indeed. But it's amazing to see the game doing that well considering every change it made after 10 years of titles in the same vein and scale.

While on the other hand, RE6 was probably (i don't even think it's debatable but people will try to say anything if Capcom didn't confirm that themselves) biggest and most expensive title they've created to date. It had everything to appeal to each side of the Resident Evil fanbase and a incredible amount of content/production value. There's things on that game that still surprises me. They probably stretched MT Framework to it's limits, considering that we had vehicles set-pieces (with even jets) and the biggest scenarios and enemies surrounding it. And putting all this together was four full campaings which had their own cutscenes, tracks/music scores and even online sequences that brought different chracters side by side interlacing all paths.

It had "horror", action and...i don't know. A romantic comedy with a big dude chasing that weird couple that hates but love each other, that was supposed to reference Nemesis in some way. Anyhow, it had everything to sell incredible amounts of copies and please every fan possible inside the fandom of RE. On paper, it should be the highest selling Resident Evil title of all time. It didn't managed to get that, falling behind RE5's back to this day and reaching it's marks later.

RE7 wasn't made to appeal everyone, sell a shit ton of copies and be the highest selling RE game to date. It had it's own goals and managed to get there slowly, but not trying outsell every prior game on the franchise. It's fair to say that RE6 still sold better and probably will ever be selling more thant RE7, but it's not fair to compare both titles as they were planned and thought on the same way.
 

erlim

Member
Oct 26, 2017
5,513
London
Dead Aim talk makes me warm and fuzzy. Sunder an underrated game and the ship was excellent. Enemy variation and ambiance was top at its game as well.

I agree, it kinda set up the mechanics for RE4 with the stop, aim, and shoot if you were playing in the controller mode. Could use a ps2 on ps4 release with an updated control layout.
 

Dreamboum

Member
Oct 28, 2017
22,871
I think i speak for most of here that weren't expecting the game to meet with that expectations, but it somehow managed to get a very respectable and surprising amount of sales even in the first half of the year. 3.5 is not 4M, indeed. But it's amazing to see the game doing that well considering every change it made after 10 years of titles in the same vein and scale.

I think it's especially surprising for a genre that was undoubtedly indie in nature. I heard lots of people saying that they were only copying what was popular, but it remained a genre that was still quite niche, I think the best sales of the bunch doesn't go beyond 10M sales, with a fraction of the price of RE7 (Outlast, Amnesia).

It still remained a gamble in more ways than one, even though the previous board was very dismissive of the sales target of Capcom (as if they can't hit 10M in lifetime sales considering their re-release practice lol).
 

Deleted member 671

User requested account closure
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Oct 25, 2017
1,268
I think people underestimates the money spent to make RE6 a reality. I'd say RE6 was the failure all things considered since it didn't even surpass RE5 while having two, three times the content. RE7 in comparison there was a lot of talks to make it less expensive with the use of new technology, and a RE8 would also be considerably less expensive considering they know how to use the engine now.

Resident Evil 5 is probably the height of the franchise. It's sold a confirmed amount of 9.5 million and with steam and the HD release it could easily be at around 11.5 million right now (we know that ONE game at least passed 10 million according to Capcom, and that's most likely RE 5). Nothing else in the franchise comes close.

Unfortunately, Capcom had entirely too high of expectations for both Dragon's Dogma and RE 6 at the time. RE 6 ended up selling a confirmed 8 million and with steam (depending on if they count it or not) sold over 9 million. Unfortunately it's like the Tomb Raider situation with Square Enix.