Dead Aim talk makes me warm and fuzzy. Sunder an underrated game and the ship was excellent. Enemy variation and ambiance was top at its game as well.
I just don't see a new RE game appearing any time soon, based on the apparent 'poor' sales of RE7. I hope I'm wrong, of course.
Poor sales?! The game was hugely successful and name profit back from pre-orders alone with their well adjusted budget. It's their best success this gen yet and proved the brand is in good health.
While fair, sometimes perspective is important. Resident Evil 7 has sold better than any horror game in the last decade unfortunately, its initial sales means it sold better than The Evil Within, Dying Light, Alien: Isolation, Amnesia: The Dark Descent, Until Dawn, etc. Two of those have sold more than that at this point (The Evil Within is over 5 million sales currently, and Dying Light is over 7 million sales currently), but we're talking first year sales right now, not the tails (horror games are different than most game genres in that the bulk of their sales are not at release but down the line, more than we see in most genres). Big horror game releases usually sell over 1 million their first three months and in the first year will sell 1.5-2 million, RE7 has done double that and probably will have quite a tail especially in future re-releases starting with the Gold Edition. It's also to mention that RE7 hasn't dropped in price like a rock quite as much as RE6 did.Granted, of course RE 7 is a success. Though I would say it is a bit worrying that 4 million was considered "overly optimistic" when that's their flagship franchise.
Resident Evil is being put on ice for more Monster Hunter. You heard it here first.
Anyone ever seen this short scene at the end here before in RE2?
I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.
Anyone ever seen this short scene at the end here before in RE2?
I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.
Nope, never seen that. Does the alligator return in the B scenario if you do that?
Anyone ever seen this short scene at the end here before in RE2?
I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.
I know they probably didn't need it, but them not picking up the item Nemesis' dropped really irks me lol.
Anyone ever seen this short scene at the end here before in RE2?
I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.
Anyone ever seen this short scene at the end here before in RE2?
I never even knew there was an alternative to just shooting to death or blowing up the Giant Alligator.
Hmm, how will I start my first post in this community topic? You know what, I'm doing it.
Resident Evil 6 is not half bad. Anyone who's been told otherwise and therefore skipped it should consider picking it up. It needs more love and if anyone needs a co-op buddy for Leon's Campaign holla at me! I understand why it's not super popular but I honestly had a good time with many parts of Chris's and Jake's campaigns and especially because of the sense of being together with other people as I played it in co-op. I partiuclarly find it to be a cool feature when they allow cross-campaign co-op, so me and my partner play Leon and Helena but then a third player joins in for a segment as Ada who snipes and helps from the shadows as part of her story, in our story. The matchmaking sure makes this un-seamless, but it's a super neat feature nonetheless and in general this game had well put together co-op moments IMO.
Yeah, I liked him.When is Carlos going to return to this series.
Why has he been forgotten.
Hmm, how will I start my first post in this community topic? You know what, I'm doing it.
Resident Evil 6 is not half bad.
When is Carlos going to return to this series.
Why has he been forgotten.
For the record, Capcom considers RE7 a success. It has sold over 4 million copies at this point but didn't initially make its sales goal at launch, but one thing I can mention is 4 million was only the 'overly optimistic' sales goal, keep in mind RE6 sales goal was 6 million and it only sold 4 million to reach that goal. .
. RE7 made back its whole budget before release through pre-orders also, unlike RE6.
So, there's something that i always wanted to add in Gaf discussions about sales and the misconceptions of failure on RE6 and specially RE7. Now that it's possible, here's a post i've made on the same thread that Cyberpunk did on Reddit:
It's very hard to compare both titles blindly, because the production of Resident Evil 7 was not exactly on the patterns of their development methods from the past. They tried a lot of new things (which made the cost bigger sometimes) and experimented a lot to solve that persisting problems around the japanese gaming industry. Like we're seeing now with some big examples of western developers, AAA title's productions became unsustainable and very hard to achieve what they consider as a "good investment". That needed to change if Capcom would stay trying to build triple A experiences on the future, so Takeuchi took RE7's development as a chance to solve this problems and help to develop a new future of talents inside the company.
While RE6 still did better than Resi 7 on it's first months, it didn't met with expectations and showed a significant decline in sales worldwide, being a AAA title which offered three main campaings (Ada as a bonus), an very expensive musical score and a intensive number of staff. Being a title that offered much more than RE5 and tried to please most fans as possible inside the franchise (Leon campaign as horror, Chris as action and Jake with a pursuer like one of their most successfull villains, Nemesis), imagine what it would have felt for Capcom seeing this game selling less than RE5 and falling to meet with expectations. It wasn't a huge failure but it didn't got better until months after release and the remaster versions last year.
While on the case of RE7, the first expectations mark put by Capcom was 4M. For a title which changed perspectives, didn't had any past main character, got it's focus back to horror (which we know that is very niche and not the majority of fans inside the RE franchise) and didn't had any online elements whatsoever, being a story-driven, single-player only experience. With that said, i remember most of people saying that it would be lucky if they managed to reach 1M when Capcom announced what they were expecting it to sell, with some saying that they killed the sales of the franchise with these changes. It managed to get 3.5M on the beginning of the year, which is very impressive. Even then, because it didn't met with expectations at the time, i saw videos and articles popping in saying that it was a huge failure.
The truth is that none of both titles were a huge failure. But inside of the scope that Capcom was expecting, RE7 did better and showed a new route after 10 years of action titles. Resident Evil 6 was not a bomba but neither Resident Evil 7 was. Action RE is not dead and horror focused games proved to be successfull and achievable even in mainline titles. I expect to see both in the near future but i'll say that FPP and horror focused should at least have one more mainline title.
I've been playing through REmake as it's Halloween, and I'm a bit confused on how to progress (well, I know what I need to do, but I'm not sure if I can do anything else).
I'm only early on, and I assume everyone here had played it countless times, but I'll spoiler tag it anyways.
I'm playing as Jill, and I think Ihave explored everything I can up to this point. Key items wise, I have:
The sword key.
The blue gem that I think was for a statue on the original.
The dog whistle.
I've left the emblem over the fireplace, because I (think) I know when I need that. Unless they've changed that too lol.
Now, I know I need to head outside and blow the whistle to get the dog to come, but my main question is can I get the broken shotgun before that, or am I gonna have to kill the dog with the Beretta? The shotgun trap is making me a Jill Sandwich, which I don't think ever happened whenever I played the PS1 version, and I don't know how to get Barry to save me.
Also, do items in storage boxes transport between different ones, or do I have to go to the specific box?
In the case of the shotgun I'm guessing you just didn't get there soon enough. Since that's what I think triggers you not being saved. I'm no master at RE1 so I'm not 100% on that. I want to say you can get the broken shotgun and replace it before doing the dog whistle. But again not 100%. All the boxes are linked. So unless you're playing on a hard mode that says otherwise as long as you put an item in a box of you'll be able to access it from any box.
To the bolded: That's not exactly saying much. Everything they've released this gen has either bombed (Dead Rising 4, MvC:I as far as I know) or missed their sales goal (RE 7 initially, Street Fighter V). RE 7 didn't sell poorly, but it missed it's initial goal by 500K for 6 months and it's still quite a bit behind RE 6 in the same time frame. Not bad, but great.
Really, the only thing that has gone well for Capcom is rereleases.
I think people underestimates the money spent to make RE6 a reality. I'd say RE6 was the failure all things considered since it didn't even surpass RE5 while having two, three times the content. RE7 in comparison there was a lot of talks to make it less expensive with the use of new technology, and a RE8 would also be considerably less expensive considering they know how to use the engine now.
Dead Aim talk makes me warm and fuzzy. Sunder an underrated game and the ship was excellent. Enemy variation and ambiance was top at its game as well.
I think i speak for most of here that weren't expecting the game to meet with that expectations, but it somehow managed to get a very respectable and surprising amount of sales even in the first half of the year. 3.5 is not 4M, indeed. But it's amazing to see the game doing that well considering every change it made after 10 years of titles in the same vein and scale.
I think people underestimates the money spent to make RE6 a reality. I'd say RE6 was the failure all things considered since it didn't even surpass RE5 while having two, three times the content. RE7 in comparison there was a lot of talks to make it less expensive with the use of new technology, and a RE8 would also be considerably less expensive considering they know how to use the engine now.