I could go on about iconoclastic rankings of games from certain series or developers like most of you, like how OoT is a monumentally important game that has nevertheless been surpassed in every respect by at least one other 3D Zelda, or how StarCraft II is the best game to have come out of Blizzard to date, or how Zero may very well be the best Star Fox not called Kid Icarus.
But I suspect the really controversial opinion that won't see much agreement here is this: I've more or less written off video games as having much promise at all as a narrative medium. It isn't anything to do with the medium itself in a formal sense, or the existence of the sporadic game with competent or even decent writing (rare as that is), but with the industry conditions surrounding who goes into the field as either a developer or a player, and the overall youth of video games as a product of generations that do not have much of a cultural memory for art, literature, film, history, and how all these things were thought about and talked about before ubiquitous genre tropes and mass-media blockbusters became the norm. The bulk of the game industry, big and small, AAA or indie, player or developer, is either incapable of thinking outside this frame of mind or helplessly locked into it out of market realities and practical necessity. There isn't much potential here; video games were simply invented too late for that.
You can argue all you want that game storytelling is up to scratch with your average airport paperback or pop television serial or superhero flick, and perhaps I'd agree. But the real aesthetic diversity, stylistic experimentation, and richness of human subject matter in film or literature (if you really, really dig into them past the digestible mass-market crust) are simply out of reach. Even competent writing in games usually either bores me or strikes me as pleasant but inessential, and with extremely rare exceptions I've forgotten what it's like to principally play to follow a story. The peaks aren't that high and it just doesn't matter to me anymore. It's all a lot of flavour, decoration, and arcane wiki trivia. I don't skip text, but only out of a completionist curiosity to see everything the developers put in, and rarely out of any real engagement with motives or plots. There is more plot in my pathfinding choices in Breath of the Wild or my banal generated chatter with Animal Crossing townsfolk than in most games that purport to have a labyrinthine plot. There is too much story in games and most of it doesn't do anything. Shigeru Miyamoto has the right idea.
Don't even get me started on "immersion", or on the whole habitual conflation of character-avatars with the players steering them, as though identifying with an escapist power fantasy is the only way to think about games.