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leder

Member
Oct 25, 2017
7,111
Are we doing this again? Season 4 needs to be
  • C Viper
  • Sodom
  • Q/Makoto/Oro/Necro (someone good from SF3)
  • New character
  • New character
  • E Honda (we're running out of SF2 characters and I think they could do something cool with him)
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
I don't have much experience with it but it seems way too slow to use aside from punishing badly timed fireballs. Why would they give Cammy a slow VT?

I think at mid-level Silver/Gold tier play it can be pretty useful in the sense that you can use the grounded dash variant to dash in, land a throw and then gain control of them on wake-up, and it can be used to extend combos in some cool ways, but it's nowhere near as versatile as VT1. I don't think it's useless though, just deeply situational.
 

SolarPowered

Member
Oct 28, 2017
2,211
They've been trickling in Japanese characters 1 per season (2 w s2)

Ibuki, Makoto and Sakura all kinda hit in the same area and need to be spread out.
Makes sense
With the discussions I've seen around FM I'd say good will perception isn't how I'd describe the system, but there are differences to consider given how games have changed and in how they're supported. If you went the spending route they've offered up costumes with season passes (along with the nostalgia and 30th anniversary packs for pre-orders), and have had bundles with discounts, so I don't think they're being stringent with them.

I mean it could be looked at in a vacuum, and yes, SF4 had cheaper costume packs. But at least for me, most SF4 stuff looked terrible, alt costumes included. I'm not saying that these should be more expensive because the assets are higher quality and require more effort and that as a consumer one should keep in mind, but in terms of what sways me at least, I've found myself buying individual ones in 5 more than I did packs in 4 just because they've just been all around better realized and they're all in an impulse purchase range.

But what it really comes down to is that just given the contemporary space in the genre, you don't even really see alt costumes offered, let alone ones to be competitive in pricing, so I just look at it as it is. $4 for a costume ain't gonna kill me for a thing if I like it.

Though I'm part of the problem, I buy Chun-Li costumes and don't even play her. :V


I've always been fond of the top right concept they had for her from SF4. Though I wouldn't want it presented in a fan service-y way.

h7QLRsA.png
Bottom right seems appropriate considering she'll be younger in SFV like Urien, Alex and Ibuki. It would make for a good default that sets her apart from Ibuki while still reminding us she is in school (same one as Ibuki?).
 

k0fighter

Member
Oct 25, 2017
2,330
I bought a couple alternate stage backgrounds and Akuma's stage + some colors for Bison and Nash, but I haven't bought any costumes yet.

I did buy Nash's story costume, I hope I eventually learn him like I planned to. (All with fight money, bought season 1 & 2 at discount).

$4 sucks sure, but I don't feel the urge to buy every costume for every character especially if I don't even use that character or ever even intend to.

Just resist that urge fellas. Sure, I like Sakura's nostalgia costume, but I'm sure as fuck not gonna buy it unless I'm gonna play as her regularly.

I dunno maybe some of you have more throw away money than I do? I try not to piss my money away, but then again I buy stupid shit on the reg, so who am I to talk?
 
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Naarmight

Member
Oct 27, 2017
669
I purchased all the SFIV costume bundles, sure some would have been purchased on sale, but I believe I have them all on PC & 360. I have purchased a few in SFV, but no where near as many, it was crazy they didn't at least do a 2017 Halloween or Holiday costume bundle.

I have to wonder what is going to happen with new costumes this year, since the ones in the Extra battle mode seem so good surely that will have a knock on effect on the premium ones.
 

AllMight1

Member
Oct 27, 2017
4,720
HI everyone, i need ideas to make FM really fast. (preferably that it doesnt involve Survival at all)

I've already done all the story mode for all the characters and i've only done cinematic story mode on Normal difficulty.
 

MrCarter

Banned
Oct 25, 2017
3,509
All of them didn't need to be acquired last time either. That didn't change. If you did pick and choose for your main at the lowest price of $4 you got one plus 4 or 5 bonus costumes as well. It's not just a slight change, it's a massive value proposition change. Plus, if you did want them all or even just a moderate amount they had bulk bundles.

A lot of people like to have just a moderate selection of variety for casual play, not even close to all of them and the pricing for those types of players is far too big of a change this game. There's a huge gap between having to settle for a skin or two for your main and getting them all.

I see where you're coming from but in the current games market I think they have to price competitively I'm afraid. The premium costumes in SFV are also very high quality in comparison to past games so I don't think comparing them on a one to one basis makes sense. We can obtain characters, stages, story and Extra Battle costumes for free so I don't mind sacrificing premium costume prices in order for this to happen.
 

Deleted member 11517

User requested account closure
Banned
Oct 27, 2017
4,260
I was thinking about that, I'm ok with paying around 100 $ per game if the base game is good and the content to my liking, I just really don't like the way they're doing this, earning stuff with FM is cool, but charging even for basic colors is not. I think they rectified that a bit with newer content and season passes, but it's still somewhat present and really strikes me the wrong way, meaning I'll just buy as little as possible consequently.
 
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Oct 27, 2017
1,977
I haven't seen it posted here (sorry if it was and I missed it), CapcomUnity made a 1hour long Blanka showcase on twitch yesterday:
 

Deleted member 18857

User requested account closure
Banned
Oct 27, 2017
4,083
After watching some of that Blanka footage, I wonder: what would Honda be like if he were to be added? Blanka has a throw which was one of Honda's defining features, and he has been slowed down so the distinction "Blanka fast / Honda slow" is harder to make...
Was his omega very different? A lot of armor moves, maybe? But then, what does he have that makes him different from Abigail?
 
Oct 25, 2017
479
After watching some of that Blanka footage, I wonder: what would Honda be like if he were to be added? Blanka has a throw which was one of Honda's defining features, and he has been slowed down so the distinction "Blanka fast / Honda slow" is harder to make...
Was his omega very different? A lot of armor moves, maybe? But then, what does he have that makes him different from Abigail?
One of Honda's biggest attributes was his ability to dish out big chunks of chip damage. At least, I remember him doing that.
 

Piccoro

Member
Nov 20, 2017
7,099
So last year I bought the Street Fighter 2 Music Pack on PS4.

Does anybody know if the pack will be updated to include Blanka's SF2 theme?

Also, will Blanka, Cody and Sagat be available in the Arcade Mode paths?
 

THErest

Member
Oct 25, 2017
7,110
So I just started playing again, after almost a year, on my new stick (more of a box) on Sunday.

My right wrist and forearm are deeply sore.

Do I wait, or keep playing?
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
After watching some of that Blanka footage, I wonder: what would Honda be like if he were to be added? Blanka has a throw which was one of Honda's defining features, and he has been slowed down so the distinction "Blanka fast / Honda slow" is harder to make...
Was his omega very different? A lot of armor moves, maybe? But then, what does he have that makes him different from Abigail?

One of Honda's biggest attributes was his ability to dish out big chunks of chip damage. At least, I remember him doing that.

I think this'd be a cool way of doing Honda in SF5. Give all of his moves high amounts of grey life damage, but then give him a V-Skill that's very easy to land, does little actual damage but can act as a 'converter' to turn the chip into real damage. So then his flow becomes pressure/grey life damage >> V Skill. Or maybe he only has that high grey life pressure when he's in V-Trigger, something like that.
 

Deleted member 8860

User requested account closure
Banned
Oct 26, 2017
6,525
So last year I bought the Street Fighter 2 Music Pack on PS4.

Does anybody know if the pack will be updated to include Blanka's SF2 theme?

Also, will Blanka, Cody and Sagat be available in the Arcade Mode paths?

Capcom doesn't have the best track record here. For starters, season 1 DLC characters still aren't part of survival mode. On the other hand, it would be ridiculous not to be able to play as the new DLC characters in Arcade mode.
 

mtlspider

Member
Oct 26, 2017
953
I would want a probable Honda SFV iteration to maintain the steerable neutral jump HP from SFIV (aka Stop sign).

What that tool back in the day I was playing footsies.... but in the air. One of my favourite normals in the character's history.
 

Deleted member 18857

User requested account closure
Banned
Oct 27, 2017
4,083
Give all of his moves high amounts of grey life damage, but then give him a V-Skill that's very easy to land, does little actual damage but can act as a 'converter' to turn the chip into real damage. So then his flow becomes pressure/grey life damage >> V Skill. Or maybe he only has that high grey life pressure when he's in V-Trigger, something like that.
I couldn't help thinking of FANG reading that game plan.
Well, at least FANG's VT2 is usable now.
 

Airbar

Member
Oct 26, 2017
1,564
How is x-play between PC and PS4? Would prefer to get the game on PC but if crossplay is busted then PS4 might be the better choice.
 

Piccoro

Member
Nov 20, 2017
7,099
Capcom doesn't have the best track record here. For starters, season 1 DLC characters still aren't part of survival mode. On the other hand, it would be ridiculous not to be able to play as the new DLC characters in Arcade mode.
Indeed it would be beyond ridiculous to have Sagat in the game, and him not being the final boss of the SF1 Arcade path...
 

LakeEarth

Member
Oct 27, 2017
8,180
Ontario
What characters actually have two viable v-triggers now? And I don't mean useable, I mean v-triggers that you would choose over the other for a specific matchup? F.A.N.G. seems like one, Akuma, Urien. and Guile off the top of my head.

Abigail's VT2 is good, but even before the recent "fixes" to it, I didn't really see a need to pick it over VT1. Alex's VT2 is alright in a vaccuum, but losing the parry is just too much of a negative. Plus it drains super fast.
 
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Nocturnowl

Member
Oct 25, 2017
26,123
After nearly a year, I've reached the conclusion that Kolin's theme is another SFV banger.
Also the full version of Blanka's new theme goes into some rad percussion territory eventually.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,892
Pakistan
The biggest problem with Honda now is that he literally has only two things left that feel unique to him, and neither of these things are gameplay related. The fact that he's a sumo wrestler and the fact that he's a World Warrior. Dassit.

Gameplay wise, his niche really is covered wholly between Necalli and Alex and now characters like Blanka are making his inclusion seem even more pointless.

At this rate if Honda did make it in, he'd get either a drastic change to his moveset or they'll simply go the Menat route of introducing a similar character with "ties" to Honda but one that plays ultimately quite differently. I wouldn't mind the second approach.
After nearly a year, I've reached the conclusion that Kolin's theme is another SFV banger.
She's the Queen for a reason.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,892
Pakistan
Time to reveal Honda's daughter, the next sumo, she'll break twigs like Menat over her mighty knee.
I would actually be SO in for this, you have no idea. Not only does it fix the monopoly SNK have on female sumo characters in fighting games, it gives them the chance to play around with Honda's moveset without having to be bridled by expectations for his moveset or "legacy" requirements.
 

Teh_Lurv

Member
Oct 25, 2017
6,099
HI everyone, i need ideas to make FM really fast. (preferably that it doesnt involve Survival at all)

I've already done all the story mode for all the characters and i've only done cinematic story mode on Normal difficulty.

If you've already done story mode, you already accumulated up most of the fast FM. If you haven't done so already, do Survival easy mode. You should be able to finish for each character in about five minutes and depending on their current XP, the level up rewards should net you some FM. Assuming most of the characters in your roster are in the low teens, you should get another 28,000-60,000 FM.
 

Nocturnowl

Member
Oct 25, 2017
26,123
I would actually be SO in for this, you have no idea. Not only does it fix the monopoly SNK have on female sumo characters in fighting games, it gives them the chance to play around with Honda's moveset without having to be bridled by expectations for his moveset or "legacy" requirements.
Also a potentially unique female character visual for the series.
I feel like a sumo based character should be focused around pressuring your foe to the screens edge, so basically I'm asking that this hypothetical character brings back that deft toe movement action from SF2 Turbo hundred hand slap.
And a sumo ring stage (in a seedy back alley for STREET FIGHTING) with transitions like the original SFV stages it makes too much sense.
 
Oct 25, 2017
6,086
Time to reveal Honda's daughter, the next sumo, she'll break twigs like Menat over her mighty knee.
SF stealing the sumo girl character from TK would be really cool and a fresh take on the archtype since all of the other alternatives are boring af.

She'd have to actually be overweight, though, or at least have very massive muscle like Honda. None of that Ganmi-chan bs or whatever the fuck KoF tried to do there.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
I couldn't help thinking of FANG reading that game plan.
Well, at least FANG's VT2 is usable now.

There would be one thing fundamentally different, at least, which is that with the poison there's actually a reward for hitting someone then playing keep away, as the damage tick-down continues until they land a hit on you. With Honda, you could make it more of the opposite, because with the grey life thing you'd have to always remain in their face at all times in order to stop it from recovering. It's the inverse of the poison mechanic.
 

Ryce

Member
Oct 25, 2017
9,290
I've been wanting to see a female Hawaiian/Pacific Islander disciple of E. Honda for a while, but I don't know if now is the time to do that -- we already have 11 of the 12 World Warriors, so Capcom might as well include E. Honda.
 
Oct 25, 2017
479
I think this'd be a cool way of doing Honda in SF5. Give all of his moves high amounts of grey life damage, but then give him a V-Skill that's very easy to land, does little actual damage but can act as a 'converter' to turn the chip into real damage. So then his flow becomes pressure/grey life damage >> V Skill. Or maybe he only has that high grey life pressure when he's in V-Trigger, something like that.
That could work. Maybe they could give him a V-Skill that has something to do with his salt throwing. When active he does twice(or x3) the grey health he normally does. That would help put this opponents in a panic state over potential damage if utilized properly, leading to mistakes and punishes. The grey health would have to be a notable amount, otherwise you will end up with another FANG situation where no one even cares unless they are at 5% health already.
 

nded

Member
Nov 14, 2017
10,585
I guess they could play up the sumo thing and make it so Honda's normals are relatively low damage shoves and palm strikes with high pushback, but he cleans house when he's got the opponent in the corner.
 
OP
OP
jett

jett

Community Resettler
Member
Oct 25, 2017
44,663
Is there a fight money guide for Arcade edition struggling to get 100k all characters stories already used up

I made this for the OP, but it's only relevant if you're new to SFV:
(the weekly part is outdated, it's more like 3500 now)

9N2i804.png


If you've already exhausted most avenues and have already spent that FM you only have the weekly missions and weekend shadaloo solider challenges to look forward to.
 

Bob White

Member
Oct 27, 2017
3,931
Just catching up to the Cammy V trigger 2 talk. It's bad. Like, really fucking bad. And that's not even talking about how it's 3 bars. I mean, it's legit one of the worst in the game.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,145
Peru
Holy shit so potentially 12k FM if you don't lose at all to the Shadaloo soldier from this week and 20k EXP next week, gonna have to learn some quick BNBs for Blanka and take him straight to Extra Battle.
 
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